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Wizards<sub>1</sub> are another of Nanotrasen's,and unfortunately ALL technologically advanced companies, enemies. They use magic, and use either brute magical force, or trickery to get what they want.
{{Lore_Revision}}
=What is the Space Wizard Federation?=
Founded by Jones Rimoir, the Wizard Federation is an obscure, but powerful, faction of individuals who, through abuse of bluespace dust, have learned how to harvest the power of the veil, allowing them to affect their reality in a way that seems to most as "Magic". Influenced by centuries old tales, narcotic-induced psychosis, and a hatred of their practices being banned in all of civilized space, they have banded together, both to share their works with like-minded individuals, and to take down those they see as oppressive to their ways. Aligning with no other groups outside of their own, the Wizard Federation is a devout enemy of the SIC, Nanotrasen, and even the various Syndicate companies. Members of the Wizard Federation are extremely prone to debauchery, vandalism and the lack of regard for sentient life, generally believing themselves to be all-powerful entities, and non-Wizards are to be nothing more than vermin that are to be tested and experimented on. Imbuing their clothes and garments with bluespace dust in order to strengthen their bond with the veil, they will show no mercy, and utilize the full force of their arsenal; pray that you never live to see the day where one of their "representatives" is on your station.
==History==
In 2452, the inhaling of bluespace dust to achieve a "high" was discovered accidentally after members of an independent mining group accidentally inhaled a large amount of bluespace dust due to a faulty gas mask. After realizing the effects of inhaling bluespace dust, members of the mining group began attempts to advertise and sell bluespace dust as a recreational drug, which immediately gained traction in large parts of civilized space, especially among the wealthy. However, short term effects of mental degradation and psychosis became witnessed by SIC officials, and realizing the heavy impact that it would have, outlawed the utilization of bluespace dust as a recreational drug two months later, and began attempts to license and restrict the mining of areas that are known to contain bluespace crystals.
 
Research done by joint SIC and NT efforts on individuals who were addicted to bluespace dust revealed that not only did the dust have an effect on the mind, but also increased the power of the theorized "spark" within an intelligent organism. The Spark is a theorized connection between the veil and an organism, where the stronger the Spark is, the more they are able to pull from the power of the veil, utilizing abilities that allow the subconscious manipulation of matter within the universe. This conclusion helped push theories regarding bluespace and its connection to the veil, and the potential uses.  
 
Once this revelation came to fruition, the SIC began enforcing heavy regulations on the use of magic, only allowing those that utilize it for non-harmful, recreational or religious purposes, as long as the religion was first approved by the SIC. This caused the majority of individuals who abused bluespace dust to flee SIC space and attempt to form their own government, the Wizard Federation. Funded by various wealthy individuals and modeling themselves after wizards from ancient human history, they now focus on the study of bluespace dust and the veil, and the utilization of it for sinister purposes, such as attacking SIC aligned vessels and companies in order to test their newfound magic. The Wizard Federation was labeled as a terrorist group by the SIC in 2502.


<sub>1</sub><small>The word "wizard" in the following historical briefing refer to members of the Space Wizard Federation, and is not to slander nor make liable any wizards of magical practitioners not of the Space wizard Federation.</small>
Today the Wizard Federation has remained largely quiet, SIC officials believe that perhaps they had broken up, not an unlikely theory considering the mental instability wrought by the abuse of bluespace dust. However, little do they know that they have been biding their time, perfecting their spells, waiting for the perfect moment to strike a brand-new Nanotrasen research facility that was unfortunate enough to begin mining operations near where the Wizard Federation was obtaining their primary supply of bluespace dust.


=What is the Space Wizard Federation?=
== Houses ==
The Space Wizard Federation is the cosmos's guild of [[wizard]]s. To qualify, you must have the ability to manipulate magical energy without aid. This group is known for using their magic to expand their power, and will bulldoze anything or anyone in their way (with magic).
[[Category:Lore]]
==A History of Trolling==
Shortly after the founding of the Wizard Federation, certain members discovered that they had similar and opposing goals of where they wanted to focus their specialty in magic. Some wished to create objects linked to the veil, while others wanted to focus on the bending of individuals minds or create horrible creatures. This led to the forming of "Houses". Distinct from one another, each house was formed of like-minded individuals who wished to work together to pursue and master a specific goal or skillset.  
The Space Wizard Federation have existed for a long long time, even before mankind extended their reach to the stars. And have been lurking in the shadows, trolling kings, knights, and Japanese women for thousands of years. Wizards only appear in history when they have something personal to gain, due to their inflated egos, and need for attention.
===Pre-Silicon Age===
The Space Wizard Federation (back then simply known as the Wizard Federation) often trolled humanity by throwing fireballs at hay roofs, setting fire to Chicago, kidnapping and mutilating cattle (accompanied by flashing lights), capturing princesses, telling small people to take evil objects of doom across a continent then throw the small person into a volcano once they get there, and much more. They lived in towers, sold many shady potions, and summoned demons for their own deviant reasons. Most wizards, who were not members, often disapproved of these methods, and usually kept out of this trolling nonsense.


The wizards guild had some hand in every major dictator coming into power, and most all major natural disasters. Wizards of the Federation usually enjoyed trolling the world with their magic while people attempted to disprove their existence. If anything bad or unexplained happened in the world, most likely, a wizard did it!
=== Major Houses ===


===Silicon Age===
==== House Rimoir ====
With the advent of computers, and the internet, the Wizard Federation could troll many people at once! With a flip of their wrist, they could spam an entire chat forum with foreign written spam posts (often in Russian or an equivalent to their country's "Engrish"). Should their spam not frustrate people, they would simply CRASH whole sets of servers, or cause heavy storms to disable the internet cables of many neckbeards across the globe.
Formed primarily of Humans and Vuulen from SIC space, these Wizards were among the first, and the very Wizard Federation itself originates from them. Presently, they make up the high ranks of the Wizard Federation, as their spells are known to be among the most impactful and powerful, but they are also known for being the most mentally deranged, lusting for death and destruction. They are responsible for the vast majority of destructive spells, ranging from casting simple fireballs, to being able to explode a sentient creature at will. The Grand Wizard Rimoir is the founder of House Rimoir, and serves as the current leader of the Wizard Federation.


Many Federation wizards continued more traditional acts of trolling, but in the end, most wizards came to troll electronic devices (because it was a source for great LULZ). Wizards also attempted to keep selling their potions under different names, like "Male Enhancement pills", some made a great deal of profit from this!
===== Known Created Spells =====


===Space Age===
* Rod Form
When man kind took to living in space, the Space Wizard Federation was founded to continue their trolling efforts. They actively sought out, and attacked (at random) various research civil space stations across the cosmos! Often stealing trinkets that their "higher ups" request from the assault wizards. Their efforts continue to this day, antagonizing the syndicate, and Nanotrasen. Attempts to catch these wizards often fail, and escapes from space jail are common.
* Fireball
* Thrown Lightning
* Repulse
* Tesla Blast
* Stop Time
* Disable Tech


Most Federation wizards have stopped selling potions, and with more closed and too complicated computer networks, they gave up on trolling cyberspace. The Federation shows no sign of weakening, but they have become more obvious than ever before. The mention of a wizard on board may lead to entire crews ripping themselves apart from the inside out. And that puts smiles on the Federation's faces.
==== House Archeti ====
A distinguished and extremely prideful group, House Archeti consists of skilled enchanters and magical smiths, who focus their magic into clothing, armor, and tools. They invented the various wizard robes that the Wizard Federation takes pride in, as well as the gem encrusted hardsuit, as well as the various wizard staffs and rods, such as the infamous rod of healing, which is capable of conquering death itself. They are also known for the creation of "tomes" and "spell sheets", which function as items that can be used without a connection to the veil and serve as training material for potential apprentices. Claudia Archeti is the founder of House Archeti, and serves as the second in line for the leader of the Wizard Federation.


==Nanotrasen and Wizards==
====== Known Created Spells ======
Nanotrasen considers the Space Wizard Federation as a sworn enemy, and will kill them on sight. However, not all wizards belong to the Space Wizard Federation, and, rarely, there exists a peaceful wizard who just wishes to study "new advances" in the technological fields (most wizards replicate all their needs though magic and have no need for advances in technological fields, but they can be inspired by it).


However, the usually encounter with a wizard is from a hostile wizard of the Space Wizard Federation; and these wizards will stop at nothing to troll the crew, blow them up, and take ALL their fancy stuff. Space Wizard Federation are also known for using stolen Nanotrasten loot as foot stools or against their original purpose (due to them being less useful than magic). They also kill people they don't like, or their guild leader doesn't like.
* Spellblade
* Spellcards
* Break Bow
* Wand Belt
* Mastercrafted Armor Set
* Battlemage Armor Set
* Warp Whistle
* Staff of Healing


Nanotrasen officially will not work with wizards at all, and has a policy of capturing wizards on sight and shipping them off to jails. This causes most wizards previously peaceful to often join the Space Wizard Federation (out of revenge or to be intimidating).
==== House Abscorne ====
===Wizard Tricks===
The youngest house, House Abscorne was formed in order to study the potential effects of mind altering magics, and the summoning or creation of extra-dimensional beings for the utilization of causing chaos or serving as familiars. They are responsible for the creation of the mind transfer spell, the ability to turn unwilling individuals into Cluwne entities, and the summoning of demons from the Veil. House Abscorne was founded by Lovell Abscorn, and serves as the third in line for the leader of the Wizard Federation.
*Wizards may trick the crew in several ways, first: Claiming to be a peace wizard. This method is only effective after already accomplishing their intended task. By doing general "peaceful" actions, they try to imitate the truly peaceful wizards that visit stations (rarely). This is always a risky move.
*The second method is known as baiting! They lure crew members into a tight space, or one with limited access. They then perform various magics in order to kill the most of the crew at once. This may also be provoked in a "wizard's challenge", from an arrogant crew member.
*Third, the mind swap. By swapping minds with a crew member (often after doing serious damage to their own body first), they find security personnel, and swap bodies with them. They then "capture" their old body.


==Syndicate Corporations and Wizards==
====== Known Created Spells ======
Often times, wizards and Syndicate Corporations come into contact, and work together to troll Nanotrasen. The wizards are often contracted by a Syndicate Corporation, then the higher wizards make a bargain (often known as a "devil's bargain") out for syndicate contractor, often various magical related objects. What ever the shady deal, and assault wizard is sure to be sent.


Wizards are very fickle! And may turn on the syndicate agency that just previous employed them, over a minor misgiving or on a whim. For this reason, the syndicate cooperation do not mess with wizards, or attempt to abuse their powers. And wizards aren't known just for their bark, as their bite can decimate entire battle fleets in moments (if the wizards get serious).
* Curse of the Cluwne
* Blind
* Mutate
* Bottles of Blood and Tickles
* Mindswap
* Shapechange


[[Category:Backstory]]
== Relationship with the Syndicate and NT ==
WIP

Latest revision as of 05:30, 2 June 2023

Note: The Yogstation Lore is currently undergoing rewrite, any lore on this page is subject to change.

What is the Space Wizard Federation?

Founded by Jones Rimoir, the Wizard Federation is an obscure, but powerful, faction of individuals who, through abuse of bluespace dust, have learned how to harvest the power of the veil, allowing them to affect their reality in a way that seems to most as "Magic". Influenced by centuries old tales, narcotic-induced psychosis, and a hatred of their practices being banned in all of civilized space, they have banded together, both to share their works with like-minded individuals, and to take down those they see as oppressive to their ways. Aligning with no other groups outside of their own, the Wizard Federation is a devout enemy of the SIC, Nanotrasen, and even the various Syndicate companies. Members of the Wizard Federation are extremely prone to debauchery, vandalism and the lack of regard for sentient life, generally believing themselves to be all-powerful entities, and non-Wizards are to be nothing more than vermin that are to be tested and experimented on. Imbuing their clothes and garments with bluespace dust in order to strengthen their bond with the veil, they will show no mercy, and utilize the full force of their arsenal; pray that you never live to see the day where one of their "representatives" is on your station.

History

In 2452, the inhaling of bluespace dust to achieve a "high" was discovered accidentally after members of an independent mining group accidentally inhaled a large amount of bluespace dust due to a faulty gas mask. After realizing the effects of inhaling bluespace dust, members of the mining group began attempts to advertise and sell bluespace dust as a recreational drug, which immediately gained traction in large parts of civilized space, especially among the wealthy. However, short term effects of mental degradation and psychosis became witnessed by SIC officials, and realizing the heavy impact that it would have, outlawed the utilization of bluespace dust as a recreational drug two months later, and began attempts to license and restrict the mining of areas that are known to contain bluespace crystals.

Research done by joint SIC and NT efforts on individuals who were addicted to bluespace dust revealed that not only did the dust have an effect on the mind, but also increased the power of the theorized "spark" within an intelligent organism. The Spark is a theorized connection between the veil and an organism, where the stronger the Spark is, the more they are able to pull from the power of the veil, utilizing abilities that allow the subconscious manipulation of matter within the universe. This conclusion helped push theories regarding bluespace and its connection to the veil, and the potential uses.

Once this revelation came to fruition, the SIC began enforcing heavy regulations on the use of magic, only allowing those that utilize it for non-harmful, recreational or religious purposes, as long as the religion was first approved by the SIC. This caused the majority of individuals who abused bluespace dust to flee SIC space and attempt to form their own government, the Wizard Federation. Funded by various wealthy individuals and modeling themselves after wizards from ancient human history, they now focus on the study of bluespace dust and the veil, and the utilization of it for sinister purposes, such as attacking SIC aligned vessels and companies in order to test their newfound magic. The Wizard Federation was labeled as a terrorist group by the SIC in 2502.

Today the Wizard Federation has remained largely quiet, SIC officials believe that perhaps they had broken up, not an unlikely theory considering the mental instability wrought by the abuse of bluespace dust. However, little do they know that they have been biding their time, perfecting their spells, waiting for the perfect moment to strike a brand-new Nanotrasen research facility that was unfortunate enough to begin mining operations near where the Wizard Federation was obtaining their primary supply of bluespace dust.

Houses

Shortly after the founding of the Wizard Federation, certain members discovered that they had similar and opposing goals of where they wanted to focus their specialty in magic. Some wished to create objects linked to the veil, while others wanted to focus on the bending of individuals minds or create horrible creatures. This led to the forming of "Houses". Distinct from one another, each house was formed of like-minded individuals who wished to work together to pursue and master a specific goal or skillset.

Major Houses

House Rimoir

Formed primarily of Humans and Vuulen from SIC space, these Wizards were among the first, and the very Wizard Federation itself originates from them. Presently, they make up the high ranks of the Wizard Federation, as their spells are known to be among the most impactful and powerful, but they are also known for being the most mentally deranged, lusting for death and destruction. They are responsible for the vast majority of destructive spells, ranging from casting simple fireballs, to being able to explode a sentient creature at will. The Grand Wizard Rimoir is the founder of House Rimoir, and serves as the current leader of the Wizard Federation.

Known Created Spells
  • Rod Form
  • Fireball
  • Thrown Lightning
  • Repulse
  • Tesla Blast
  • Stop Time
  • Disable Tech

House Archeti

A distinguished and extremely prideful group, House Archeti consists of skilled enchanters and magical smiths, who focus their magic into clothing, armor, and tools. They invented the various wizard robes that the Wizard Federation takes pride in, as well as the gem encrusted hardsuit, as well as the various wizard staffs and rods, such as the infamous rod of healing, which is capable of conquering death itself. They are also known for the creation of "tomes" and "spell sheets", which function as items that can be used without a connection to the veil and serve as training material for potential apprentices. Claudia Archeti is the founder of House Archeti, and serves as the second in line for the leader of the Wizard Federation.

Known Created Spells
  • Spellblade
  • Spellcards
  • Break Bow
  • Wand Belt
  • Mastercrafted Armor Set
  • Battlemage Armor Set
  • Warp Whistle
  • Staff of Healing

House Abscorne

The youngest house, House Abscorne was formed in order to study the potential effects of mind altering magics, and the summoning or creation of extra-dimensional beings for the utilization of causing chaos or serving as familiars. They are responsible for the creation of the mind transfer spell, the ability to turn unwilling individuals into Cluwne entities, and the summoning of demons from the Veil. House Abscorne was founded by Lovell Abscorn, and serves as the third in line for the leader of the Wizard Federation.

Known Created Spells
  • Curse of the Cluwne
  • Blind
  • Mutate
  • Bottles of Blood and Tickles
  • Mindswap
  • Shapechange

Relationship with the Syndicate and NT

WIP