Station Engineer: Difference between revisions

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|titles=Engine Technician, Solar Engineer, Project Engineer, Junior Engineer, Construction Specialist
|titles=Engine Technician, Solar Engineer, Project Engineer, Junior Engineer, Construction Specialist
|access = [[Engineering]], Power Equipment, [[Tech Storage]], External airlocks, [[Construction Area|Construction]] [[Vacant Office|Site]], [[Maintenance]], [[Telecoms]]
|access = [[Engineering]], Power Equipment, [[Tech Storage]], External airlocks, [[Construction Area|Construction]] [[Vacant Office|Site]], [[Maintenance]], [[Telecoms]]
|additional = [[Atmospherics]]
|additional = [[Atmospherics]], [[Research Division]], R&D Console
|difficulty = Medium
|difficulty = Medium
|superior = [[Chief Engineer]]
|superior = [[Chief Engineer]]
|duties = Start the engine, wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because [[Security]] is lazy.
|duties = Start the engine, wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because [[Security]] is lazy.
|guides = [[Engineering items]], [[Construction materials|Guide to Construction Materials]], [[Basic construction|Guide to Basic Construction]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]],  [https://forums.yogstation.net/threads/electromancy-an-engineers-guide-to-the-powernet.19818/ External guide to power], [[Singularity Engine]], [[Tesla Engine]], [[Solars]], [[Hacking]], [[Guide to Telecommunications]], [[Supermatter|Guide to the Supermatter]], [[Thermo-Electric Generator]]
|guides = [[Engineering items]], [[Construction materials|Guide to Construction Materials]], [[Basic construction|Guide to Basic Construction]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]],  [https://forums.yogstation.net/threads/electromancy-an-engineers-guide-to-the-powernet.19818/ External guide to power], [[Singularity Engine]], [[Tesla Engine]], [[Nuclear Reactor]], [[Solars]], [[Hacking]], [[Guide to Telecommunications]], [[Supermatter|Guide to the Supermatter]], [[Thermo-Electric Generator]]
|quote = I don't mess up the engine a lot. But when I do, you should probably fucking run because I ain't qualified to fix it.
|quote = I don't mess up the engine a lot. But when I do, you should probably fucking run because I ain't qualified to fix it.
}}
|age=22}}
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. For example, badass engineers can break into the [[Teleporter|teleporter room]] quickly to kill a malevolent [[AI]].
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. For example, badass engineers can break into the [[Teleporter|teleporter room]] quickly to kill a malevolent [[AI]].


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Note that some of these are for roleplay reasons only. Roleplaying also determines whether you're a good engineer or not. --When talking with people face-to-face, take the helmet off and carry it around a little bit -- hardsuits look pretty cool without the helmet on.Write down things you figure out like the door wires and photocopy them, distribute them to the other engineering staff as a memo. Engineers have some exceptional roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camaraderie and the ludicrous nature of the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient, of course, but it isn't nearly as fun for everyone.
Note that some of these are for roleplay reasons only. Roleplaying also determines whether you're a good engineer or not. --When talking with people face-to-face, take the helmet off and carry it around a little bit -- hardsuits look pretty cool without the helmet on.Write down things you figure out like the door wires and photocopy them, distribute them to the other engineering staff as a memo. Engineers have some exceptional roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camaraderie and the ludicrous nature of the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient, of course, but it isn't nearly as fun for everyone.
==Engineering Reference Maps==
==Engineering Reference Maps==
[[File:BoxstationThumb.png|300px|left|thumb|
[[File:BoxstationThumb.png|300px|left|thumb|
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[[File:YogsmetaThumb.png|300px|right|thumb|link=https://wiki.yogstation.net/wiki/File:YogsmetaThumb.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''MetaStation Engineering Reference Map''', updated 2020/01/12. ]]
[[File:YogsmetaThumb.png|300px|right|thumb|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''MetaStation Engineering Reference Map''', updated 2020/01/12. ]]
 




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If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide to construction#Walls%202|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others at risk in doing so!
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide to construction#Walls%202|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others at risk in doing so!
==Tips==
==Tips==
* To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after welding it to the wall to create an x-ray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.
* To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after welding it to the wall to create an x-ray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.


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** Get a color of wire you want, and a color of wire you have.
** Get a color of wire you want, and a color of wire you have.
** Add the color you have to the color you want to increase the amount of the color you want.
** Add the color you have to the color you want to increase the amount of the color you want.
*You can copy the access of an airlock by hitting it with airlock electronics.
==Traitorneering==
==Traitorneering==
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")


On the other hand, Engineers lack weapons. <s>Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.</s> Stungloves are gone forever, but stun prods can be made from [[Makeshift weapons|basic tools]]! Also, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a reasonably powerful weapon that causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster, and easier.
On the other hand, Engineers lack weapons. <s>Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.</s> Stungloves are gone forever, but stun prods can be made from [[Makeshift weapons|basic tools]]! Also, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a reasonably powerful weapon that causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster, and easier.
Using an electromagnetic sequencer on an emitter will make it pack more of a punch, doing more damage and even being able to destroy walls!


And finally, if you genuinely hate the station, it is within your grasp to release the <strike>kraken</strike> singularity and generally sabotage the station's power supply.
And finally, if you genuinely hate the station, it is within your grasp to release the <strike>kraken</strike> singularity and generally sabotage the station's power supply.
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