Singularity Engine: Difference between revisions

511 bytes removed ,  04:42, 27 August 2013
→‎Singularity upkeep (Vital): Tested this on the newest revision on my own server. The singularity ran perfect without any babysitting needed for 2 hours. After that the plasma tanks ran dry and energy slowly failed.
imported>Kingofkosmos
imported>Kingofkosmos
(→‎Singularity upkeep (Vital): Tested this on the newest revision on my own server. The singularity ran perfect without any babysitting needed for 2 hours. After that the plasma tanks ran dry and energy slowly failed.)
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=== Singularity upkeep (Vital)===
=== Singularity upkeep (Vital)===
[[File:Singulo_1.gif]]


<div style="font-size:14pt;color:red;">REMEMBER TO CHECK THE PLASMA TANKS IN THE COLLECTORS EVERY 10 TO 15 MINUTES, THEN REFILL OR REPLACE THE PLASMA TANKS. IF THEY RUN DRY, NO MORE POWER WILL BE GENERATED, THE FIELDS WILL FAIL, AND THE SINGULARITY SHALL BE LOST! THIS IS HIGHLY ANNOYING TO EVERYONE. IT ISN'T HARD TO DO. Thank you.</div>
'''Make sure you check back AT LEAST every half an hour to make sure that no one's been tampering with the singularity.''' The singularity is the second most probable reason for a shuttle call, so you have a BIG responsibility of keeping the whole crew safe! Without any interference though, the singularity will behave nicely and be contained for at least two hours without any babysitting. But being the infamous supermassive blackhole that he is, he's a big favorite among the enemies of NanoTrasen who wish to completely obliterate the station.


Make sure you check back every half an hour to an hour to make sure the singularity hasn't grown too large - if you leave the particle accelerator on 0, it WILL eventually grow large enough to escape - if the size of the singularity is 7x7, it's far too large. To prevent this, throw on a radiation suit, open up the shutters, turn the particle accelerator off until the singularity shrinks back to 3x3, then turn it back on at power 0. Don't forget to replace the plasma tanks in the radiation collectors every so often as well, so check on them every 15 mins or so. To remove a plasma tank from a radiation collector, simply use a crowbar on it.


Remember, just because it gets free, doesn't mean a traitor did it: it was YOUR CARELESSNESS. YOU MISGUIDED FOOL.
Note: Sometimes the singularity will cause EMP pulses if something is close to it and exposed to its radiation. These pulses can cause weapons to misfire, radios go haywire, thermal goggles to blind people and even disable containment's emitters. Which is pretty bad. So keep an eye on it.
 
Note: Sometimes the singularity will cause EMP pulses if something is close to it and exposed to its radiation. These pulses can cause weapons to misfire, thermal goggles to blind people and even disable containment's emitters. Which is pretty bad. So keep an eye on it.


=== Additional modifications (Optional/Dangerous) ===
=== Additional modifications (Optional/Dangerous) ===
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