Traitor: Difference between revisions

1,428 bytes removed ,  12:35, 30 April 2015
→‎Additional Notes: removed a few misplaced, redundant and/or shit tips
imported>Bandit
imported>Bandit
(→‎Additional Notes: removed a few misplaced, redundant and/or shit tips)
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* No-Slip syndie shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase.
* No-Slip syndie shoes are the most cost effective thing you can possibly buy, and probably the most powerful thing you can purchase.
* You can change the timer on C4 to be extremely high, it tops out at 60000 seconds (1000 minutes = 16.7 hours). Scare the ba-jesus out of someone by planting irremovable C4 that will probably never detonate or hang a live explosive on your wall for a stylish conversation piece.
* You can change the timer on C4 to be extremely high, it tops out at 60000 seconds (1000 minutes = 16.7 hours). Scare the ba-jesus out of someone by planting irremovable C4 that will probably never detonate or hang a live explosive on your wall for a stylish conversation piece.
* The entirety of Disposals can easily be routed into space in certain maint areas, really makes rev quite useful when you need only stun and drag sec/a head to a disposal bin to instantly kill them. Disposals can be a very potent weapon if used correctly, and there are plenty of correct ways. You just need to find them.
* The entirety of Disposals can easily be routed into space in certain maint areas, and you need only stun and drag people to a disposal bin to instantly kill them. Disposals can be a very potent weapon if used correctly, and there are plenty of correct ways. You just need to find them.
* Putting a tracking beacon in space makes the hand teleporter a instantly lethal weapon instead of a convenience.
* Putting a tracking beacon in space makes the hand teleporter a instantly lethal weapon instead of a convenience.
* Disposals can be routed to go into the captain's office.
* A banana peel slip is long enough to quickchoke someone.... not as devastating as it once was, but they'll be down for the count unless someone assists them.
* A banana peel slip is long enough to quickchoke someone.... not as devastating as it once was, but they'll be down for the count unless someone assists them.
* Targeting the eyes with a flashlight and attacking someone with it will cause their screen to flash white for a moment... This works on cyborgs as well, and can be used to blind and seriously inconvenience them if you don't have access to a flash and have someone to assist you in beating them to death.
* Targeting the eyes with a flashlight and attacking someone with it will cause their screen to flash white for a moment... This works on cyborgs as well, and can be used to blind and seriously inconvenience them if you don't have access to a flash and have someone to assist you in beating them to death.
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* With an emag and a chameleon projector, you can go anywhere on the station, fulfill any objective (murder objectives become easy if you break into the armory, after all), and evade capture forever. And if you play your cards right, the crew will think you have a goddamn hand tele.
* With an emag and a chameleon projector, you can go anywhere on the station, fulfill any objective (murder objectives become easy if you break into the armory, after all), and evade capture forever. And if you play your cards right, the crew will think you have a goddamn hand tele.
* Shooting syringes of black slime juice works and will turn the person into a slime. Combine this with that one icy reagent or a docility potion and bam, you just murdered someone.
* Shooting syringes of black slime juice works and will turn the person into a slime. Combine this with that one icy reagent or a docility potion and bam, you just murdered someone.
* You can absorb with only a passive grab. So you can absorb people handcuffed to chairs.
* Diamond drills can break through r-walls, in record time. It's great.
* Diamond drills can break through r-walls, in record time. It's great.
* Already named your agent ID? Out of points? Your voice changer is still useful! Make that guy you murdered blame somebody else! Make him say he's committing suicide! If you have access to an ID modification console and/or spare IDs, it's EVEN MORE FUN. HoP traitor (or equivalent) with a voice changer can impersonate anyone he wants, including entirely new people, from the comfort of his own office or his escape pod.
* Already named your agent ID? Out of points? Your voice changer is still useful! Make that guy you murdered blame somebody else! Make him say he's committing suicide! If you have access to an ID modification console and/or spare IDs, it's EVEN MORE FUN. HoP traitor (or equivalent) with a voice changer can impersonate anyone he wants, including entirely new people, from the comfort of his own office or his escape pod.
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* You can't get out of package wrapped lockers. I don't even know if you can resist out of them.
* You can't get out of package wrapped lockers. I don't even know if you can resist out of them.
* Spaced bodies can husk, but it's pretty slow. Burned bodies husk much better.
* Spaced bodies can husk, but it's pretty slow. Burned bodies husk much better.
* You can be free people from perma without using space. ADDED: If you go through brig maint, get through the window and grill near where they keep Sec's atmospheric canisters. Walk up near evidence, cut down the evidence R-wall, Go over to the wall that is behind the table in perma, make it into a hidden wall. Wrench the table and Tada! Sneak in and out of perma while only having to worry about the AI!
* You can free people from perma without using space. ADDED: If you go through brig maint, get through the window and grill near where they keep Sec's atmospheric canisters. Walk up near evidence, cut down the evidence R-wall, Go over to the wall that is behind the table in perma, make it into a hidden wall. Wrench the table and Tada! Sneak in and out of perma while only having to worry about the AI!
* The AI cannot examine anything except things it can see in its chamber.
* The AI cannot examine anything except things it can see in its chamber.
* Can uncuff while in a disposal unit.
* Can uncuff while in a disposal unit.
* You can strip someone's pockets without a message appearing, if they don't move during it, otherwise they'll get a message that says their pockets are being touched. The item will still drop on the floor so you'll have to be quick about picking it up.
* You can strip someone's pockets without a message appearing, if they don't move during it, otherwise they'll get a message that says their pockets are being touched. The item will still drop on the floor so you'll have to be quick about picking it up.
* Instead of putting ignited lighter near your plasma tank bomb so it ignites the plasma ,you can wield your plasma tank bomb with wielding tool so you would not need to make such a complicated scheme. (???)
* Instead of putting ignited lighter near your plasma tank bomb so it ignites the plasma ,you can wield your plasma tank bomb with wielding tool so you would not need to make such a complicated scheme. (???)
* Grilles break in four clicks with your bare hands. I.e., it's a LOT faster to kick down grilles than smack them down with a crowbar or fire extinguisher. Relatedly  , single r-windows break after about four throws of a body. It's less handy now that you have to grab a guy twice to throw him, but if you're ever stuck, fire-extinguisherless, and have a buddy, it's probably the fastest way through.
* You can take out a combat mech with just an axe if you circle it well enough. Since they turn around slowly and must face you to fire, they can't do shit. The only issue is getting close enough. Also, if you intend to give someone a combat mech (not yourself) stick on a bunch of mech beacons and build yourself an exosuit computer. If they start to rampage, EMP all the beacons and ruin their mech. Then laugh at them and smash their face in real good.
* You can take out a combat mech with just an axe if you circle it well enough. Since they turn around slowly and must face you to fire, they can't do shit. The only issue is getting close enough. Also, if you intend to give someone a combat mech (not yourself) stick on a bunch of mech beacons and build yourself an exosuit computer. If they start to rampage, EMP all the beacons and ruin their mech. Then laugh at them and smash their face in real good.
* PDA holds a pen by default. Remove it and store your parapen there if you take it. No one carries pens in their bag.
* PDA holds a pen by default. Remove it and store your sleepy pen there if you take it. No one carries pens in their bag.
* Are you a traitorous sort lucky enough to have HoP-level access? Don't want security on your dick? CLOSE THE FUKKEN POSITIONS. An understaffed security team is a shit security team. Note that you can only open or close one position per 5 minutes per console. That's why you use multiple consoles.
* Are you a traitorous sort lucky enough to have HoP-level access? Don't want security on your dick? CLOSE THE FUKKEN POSITIONS. An understaffed security team is a shit security team.
* Latex gloves don't stop you from leaving your fingerprints everywhere. They leave partial prints.
* Latex gloves don't stop you from leaving your fingerprints everywhere. They leave partial prints.
* Strapping a man to a chair while throwing floor tiles at him, is a surprisingly quick death on his part.
* Strapping a man to a chair while throwing floor tiles at him, is a surprisingly quick death on his part.
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* If you put an ID inside PDA and there is already an ID inside that PDA, the old ID will be automatically placed in your hand.
* If you put an ID inside PDA and there is already an ID inside that PDA, the old ID will be automatically placed in your hand.
* Tip for BnE: Get a fake moustache from a maint autodrobe and a bald haircut from the dorms, with the fake moustache if you take off your ID you're still 'unknown' but whoever catches you in the act will be looking for someone with a bald haircut and a black mustache.
* Tip for BnE: Get a fake moustache from a maint autodrobe and a bald haircut from the dorms, with the fake moustache if you take off your ID you're still 'unknown' but whoever catches you in the act will be looking for someone with a bald haircut and a black mustache.
* During Rev, prioritize the RD. He has the best access to the best, most dangerous toys, and also has the easiest office to raid and the best staff to convert bar none.
* Exo nuclear reactor radiation hits targets in 8 tile radius, get three exonuclear reactors for becoming walking radioactive catastrophe! Don't forget radiation suit, huh.
* Exo nuclear reactor radiation hits targets in 8 tile radius, get three exonuclear reactors for becoming walking radioactive catastrophe! Don't forget radiation suit, huh.
* If you're looking to hijack a shuttle and have spare space in your inventory, the fastest way to lock people out long enough to emag it without warning is to drop two reinforced tables in one airlock passage just before it docks after bolt-nolight-emagging the other airlock passage(s). Results may vary in places with more than 2-3 doors. ADDED: Five out of Five robusters agree - The surest way to escape alone is preventing anyone from boarding and emagging the console. Murderboning never works, and subverting the AI relies on the AI not being shit - Inconsistent & risky.
* If you're looking to hijack a shuttle and have spare space in your inventory, the fastest way to lock people out long enough to emag it without warning is to drop two reinforced tables in one airlock passage just before it docks after bolt-nolight-emagging the other airlock passage(s). Results may vary in places with more than 2-3 doors. ADDED: Five out of Five robusters agree - The surest way to escape alone is preventing anyone from boarding and emagging the console. Murderboning never works, and subverting the AI relies on the AI not being shit - Inconsistent & risky.
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* I like to keep a mask, shaved, insulated gloves and maybe a silly hat in my pack. Whenever I commit any crime, I put it all on and do it as unknown. The moment security loses sight of me, I strip it all off and put on a friendly breathing mask, then walk the other way. Eventually someone calls me out by my black hair, so I can shave it off.
* I like to keep a mask, shaved, insulated gloves and maybe a silly hat in my pack. Whenever I commit any crime, I put it all on and do it as unknown. The moment security loses sight of me, I strip it all off and put on a friendly breathing mask, then walk the other way. Eventually someone calls me out by my black hair, so I can shave it off.
* You only need maint access to make single tank bombs, on any map. Get a large airtank, any igniter assembly, a wrench and a welder. Remove the air in the airtank with an airpump, then add some plasma and oxygen from the incinerator room(may need some pipe rewrenching depending on the map), add a hot gas, then attach the igniter assembly and weld a hole in the bomb. Experiment with the mix, I've seen 1,2,4 sized explosions(which is syndicate minibomb size) but I am sure you can make even bigger ones.
* You only need maint access to make single tank bombs, on any map. Get a large airtank, any igniter assembly, a wrench and a welder. Remove the air in the airtank with an airpump, then add some plasma and oxygen from the incinerator room(may need some pipe rewrenching depending on the map), add a hot gas, then attach the igniter assembly and weld a hole in the bomb. Experiment with the mix, I've seen 1,2,4 sized explosions(which is syndicate minibomb size) but I am sure you can make even bigger ones.
* You know those Russian Revolvers that spawn on some maps? You can load them with revolver ammo and shoot them just like a regular revolver! However, there is a twist to this: Each time you fire, you'll spin the chamber. So while the first shot of a full revolver will always fire, the second one may not. The less bullets you have in the chamber, the lower your chance that you will actually fire a live bullet. The worst thing is that you will need to manually empty all shells, unspent or live onto the floor. Fun thing to try if you are feeling lucky.
* Instead of just cutting the wires for the vault, you can just grab a toolbox, ointment, and one of them budget insulated gloves and break in from the window. Only on box though.
* Instead of just cutting the wires for the vault, you can just grab a toolbox, ointment, and one of them budget insulated gloves and break in from the window. Only on box though.
* Empty Pepper Spray? (Not that anyone ever uses it) You can fill it up with any kind of booze (or welding fuel) and spray it on people, if they have a lit cig/cigar/welding tool, it will set them on fire. Same goes for spray bottles
* Empty Pepper Spray? (Not that anyone ever uses it) You can fill it up with any kind of booze (or welding fuel) and spray it on people, if they have a lit cig/cigar/welding tool, it will set them on fire. Same goes for spray bottles
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