Supermatter: Difference between revisions

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*Make sure no gas leaves the chamber. Put up walls, deconstruct scrubber pipes, do whatever possible to keep the gas inside.
*Make sure no gas leaves the chamber. Put up walls, deconstruct scrubber pipes, do whatever possible to keep the gas inside.


===Emag delamination===
===Antinoblium delamination===
Note: This form of delamination is under testing, information will be updated as soon as changes are finalized.
Note: This form of delamination is under testing, information will be updated as soon as changes are finalized.


This form of delamination is the easiest way to get a guaranteed delamination, but is very expensive as it consumes the cryptographic sequencer used for it. An emagged supermatter has its control and support structure corrupted, causing its system to slowly fail and eventually cause a delamination. This form of delamination also doubles the explosion size of the Supermatter and causes it to release multiple EMP waves that are sure to hit the SMES rooms.
This form of delamination is the easiest way to get a guaranteed delamination, but is very expensive as it requires a single use 10TC traitor kit. A supermatter crystal seeded with an antinoblium shard and corruptor has its control and support structure corrupted, causing its system to slowly fail and eventually cause a delamination. This form of delamination also doubles the explosion size of the supermatter and causes it to release multiple EMP waves that are sure to hit the SMES rooms and the station as a whole.


*Emagging the supermatter has no immediate effect, it will take 5 or more minutes for its effects to be truly felt, but when it does, the entire station will feel it.
*Seeding the supermatter has no immediate effect, it will take 5 or more minutes for its effects to be truly felt, but when it does, the entire station will feel it.
*An emagged supermatter is powerful enough to burn through some of the most robust cooling setups, even the fancy plasmacooling ones. No need to mess with any pumps or filters, it will delaminate hard whether the crew like it or not, only the emergency shuttle can save them.
*A seeded supermatter is powerful enough to burn through some of the most robust cooling setups, even the fancy plasmacooling ones. No need to mess with any pumps or filters, it will delaminate hard whether the crew like it or not, only the emergency shuttle can save them. The only exception to this is a precooled hypernoblium scram, but this is so rare that it has never been performed in history and is mostly just a theoretical.
*Emagging an SM causes it to scream on comms, alerting engineers, the AI and anyone with access to the engineering channel. Make sure to get away as soon as you can if you want to conceal your identity, or to emag it AFTER you've messed with the setup.
*Corrupting and seeding an SM causes it to scream on comms, alerting engineers, the AI and anyone with access to the engineering channel. Make sure to get away as soon as you can if you want to conceal your identity, or to emag it AFTER you've messed with the setup.
*An emagged SM has a massive station-ending explosion twice the size of a normal delamination. This explosion does not happen with a critical mass delamination, but does with a tesla delamination. The ideal SM-based hijack strategy is therefore, to overcharge delam an SM, then emag it. Try not to get caught in the blast radius, it spans about half the entire z-level.
*A seeded SM has a massive station-ending explosion twice the size of a normal delamination. This explosion does not happen with a critical mass delamination, but does with a tesla delamination. The ideal SM-based hijack strategy is therefore, to overcharge delam an SM, then emag it. Try not to get caught in the blast radius, it spans about half the entire z-level.


[[Category:Guides]]
[[Category:Guides]]