Station Engineer: Difference between revisions

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Adds nuclear reactor to guides list
(Removes "body retrieving" section since thats the job of paramedics, and makes mention of engineering goggles and engineering hardsuits in the equipment page.)
(Adds nuclear reactor to guides list)
 
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|img = Engineer.png
|img = Engineer.png
|jobtitle = Station Engineer
|jobtitle = Station Engineer
|titles=Engine Technician, Solar Engineer, Project Engineer, Junior Engineer, Construction Specialist
|access = [[Engineering]], Power Equipment, [[Tech Storage]], External airlocks, [[Construction Area|Construction]] [[Vacant Office|Site]], [[Maintenance]], [[Telecoms]]
|access = [[Engineering]], Power Equipment, [[Tech Storage]], External airlocks, [[Construction Area|Construction]] [[Vacant Office|Site]], [[Maintenance]], [[Telecoms]]
|additional = [[Atmospherics]]
|additional = [[Atmospherics]], [[Research Division]], R&D Console
|difficulty = Medium
|difficulty = Medium
|superior = [[Chief Engineer]]
|superior = [[Chief Engineer]]
|duties = Start the engine, wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because [[Security]] is lazy.
|duties = Start the engine, wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because [[Security]] is lazy.
|guides = [[Engineering items]], [[Construction materials|Guide to Construction Materials]], [[Basic construction|Guide to Basic Construction]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]],  [https://forums.yogstation.net/threads/electromancy-an-engineers-guide-to-the-powernet.19818/ External guide to power], [[Singularity Engine]], [[Tesla Engine]], [[Solars]], [[Hacking]], [[Guide to Telecommunications]], [[Supermatter|Guide to the Supermatter]], [[Thermo-Electric Generator]]
|guides = [[Engineering items]], [[Construction materials|Guide to Construction Materials]], [[Basic construction|Guide to Basic Construction]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]],  [https://forums.yogstation.net/threads/electromancy-an-engineers-guide-to-the-powernet.19818/ External guide to power], [[Singularity Engine]], [[Tesla Engine]], [[Nuclear Reactor]], [[Solars]], [[Hacking]], [[Guide to Telecommunications]], [[Supermatter|Guide to the Supermatter]], [[Thermo-Electric Generator]]
|quote = Yeah, I wired the engine right into the power net. What are you gonna do? Call Space OSHA? Just don't get shocked and you won't die, you goober.
|quote = I don't mess up the engine a lot. But when I do, you should probably fucking run because I ain't qualified to fix it.
}}
|age=22}}
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. For example, badass engineers can break into the [[Teleporter|teleporter room]] quickly to kill a malevolent [[AI]].
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. For example, badass engineers can break into the [[Teleporter|teleporter room]] quickly to kill a malevolent [[AI]].


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*[[File:Hardsuit Eng.png]] '''Engineering hardsuits:''' Vital for setting up engines in space, or just navigating dangerous environments. These hardsuits provide robust fire and radiation protection meaning they can be used in fairly dangerous environments. Additionally, they start with a jetpack attached to them, which makes for easy navigation of low gravity environments.
*[[File:Hardsuit Eng.png]] '''Engineering hardsuits:''' Vital for setting up engines in space, or just navigating dangerous environments. These hardsuits provide robust fire and radiation protection meaning they can be used in fairly dangerous environments. Additionally, they start with a jetpack attached to them, which makes for easy navigation of low gravity environments.
*[[File:EngiScanners.png]]'''Engineering scanner goggles:''' These goggles have many uses, ranging from meson mode, radiation mode, and t-ray mode.  
*[[File:EngiScanners.png]]'''Engineering scanner goggles:''' These goggles have many uses, ranging from meson mode, radiation mode, and t-ray mode.  
Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations.  
Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up. There is one close to nearly everything in the station. Learn its locations.  


Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute them to the other engineering staff as a memo. Engineers have some exceptional roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camaraderie and the ludicrous nature of situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient, of course, but it isn't nearly as fun for everyone.
Note that some of these are for roleplay reasons only. Roleplaying also determines whether you're a good engineer or not. --When talking with people face-to-face, take the helmet off and carry it around a little bit -- hardsuits look pretty cool without the helmet on.Write down things you figure out like the door wires and photocopy them, distribute them to the other engineering staff as a memo. Engineers have some exceptional roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camaraderie and the ludicrous nature of the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient, of course, but it isn't nearly as fun for everyone.
==Engineering Reference Maps==
==Engineering Reference Maps==
[[File:BoxstationThumb.png|300px|left|thumb|
[[File:BoxstationThumb.png|300px|left|thumb|
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[[File:YogsmetaThumb.png|300px|right|thumb|link=https://wiki.yogstation.net/wiki/File:YogsmetaThumb.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''MetaStation Engineering Reference Map''', updated 2020/01/12. ]]
[[File:YogsmetaThumb.png|300px|right|thumb|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''MetaStation Engineering Reference Map''', updated 2020/01/12. ]]




As an engineer, you're sometimes called to put the station back together again after a bad fall. Sometimes, that's a problem because what use to have an identifiable shape now is just a mess of shattered tiles, exposed space, and broken dreams.  
As an engineer, you're sometimes called to put the station back together again after a bad fall. Sometimes, that's a problem, because what used to have an identifiable shape now is just a mess of shattered tiles, exposed space, and broken dreams.  


These maps highlight the crucial bits of machinery running under everything so you can fix any section that gets broken. It is also useful when the power goes out in a section to figure out where the damn clown cut a cable.
These maps highlight the crucial bits of machinery running under everything so you can fix any section that gets broken. It is also useful when the power goes out in a section to figure out where the damn clown cut a cable.
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''Quit reading "The Lusty Xenomorph Maid" and get to work!''
''Quit reading "The Lusty Xenomorph Maid" and get to work!''
===Fixing the Power===
===Fixing the Power===
The main engine or the solars provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it's due to shoddy wiring, a powersink, a bomb, an assistant cutting cables, a loose singularity or pure engineer laziness, power outages are a common problem that is your, YES, YOUR, job to fix. See that Power Monitoring computer? If people complain of power outages, it should always be the first port of call -- assuming the rampaging maw of Lord Singuloth hasn't already devoured it.
The main engine or the solar panels provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it's due to shoddy wiring, a powersink, a bomb, an assistant cutting cables, a loose singularity or pure engineer laziness, power outages are a common problem that is your, YES, YOUR, job to fix. See that Power Monitoring computer? If people complain of power outages, it should always be the first port of call -- assuming the rampaging maw of Lord Singuloth hasn't already devoured it.


See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything.
See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything.
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If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide to construction#Walls%202|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others at risk in doing so!
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide to construction#Walls%202|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others at risk in doing so!
==Tips==
==Tips==
*To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after welding it to the wall to create an x-ray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.
* To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after welding it to the wall to create an x-ray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.
 
* By placing Arcade machines next to the singularity in engineering, every time the singularity spits out an EMP, the arcade machines will spit out toys. I'm not sure if it's necessary, but you can screw and unscrew it again to reset the EMP check so you can spawn more toys from the same arcade cabinet. Engineering toy factory ahoy!
* By placing Arcade machines next to the singularity in engineering, every time the singularity spits out an EMP, the arcade machines will spit out toys. I'm not sure if it's necessary, but you can screw and unscrew it again to reset the EMP check so you can spawn more toys from the same arcade cabinet. Engineering toy factory ahoy!
* How to make an airlock with selected access: Get a hold on the airlock control circuit and click it in your hand, use your engineer ID to change settings on it and pick the access you want it to have.
 
* How to make an airlock with selected access: Get a hold of the airlock control circuit and click it in your hand. Use your engineer ID to change the settings on it and pick the access you want it to have.
 
* Had a power sink? Found and removed it? Good, now turn the output of every SMES off - and then turn the output back on. Sounds silly and IT-crowdish, but it works. If you do not do that, some APCs may not recharge correctly.
* Had a power sink? Found and removed it? Good, now turn the output of every SMES off - and then turn the output back on. Sounds silly and IT-crowdish, but it works. If you do not do that, some APCs may not recharge correctly.
* Currently having a power sink? Wire the engine into the grid! Enough direct power can counteract a power sink. Power sinks explode when this happens, so this can also be used tactically by the traitor.
* Currently having a power sink? Wire the engine into the grid! Enough direct power can counteract a power sink. Power sinks explode when this happens, so this can also be used tactically by the traitor.
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* If a window is not attached (Screwdriver, Crowbar, Screwdriver), you can use a wrench on it to deconstruct it.
* If a window is not attached (Screwdriver, Crowbar, Screwdriver), you can use a wrench on it to deconstruct it.
* You can turn one color of wire into another color easily.
* You can turn one color of wire into another color easily.
** Get a color of wire you want, and a color of wire you have
** Get a color of wire you want, and a color of wire you have.
** Add the color you have to the color you want to increase the amount of the color you want
** Add the color you have to the color you want to increase the amount of the color you want.
*You can copy the access of an airlock by hitting it with airlock electronics.
==Traitorneering==
==Traitorneering==
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")


On the other hand, Engineers lack weapons. <s>Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.</s> Stungloves are gone 5ever, but stun prods can be made from [[Makeshift weapons|basic tools]]! Also, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a reasonably powerful weapon that causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster, and easier.
On the other hand, Engineers lack weapons. <s>Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.</s> Stungloves are gone forever, but stun prods can be made from [[Makeshift weapons|basic tools]]! Also, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a reasonably powerful weapon that causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster, and easier.
 
Using an electromagnetic sequencer on an emitter will make it pack more of a punch, doing more damage and even being able to destroy walls!


And finally, if you genuinely hate the station, it is within your grasp to release the <strike>kraken</strike> singularity and generally sabotage the station's power supply.
And finally, if you genuinely hate the station, it is within your grasp to release the <strike>kraken</strike> singularity and generally sabotage the station's power supply.
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