Armory: Difference between revisions

3 bytes added ,  01:37, 14 July 2014
added ion rifle, small changes
imported>Steelpoint
(Added in new bomb in armoury)
imported>Bandit
(added ion rifle, small changes)
Line 21: Line 21:
  }}
  }}


It is located in the middle of the security sector, attached to the [[Brig#Warden's Office|warden's office]]. Includes a sectioned area for dangerous [[Syndicate Items|contraband]] items. Requires Armory access to enter.
The armory is located in the middle of the security sector, separated by windoors from the [[Brig#Warden's Office|warden's office]]. Includes a sectioned area for dangerous [[Syndicate Items|contraband]] items. Requires Armory access to enter.


Inventory includes:  
Inventory includes:  
*Three energy guns
*Three energy guns
*Three laser guns
*Three laser guns
*One ion rifle
*Three sets of riot gear
*Three sets of riot gear
*Three mobile blockades
*Three mobile blockades
*Three portable flashers and a wrench to secure them
*Three portable flashers and a wrench to secure them
*An Ablative armor vest
*An ablative armor vest
*A Bulletproof vest
*A bulletproof vest
*An EOD suit
*An EOD suit
*A Security bio suit
*A security bio suit
*Boxes of flashbangs, evidence bags and handcuffs
*Boxes of flashbangs, evidence bags and handcuffs
*Six gas masks
*Six gas masks
*Three weapon charging stations
*Three weapon charging stations
*A pepperspray dispenser
*A pepper spray dispenser
*Boxes of tracking and chemical implants
*Boxes of tracking and chemical implants
*A lockbox of loyalty implants
*A lockbox of loyalty implants
*Disarmed Syndicate bomb (Used for training in disarming a live bomb)
*Disarmed Syndicate bomb (used for training in disarming a live bomb)
 
Obviously the armory is a prime target, and it is the job of the Warden to watch over it. Breaking in or Trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous.


The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing is justification for [[Space Law|permanent incarceration]] or even summary execution if the violator proves to be dangerous.


==Gaining Entry==
==Gaining Entry==
Line 48: Line 48:
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Warden, Captain, or Head of Security. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]].  
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Warden, Captain, or Head of Security. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]].  


In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has- it has one layer of reinforced walls separating it from space. To do so, follow these steps:
In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has- only one layer of reinforced wall separates it from space. To do so, follow these steps:


#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, go get a space heater and tug it along with you. In addition, grab a tool belt.
#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt.
#Attempt to exit the station discreetly through the [[Escape Shuttle Hallway]] airlocks.
#Exit the station discreetly through the [[Escape Shuttle Hallway]] airlocks.
#Cling to the wall and keep going up, until you near holodeck. Take a left. Pass the Head of Security's office (or steal his locker) and keep on going left until you find a warning sign and a security camera, which you may want to disable.
#Cling to the wall and keep going up, until you near the holodeck. Take a left. Pass the Head of Security's office (or steal his locker) and keep on going left until you find a warning sign and a security camera, which you may want to disable.
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls next to the three-panel walkway. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls.
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls next to the three-panel walkway. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls.  
#Once you have removed the wall, take your wrench and remove the rack that may be in your way.
#Once you have removed the wall, take your wrench and remove the rack that may be in your way.
#Weld the entrance doors shut if you want to troll security and loot the armory to your heart's content.
#Loot the armory to your heart's content.
 
 
 
The Holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to it's proximity and lack of use.
 
 
 


The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use.




Anonymous user