Surgery

Revision as of 23:05, 23 March 2019 by Identification (talk | contribs) (adds patch wounds/treat burns)

All surgery requires the set of medical tools in the Operating Theatre, along with a table (a surgical table gives no negative results). For the most part, only medical doctors and the Chief Medical Officer can perform advanced surgery.

Surgical Tools

Information about every tool used in surgery can be found here.

For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.


Beginning of any Operation

Step 1:   Place the patient onto the operating table.

  • If there is no table, you can use: any table (80%), any bed (70%), ask them to lie on the floor (50%). Chances of successfully completing every step will be reduced.

Step 1.5:   (Optional) Use a tank of anesthetic and a breath mask to make your patient sleep. Use sterilizine if you want to improve your success chance.

Step 2:     Place drapes or bedsheet over the part of body you are operating.

Step 3:   Switch to help intent.

Step 4:   Aim at the appropriate body part (important!).

Step 5:   Do the surgery (see the steps below!). Afterwards congratulate the patient and kick them out.


To interrupt a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.

Surgical Procedures

Organ Manipulation

This surgery covers operations to remove/insert organs(brain, heart, appendix), cyber implants and alien embryos. The body part target depends on which procedure you want to do. See below for details about each procedure.

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3(Head/Chest only):   Circular Saw: saw through bones.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)
Step 4:   Hemostat: clamp the bleeders.   (60%)   (35%)   (15%)
Step 5:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 6   Hemostat: remove something.   (55%)
Step 6   Hands: insert something.
Step 7:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Robotic Organ Manipulation (for robotic limbs)

Procedure Ghetto Analogues
Step 1:   Screwdriver: unscrew the shell.   (75%)   (50%) Any other sharp item (30%)
Step 2:   Hands: open the hatch.
Step 3:   Wrench: unwrench the bolts.   (10%)
Step 4:   Multitool: prepare electronics.   (10%)
Step 5:   Hemostat: manipulate organs/remove implant.   (65%)
Step 6:   Wrench: unwrench the bolts.   (10%)
Step 7:   Screwdriver: screw the shell.   (75%)   (50%) Any other sharp item (30%)


Alien Organ Manipulation (for xenos)

Procedure Ghetto Analogues
Step 1:   Circular Saw: saw through the bone.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)
Step 2:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 3:   Retractor: retract the skin.   (45%)   (35%)
Step 4:   Circular Saw: saw through the bone.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)
Step 5   Hemostat: remove something.   (55%)
Step 5   Hands: Insert something.
Step 6:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Organs

  Target: Head

Note: Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.

Note: There's also a non-surgery method to put a brain back in:

Step 1:   Place the patient onto the operating table.

Step 2:   Cram their brain back into their skull.

Step 3:   Usually, you take the body to be cloned.


Removing it cures appendicitis and prevents it in the future, too.

  Target: Groin


  Target: Chest


  Target: Chest


  Target: Mouth


    Target: Chest/Head/Eyes/Arms


  • Xenomorph Embryo   

  Target: Chest


Implanting this allows for your plasma count to be raised. It allows you to plant alien weeds and heal from standing on them, and transfer plasma to others.

  Target: Chest


  • Neurotoxin Gland  

Implanting this allows for you to spit neurotoxin.

  Target: Mouth


  • Acid Gland  

Implanting this allows for you to spit corrossive acid at an object, which will remove it slowly over-time.

  Target: Mouth


  • Hive Node  

Implanting this allows for you to speak with others who also have this (using .a). It will also stop NPC xenos from attacking you.

  Target: Head


  • Resin Spinner  

Implanting this allows for you to secrete resin to create walls and nests.

  Target: Mouth


  • Egg Sac  

Implanting this allows for you to lay xeno eggs.

  Target: Groin


  • Legion Soul  

Implanting this allows for you to summon weak beings made of your blood which will attack anyone nearby you. It also heals you slowly over-time.

  Target: Chest


Cavity Implant

Implant/Remove an object in the chest. Tiny and small items can be implanted. Implanting a flashlight allows the patient to toggle it on or off.

 
Flashlight is commonly implanted

File:Hud target torso.gif Target: Chest

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 3:   Retractor: retract the skin.   (45%)   (35%)
Step 4:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 5:   Place an item in the cavity / Use your hands to check for items in the cavity.
Step 6:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Eye Surgery

This fixes all damage done to eyes (fixing blindness), except genetic. Failing the step 4 will cause 100 brain damage to the patient.

  Target: Eyes

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)  (35%)
Step 3:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 4:   Hemostat: fix the patient's eyes.   (45%)   (25%)
Step 5:   Cautery: mend the incision.   (90%)  (70%)   (45%)   (20%)


Dental Implant

This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it.


  Target: Mouth

Procedure Ghetto Analogues
Step 1:   Surgical Drill: Drill a hole in a tooth.   (60%)   (60%)   (20%)
Step 2:   Pill/Patch: Insert a pill/patch.


Removal of Embedded Objects

Extracts objects stuck in the body such as throwing stars or spears.

  Target: Head, chest, legs, or arms

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 3:   Retractor: retract the skin.   (45%)   (35%)
Step 4:   Hands: Remove object.


Implant Removal

Extracts loyalty, tracking, chemical, traitor, explosive implants and such. They won't be reusable.

 
Removes this

File:Hud target torso.gif Target: Chest

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 3:   Retractor: retract the skin.   (45%)   (35%)
Step 4:   Hemostat: extract the implant.   (65%)
Step 5:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Robotic Implant Removal (for robotic limbs)

File:Hud target torso.gif Target: Chest

Procedure Ghetto Analogues
Step 1:   Screwdriver: unscrew the shell.   (75%)   (50%) Any other sharp item (30%)
Step 2:   Hands: open the hatch.
Step 3:   Wrench: unwrench the bolts.   (10%)
Step 4:   Multitool: prepare electronics.   (10%)
Step 5:   Hemostat: manipulate organs/remove implant.   (65%)
Step 6:   Wrench: unwrench the bolts.   (10%)
Step 7:   Screwdriver: screw the shell.   (75%)   (50%) Any other sharp item (30%)


Limb Augmentation

Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva. Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.

 
Cyborg head
 
Cyborg torso
 
Cyborg arm

We can rebuild him. We have the technology.

  Target: Head, chest, legs or arms

Procedure Ghetto Analogues
Step 0: Create the cyborg limb(s) using an Exosuit Fabricator.
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 3:   Retractor: retract the skin.   (45%)   (35%)
Step 4:   Scalpel: sever the muscles.   (55%)
Step 5:   Circular Saw: cut through the bone.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)
Step 7: Cyborg limb: augment the limb.


Chainsaw Augmentation

Replaces an arm with a chainsaw.

   Target: Arms

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3:   Circular Saw: cut through the bone.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)
Step 4:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 5:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 6:   Chainsaw: attach chainsaw.


Chainsaw Removal

Removes a chainsaw from the arm it is attached to.

   Target: Arms

Procedure Ghetto Analogues
Step 1:   Circular Saw: saw off chainsaw.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)


Amputation

Sever a limb from the torso.

  Target: Head, legs, or arms

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 3:   Retractor: retract the skin.   (45%)   (35%)
Step 4:   Circular Saw: cut through the bone.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)
Step 5:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 6:   Scalpel or   Circular Saw: sever the limb.   (80%)   (50%)   (40%)   (25%)   (80%)


Prosthetic Replacement

Replace a severed limb with either a normal or a robotic limb.

  Target: Head, legs or arms

Procedure Ghetto Analogues
Step 0: Acquire the required limb.
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 3:   Retractor: retract the skin.   (45%)   (35%)
Step 4: Limb/Cyborg limb: replace the limb.

Lipoplasty

 
You get this

  Target: Chest

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 3:   Circular Saw: cut up the fat.   (35%)   (25%)
Step 4:   Retractor: remove the fat.   (45%)   (35%)
Step 5:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Plastic Surgery

If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.

  Target: Head

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3:   Scalpel: alter the patient's appearance.   (50%)   (35%)
Step 4:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Slime Core Removal

Remove core from slime. Step 3 must be repeated for every core if slime has several. Mostly obsolete with existence of slime grinder, but still possible.

 
A slime
Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Scalpel: make an incision again.   (65%)   (45%)   (75%)
Step 3:   Circular Saw: extract the core.   (100%)


Tail Removal

The lizard cannot wag if you disable its tail.

  Target: Groin

Procedure Ghetto Analogues
Step 1:   Scalpel or   Circular Saw: sever the tail.   (80%)   (50%)   (40%)   (25%)   (80%)
Step 2:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Tail Attachment

WHAT HAS SCIENCE DONE?

  Target: Groin

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 3:   Retractor: retract the skin.   (45%)   (35%)
Step 4:   Scalpel: sever the muscles.   (55%)
Step 5: Tail: Attach the tail.


Patch Wounds/Treat Burns

Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated.

  Target: Any

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 3:   Scalpel: clean wound.   (65%)   (45%)
Step 4:   Gauze: apply dressing. Improvised Bandage (65%) Torn Cloth (25%)


Advanced Surgeries

These are surgeries that require a surgery disk to be printed out and uploaded to the surgery console in order to become available to use.

Reconstruction

Heals the target slightly of physical damage. Step 8 can be repeated to heal more damage if needed.

  Target: Chest

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 3:   Retractor: retract the skin.   (45%)   (35%)
Step 4:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 5:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 6:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 7:   Retractor: retract the skin.   (45%)   (35%)
Step 8:   Hemostat: repair the body.   (35%)   (15%)
Step 9:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Nerve Grounding

Gives the target near immunity to all forms of electric shocks.

  Target: Chest

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 4:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 5:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 6:   Hands: ground nerves.
Step 7:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Nerve Splicing

Gives the target reduced stun times.

  Target: Chest

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 4:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 5:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 6:   Hands: splice nerves.
Step 7:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Vein Threading

Reduces the amount of blood the target loses when bleeding.

  Target: Chest

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 4:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 5:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 6:   Hands: thread veins.
Step 7:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Necrotic Revival

Revives a corpse into a living zombie. Step 5 requires zombie powder or rezadone to work.

  Target: Head

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3:   Circular Saw: saw through the bone.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)
Step 4:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 5:   Hemostat: revive the target.   (35%)   (15%)
Step 6:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Pacification

The target can only use help intent.

  Target: Head

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3:   Circular Saw: saw through the bone.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)
Step 4:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 5:   Hemostat: pacify the target.   (35%)   (15%)
Step 6:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Viral Bonding

Forces a symbiotic relationship between a virus and the target. The virus can is harmless to the target but it can infect others. Step 5 requires spaceacillin, virus food or formaldehyde to work.

  Target: Chest

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 4:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 5:   Cautery: force the symbiotic relationship.   (50%) Any other hot item (30%)
Step 6:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Brainwashing

Binds the target to a goal you provide them. Step 5 has an 85% success chance. If step 5 fails, it will grant the target with a large amount of brain damage instead.

  Target: Head

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3:   Circular Saw: saw through the bone.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)
Step 4:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 5:   Cautery: brainwash.   (60%)   (35%)   (15%)
Step 6:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Lobotomy

Cures brain ailments. Step 5 has an 85% success chance.

  Target: Head

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3:   Circular Saw: saw through the bone.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)
Step 4:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 5:   Scalpel: lobotomise.   (55%)   (35%)  (20%) Any other sharp item (20%)
Step 6:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)


Revival

Brings a corpse back to life.

  Target: Head

Procedure Ghetto Analogues
Step 1:   Scalpel: make an incision.   (65%)   (45%)   (75%)
Step 2:   Retractor: retract the skin.   (45%)   (35%)
Step 3:   Circular Saw: saw through the bone.   (65%)   (50%)   (50%)   (35%)   (25%)   (75%)
Step 4:   Hemostat: clamp bleeders.   (60%)   (35%)   (15%)
Step 5:   Scalpel: lobotomise.   (55%)   (35%)  (20%) Any other sharp item (20%)
Step 6:   Defib: revive.   (75%)   (60%)
Step 6:   Cautery: seal the wound.   (90%)   (70%)   (45%)   (20%)