Supermatter: Difference between revisions

2,241 bytes added ,  01:13, 27 June 2020
Adds emagged SM
m (Vent step for SM didn't tell people to turn the vents on, previous step did something that turned them off so they needed to be turned on.)
(Adds emagged SM)
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The Supermatter engine is the main engine and power source in most station maps. It emits tons of radiation, making everyone who could theoretically see it hallucinate, releases hot oxygen and plasma, heating the air around. This engine can potentially explode, or even create a singularity/tesla if you screw up! When the shift begins it is dormant but if hit by an object, projectile or person it will activate and start producing huge amounts of radiation, which can be converted to power with the radiation collectors.
The Supermatter engine is the main engine and power source in most station maps. It emits tons of radiation, making everyone who could theoretically see it hallucinate, releases hot oxygen and plasma, heating the air around. This engine can potentially explode, or even create a singularity/tesla if you screw up! When the shift begins it is dormant but if hit by an object, projectile or person it will activate and start producing huge amounts of radiation, which can be converted to power with the radiation collectors.


{| width="95%" style="background-color:#FFCCCC;" align="center" height="60"  
{| style="background-color:#FFCCCC;" width="95%" align="center" height="60"  
| align="center" |'''Do NOT run into the Supermatter to commit suicide! You will be banned.'''
| align="center" |'''Do NOT run into the Supermatter to commit suicide! You will be banned.'''
|}
|}
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The supermatter's in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here's the answer.]
The supermatter's in trouble! You should be able to locate where the issue is from the screenshot alone. [https://tgstation13.org/wiki//images/9/9a/Smproblemsolution.gif Here's the answer.]


===First and foremost===
If the supermatter is on loudmode and going "BRRRRRRRR" on comms, it has been emagged. Unless you know how to convert the SM into a pluoxium breeder with in-chamber plasma cooling in 5 minutes, your best option is to scream over comms to call the shuttle. If you do know how, ensure you do not get in-pipe combustion at the spaceloop stage and ensure your gasbank remains intact. The EMPs will occasionally scramble the air alarm and mess with your settings, so make sure to fix those. Still call the shuttle however, an emagged SM was never designed to be containable.
 
===First and foremost.===
Inspect the gas loop to confirm it is intact and operational.<br>
Inspect the gas loop to confirm it is intact and operational.<br>
Check the [[File:Meter.png]]meters to quickly ascertain where a problem may lie.<br>
Check the [[File:Meter.png]]meters to quickly ascertain where a problem may lie.<br>
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*Reverse the scrubber pump. It's a subtle alteration that might get overlooked in the heat of the moment and will prevent the excess gas from being pumped out.
*Reverse the scrubber pump. It's a subtle alteration that might get overlooked in the heat of the moment and will prevent the excess gas from being pumped out.
*Make sure no gas leaves the chamber. Put up walls, deconstruct scrubber pipes, do whatever possible to keep the gas inside.
*Make sure no gas leaves the chamber. Put up walls, deconstruct scrubber pipes, do whatever possible to keep the gas inside.
=== Emag delamination ===
Note: This form of delamination is under testing, information will be updated as soon as changes are finalized.
This form of delamination is the easiest way to get a guaranteed delamination, but is very expensive as it consumes the cryptographic sequencer used for it. An emagged supermatter has its control and support structure corrupted, causing its system to slowly fail and eventually cause a delamination. This form of delamination also doubles the explosion size of the Supermatter and causes it to release multiple EMP waves that are sure to hit the SMES rooms.
* Emagging the supermatter has no immediate effect, it will take 5 or more minutes for its effects to be truly felt, but when it does, the entire station will feel it.
* An emagged supermatter is powerful enough to burn through some of the most robust cooling setups, even the fancy plasmacooling ones. No need to mess with any pumps or filters, it will delaminate hard whether the crew like it or not, only the emergency shuttle can save them.
* Emagging an SM causes it to scream on comms, alerting engineers, the AI and anyone with access to the engineering channel. Make sure to get away as soon as you can if you want to conceal your identity, or to emag it AFTER you've messed with the setup.
* An emagged SM has a massive station-ending explosion twice the size of a normal delamination. This explosion does not happen with a critical mass delamination, but does with a tesla delamination. The ideal SM-based hijack strategy is therefore, to overcharge delam an SM, then emag it. Try not to get caught in the blast radius, it spans about half the entire z-level.


[[Category:Guides]]
[[Category:Guides]]