Surgery: Difference between revisions

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m (Added a note to Experimental Dissection, saying it can't be used by borgs - I was confused about why I couldn't do it in-game, checked the code, found that borgs aren't meant to do it.)
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Chem refers to any applied chemicals applied via touch, vapor, or patches to the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.
Chem refers to any applied chemicals applied via touch, vapor, or patches to the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.


Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.
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Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).


Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and a '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.
Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and any '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized.


Step 3: [[File:Drapes.png|Drapes]] [[File:Bedsheet.png|Bedsheet]] Place '''drapes''' or '''bedsheet''' over the part of body you are operating.
Step 3: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.


Step 4 (optional): [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.'''
Step 4: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!).
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.
Step 5: [[File:Intent_Help.png|Help Intent]] Switch to '''help intent'''. Pro tip: Disarm intent will fail every surgery step.


Step 6: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!).
Step 5: Click on the target with the tool that is used in the first step of the operation. For example, use the scalpel [[File:Scalpel.png|Scalpel]] to begin organ manipulation.


Step 6 (optional): [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.'''
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.
Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out.
Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out.
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.
'''To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.'''
 
 
'''To abort a surgery, use the cautery in hand.'''
=Procedures requiring no research or computer=
=Procedures requiring no research or computer=
==Organ Manipulation==
==Organ Manipulation==
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Heart attacks can also be induced by [[Guide_to_Chemistry#Initropidril|initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.
Heart attacks can also be induced by [[Guide_to_Chemistry#Initropidril|initropidril]], and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock.
[[File:Hud_target_chest.gif]] '''Target: Chest'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
{| class="wikitable mw-collapsible mw-collapsed"
|+'''Heart Variants'''
!Name
!Icon
!Description
|-
|Cursed Heart
|[[File:Cursed heart.gif]]
|Provides a powerful regeneration effect to the host, but comes at the price of needing to be pumped manually, or else they begin to suffocate.
|-
|Heart of Freedom
|[[File:Heart.png]]
|When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event.
|-
|Maintenance Heart
|[[File:Maint Heart.gif]]
|Half as durable as a regular heart, and half as effective in generating blood. A terrible replacement option, but will keep someone alive in an emergency.
|-
|Cybernetic Heart
|[[File:Cybernetic heart.gif]]
|Functionally identical to a standard organic heart. '''Suseptible to EMP'''
|-
|Upgraded Cybernetic Heart
|[[File:Heart-c-u.png]]
|When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.'''
|-
|Nanite Heart
|[[File:Nanite Heart.gif]]
|Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.'''
|}
====Eyes [[File:Eyes.png]]====
====Eyes [[File:Eyes.png]]====
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.


[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
{| class="wikitable mw-collapsible mw-collapsed"
|+'''Eye Variants'''
!Name
!Icon
!Description
|-
|Mothman Eyes
|[[File:Eyes.png]]
|More susceptible to flashes than other races.
|-
|Polysmorph Eyes
|[[File:Eyes.png]]
|Slightly better at vision in dark environments than other races.
|-
|Flashlight Eyes
|[[File:Flashlight Eyes.png]]
|Basically just flashlights for eyes, provides toggleable light, but good luck seeing anything. '''Susceptible to EMP.'''
|-
|Robotic Eyes
|[[File:Robotic_eyes.png]]
|Functionally identical to standard human eyes. '''Susceptible to EMP.'''
|-
|Preternis Eyes
|[[File:Robotic_eyes.png]]
|Possess a night vision mode toggleable while in good condition, deteriorate when in a non preternis and heal themselves when in a preternis. '''Susceptible to EMP.'''
|-
|Thermal Eyes
|[[File:Robotic_eyes.png]]
|Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes.'''
|-
|X-ray Eyes
|[[File:Robotic_eyes.png]]
|Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP.'''
|-
|Meson Eyes
|[[File:Robotic_eyes.png]]
|Gives meson vision, letting the user see the layout of walls and floors around them through obstacles and in the dark, also protects the user from the hallucinations of the Supermatter Crystal. '''Susceptible to EMP.'''
|-
|Welding Shielded Eyes
|[[File:Robotic_eyes.png]]
|Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP.'''
|-
|Luminescent Eyes
|[[File:Robotic_eyes.png]]
| Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP.'''
|}
====Ears====
They're required for hearing
[[File:Hud_target_head.gif]] '''Target: Head'''
{| class="wikitable mw-collapsible mw-collapsed"
|+'''Ear Variants'''
!Name
!Icon
!Description
|-
|Cat Ears
|[[File:Catears.png]]
|Take twice as much damage from loud noises.
|-
|Penguin Ears
|[[File:Penguin Ears.png]]
|Forces the host to waddle, rather than walk normally
|-
|Cybernetic Ears
|[[File:Cyber Ears.png]]
|Offers 20% more protection from loud noises.
|}
====Lungs [[File:Lungs.png]]====
====Lungs [[File:Lungs.png]]====
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.


[[File:Hud_target_chest.gif]] '''Target: Chest'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
{| class="wikitable mw-collapsible mw-collapsed"
|+Lung Variants
!Name
!Icon
!Description
|-
|Plasmaman Lungs
|[[File:PlasmaLungs.png]]
|Unable to breathe regular air, needs plasma.
|-
|Polysmorph Lungs
|[[File:XenoLungs.png]]
|Able to breathe oxygen and plasma, but take damage from hot gasses at lower temperatures than other lungs.
|-
|Preternis Lungs
|[[File:Cybernetic lungs.png]]
|Can safelty breathe air that's thinner and handle small toxin content in the air before taking damage. More sensitive to cold and hot gasses. Not sensitive to EMP.
|-
|Mesophyll
|[[File:PlantLungs.png]]
|Able to breathe oxygen and CO<sub>2</sub>, taste like fruits and veggies.
|-
|Aeration Reticulum
|[[File:ethereal_lungs.png]]
|Able to breathe water and convert it into hydrogen and oxygen.
|-
|Grey Lungs
|[[File:AshLungs.png]]
|Breathe nitrogen instead of oxygen. Able to breathe the standard air mix for it is composed at 80% of nitrogen.
|-
|Ghetto Lungs
|[[File:GhettoLungs.png]]
|Half as durable as regular lungs, but will allow someone to breathe.
|-
|Extended Lungs
|[[File:Extended Lungs.png]]
|Half as durable, twice as efficient, but require twice as much air pressure to breath properly. These lungs are the result of performing the illegal and dangerous operation of using a crowbar on lungs to extend them.
|-
|Cybernetic Lungs
|[[File:Cybernetic lungs.png]]
| More durable than standard lungs and can breathe air that's thinner safely. '''Susceptible to EMP'''
|-
|Upgraded Cybernetic Lungs
|[[File:UpgradedCyberLungs.png]]
|Twice as durable as standard lungs, able to safely function with an air content as low as 10 psi, able to handle both colder gasses as well as hotter before taking damage, and able to handle a substantial toxin content in the air before taking damage.
|}
====Liver====
Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ.
[[File:Hud_target_chest.gif]] '''Target: Chest'''
{| class="wikitable mw-collapsible mw-collapsed"
|+Liver Variants
!Name
!Icon
!Description
|-
|Flyperson Liver
|[[File:XenoLiver.png]]
|Slightly worse at handling alcohol than a human liver.
|-
|Polysmorph Liver
|[[File:XenoLiver.png]]
|Takes 2.5x damage from toxins, but filters them much more efficiently.
|-
|Cybernetic Liver
|[[File:Cybernetic_liver.png]]
|Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol.
|-
|Upgraded Cybernetic Liver
|[[File:UpgradedCyberLiver.png]]
|1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing.
|}
====Stomach====
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy.
[[File:Hud_target_chest.gif]] '''Target: Chest'''
{| class="wikitable mw-collapsible mw-collapsed"
|+Stomach Variants
!Name
!Icon
!Description
|-
|Ethereal Stomach
|[[File:PlasmaStomach.png]]
|Rather than standard food, Ethereals need electricity to sustain themselves. Be it from borg chargers, capacitive cell plants, or literally being electrocuted (although this will still hurt).
|-
|Plasmaman Stomach
|[[File:PlasmaStomach.png]]
|Functionally identical to a regular stomach, although Plasma People do not need to eat.
|-
|Cursed Stomach
|[[File:CursedStomach.gif]]
|Gives the owner the ability to vomit on command and vomitcrawl. Sink into a pool of vomit and freely move around, but you must resurface at another pool of vomit. Disgusting, but powerful.
|-
|Cybernetic Stomach
|[[File:CyberStomach.png]]
|Slightly more durable than a standard stomach. Reduces disgust 20% faster than a normal stomach.
|-
|Upgraded Cybernetic Stomach
|[[File:UpgradedCyberStomach.png]]
|Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry. Reduces disgust 100% faster than a normal stomach.
|}
====Tongue [[File:Tonguehuman.png]] [[File:Tonguelizard.png]]====
====Tongue [[File:Tonguehuman.png]] [[File:Tonguelizard.png]]====
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech.


[[File:Hud_target_mouth.gif]] '''Target: Mouth'''
[[File:Hud_target_mouth.gif]] '''Target: Mouth'''
{| class="wikitable mw-collapsible mw-collapsed"
|+Tongue Variants
!Name
!Icon
!Description
|-
|Lizard Tongue
|[[File:Tonguelizard.png]]
|Makes the host hisssy.
|-
|Polysmorph Tongue
|[[File:XenoTongue.png]]
|Also hissy, but capable of the real Xenomorph language.
|-
|Abductor Tongue
|[[File:AbductorTongue.png]]
|Lose the ability of spoken language, but speak silently through a network of other people with Abductor Tongues. Does not allow you to hear active Abductors however, as they are on a different network!
|-
|Snail Tongue
|[[File:Tonguehuman.png]]
|Your words are going to take a while to say.
|-
|Zombie Tongue
|[[File:ZombieTongue.png]]
|Makes speech slow... slurred... and occasionally forces the user to moan about Braaaiinnnsss.
|-
|Bone Tongue
|[[File:BoneTongue.png]]
|Clatter and rattle your words in a special papyrus font.
|-
|Xenomorph Tongue
|[[File:XenoTongue.png]]
|Growl out all your words like a real Xenomorph!
|-
|Robotic Voicebox
|[[File:RobotTongue.png]]
|Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well.
|}
====Appendix [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]]====
====Appendix [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]]====
Removing it cures appendicitis and prevents it in the future, too.
Removing it cures appendicitis and prevents it in the future, too.
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==Other organs that require Organ Manipulation==
==Other organs that require Organ Manipulation==
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]]====
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]][[File:Implant-leg.png]]====
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.  
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.<br>
 
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]][[File:Hud target right arm.gif]][[File:Hud target right leg.gif]] '''Target: Chest/Head/Eyes/Arms/Legs'''
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms'''
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+Table of Often Available Cybernetic Implants
!Implant
!Icon
!Implant Region
!Description
|-
|Anti Drop Implant
|[[File:Brain_implant.png]]
|[[File:Hud_target_head.gif]] '''Target: Head'''
|Gives the user a toggleable button capable of determining whether they can drop and item or not.
|-
|Anti Stun Implant
|[[File:Brain_implant.png]]
|[[File:Hud_target_head.gif]] '''Target: Head'''
|Greatly reduces the severity of all stuns on the user.
|-
|Med/Sci/Diagnostic HUD Implant
|[[File:Eye_implant.png]]
|[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
|Eye implants that overlay their corresponding HUD elements without the need for eyewear.
|-
|Chemical Analyzer Implant
|[[File:Eye_implant.png]]
|[[File:Hud_target_eyes.gif]] '''Target: Eyes'''
|Allows user to identify reagents in a container by examining it without the need for science googles.
|-
|Breathing Tube Implant
|[[File:Breathing_tube.png]]
|[[File:Hud_target_mouth.gif]] '''Target: Mouth'''
|Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask.
|-
|Nutriment Pump Implant
|[[File:Chest_implant.png]]
|[[File:Hud_target_chest.gif]] '''Target: Chest'''
|Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry.
|-
|Nutriment Pump Implant PLUS
|[[File:Chest_implant.png]]
|[[File:Hud_target_chest.gif]] '''Target: Chest'''
|Automatically feeds the user when they become starving, removing the need for eating.
|-
|Reviver Implant
|[[File:Chest_implant.png]]
|[[File:Hud_target_chest.gif]] '''Target: Chest'''
|When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user.
|-
|Implantable Thrusters Set
|[[File:Jetpack_implant.png]]
|[[File:Hud_target_chest.gif]] '''Target: Chest'''
|Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of. '''Susceptible to EMP'''
|-
|Surgical/Integrated Tools Implant
|[[File:Toolset arm implant.png]]
|[[File:Hud target right arm.gif|left]]'''Target: Arms'''
|When implanted, will give the user access to a full set of fast surgical tools or fast engineering tools, depending on the type of implant. Only one toolset implant per arm. A screwdriver can toggle the arm configuration of the toolset. By default, the implant is designed for the right arm.
|-
|Slip Resistance Implant
|[[File:Implant-leg.png]]
|[[File:Hud target right leg.gif|left]]'''Target: Legs'''
|When implanted, grants resistance to water slipping. More significant slips, such as lube, will still affect the user. Requires the implant installed in both legs to function. Only one implant per leg.
|-
|Jumpboots Implant
|[[File:Implant-leg.png]]
|[[File:Hud target right leg.gif|left]]'''Target: Legs'''
|When implanted, permits a rapid dash forward with a minor cooldown. Can crash into people or walls with the dash. Requires the implant installed in both legs to function. Only one implant per leg.
|-
|Wheelies Implant
|[[File:Implant-leg.png]]
|[[File:Hud target right leg.gif|left]]'''Target: Legs'''
|When implanted, will permit you to enter WHEELIE mode and zoom around the station like you're on a skateboard, but without the board. Requires the implant installed in both legs to function. Only one implant per leg.
|-
|Magboot Implant
|[[File:Implant-leg.png]]
|[[File:Hud target right leg.gif|left]]'''Target: Legs'''
|When implanted, allows activation to render stable movement in zero-g environments. Preterni inherently have this built into their chassis, though it does not count as an implant. Requires the implant installed in both legs to function. Only one implant per leg.
|}
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]====
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]====
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research.  
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by [[Robotics]] or the [[medbay]] techfab after research.  
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[[File:Hud_target_crotch.gif]] '''Target: Groin'''
[[File:Hud_target_crotch.gif]] '''Target: Groin'''
====Legion Soul [[File:Legionsoul.gif|Legion Soul]]====
====Legion Core [[File:Legionsoul.gif|Legion Core]]====
Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit.
Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit.


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|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|-
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Retractor.png|Retractor]] (10%)
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|-
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|-
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Manipulate organs/remove implant||[[File:Crowbar.png|Crowbar]] (65%)
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Manipulate organs/remove implant||[[File:Crowbar.png|Crowbar]] (65%)
|-
|-
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Retractor.png|Retractor]] (10%)
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|-
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
Line 224: Line 538:
|}
|}
==Augmentation==
==Augmentation==
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.<br> You cannot augment a golem.
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]
''We can rebuild him. We have the technology.''
''We can rebuild him. We have the technology.''
Line 249: Line 563:
Implant/Remove an object in the chest. Items up to normal size can be implanted, but tiny and small items won't show what they are in the implanting messages. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done.
Implant/Remove an object in the chest. Items up to normal size can be implanted, but tiny and small items won't show what they are in the implanting messages. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done.
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]]
[[File:Hud_target_torso.gif]] '''Target: Chest'''
[[File:Hud target chest.gif]] '''Target: Chest'''
{|
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 268: Line 582:
A self-surgery version of the Cavity Implant.
A self-surgery version of the Cavity Implant.


[[File:Hud_target_torso.gif]] '''Target: Chest'''
[[File:Hud target chest.gif]] '''Target: Chest'''
{|
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 276: Line 590:
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|-
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|-
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity
Line 285: Line 599:
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!
[[File:Implant_Case.png|right|thumb|Removes this]]
[[File:Implant_Case.png|right|thumb|Removes this]]
[[File:Hud_target_torso.gif]] '''Target: Chest'''
[[File:Hud target chest.gif]] '''Target: Chest'''
{|
{|
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 302: Line 616:
A self-surgery version of the implant removal.
A self-surgery version of the implant removal.
[[File:Implant_Case.png|right|thumb|Removes this]]
[[File:Implant_Case.png|right|thumb|Removes this]]
[[File:Hud_target_torso.gif]] '''Target: Chest'''
[[File:Hud target chest.gif]] '''Target: Chest'''
{|
{|
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 310: Line 624:
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|-
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] (10%)
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|-
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%)
Line 342: Line 656:
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%) (can be repeated)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)
|-
|-
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
==Positronic Brain Recalibration==
The [[IPC]] counterpart to the Brain Surgery.
[[File:Hud target chest.gif]] '''Target: Chest'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%)
|-
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch
|-
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%)
|-
|Step 5: [[File:Multitool.png|Multitool]] '''Multitool''': Recalibrate brain (can be repeated)||[[File:Screwdriver tool.png|Screwdriver]] (40%) [[File:Hemostat.png|Hemostat]] (25%)
|-
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%)
|-
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%)
|}
|}
==Eye Surgery==
==Eye Surgery==
Line 402: Line 737:
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|-
|-
|Step 4: [[File:Retractor.png|Retractor]] '''Retractor''': Remove the fat||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove the fat||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
Line 427: Line 762:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend wounds (can be repeated).||[[File:Screwdriver tool.png|alt=|Wirecutters]] (65%) [[File:Pen blue.png|alt=|Package Wrap]] (55%)  
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend wounds (can be repeated).||[[File:Screwdriver tool.png|alt=|Screwdriver]] (65%) [[File:Pen blue.png|alt=|Pen]] (55%)  
|-
|-
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 3: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
== Patch Wounds/Treat Burns ==
==Coronary Bypass==
Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated.
This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), '''and it can only be performed once on an individual heart'''.


[[File:Hud-target.gif]] '''Target: Any'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
{|
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
Line 440: Line 775:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Patch Wounds/Treat Burns||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)  
|-
|-
|Step 3: [[File:Scalpel.png|alt=|Hemostat]] '''Scalpel''': Make an incision
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (90%): Incise the heart||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 4: [[File:Gauze.png]] '''Gauze''': Apply some dressing
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''' (90%) : Graft coronary bypass||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)
|[[File:Bandage.png]] (65%) [[File:Improv bandage.png]] (35%)
|-
|-
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Coronary Bypass==
==Lobectomy==
This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), '''and it can only be performed once on an individual heart'''.
This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, '''and it can only be performed once per individual set of lungs'''.


[[File:Hud_target_chest.gif]] '''Target: Chest'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
Line 465: Line 802:
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (90%): Incise the heart||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Incise the worst lung lobe||[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  
|-
|-
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''' (90%) : Graft coronary bypass||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%)
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|-
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Lobectomy==
== Hepatectomy ==
This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, '''and it can only be performed once per individual set of lungs'''.
This surgery is required when the liver has suffered over 60 damage. It will restore it to a function state, '''and it can only be performed once per individual liver'''. Make sure to purge the chemicals before they kill it post-repair!


[[File:Hud_target_chest.gif]] '''Target: Chest'''
[[File:Hud_target_chest.gif]] '''Target: Chest'''
Line 486: Line 821:
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Incise the worst lung lobe||[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)  
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Remove damaged parts of liver
|[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%)
|-
|-
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Gender Reassignment==
== Gender Reassignment ==
This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity.
This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity.
[[File:Hud_target_crotch.gif]] '''Target: Groin'''
[[File:Hud_target_crotch.gif]] '''Target: Groin'''
{|
{|
Line 499: Line 835:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Reshape genitals||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Reshape genitals||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|}
|}
At this point, the patient's gender can be changed from male to female,
At this point, the patient's gender can be changed from male to female.
== Repair Hairline Fracture ==
Repair Hairline Fracture will only appear in the list of surgeries if the targeted bodypart has a moderate bludgeoning wound. Will immediately fix the hairline fracture upon completion.
 
[[File:Hud-target.gif]] '''Target: Any'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|Step 2: [[File:Bone setter.png]]'''Bonesetter''': Repair hairline fracture
|[[File:Bone-gel.png]](100%) [[File:Adhesivetape.png]] (30%)
|}
== Repair Compound Fracture ==
Repair Compound Fracture will only appear in the list of surgeries if the targeted bodypart has a severe bludgeoning wound. Will immediately fix the compound fracture upon completion.
 
[[File:Hud-target.gif]] '''Target: Any'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders
|[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin
|[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|Step 4: [[File:Bone setter.png]]'''Bonesetter''': Reset bone
|[[File:Adhesivetape.png]] (20%)
|-
|Step 5: [[File:Bone-gel.png]]'''Bone Gel''': Repair compound fracture
|[[File:Adhesivetape.png]] (30%)
|}
== Repair Puncture ==
Repair Puncture will only appear in the list of surgeries if the targeted bodypart has a moderate or severe piercing wound. Will cauterize the body part and stem bleeding much more effectively than simply applying bandages or a cautery without surgery.
 
[[File:Hud-target.gif]] '''Target: Any'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Realign blood vessels
|[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%)
|-
|Step 3: [[File:Cautery.png|Cautery]] '''Cautery''': Weld veins
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
You should repeat steps 2 and 3 until the puncture is fully healed.
== Debride Infected Flesh ==
Debride Infected Flesh will only appear in the list of surgeries if the targeted bodypart has a moderate or severe burn wound. Will clear all infection in the burn wound and regress some of the damage that has been done to the flesh. Efficient way to clear infection before moving to heal the flesh.
 
[[File:Hud-target.gif]] '''Target: Any'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Excise infection||[[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%)
|-
|Step 2: [[File:Gauze.png]] '''Gauze''': Bandage burns
|}
==Autopsy Surgery==
This surgery tells you what last damaged the patient. Can only be performed on dead patients.
 
[[File:Hud_target_chest.gif]] '''Target: Chest'''
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|Step 2: [[File:ScalpelForensicScanner.png|64x32px|Scalpel & Forensic Scanner in off-hand]] '''Scalpel''' (75%): Inspect the damage closely.||[[File:Knife.png|Kitchen Knife]] (30%) [[File:Shard.png|Shard]] (15%)
|}
Not holding a forensic scanner in your off-hand during the second step reduces your chances of success of that step by 75% multiplicatively. (Overall 18.75% chance of success if using a scalpel and no surgical modifiers)
 
Upon completion the body is severely mutilated.
=Advanced Surgery=
=Advanced Surgery=
These surgeries require the '''Advanced Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.
These surgeries require the '''Advanced Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.
Line 512: Line 922:
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)  
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|-
|-
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 5: [[File:Scalpel.png|Scalpel]] '''Lobotomize''' (85%): Perform the lobotomy procedure.||[[File:Sword.gif|Energy Sword]] (55%) [[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) Any other sharp item (20%)
| Step 5: [[File:Scalpel.png|Scalpel]] '''Lobotomize''' (85%): Perform the lobotomy procedure.||[[File:Sword.gif|Energy Sword]] (55%) [[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) Any other sharp item (20%)
|-
|-
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
Line 530: Line 940:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
| Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
Line 543: Line 953:
These surgeries require the '''Experimental Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.
These surgeries require the '''Experimental Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.
==DNA recovery==
==DNA recovery==
A surgical procedure which involves using rezadone to salvage a single strand of DNA from the patient, allowing them to be cloned.
A surgical procedure which involves using [[rezadone]], [[amanitin]], or [[Guide to Chemistry#Entropic Polypnium|entropic polypnium]] to salvage a single strand of DNA from the patient, allowing them to be cloned.


[[File:Hud_target_head.gif]] '''Target: Head'''
[[File:Hud_target_head.gif]] '''Target: Head'''
Line 553: Line 963:
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)  
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|-
|-
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 5: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone)||[[File:Pen.png|Pen]] (30%)
|Step 5: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone, amanitin, or entropic polypnium)||[[File:Pen.png|Pen]] (30%)
|-
|-
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
Line 568: Line 978:
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|-
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)  
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|-
|-
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
Line 574: Line 984:
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)  
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|-
|-
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders ||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 6: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone)||[[File:Pen.png|Pen]] (30%)
|Step 6: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone)||[[File:Pen.png|Pen]] (30%)
Line 593: Line 1,003:
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)  
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|-
|-
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
Line 603: Line 1,013:
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Pacification==
==Pacification ==
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.<br> Requires the "Experimental Surgery" technology.
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.<br> Requires the "Experimental Surgery" technology.


Line 614: Line 1,024:
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)  
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|-
|-
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 5: [[File:Hemostat.png|Hemostat]] '''Pacify''': Rewire the target's brain||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)
| Step 5: [[File:Hemostat.png|Hemostat]] '''Pacify''': Rewire the target's brain||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)
|-
|-
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
Line 631: Line 1,041:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
Line 643: Line 1,053:
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
== Vein Muscle Membrane ==
==Vein Muscle Membrane==
A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the "Experimental Surgery" technology.
A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the "Experimental Surgery" technology.


Line 681: Line 1,091:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
Line 693: Line 1,103:
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Nerve Grounding==
==Nerve Grounding ==
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the "Experimental Surgery" technology.  
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the "Experimental Surgery" technology.  


Line 702: Line 1,112:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
Line 723: Line 1,133:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
Line 731: Line 1,141:
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reshape ligaments
| Step 6: [[File:Hud-hands.gif|Hands]] '''Hands''': Reshape ligaments
|-
|-
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound ||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Ligament Reinforcement==
==Ligament Reinforcement==
Line 744: Line 1,154:
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%)
|-
|-
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
| Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 3: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
Line 756: Line 1,166:
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Viral Bonding==
==Viral Bonding ==
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br> Note: The target must already be infected before you can initiate this surgery with the drapes. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br>Note: The target must already be infected before you can initiate this surgery. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.
<br>Requires the "Experimental Surgery" technology.
<br>Requires the "Experimental Surgery" technology.


Line 791: Line 1,201:
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)  
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|-
|-
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 5: [[File:Hemostat.png|Hemostat]] '''Bionecrosize''': Perform the revival procedure||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)
| Step 5: [[File:Hemostat.png|Hemostat]] '''Bionecrosize''': Perform the revival procedure||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%)
|-
|-
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
Line 812: Line 1,222:
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)  
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)
|-
|-
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
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