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|img = Engineer.png
|img = Engineer.png
|jobtitle = Station Engineer
|jobtitle = Station Engineer
|titles=Engine Technician, Solar Engineer, Project Engineer, Junior Engineer, Construction Specialist
|access = [[Engineering]], Power Equipment, [[Tech Storage]], External airlocks, [[Construction Area|Construction]] [[Vacant Office|Site]], [[Maintenance]], [[Telecoms]]
|access = [[Engineering]], Power Equipment, [[Tech Storage]], External airlocks, [[Construction Area|Construction]] [[Vacant Office|Site]], [[Maintenance]], [[Telecoms]]
|additional = [[Atmospherics]]
|additional = [[Atmospherics]], [[Research Division]], R&D Console
|difficulty = Medium
|difficulty = Medium
|superior = [[Chief Engineer]]
|superior = [[Chief Engineer]]
|duties = Start the engine, wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because [[Security]] is lazy.
|duties = Start the engine, wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because [[Security]] is lazy.
|guides = [[Engineering items]], [[Construction materials|Guide to Construction Materials]], [[Basic construction|Guide to Basic Construction]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]], [[Singularity Engine]], [[Tesla Engine]], [[Solars]], [[Hacking]], [[Guide to Telecommunications]], [[Supermatter|Guide to the Supermatter]]
|guides = [[Engineering items]], [[Construction materials|Guide to Construction Materials]], [[Basic construction|Guide to Basic Construction]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]],  [https://forums.yogstation.net/threads/electromancy-an-engineers-guide-to-the-powernet.19818/ External guide to power], [[Singularity Engine]], [[Tesla Engine]], [[Nuclear Reactor]], [[Solars]], [[Hacking]], [[Guide to Telecommunications]], [[Supermatter|Guide to the Supermatter]], [[Thermo-Electric Generator]]
|quote = Yeah, I wired the engine right into the power net. What are you gonna do? Call Space OSHA? Just don't get shocked and you won't die, you goober.
|quote = I don't mess up the engine a lot. But when I do, you should probably fucking run because I ain't qualified to fix it.
}}
|age=22}}
 
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. For example, badass engineers can break into the [[Teleporter|teleporter room]] quickly to kill a malevolent [[AI]].
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. For example, badass engineers can break into the [[Teleporter|teleporter room]] quickly to kill a malevolent [[AI]].


'''Bare minimum requirements:''' Fix hull breaches, fix the power grid if power goes out in an area. '''And for the love of Nar-Sie, don't just run off with the damn space suits before the engine is set up!'''
'''Bare minimum requirements:''' Fix hull breaches, fix the power grid if power goes out in an area. '''And for the love of Nar-Sie, don't just run off with the damn space suits before the engine is set up!'''
===Engineering Etiquette===
===Engineering Etiquette===
Take a look around engineering as the first thing you do, and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal.
Take a look around engineering as the first thing you do, and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal.


Be nice and courteous and you'll often be treated well, curse people out for their incompetence or how slow they are and people aren't going to rush to your retrieve your corpse when syndicates blow your head off on the solars.
Be nice and courteous and you'll often be treated well, curse people out for their incompetence or how slow they are and people aren't going to rush to your retrieve your corpse when syndicates blow your head off on the solars.
===Engineering Equipment===
===Engineering Equipment===
Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need, so you don't constantly have to be running back to engineering for each step of a repair process.
Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need, so you don't constantly have to be running back to engineering for each step of a repair process.
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|[[File:Engineer_box_contents.png|448px]] <br>Breath mask, epinephrine medipen, T-ray scanner, airlock electronics, power control module, cable coil, flashlight.
|[[File:Engineer_box_contents.png|448px]] <br>Breath mask, epinephrine medipen, T-ray scanner, airlock electronics, power control module, cable coil, flashlight.
|}
|}
Some of this you start with, some you need to collect. The items you pick up are:
Some of this you start with, some you need to collect. The items you pick up are:
*[[File:IGloves.png]] '''Insulated Gloves:''' Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. A few pairs are lying around engineering and in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs.
*[[File:IGloves.png]] '''Insulated Gloves:''' Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. A few pairs are lying around engineering and in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs.


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*[[File:Circuitboard.png]] '''Airlock electronics:''' You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.
*[[File:Circuitboard.png]] '''Airlock electronics:''' You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.
*[[File:Hardsuit Eng.png]] '''Engineering hardsuits:''' Vital for setting up engines in space, or just navigating dangerous environments. These hardsuits provide robust fire and radiation protection meaning they can be used in fairly dangerous environments. Additionally, they start with a jetpack attached to them, which makes for easy navigation of low gravity environments.
*[[File:EngiScanners.png]]'''Engineering scanner goggles:''' These goggles have many uses, ranging from meson mode, radiation mode, and t-ray mode.
Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up. There is one close to nearly everything in the station. Learn its locations.


Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations.
Note that some of these are for roleplay reasons only. Roleplaying also determines whether you're a good engineer or not. --When talking with people face-to-face, take the helmet off and carry it around a little bit -- hardsuits look pretty cool without the helmet on.Write down things you figure out like the door wires and photocopy them, distribute them to the other engineering staff as a memo. Engineers have some exceptional roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camaraderie and the ludicrous nature of the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient, of course, but it isn't nearly as fun for everyone.
 
Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute them to the other engineering staff as a memo. Engineers have some exceptional roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camaraderie and the ludicrous nature of situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient, of course, but it isn't nearly as fun for everyone.
 
==Engineering Reference Maps==
==Engineering Reference Maps==
[[File:BoxstationThumb.png|300px|left|thumb|
[[File:BoxstationThumb.png|300px|left|thumb|
link=https://ibb.co/zHdpY8N|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''Yogstation a.k.a "Box Station" Map''',<br> updated 2020/05/05.]]
link=https://ibb.co/zHdpY8N|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''Yogstation a.k.a "Box Station" Map''',<br> updated 2020/05/05.]]




[[File:YogsmetaThumb.png|300px|right|thumb|link=https://wiki.yogstation.net/wiki/File:YogsmetaThumb.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''MetaStation Engineering Reference Map''', updated 2020/01/12. ]]
[[File:YogsmetaThumb.png|300px|right|thumb|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''MetaStation Engineering Reference Map''', updated 2020/01/12. ]]




 
As an engineer, you're sometimes called to put the station back together again after a bad fall. Sometimes, that's a problem, because what used to have an identifiable shape now is just a mess of shattered tiles, exposed space, and broken dreams.  
As an engineer, you're sometimes called to put the station back together again after a bad fall. Sometimes, that's a problem because what use to have an identifiable shape now is just a mess of shattered tiles, exposed space, and broken dreams.  


These maps highlight the crucial bits of machinery running under everything so you can fix any section that gets broken. It is also useful when the power goes out in a section to figure out where the damn clown cut a cable.
These maps highlight the crucial bits of machinery running under everything so you can fix any section that gets broken. It is also useful when the power goes out in a section to figure out where the damn clown cut a cable.
<br clear="both">
<br clear="both">
==Doing Your Duty==
==Doing Your Duty==
You have a few things you should do if you don't want to be [[robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.
You have a few things you should do if you don't want to be [[robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.
===[[Singularity_Engine#How_To_Set_Up_The_Singularity|Starting the Engine]]===
===[[Singularity_Engine#How_To_Set_Up_The_Singularity|Starting the Engine]]===
This is an essential task. Luckily, it is [[Singularity Engine#How%20To%20Set%20Up%20The%20Singularity|laughably simple]]. Make sure you follow the instructions precisely; an engineer who accidentally sets the singularity free is not a popular person.
This is an essential task. Luckily, it is [[Singularity Engine#How%20To%20Set%20Up%20The%20Singularity|laughably simple]]. Make sure you follow the instructions precisely; an engineer who accidentally sets the singularity free is not a popular person.
===[[Tesla Engine|Starting That Other Engine]]===
===[[Tesla Engine|Starting That Other Engine]]===
Some Chief Engineers prefer to use the tesla engine over the singularity engine. The same precautions apply.
Some Chief Engineers prefer to use the tesla engine over the singularity engine. The same precautions apply.
===[[Supermatter|Starting the third Engine]]===
===[[Supermatter|Starting the third Engine]]===
Sometimes there's a [[Supermatter]] instead of a Singularity/Tesla engine, it takes a few more steps to set up, and only your department will hate you if you mess it up.
Sometimes there's a [[Supermatter]] instead of a Singularity/Tesla engine, it takes a few more steps to set up, and only your department will hate you if you mess it up.
 
===[[Thermo-Electric_Generator|Starting the fourth Engine]]===
Sometimes there's a [[Thermo-Electric Generator]] on BoxStation.
===Working on the [[Solars]]===
===Working on the [[Solars]]===
Read the guide, make sure you have wire, internals, and a spacesuit. Best of luck.
Read the guide, make sure you have wire, internals, and a spacesuit. Best of luck.
===[[Construction|Fixing the Station]]===
===[[Construction|Fixing the Station]]===
Is there a hole in the wall? Are floor tiles broken? Did an idiot break a window to get into the medbay? Are people complaining about electrified doors? Are cables torn up leading to an APC? Are the APC's themselves fried? Is it more than thirty seconds into the round? The answer to two or more of these is always yes.
Is there a hole in the wall? Are floor tiles broken? Did an idiot break a window to get into the medbay? Are people complaining about electrified doors? Are cables torn up leading to an APC? Are the APC's themselves fried? Is it more than thirty seconds into the round? The answer to two or more of these is always yes.


''Quit reading "The Lusty Xenomorph Maid" and get to work!''
''Quit reading "The Lusty Xenomorph Maid" and get to work!''
===Fixing the Power===
===Fixing the Power===
The singularity or the solars provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it's due to shoddy wiring, a powersink, a bomb, an assistant cutting cables, a loose singularity or pure engineer laziness, power outages are a common problem that is your, YES, YOUR, job to fix. See that Power Monitoring computer? If people complain of power outages, it should always be the first port of call -- assuming the rampaging maw of Lord Singuloth hasn't already devoured it.
The main engine or the solar panels provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it's due to shoddy wiring, a powersink, a bomb, an assistant cutting cables, a loose singularity or pure engineer laziness, power outages are a common problem that is your, YES, YOUR, job to fix. See that Power Monitoring computer? If people complain of power outages, it should always be the first port of call -- assuming the rampaging maw of Lord Singuloth hasn't already devoured it.


See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything.
See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything.
==Getting the Man Out of Danger... Alive!==
==Getting the Man Out of Danger... Alive!==
It's your job to save lives when they cry out for help.
It's your job to save lives when they cry out for help.
===Firefighting===
===Firefighting===
Engineers get access to maintenance hallways, which contain several [[Engineering_items#Firesuit|firesuits]] and [[Engineering_items#Fire_Extinguisher|extinguishers]]. If a fire breaks out somewhere, put it out. [[Engineering_items#Firesuit|Firesuits]] allow you to walk in almost any fire. [[Engineering_items#Fire_Extinguisher|Extinguishers]] have a limited capacity. Refill them with water tanks, which can be found all around the station.
Engineers get access to maintenance hallways, which contain several [[Engineering_items#Firesuit|firesuits]] and [[Engineering_items#Fire_Extinguisher|extinguishers]]. If a fire breaks out somewhere, put it out. [[Engineering_items#Firesuit|Firesuits]] allow you to walk in almost any fire. [[Engineering_items#Fire_Extinguisher|Extinguishers]] have a limited capacity. Refill them with water tanks, which can be found all around the station.
===Physical Rescue===
===Physical Rescue===
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide to construction#Walls%202|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others at risk in doing so!
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide to construction#Walls%202|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others at risk in doing so!
==Tips==
* To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after welding it to the wall to create an x-ray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.


===Space Recovery===
* By placing Arcade machines next to the singularity in engineering, every time the singularity spits out an EMP, the arcade machines will spit out toys. I'm not sure if it's necessary, but you can screw and unscrew it again to reset the EMP check so you can spawn more toys from the same arcade cabinet. Engineering toy factory ahoy!
A body's been spaced? Now it's your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You'll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies, but cannot travel across Z-levels. ALWAYS have tools, glass, and metal with you when doing this! Some teleporters need to be rebuilt, and some bodies float around randomly and need [[Guide to construction#Floor|floor tiles]] to be built in their path to stop.
 
* How to make an airlock with selected access: Get a hold of the airlock control circuit and click it in your hand. Use your engineer ID to change the settings on it and pick the access you want it to have.


==Tips==
*To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after welding it to the wall to create an x-ray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.
* By placing Arcade machines next to the singularity in engineering, every time the singularity spits out an EMP, the arcade machines will spit out toys. I'm not sure if it's necessary, but you can screw and unscrew it again to reset the EMP check so you can spawn more toys from the same arcade cabinet. Engineering toy factory ahoy!
* How to make an airlock with selected access: Get a hold on the airlock control circuit and click it in your hand, use your engineer ID to change settings on it and pick the access you want it to have.
* Had a power sink? Found and removed it? Good, now turn the output of every SMES off - and then turn the output back on. Sounds silly and IT-crowdish, but it works. If you do not do that, some APCs may not recharge correctly.
* Had a power sink? Found and removed it? Good, now turn the output of every SMES off - and then turn the output back on. Sounds silly and IT-crowdish, but it works. If you do not do that, some APCs may not recharge correctly.
* Currently having a power sink? Wire the engine into the grid! Enough direct power can counteract a power sink. Power sinks explode when this happens, so this can also be used tactically by the traitor.
* Currently having a power sink? Wire the engine into the grid! Enough direct power can counteract a power sink. Power sinks explode when this happens, so this can also be used tactically by the traitor.
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* If a window is not attached (Screwdriver, Crowbar, Screwdriver), you can use a wrench on it to deconstruct it.
* If a window is not attached (Screwdriver, Crowbar, Screwdriver), you can use a wrench on it to deconstruct it.
* You can turn one color of wire into another color easily.
* You can turn one color of wire into another color easily.
** Get a color of wire you want, and a color of wire you have
** Get a color of wire you want, and a color of wire you have.
** Add the color you have to the color you want to increase the amount of the color you want
** Add the color you have to the color you want to increase the amount of the color you want.
 
*You can copy the access of an airlock by hitting it with airlock electronics.
==Traitorneering==
==Traitorneering==
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work ("I need this to repair hull damage, Captain!")


On the other hand, Engineers lack weapons. <s>Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.</s> Stungloves are gone 5ever, but stun prods can be made from [[Makeshift weapons|basic tools]]! Also, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a reasonably powerful weapon that causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster, and easier.
On the other hand, Engineers lack weapons. <s>Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.</s> Stungloves are gone forever, but stun prods can be made from [[Makeshift weapons|basic tools]]! Also, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a reasonably powerful weapon that causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster, and easier.
 
Using an electromagnetic sequencer on an emitter will make it pack more of a punch, doing more damage and even being able to destroy walls!


And finally, if you genuinely hate the station, it is within your grasp to release the <strike>kraken</strike> singularity and generally sabotage the station's power supply.
And finally, if you genuinely hate the station, it is within your grasp to release the <strike>kraken</strike> singularity and generally sabotage the station's power supply.
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