The history of SS13: Difference between revisions

925 bytes added ,  16:42, 18 September 2014
Adds a section about the server forking to the history. It is significant history, after all.
imported>Kosmos
m (Added links to pics and old boxstation pic.)
imported>Miauw
(Adds a section about the server forking to the history. It is significant history, after all.)
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After the release of r4407, the flood gates for new servers were open. 4chan spawned /tg/station, Bay12games spawned Baystation, both of which with their own set of coders, spriters and code, based on r4407 of Goon code. The three stations slowly gained player numbers. Goonstation with two servers, /tg/station and Baystation with one server. Each station with their own policies and expectations for players, covering the full spectrum of roleplay.
After the release of r4407, the flood gates for new servers were open. 4chan spawned /tg/station, Bay12games spawned Baystation, both of which with their own set of coders, spriters and code, based on r4407 of Goon code. The three stations slowly gained player numbers. Goonstation with two servers, /tg/station and Baystation with one server. Each station with their own policies and expectations for players, covering the full spectrum of roleplay.


As player numbers continued to grow, additional communities sprung up: NoX Station, Facepunch, YogStation, /vg/station and others. With player numbers peaking at 80 players per server, the stations are now huge and the game is changed from what it was back in 2003, even to the point of gaining recognition by [http://i.imgur.com/HpDFNrl.png online magazines].
As player numbers continued to grow, additional communities sprung up: NoX Station, Facepunch, YogStation, /vg/station and others.


==2014: The split==
Around Easter 2014, tensions between players and coders came to a head and the forum owner "kicked out" coderbus from the forums, spawning several large discussion threads. A new /tg/station fork was made, called NTstation. This branch initially had free commit access to everyone, but this was soon adbandoned. The main characteristic of this new fork was that all changes needed to win a majority vote on the forums before they would be merged, with less regard for code quality. Many new features were quickly coded and added. Meanwhile, /tg/station did several large feature freezes, fixing many bugs. NTstation got it's own server and tensions between the two forks decreased and not much later they were on good terms again. A new website was made which both forks use, and features have been ported between the forks, eventually leading to the merging of both codebases back into one /tg/station.
With player numbers peaking at 80 players per server, the stations are now huge and the game is changed from what it was back in 2003, even to the point of gaining recognition by [http://i.imgur.com/HpDFNrl.png online magazines].
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[[File:Businessasusual.png|thumb|400px|center|Business as usual]]
[[File:Businessasusual.png|thumb|400px|center|Business as usual]]
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