Shaft Miner: Difference between revisions

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|access = [[Mining Station]], Mining Station EVA, [[Cargo Office]], Mineral Storage
|access = [[Mining Station]], Mining Station EVA, [[Cargo Office]], Mineral Storage
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster's Office]]
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster's Office]]
|difficulty = Hard
|difficulty = Medium
|superior = [[Quartermaster]] and [[Head of Personnel]]
|superior = [[Quartermaster]] and [[Head of Personnel]]
|duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.
|duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.
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'''Bare minimum requirements:''' Stay alive long enough to return your loot to the station.
'''Bare minimum requirements:''' Stay alive long enough to return your loot to the station.


==Workin' In The Coal Mine==
=Workin' In The Coal Mine=
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.   
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.   
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If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you. ALSO, it is important to note that '''you are able to click more than ONE square of asteroid at a time''' when mining or digging for sand!  As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done.
If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you. ALSO, it is important to note that '''you are able to click more than ONE square of asteroid at a time''' when mining or digging for sand!  As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done.


===Working With Your Boss===
==Working With Your Boss==
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.


===The Objective===
==The Objective==
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now buy new gear if you want, take your crate and it's back to the mines!
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now buy new gear if you want, take your crate and it's back to the mines!


====How to Do This====
===How to Do This===
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also a additional mining satchel, and a shovel.
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also a additional mining satchel, and a shovel.
# Use your voucher on a mining vending machine to select your choice of advanced mining tool, listed below.
# Use your voucher on a mining vending machine to select your choice of advanced mining tool, listed below.
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits. There is also a maintenance room adjacent to it where you can top off internals.
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits. There is also a maintenance room adjacent to it where you can top off internals.
# Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field.
# Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. You start with an handy capsule that can be used to deploy one.
# Make sure you've packed a bluespace shelter capsule if you plan on a long distance expedition.
# Make sure you've packed a bluespace shelter capsule if you plan on a long distance expedition, it can shield you in the event of a nasty storm.
# Find dem minerals. Click the scanner in hand to activate it: every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.
# Find dem minerals. Click the scanner in hand to activate it: every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.
# Pick up minerals by using your mining satchel on them: it will gather the whole stack up in one click. Then use the satchel on the ore box to transfer the minerals there.
# Pick up minerals by using your mining satchel on them: it will gather the whole stack up in one click. Then use the satchel on the ore box to transfer the minerals there.
# Go to the ore redeemer and get points. If R&D doesn't show up, you can also deliver materials to R&D (10-15 sheets each material except iron) and everything else to Robotics. Ask R&D for upgrades if they have the materials.
# Go to the ore redeemer and get points. If R&D doesn't show up, you can also deliver materials to R&D so they can upgrade the protolathe and to Robotics for a mech.
# At the mining equipment vendor you can get advanced equipment with the points you've gained.
# At the mining equipment vendor you can get advanced equipment with the points you've gained.
# Use your better gear to push deeper into Lavaland.
# Use your better gear to push deeper into Lavaland.
# If you feel robust enough, explore some [[Ruins]] and <s>die horribly</s> get amazing rewards.
# If you feel robust enough, explore some [[Ruins]] and <s>die horribly</s> get amazing rewards.
# If you feel VERY robust, look for [[Megafauna]] with your GPS and try to kill it, for extremely valuable loot.
# If you feel VERY robust, look for [[Megafauna]] with your GPS and try to kill it, for extremely <s>painful death</s> valuable loot.


===Voucher===
===Voucher===
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
* Bluespace Capsule + Chest Belt Webbing: The capsule is a good choice to allow you to explore out in Lavaland for even longer, and the webbing (you put on your belt slot) allows you to carry even more mining equipment, like  a pickaxe. A strong starting choice.
* '''Bluespace Capsule and Explorer's Webbing''': The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.
* Resonator + Advanced Mining Scanner: A viable alternative weapon, not as competitive since you start with a Proto-Kinetic Accelerator but the Resonator can prove useful for large scale mining or for fending off certain wildlife. The scanner has a more expanded view range, allowing you to see all minerals withing the entire screen. Very useful but not a critically needed item as you can compensate with the standard scanner by exploring more thoroughly.
*'''Resonator Kit''': Comes with a resonator and mini extinguisher.
* Extraction and Rescue Kit: Contains an extraction pack and a beacon, which allows you to send back home minerals and items without having to use the ferry.
*'''Mining Drone''': A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone.
* Crusher Kit: Contains a proto-kinetic crusher, a chest webbing like the capsule kit, and a mini fire extinguisher. The crusher is hard to use without getting hurt, but can be more powerful than the kinetic accelerator.
*'''Extraction and Rescue Kit''': Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too.
* Mining Drone: Some swear by it, other's hate it. A 'useful' companion that helps in storing ore and hunting wildlife. You can also purchase upgrade to make the little bugger more useful.
*'''Crusher Kit''': Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies.
*'''Mining Conscription Kit''': A dufflebag full of basic items for one conscript - pickaxe, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit metafriends fresh conscripts.  


===For Great Profit!===
===For Great Profit!===
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Stimpacks can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or saving up for a Legion Stabilizer can let you save their instant healing heart for later. Or you can spend it all on booze and cigars.
Stimpacks can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or saving up for a Legion Stabilizer can let you save their instant healing heart for later. Or you can spend it all on booze and cigars.


==Default Gear==
=Gear=
The following is a list of default mining equipment:
The following is a list of mining equipment:


====Essential Equipment====
==Essential Equipment==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Item
! scope="col" style="background-color:lightblue;" width=200|Item
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|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce it with goliath plates.
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce it with goliath plates.
|-
|-
![[File:ExplorerGasMask.gif|32px]]<br>Explorer Gas Mask and [[Oxygen]] Tank
![[File:Gasmask_mining.png|32px]][[File:Oxygentank.png|32px]]<br>Explorer Gas Mask and [[Oxygen]] Tank
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.
|-
|-
![[File:MGlasses.png|32px]] [[File:MiningScanner.png|32px]]<br>[[Meson Goggles|Meson Scanners]] and  Mining Scanner
![[File:MGlasses.png|32px]] [[File:MiningScanner.png|32px]]<br>[[Meson Goggles|Meson Scanners]] and  Automatic Mining Scanner
|When used together will briefly flash any ore on screen. Can be placed in your pocket to work automatically.
|Mesons allow you to see the layout around you, useful when hunting megafauna and used with a light source. Activating the mining scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding by tapping it with the scanner.
|-
|-
![[File:GPSm.gif|32px]]<br>Global Positioning System, GPS
![[File:GPSm.gif|32px]]<br>Global Positioning System (GPS)
|The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals, be wary. Be sure to set your name on the GPS.
|The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals, be wary. Be sure to set your name on the GPS.
|-
|-
![[File:Survivalknife.gif|32px]]<br>Survival Knife
![[File:Knife_survivial.png]]<br>Survival Knife
|Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out.
|Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out.
|-
![[File:Stimpen.png|32px]]<br>Survival Medipen
|A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Tricordrazine, Epinephrine, Mining Nanites and Omnizine. Heals all types of damage and stabilizes body temperature.
|-
|-
![[File:BScapsule.png|32px]]<br>Bluespace shelter capsule
![[File:BScapsule.png|32px]]<br>Bluespace shelter capsule
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|-
|-
![[File:OreSatchel.png|32px]]<br> Ore Satchel
![[File:OreSatchel.png|32px]]<br> Ore Satchel
|For carrying ore without using a mining cart, holds 50 ore nuggets. Get at least one of these, make sure to set the bag to "all on tile". Use in conjunction with an ore crate. (Newbie tip: This does not work like a typical backpack.  Hold it in your hand and click the ore with that hand to pick it up.)
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them. Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.
|-
![[File:Voucher.gif|32px]]<br>Mining Voucher
|Found in your backpack, exchange this at the mining equipment locker for one of several items listed below
|-
|-
![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator
![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator
|A gun. The good part is that it packs a punch in a vacuum and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Each blast can clear a rock wall if you feel like digging using this, which it can do well. Standard issue equipment you can get from your mining locker. KAs are the only weapon that deals direct explosion damage: bomb suits can negate 90% of the damage dealt by a KA.
|A gun. The good part is that it packs a punch in a vacuum and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Each blast can clear a rock wall if you feel like digging using this, which it can do well. Standard issue equipment you can get from your mining locker.
|}
|}


====Miscellaneous Equipment====
==Miscellaneous Equipment==
Items that, while not critical to take, can be situationally useful.
Items that, while not critical to take, can be situationally useful.


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![[File:Crowbar.png|32px]]<br>[[Crowbar]]
![[File:Crowbar.png|32px]]<br>[[Crowbar]]
|Just in case when coming back from the mines there is a blackout. Spawns in your backpack.
|Just in case when coming back from the mines there is a blackout. Spawns in your backpack.
|-
![[File:Stimpen.png|32px]]<br>Survival Medipen
|A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Tricordrazine, Epinephrine, Mining Nanites and Omnizine.
|-
![[File:Voucher.gif|32px]]<br>Mining Voucher
|Found in your backpack, exchange this at the mining equipment vendor for one of several items.
|-
![[File:Seclite.png|32px]]<br>Seclite
|A beefed up flashlight. Put this on your KA to free up inventory space.
|}
|}


==Advanced Gear==
==Advanced Gear==
The following are more advanced items that need to be purchased from a mining equipment vendor, points being earned by mining.
The following are mining items available from vending machines, protolathes or necropolis chests.


====Voucher/Reward Equipment====
===Mining Vendor Equipment===
These items can either be acquired from a voucher, or are bought with points earned via mining via the redemption machine on the station. Prices are included.
[[File:Mining vendor default.png]] These items can either be acquired from a voucher, or are bought with points earned via mining via the redemption machine on the station. Prices are included.


{{Item
<b>Mining Equipment Vendor List </b><span class="mw-customtoggle-equipvend" style="font-size:small; color:darkblue; display:inline-block;"><span class="mw-customtoggletext"><b>[Click to Expand]</b></span></span>
|name=Mining Equipment Vendor
<div id="mw-customcollapsible-equipvend" class="mw-collapsible mw-collapsed">
|bgcolor1 = #cc9966
|bgcolor2 = #cc9966
|image = Mining_vendor_default.png
}}


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF; text-align:center" class="wikitable sortable" align="center"
|+Mining Equipment Vendor List
! scope="col" style="background-color:lightblue;" width=200|Item
! scope="col" style="background-color:lightblue;" width=200|Item
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
!<span style="display: none;">c</span>Price
! scope="col" style="background-color:lightblue;" |Price
! scope="col" style="background-color:lightblue;" |Voucher
|-
|-
![[File:Stimpen.png|32px]]<br>Stimpack Medipen
!1 Marker Beacon<br>[[File:Beacon_jadeON.png|32px]]
|A cheap stimpack that stimulates your body's adrenaline but can be fatal if abused. Use three at a time at most. Addiction without anti tox will be lethal over time.
|A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.
!<span style="display: none;">a</span>50 Points
!<span style="display: none;">a</span>10 Points
|No
|-
!10 Marker Beacons<br>[[File:Beacon_jadeON.png|32px]]
|10 glowing prism stones that you can anchor to the ground. Useful if you tend to get lost.
!<span style="display: none;">a</span>100 Points
|No
|-
|-
![[File:Box.png|32px]]<br>Medipen Bundle
!30 Marker Beacons<br>[[File:Beacon_jadeON.png|32px]]
|An addiction kit! Comes with five stimpacks and for some god awful reason, enough epi pens to to overdose someone and get them addicted.
|30 glowing prism stones that you can anchor to the ground. Useful if you tend to get lost.
!<span style="display: none;">a</span>200 Points
!<span style="display: none;">a</span>300 Points
|Yes
|-
|-
![[File:Whiskey_bottle.png|32px]]<br>Whiskey
!Whiskey<br>[[File:Whiskey.png|32px]]
|A bottle of alcohol, helps you forget you literally work in hell.
|A bottle of alcohol, helps you forget you literally work in hell.
!<span style="display: none;">a</span>100 Points
!<span style="display: none;">a</span>100 Points
|No
|-
|-
![[File:Absinthe_bottle.png|32px]]<br>Absinthe
!Absinthe<br>[[File:Absinthe.png|32px]]
|A bottle of alcohol, helps you forget you literally work in hell.
|A bottle of alcohol, helps you forget you literally work in hell.
!<span style="display: none;">a</span>100 Points
!<span style="display: none;">a</span>100 Points
|No
|-
|-
![[File:Cigar.png|32px]]<br>Cigar
!Cigar<br>[[File:Cigar.png|32px]]
|A high-quality havana cigar.
|A high-quality havana cigar.
!<span style="display: none;">a</span>150 Points
!<span style="display: none;">a</span>150 Points
|No
|-
|-
![[File:Soap.png|32px]]<br>Soap
!Soap<br>[[File:Soap.png|32px]]
|A bar of slippery soap.
|A bar of slippery soap.
!<span style="display: none;">a</span>200 Points
!<span style="display: none;">a</span>200 Points
|No
|-
|-
![[File:Laser_pointer.png|32px]]<br>Laser Pointer
!Laser Pointer<br>[[File:Pointer.png|32px]]
|Just a laser pointer, don't shite it into people's eyes.
|Just a laser pointer, don't shine it into people's eyes.
!<span style="display: none;">a</span>300 Points
!<span style="display: none;">a</span>300 Points
|No
|-
|-
![[File:Facehugger.png|32px]]<br>Toy Facehugger
!Toy Facehugger<br>[[File:Facehugger.png|32px]]
|An extremely realistic-looking facehugger toy, to prank the crew with.
|An extremely realistic-looking facehugger toy, to prank the crew with.
!<span style="display: none;">a</span>300 Points
!<span style="display: none;">a</span>300 Points
|No
|-
|-
![[File:MiningScanner.png|32px]]<br>Advanced Mining Scanner
!Stabilizing Serum<br>[[File:Bottle17.png|32px]]
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.
!<span style="display: none;">a</span>800 Points
|-
![[File:Bottle17.png|32px]]<br>Stabilizing Serum
|Can be used on legion souls to prevent them from decaying.
|Can be used on legion souls to prevent them from decaying.
!<span style="display: none;">a</span>400 Points
!<span style="display: none;">a</span>400 Points
|No
|-
|-
![[File:Fulton_beacon.png|32px]]<br>Fulton Beacon
!Fulton Beacon<br>[[File:Fulton_beacon.png|32px]]
|Creates a beacon that fulton kits can target as a drop-off point.
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.
!<span style="display: none;">a</span>400 Points
!<span style="display: none;">a</span>400 Points
|Yes
|-
|-
![[File:BScapsule.png|32px]]<br>Bluespace Shelter Capsule
!Bluespace Shelter Capsule<br>[[File:BScapsule.png|32px]]
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.
!<span style="display: none;">a</span>400 Points
!<span style="display: none;">a</span>400 Points
|Yes
|-
|-
![[File:Gar_mesons.png|32px]]<br>GAR Mesons
!GAR Meson Scanners<br>[[File:Gar_mesons.png|32px]]
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.
!<span style="display: none;">a</span>500 Points
!<span style="display: none;">a</span>500 Points
|No
|-
|-
![[File:Miner_webbing.png|32px]]<br>Chest Webbing
!Explorer's Webbing<br>[[File:Miner_webbing.png|32px]]
|Can be worn on the belt slot, stores mining equipment.
|Can be worn on the belt slot, stores mining equipment.
!<span style="display: none;">a</span>500 Points
!<span style="display: none;">a</span>500 Points
|Yes
|-
|-
![[File:Stimpen.png|32px]]<br>Survival Medipen
!Point Transfer Card<br>[[File:Data_card.png|32px]]
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.
|A card that can store mining points, to transfer between miners.
!<span style="display: none;">a</span>500 Points
|No
|-
!Survival Medipen<br>[[File:Stimpen.png|32px]]
|Contains several healing and heat-stabilizing chemicals which can quickly heal someone even from crit. Using more than one in a short period will cause several overdoses.
!<span style="display: none;">a</span>500 Points
!<span style="display: none;">a</span>500 Points
|No
|-
|-
![[File:Box.png|32px]]<br>Brute First-Aid Kit
!Brute First-Aid Kit<br>[[File:Box.png|32px]]
|Contains bandages and brute-healing patches.
|Contains bandages and brute-healing patches.
!<span style="display: none;">a</span>600 Points
!<span style="display: none;">a</span>600 Points
|No
|-
|-
![[File:Implanter.png|32px]]<br>Tracking Implant Kit
!Tracking Implant Kit<br>[[File:Box.png|32px]][[File:Implanter.png|32px]]
|Contains tracking implants and a locator; useful if you want others to find your corpse in case of death.
|Contains tracking implants and a locator; useful if you want others to find your corpse in case of death.
!<span style="display: none;">a</span>600 Points
!<span style="display: none;">a</span>600 Points
|No
|-
|-
![[File:Jaunter.png|32px]]<br>Wormhole Jaunter
!Jaunter<br>[[File:Jaunter.png|32px]]
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the chest slot to prevent death on chasms.
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. <B>Can be worn on the belt slot to prevent death on chasms.</B>
!<span style="display: none;">a</span>750 Points
!<span style="display: none;">a</span>750 Points
|No
|-
|-
![[File:Kinetic_crusher.png|32px]]<br>Proto-kinetic Crusher
!Kinetic Crusher<br>[[File:Kinetic_crusher.png|32px]]
|A powerful melee weapon. Shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage when used on them. It will deal even greater damage on backstab.
|A powerful two-handed melee weapon. Shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage when used on them. It will deal even greater damage on backstab. Enemies killed by it have a chance to drop trophies, powerful "modkits" that can be attached to the Crusher.
!<span style="display: none;">a</span>750 Points
!<span style="display: none;">a</span>750 Points
|Yes
|-
|-
![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator
!Kinetic Accelerator<br>[[File:KineticAccelerator.png|32px]]
|The classic mining weapon. Buy it from here if you did not get one at roundstart.
|The classic mining weapon. Buy it from here if you did not get one at roundstart.
!<span style="display: none;">a</span>750 Points
!<span style="display: none;">a</span>750 Points
|No
|-
!Advanced Mining Scanner<br>[[File:MiningScanner.png|32px]]
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.
!<span style="display: none;">a</span>800 Points
|Yes
|-
|-
![[File:Resonator.png|32px]]<br>Resonator
!Resonator<br>[[File:Resonator.png|32px]]
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage to anything standing on it. Just like the kinetic accelerator, it does reduced damage in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field.
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage to anything standing on it. Just like the kinetic accelerator, it does reduced damage in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field.
!<span style="display: none;">a</span>800 Points
!<span style="display: none;">a</span>800 Points
|Yes
|-
|-
![[File:Fulton_pack.png|32px]]<br>Fulton Extraction Pack
!Fulton Pack<br>[[File:Fulton_pack.png|32px]]
|A balloon that can be used to extract equipment or personnel to a Fulton Recovery Beacon. Anything not bolted down can be moved. Link the pack to a beacon by using the pack in hand.
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.
!<span style="display: none;">a</span>1000 Points
!<span style="display: none;">a</span>1000 Points
|Yes
|-
|-
!Lazarus Injector
!Lazarus Injector<br>[[File:Lazarus.png|32px]]
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&D to want one, as it has high research value.
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&D to want one, as it has high research value.
!<span style="display: none;">a</span>1000 Points
!<span style="display: none;">a</span>1000 Points
|No
|-
|-
![[File:Pickaxe.png|32px]]<br>Silver-plated Pickaxe
!Silver Pickaxe<br>[[File:Pickaxe.png|32px]]
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.
!<span style="display: none;">a</span>1000 Points
!<span style="display: none;">a</span>1000 Points
|No
|-
!Mining Conscription Kit<br>[[File:Dufflebag.png|32px]]
|Contains a pickaxe, mesons, an ore scanner, an ore satchel, an explorer suit, a gas mask, a supply encryption key and a card which adds mining access to IDs.
!<span style="display: none;">a</span>1000 Points
|No
|-
|-
![[File:Mining_jetpack.png|32px]]<br>Mining Jetpack Upgrade
!Jetpack Upgrade<br>[[File:Mining_jetpack.png|32px]]
|A jetpack that you can attach to any hardsuit for better mobility. Useless on Lavaland but great back on the station.
|A jetpack that you can attach to any hardsuit for better mobility. Useless on Lavaland but great back on the station.
!<span style="display: none;">a</span>2000 Points
!<span style="display: none;">a</span>2000 Points
|No
|-
|-
![[File:Cash_1000.png|32px]]<br>Space Cash
!Space Cash<br>[[File:Cash_1000.png|32px]]
|A thousand credits, to spend however you want! Of course, it's almost completely worthless on the station.
|A thousand credits, to spend however you want!
!<span style="display: none;">a</span>2000 Points
!<span style="display: none;">a</span>2000 Points
|No
|-
|-
![[File:Mining_Hardsuit.png|32px]]<br>Mining Hardsuit
!Mining Hardsuit<br>[[File:Mining_Hardsuit.png|32px]]
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 8 times with goliath plates, to achieve extreme melee resistance.
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 8 times with goliath plates, to achieve extreme melee resistance. It also protects miners from ashstorms!
!<span style="display: none;">a</span>2000 Points
!<span style="display: none;">a</span>2000 Points
|No
|-
|-
![[File:Pickaxe.png|32px]]<br>Diamond Pickaxe
!Diamond Pickaxe<br>[[File:Pickaxe.png|32px]]
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.
!<span style="display: none;">a</span>2000 Points
!<span style="display: none;">a</span>2000 Points
|No
|-
|-
![[File:Resonator.png|32px]]<br>Super Resonator
!Super Resonator<br>[[File:Resonator.png|32px]]
|Like the regular resonator, but able to have 5 fields active at a time.
|Like the regular resonator, but able to have 5 fields active at a time.
!<span style="display: none;">a</span>2500 Points
!<span style="display: none;">a</span>2500 Points
|No
|-
!Jump Boots<br>[[File:Jump_boots.png|32px]]
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.
!<span style="display: none;">a</span>2500 Points
|No
|-
!Luxury Bluespace Shelter Capsule<br>[[File:BScapsule.png|32px]]
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.
!<span style="display: none;">a</span>3000 Points
|No
|-
!Nanotrasen Minebot<br>[[File:MiningDrone.png|32px]]
|This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness.
!<span style="display: none;">a</span>800 Points
|Yes
|-
!Minebot: Melee Upgrade<br>[[File:Circuitboard.png|32px]]
|Increases the Minebot's melee damage.
!<span style="display: none;">a</span>400 Points
|No
|-
!Minebot: Armor Upgrade<br>[[File:Circuitboard.png|32px]]
|Increases the Minebot's armor.
!<span style="display: none;">a</span>400 Points
|No
|-
|-
![[File:Modkit.png|32px]]<br>KA Tracer Rounds Mod
!Minebot: Cooldown Upgrade<br>[[File:Circuitboard.png|32px]]
|A modkit that makes your KA's projectile flight path visible, in a white color.
|Decreases the Drone's ranged weapon's cooldown.
!<span style="display: none;">a</span>600 Points
|No
|-
!Minebot: AI Upgrade<br>[[File:Circuitboard.png|32px]]
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).
!<span style="display: none;">a</span>1000 Points
|No
|-
!KA: Minebot Passthrough Upgrade<br>[[File:Modkit.png|32px]]
|A KA modkit that allows shots to pass through a minebot. Comes with the minebot if redeemed via voucher.
!<span style="display: none;">a</span>100 Points
!<span style="display: none;">a</span>100 Points
|Yes
|-
|-
![[File:Modkit.png|32px]]<br>KA Adjustable Tracer Rounds Mod
!KA: White Tracer Rounds Upgrade<br>[[File:Modkit.png|32px]]
|A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors.
|A KA modkit that makes your KA's projectile flight path visible, in a white color.
!<span style="display: none;">a</span>100 Points
|No
|-
!KA: Adjustable Tracer Upgrade<br>[[File:Modkit.png|32px]]
|A KA modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors.
!<span style="display: none;">a</span>150 Points
!<span style="display: none;">a</span>150 Points
|No
|-
|-
![[File:Modkit.png|32px]]<br>Super KA Chassis Mod
!KA: Super Chasis Upgrade<br>[[File:Modkit.png|32px]]
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerator.
|A KA modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.
!<span style="display: none;">a</span>250 Points
!<span style="display: none;">a</span>250 Points
|No
|-
|-
![[File:Modkit.png|32px]]<br>Hyper KA Chassis Mod
!KA: Hyper Chasis Upgrade<br>[[File:Modkit.png|32px]]
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerator.
|A KA modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.
!<span style="display: none;">a</span>300 Points
!<span style="display: none;">a</span>300 Points
|No
|-
|-
![[File:Modkit.png|32px]]<br>KA Range Mod
!KA: Range Upgrade<br>[[File:Modkit.png|32px]]
|A modkit that increases your KA's range by 1.
|A KA modkit that increases your KA's range by 1.
!<span style="display: none;">a</span>1000 Points
!<span style="display: none;">a</span>1000 Points
|No
|-
|-
![[File:Modkit.png|32px]]<br>KA Damage Mod
!KA: Damage Upgrade<br>[[File:Modkit.png|32px]]
|A modkit that increases your KA's damage by 10.
|A KA modkit that increases your KA's damage by 10.
!<span style="display: none;">a</span>1000 Points
!<span style="display: none;">a</span>1000 Points
|No
|-
|-
![[File:Modkit.png|32px]]<br>KA Cooldown Mod
!KA: Cooldown Upgrade<br>[[File:Modkit.png|32px]]
|A modkit that reduces your KA's cooldown by 0.25 seconds.
|A KA modkit that increases your KA's cooldown by 0.25 seconds.
!<span style="display: none;">a</span>1000 Points
!<span style="display: none;">a</span>1000 Points
|No
|-
|-
![[File:Modkit.png|32px]]<br>KA AoE Damage Mod
!KA: AoE Damage Upgrade<br>[[File:Modkit.png|32px]]
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.
|A KA modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.
!<span style="display: none;">a</span>2000 Points
!<span style="display: none;">a</span>2000 Points
|No
|}
</div>
===Golem Vendor Equipment===
[[File:Mining vendor default.png]] These items can be bought with points earned via mining via the redemption machine on the free golem ruin. Prices are included.
<b>Golem Equipment Vendor List </b><span class="mw-customtoggle-equipgol" style="font-size:small; color:darkblue; display:inline-block;"><span class="mw-customtoggletext"><b>[Click to Expand]</b></span></span>
<div id="mw-customcollapsible-equipgol" class="mw-collapsible mw-collapsed">
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF; text-align:center" class="wikitable sortable" align="center"
! scope="col" style="background-color:lightblue;" width=200|Item
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
! scope="col" style="background-color:lightblue;" |Price
|-
!Mining ID<br>[[File:Id_regular.png|32px]]
|An extra ID that works for redeeming points and entering the station.
!<span style="display: none;">a</span>250 Points
|-
|-
![[File:Data_card.png|32px]]<br>Point Transfer Card
!Science Goggles<br>[[File:Science_Goggles.png|32px]]
|A card that can store mining points, to transfer between miners.
|A pair of regular science goggles.
!<span style="display: none;">a</span>500 Points
!<span style="display: none;">a</span>250 Points
|-
|-
![[File:MiningDrone.png|32px]]<br>Mining Drone
!Monkey Cube<br>[[File:Monkey_Cube.png|32px]]
|This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness.  
|A single monkey cube. Just add water.
!<span style="display: none;">a</span>500 Points
!<span style="display: none;">a</span>300 Points
|-
|-
![[File:Circuitboard.png|32px]]<br>Drone: Melee Upgrade
!Toolbelt<br>[[File:Utilitybelt.png|32px]]
|Increases the Drone's melee damage.
|A toolbelt, like the ones on station.
!<span style="display: none;">a</span>400 Points
!<span style="display: none;">a</span>350 Points
|-
|-
![[File:Circuitboard.png|32px]]<br>Drone: Health Upgrade
!Royal Cape of the Liberator<br>[[File:Sheetrd.png|32px]]
|Increases the Drone's health.
|A replica of the Liberator's cape. A must-have for every Free Golem.
!<span style="display: none;">a</span>400 Points
!<span style="display: none;">a</span>500 Points
|-
|-
![[File:Circuitboard.png|32px]]<br>Drone: Ranged Upgrade
!Sulphuric Acid<br>[[File:Beaker.png|32px]]
|Decreases the Drone's ranged weapon's cooldown.
|A 50 unit beaker of sulphuric acid. Useful in combination with The Liberator's Legacy.
!<span style="display: none;">a</span>600 Points
!<span style="display: none;">a</span>500 Points
|-
|-
![[File:Circuitboard.png|32px]]<br>Drone: AI Upgrade
!Grey Slime Extract<br>[[File:Slimegrey.png|32px]]
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).
|Ever wanted to do Xenobiology on Lavaland? There you go.
!<span style="display: none;">a</span>1000 Points
!<span style="display: none;">a</span>1000 Points
|-
|-
![[File:Jump_boots.png|32px]]<br>Jump Boots
!Modification Kit<br>[[File:Modkit.png|32px]]
|A pair of boots tha allow you to jump over three tiles, skipping chasms.
|A trigger modkit that allows golems to use the Kinetic Accelerator.
!<span style="display: none;">a</span>2500 Points
!<span style="display: none;">a</span>1700 Points
|-
!The Liberator's Legacy<br>[[File:Box.png|32px]]
|A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station's server.
!<span style="display: none;">a</span>2000 Points
|}
|}
</div>


==RnD Gear==
===Protolathe Gear===
The following is a list of advance items that can be acquired only from RnD, using a combination of minerals and high tech research.
[[File: Protolathe.png]] The following is a list of advanced items that can be acquired from protolathes once researched.


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed"
<b>Protolathe Gear List </b><span class="mw-customtoggle-equiplath" style="font-size:small; color:darkblue; "><span class="mw-customtoggletext"><b>[Click to Expand]</b></span></span>
|+RnD Gear
<div id="mw-customcollapsible-equiplath" class="mw-collapsible mw-collapsed">
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF; text-align:center" class="wikitable sortable" align="center"
! scope="col" style="background-color:lightblue;" width=200|Item
! scope="col" style="background-color:lightblue;" width=200|Item
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
! scope="col" style="background-color:lightblue;" |Protolathe Department
|-
|-
![[File:miningdrill.png|32px]]<br>Mining Drill
!Mining Drill<br>[[File:miningdrill.png|32px]]
|Can be acquired early on from RnD. It's twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.
|It's twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.
|Cargo
|-
|-
![[File:diamonddrill.png|32px]]<br>Diamond Tipped Mining Drill
!Diamond Tipped Mining Drill<br>[[File:diamonddrill.png|32px]]
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.
|Cargo
|-
|-
![[File:sonicjack.png|32px]]<br>Sonic Jackhammer
!Plasma Cutter<br>[[File:Plasma_Cutter.png|32px]]
|A fast mining tool. Shoots rock-breaking bolts that pierce up to 3 rocks per shot. Rechargeable by inserting raw plasma into it. Less efficient in combat than a KA, however, and even less when in high pressure.
|Cargo
|-
!Advanced Plasma Cutter<br>[[File:Adv_plasma_cutter.gif|32px]]
|A very fast mining tool. Shoots rock-breaking bolts that pierce up to 6 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting raw plasma into it.
|Cargo
|-
!Sonic Jackhammer<br>[[File:sonicjack.png|32px]]
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.
|Cargo
|-
|-
![[File:Modkit.png|32px]]<br>KA Range Mod
!Upgraded Resonator<br>[[File:Resonator_upgraded.png|32px]]
|A modkit that increases your KA's range by 1.
|An upgraded version of the resonator that allows more fields to be active at once.
|Cargo
|-
!KA Trigger Guard Mod<br>[[File:Modkit.png|32px]]
|A modkit that removes species limitation for using KAs.
|Cargo
|-
|-
![[File:Modkit.png|32px]]<br>KA Damage Mod
!KA Damage Mod<br>[[File:Modkit.png|32px]]
|A modkit that increases your KA's damage by 10.
|A modkit that increases your KA's damage by 10.
|Cargo
|-
|-
![[File:Modkit.png|32px]]<br>KA Cooldown Mod
!KA Cooldown Mod<br>[[File:Modkit.png|32px]]
|A modkit that reduces your KA's cooldown by 0.25 seconds.
|A modkit that reduces your KA's cooldown by 0.25 seconds.
|Cargo
|-
|-
![[File:Modkit.png|32px]]<br>KA AoE Mining Mod
!KA Range Mod<br>[[File:Modkit.png|32px]]
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damge. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.
|A modkit that increases your KA's range by 1.
|Cargo
|-
|-
![[File:Plasma_Cutter.png|32px]]<br>Plasma Cutter
!KA AoE Mining Mod<br>[[File:Modkit.png|32px]]
|A fast mining tool. Shoots rock-breaking bolts that pierce up to 3 rocks per shot. Rechargeable by inserting raw plasma into it. Less efficient in combat than a KA, however, and even less when in high pressure.
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damge.
|Cargo
|-
|-
![[File:Adv_plasma_cutter.gif|32px]]<br>Advanced Plasma Cutter
!Mining Satchel of Holding<br>[[File:Bluespacemining.png|32px]]
|A very fast mining tool. Shoots rock-breaking bolts that pierce up to 6 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting raw plasma into it.
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.
|Cargo
|-
|-
![[File:bluespacemining.png|32px]]<br>Mining Satchel of Holding
!Night Vision Health Scanner HUD<br>[[File:NV health glasses.png|32px]]
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.
|Allows you to see in the dark and view the health of lavaland mobs.
|Medical
|-
|-
![[File:NV_meson_glasses.gif|32px]]<br>Night Vision Mesons
!Night Vision Optical Meson Scanners<br>[[File:NV_meson_glasses.gif|32px]]
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for torches in lavaland.
|The same function as the normal meson scanners with the added bonus of being able to see in the dark.
|Cargo<br>Engineering
|}
|}
</div>


==The Wildlife==
===Necropolis Chest Loot===
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how
[[File:Necrocrate.png]] The following is a list of items that can be acquired from necropolis chests, obtainable by defeating necropolis tendrils. For the bosses' loot, see [[Megafauna]].


Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!
<b>Necropolis Chest Loot List </b><span class="mw-customtoggle-equipnecr" style="font-size:small; color:darkblue; "><span class="mw-customtoggletext"><b>[Click to Expand]</b></span></span>
<div id="mw-customcollapsible-equipnecr" class="mw-collapsible mw-collapsed">


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF; text-align:center" class="wikitable sortable" align="center"
|+Wildlife
! scope="col" style="background-color:lightblue;" width=200|Item
! scope="col" style="background-color:lightblue;" width=200|Creature
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
! scope="col" class="unsortable" style="background-color:lightblue;" |Threat
|-
![[File:legion.png|64px]]<br>Legions
|Considered annoying at worst, and a free medkit at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.
<br>
It drops a soul when killed. Hit yourself with the soul and it will instantly restore your health to its maximum, and even cure diseases or any other ailment on your body. It also has the side effect of purging any beneficial chemicals from your system, so don't munch one just after injecting a stimulant. Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However, legion souls, spoilt or not, can be inserted in one's chest through [[surgery]] to provide a hands-free use of the legion soul, that will automatically activate if you fall into crit.
<br>
tl;dr strategy: '''Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush.'''
|'''Low'''
|-
![[File:watcher.png|64px]]<br>Watchers
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibonite.
<br>
Despite the slowdown, watchers can be kited. However, it is often a better idea to '''just melee them''' with your pickaxe/knife in the event that you have several goliath plates. Have a brute patch handy if you choose to fight a watcher, as it will injure you in a melee.
<br>
Butcher a watcher for 2 pieces of diamond ore.
<br>
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.
|'''Medium'''
|-
![[File:EdgyGoliath.png|64px]]<br>Goliaths
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.
<br>
Fighting them is simple: '''Shoot, step back, shoot, avoid tentacles.''' Repeat this process until it stops moving.
<br>
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.
|'''High'''
|-
![[File:Tendril.png|64px]]<br>Necropolis Tendrils
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
<br>
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.
<br>
When kiled, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else.
|'''Medium to Very High'''
|-
![[File:Goldgrub.png|64px]]<br>Goldgrubs
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
<br>
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! Just don't let it get away after spooking it.
|'''None'''
|-
![[File:Ash_drake.png|128px]]<br>[[Megafauna]]
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.<br>
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.<br>
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.
|'''EXTREME'''
|}
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed"
|+Necropolis Chest Loot
! scope="col" class="unsortable" style="background-color:lightblue;" |
! scope="col" style="background-color:lightblue;" |Name
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
|-
|-
![[File:Paradox_bag.png|64px]]
!Paradox Bag<br>[[File:Paradox_bag.png|32px]]
|Paradox Bags
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.
|-
|-
![[File:Cult_hardsuit.png|64px]]
!Nar'Sien Hardsuit<br>[[File:Cult_hardsuit.png|32px]]
|Nar'Sien Hardsuit
|A cultist's hardsuit. It is very resistant to melee and bullet damage and fairly resistant to other kinds of damage; it also fits in backpacks.
|A cultist's hardsuit. It is very resistant to melee and bullet damage and fairly resistant to other kinds of damage; it also fits in backpacks.
|-
|-
![[File:Soulstone.png|64px]]
!Soulstone<br>[[File:Soulstone.png|32px]]
|Soulstone
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation. When used on an unconscious person or on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one.
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation. When used on an unconscious person or on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one.
|-
|-
![[File:Katana.gif|64px]]
!Cursed Katana<br>[[File:Katana.gif|32px]]
|Katana
|A very sharp katana that can't be dropped once picked up. It deals 40 damage to unarmored targets (energy swords, for comparison, deal 30). It also has a 50% chance of deflecting melee attacks.
|A very sharp katana. It deals 40 damage to unarmored targets (energy swords, for comparison, deal 30). It also has a 50% chance of deflecting melee attacks.
|-
|-
![[File:Godeye.gif|64px]]
!Eye of God<br>[[File:Godeye.gif|32px]]
|Eye of God
|A strange eye. It can be worn on the glasses slot to gain x-ray vision plus night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.
|A strange eye. It can be worn on the glasses slot to gain x-ray vision plus night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.
|-
|-
![[File:Flight_potion.png|64px]]
!Flight Potion/Strange Elixir<br>[[File:Flight_potion.png|32px]]
|Flight Potion<br>("Strange Elixir")
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms.<br>
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms.<br>
Since the potion contains several units of potion, consider either diluting it or using a dropper, so you can share the transformation with others.
It only works when <b>drinking</b> at least 5 units, so do not dilute or split the content.
|-
|-
![[File:Diamond_Pickaxe.png|64px]]
!Diamond Pickaxe<br>[[File:Diamond_Pickaxe.png|32px]]
|Diamond Pickaxe
|A faster pickaxe. See the Mining Vendor list for more information.
|A faster pickaxe. See the Mining Vendor list for more information.
|-
|-
![[File:Cult_robes.png|64px]]
!KA Resonator Blast Mod<br>[[File:Modkit.png|32px]]
|Cult Clothes
|A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.
|Contains cult robes, a cult hood and a cult bedsheet. Great for starting your Nar'Sie fanclub.
|-
|-
![[File:Alien_brain.png|64px]]
!KA Rapid Repeater Mod<br>[[File:Modkit.png|32px]]
|Alien Brain
|Allows you to create a modkit that greatly reduces the KA's cooldown on striking a living target or rock, but greatly increases its base cooldown. Don't miss!
|A xenomorph's brain. It is only useful for research, which can gain high biology levels out of it.
|-
|-
![[File:Cursed_heart.gif|64px]]
!Rod of Asclepius<br>[[File:Asclepius.png|32px]]
|Cursed Heart
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. When released, the snake bite injects minor healing chemicals.
|-
!Cursed Heart<br>[[File:Cursed_heart.gif|32px]]
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 6 seconds, or you'll start suffocating due to lack of blood circulation.
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 6 seconds, or you'll start suffocating due to lack of blood circulation.
|-
|-
![[File:Bottled_ship.png|64px]]
!Ship in a Bottle<br>[[File:Bottled_ship.png|32px]]
|Ship in a Bottle
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.
|-
|-
![[File:Champion_hardsuit.png|64px]]
!Champion's Hardsuit<br>[[File:Champion_hardsuit.png|32px]]
|Champion's Hardsuit
|A hardsuit coming from a <s>Khorne Berserker</s>Champion. It's fairly resistant, has no slowdown, and is immune to fire. It also comes with a customizable [[Chaplain#Null Rod|Null Rod]].
|A hardsuit coming from a <s>Khorne Berserker</s>Champion. It's fairly resistand, has no slowdown, and is immune to fire. It also comes with a customizable [[Chaplain#Null Rod|Null Rod]].
|-
|-
![[File:Sord.png|64px]]
!Jacob's Ladder<br>[[File:Ladder00.png|32px]]
|Sord
|A ladder that extends all the way to a different Z-level.
|An unbelievably shitty sword.
|-
|-
![[File:Possessed_blade.png|64px]]
!Possessed Blade<br>[[File:Possessedsword.png|32px]]
|Possessed Blade
|A sword possessed by a talking ghost. Exactly the same as the [[chaplain]]'s Null Rod variant.
|A sword possessed by a talking ghost. Exactly the same as the [[chaplain]]'s Null Rod variant.
|-
|-
![[File:Dark_blessing.png|64px]]
!Dark Blessing<br>[[File:Dark_blessing.png|32px]]
|Dark Blessing
|A god-blessed armblade. Picking it up will make it undroppable, and it's weaker than a real armblade, although still fairly strong and sharp. Exactly the same as the [[chaplain]]'s Null Rod variant.
|A god-blessed armblade. Picking it up will make it undroppable, and it's weaker than a real armblade, although still fairly strong and sharp. Exactly the same as the [[chaplain]]'s Null Rod variant.
|-
|-
![[File:Syndi_cards.png|64px]]
!Deck of Tarot Cards<br>[[File:Syndi_cards.png|32px]]
|Deck of Tarot Cards
|When used, spawns a [[Guardian Spirit]] bound to you. The type is chosen at random.
|When used, spawns a [[Guardian Spirit]] bound to you. The type is chosen at random.
|-
|-
![[File:Modkit.png|64px]]
!AoE Hybrid Mod<br>[[File:Modkit.png|32px]]
|AoE Hybrid Modkit
|A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit.
|A Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit.
|-
|-
![[File:Warp_cube.gif|64px]]
!KA Death Syphon/Bounty Mod<br>[[File:Modkit.png|32px]]
|Red/Blue Cube
|Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.
|-
!Red/Blue Cube<br>[[File:Warp_cube.gif|32px]]
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.
|-
|-
![[File:Wisp_lantern.png|64px]]
!Wisp Lantern<br>[[File:Wisp_lantern.png|32px]]
|Wisp Lantern
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.
|-
|-
![[File:Immortality_talisman.png|64px]]
!Immortality Talisman<br>[[File:Immortality_talisman.png|32px]]
|Immortality Talisman
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.
|-
|-
![[File:Meat_hook.png|64px]]
!Meat Hook<br>[[File:Meat_hook.png|32px]]
|Meat Hook
|A hook on the end of a long chain. Can be fired to throw a hook, which deals 25 armor-piercing damage and drags the target to the thrower's position, also stunning it for 3 seconds.
|A hook on the end of a long chain. Can be fired to throw a hook, which deals 25 armor-piercing damage and drags the target to the thrower's position, also stunning it for 3 seconds.
|-
|-
![[File:Clusterbang.png|64px]]
!Voodoo Doll<br>[[File:Voodoo.png|32px]]
|Inferno Grenade
|A voodoo doll. To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room. To remove the linking item from a doll, use it while you're targeting the chest.<br>
|A clusterbuster grenade that, when activated, spawns several incendiary grenades, each releasing a plasma fire.
|-
![[File:Inquisitor_hardsuit.png|64px]]
|Inquisitor Hardsuit
|An inquisitor hardsuit. It's fairly armoured, has no slowdown, and is immune to fire. Comes with a free [[chaplain]]'s Null Rod and a bottle of Hell Water, an incredibly dangerous reagent which sets the drinker on fire while also destroying his brain.
|-
![[File:Summon_spellbook.png|64px]]
|Instant Summons Spellbook
|A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item to your hand.
|-
![[File:Voodoo.png|64px]]
|Voodoo Doll
|A voodoo doll. To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item.<br>
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.
* When using a sharp item on it it will cause severe pain to the target, stunning it.
* When using a sharp item on it it will cause severe pain to the target, stunning it.
Line 534: Line 593:
* When using the doll while targeting the eyes, it will allow the user to see through the target's eyes for ten seconds.
* When using the doll while targeting the eyes, it will allow the user to see through the target's eyes for ten seconds.
* When using the doll while targeting the mouth, it will force the target to speak an user-inputted sentence. Radio prefixes such as ; can be used.
* When using the doll while targeting the mouth, it will force the target to speak an user-inputted sentence. Radio prefixes such as ; can be used.
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room.<br>
|-
To remove the linking item from a doll, use it while you're targeting the chest.
!Inferno Grenade<br>[[File:Clusterbang.png|32px]]
|A clusterbuster grenade that, when activated, spawns several incendiary grenades, each releasing a plasma fire.
|-
!Inquisitor Hardsuit and Hell Water<br>[[File:Inquisitor_hardsuit.png|32px]][[File:Holywater.png|32px]]
|An inquisitor hardsuit. It's fairly armoured, has no slowdown, and is immune to fire. Comes with a bottle of Hell Water, an incredibly dangerous reagent which sets the drinker on fire while also destroying his brain.
|-
!Book of Babel<br>[[File:Book1.png|32px]]
|A one time use book that instantly teaches you all languages.
|-
!KA Lifesteal Crystal Mod and Cult Bedsheet<br>[[File:Modkit.png|32px]][[File:Sheetcult.png|32px]]
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!
|}
</div>
 
=The Wildlife - Non-Sentient=
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.
 
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!
 
==Legion==
[[File:legion.png|100px]]<br>
Considered annoying at worst, and a free medkit at best.
 
===Statistics===
'''Difficulty''': Easy
 
'''Speed''': Slow
 
===Attacks===
The legion itself cannot harm you directly. It will retreat from you constantly: maintaining a distance while attacking.
 
The legion attacks are as follows:
*Unleashes legion skulls which seek out a target. Each of these skulls die with a single hit and deal light damage to the target.
*Targets an unconscious being, killing it instantly and transforming it into a legion.
 
===Loot===
When a legion dies, its original form is revealed. Legions do not drop any crafting materials, but they are valuable sources of healing to both miners and ash walkers. The body they spawn once dead can be very useful to ashwalker reproduction.
 
It leaves behind the following:<br>
1. The original body of itself. Usually these will be dead ashwalker bodies, but there may be a miner or something special that appears occassionally too!<br>
2. A legion soul[[File:Legionsoul.gif]]. Hit yourself with the soul and it will instantly heal 25 brute and burn damage, and remove slowdown from damage for a minute. Don't think you can store these for later, though -- they will spoil after a few minutes, making them completely useless until you use a stabilizer from the vending machine. However, legion souls can be inserted in one's chest through [[surgery]] as an organ to provide a hands-free full heal.
 
===Other variants===
There is one other version of the legion that is possible to come across, this has a 5% chance of appearing.
 
====Dwarf Legion====
[[File:Dwarflegion.png|100px]]<br>
On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster. It's still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out. It has the same loot as a normal legion.
 
==Watcher==
[[File:watcher.png|100px]]<br>
A levitating, fierce, territorial eye-like creature held aloft by winglike formations of sinew. A sharp spine of crystal protrudes from its body.
 
===Statistics===
'''Difficulty''': Medium
 
'''Speed''': Very Slow
 
===Attacks===
Despite the slowdown they give to a target once hit, watchers can be kited. They will not attack unless you get close to them. They are very weak to explosions.
 
The watcher attacks are as follows:
*Fires freezing beams at a target, cooling their body temperature and causing them to become slower.
*Hits a target in melee range, dealing mild brute damage.
 
===Loot===
Watchers leave behind a body to butcher.


|}
When this body is butchered, it leaves behind the following:<br>
1. 2 pieces of diamond ore[[File:Diamond_ore.png]].<br>
2. 2 pieces of watcher sinew[[File:Sinew.png]].<br>
3. 1 bone[[File:Bone.png]].
 
===Other variants===
There are two other versions of the watcher that are possible to come across, these have a 1% chance of appearing.
 
====Magmawing Watcher====
[[File:Magmawingwatcher.png|100px]]<br>
The most common variant, when raised very close to lava some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire. Unlike normal watchers, a shot from this watcher will set you on fire and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire. It has normal watcher loot when butchered.
 
====Icewing Watcher====
[[File:Icewingwatcher.png|100px]]<br>
The least common variant, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50% less health and fire shots 33% more often. Their loot is similar to the normal watcher when butchered: 5 diamond ore but no sinew.
 
==Goliath==
[[File:EdgyGoliath.png|100px]]<br>
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these.
 
===Statistics===
'''Difficulty''': Hard
 
'''Speed''': Slow
 
===Attacks===
Goliaths will chase you down slowly, stopping every couple seconds to attack. Fighting them is simple: Shoot, step back, shoot, avoid tentacles. Repeat this process until it stops moving.
Goliaths are much more lethal in groups, as you'll need to dodge tentacles more often and even two goliaths can stunlock you to death if one hits.
 
The goliath attacks are as follows:
*Burrows tentacles underneath the target, trapping anything caught for a long duration.
*Slams itself into the target, dealing medium brute damage.
 
===Loot===
Goliaths leave behind a body to butcher. Goliath plates can be used to reinforce explorer suits, mining hardsuits and mechs. The meat can be cooked in lava.
 
When butchered, the body releases the following items:<br>
1. 2 pieces of goliath meat[[File:Goliathmeat.png]].<br>
2. 2 bones[[File:Bone.png]].<br>
3. 1 goliath hide[[File:Goliathhide.png]].
 
===Other variants===
There is one other version of the goliath that is possible to come across, this has a 1% chance of appearing.
 
====Ancient Goliath====
[[File:Ancientgoliath.png|100px]]<br>
This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object. When killed, they drop their goliath hide directly, more can be obtained through butchering.
 
==Goldgrub==
[[File:Goldgrub.png|100px]]<br>
Quite rare, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
 
===Statistics===
'''Difficulty''': Easy
 
'''Speed''': Very Fast
 
===Attacks===
The goldgrub has no attacks.
 
===Loot===
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it!
 
 
==Megafauna==
For details on megafauna, [[Megafauna|click here]].
 
==Necropolis Tendrils==
[[File:Tendril.png|100px]]<br>
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while, up to a maximum of three living monsters per tendril. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
 
===Statistics===
'''Difficulty''': Medium to Very High
 
'''Speed''': None
 
===Attacks===
The tendril itself has no attacks. Instead it spawns other mobs at a fast rate, the attacks of which are listed previously above.
 
===Loot===
When killed, they spawn [[Shaft Miner#Necropolis Chest Loot|necropolis chests]] which can contain a variety of useful artifacts.
 
=The Wildlife - Sentient=
You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also find several groups or factions of beings on the planet. Some hostile, some friendly.
 
For more information on these, [[Ruins|click here]].
 
==Podmen==
A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.
 
===Statistics===
'''Threat Level''': Minimal
 
'''Hostile''': Non-Hostile
 
==[[Ruins#Free Golem Ship|Golems]]==
An unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.
 
===Statistics===
'''Threat Level''': Minimal
 
'''Hostile''': Non-Hostile
 
==[[Ashwalkers]]==
It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They seem to follow a being of greater strength than the others, described as the Chieftain. They also appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.
 
===Statistics===
'''Threat Level''': Medium
 
'''Hostile''': Hostile


==Xenoforms==
==Outpost Vets==
Your not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.
A bluespace anomaly ripped these poor souls from their home planet, and threw them into this hell hole. You can call it bad luck or maybe you can call it fate. They don't seem very prone to Nanotrasen rule however, as their highest ranking officer abides to his or her own rules. It'd be risky to try to strike a deal with them, but overall they seem non hostile.


The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.
===Statistics===
'''Threat Level''': Minimal


=====Podmen=====
'''Hostile''': Non-Hostile
Recon Expedition #4 <br>
Threat Level: Minimal, Non Hostile <br>
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.


=====[[Ruins#Free Golem Ship|Golems]]=====
==Syndicate Scientists==
Recon Expedition #9<br>
Multiple facilities have been spotted by recon officers, but they are usually boarded up and appear to be abandoned. No expense was taken to collect information given that they were hidden behind large gaps of lava. Any attempt made must be recorded, and reported back to Nanotrasen. We don't know what could be behind those walls. Rumors have spread that there are scientists behind those walls, and others opened up that the Syndicate is targeting Nanotrasen again.
Threat Level: Minimal, Non Hostile<br>
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.


=====[[Ashwalkers]]=====
===Statistics===
Recon Expedition #13<br>
'''Threat Level''': High
Threat Level: Medium, Hostile<br>
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.


=====Prisoners=====
'''Hostile''': Hostile
PMC Expedition #1<br>
Threat Level: High, Hostile<br>
Note: A prison transport carrying high tier prisioners crashed on the planet, a PMC expedition was mounted to track them down but the team was unable to locate the crash site and was forced to abandon when the ash storms took a turn for the worse. Any prisoners found should be considered armed and extremely dangerous, and should only be approached by a fully equipped security team.


==The Ores==
==The Ores==
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Mine gibtonite by hitting the ore with a mining tool then hitting it with your scanner. Don't wait too long or it will explode!


{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable" style="background-color:#EEEEFF; text-align:center"
! scope="col" style='background-color:grey;color:white;' |Name
! scope="col" style='background-color:grey;color:white;' |Name
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Wall
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Wall
Line 574: Line 799:
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Processed Ore
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Processed Ore
! scope="col" style='background-color:grey;color:white;' |Frequency
! scope="col" style='background-color:grey;color:white;' |Frequency
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Uses
|-
|-
!Iron
!Iron
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![[File:Ironore.png|64px]]
![[File:Ironore.png|64px]]
!1
!1
![[File:Metal.png|64px]]
![[File:aniMetal.gif|64px]]
!Very Common
|Very Common
|For just about everything.
|-
!Plasteel
!
![[File:Ironore.png|64px]][[File:Plasmaore.png|64px]]
!
!
!N/A
|An alloy of iron and plasma, for AI cores and reinforced walls. Can now be produced via the ore redemption machine.
|-
|-
!Sand
!Sand
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![[File:Sandore.png|64px]]
![[File:Sandore.png|64px]]
!1
!1
![[File:Glass.png|center|64px]]
![[File:aniGlass.gif|center|64px]]
!Very Common
|Very Common
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.
|-
!Reinforced Glass
!
![[File:Sandore.png|64px]][[File:Ironore.png|64px]]
!N/A
![[File:Glass_r.png|center|64px]]
!N/A
|For reinforced glass, which is tougher than normal glass.
|-
|-
![[Plasma]]
![[Plasma]]
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!15
!15
![[File:Plasmadone.png|64px]]
![[File:Plasmadone.png|64px]]
!Common
|Common
|Ship sheets back to Centcom for bonus supply points.
|-
|-
!Silver
!Silver
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!16
!16
![[File:Silverdone.png|64px]]
![[File:Silverdone.png|64px]]
!Semi-Common
|Semi-Common
|Making dosh, mechs, and researching Bluespace.
|-
|-
!Gold
!Gold
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!18
!18
![[File:Golddone.png|64px]]
![[File:Golddone.png|64px]]
!Semi-Common
|Semi-Common
|For making various electronics or pimping out Beepsky.
|-
|-
!Titanium
!Titanium
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!50
!50
![[File:Titaniumdone.png|64px]]
![[File:Titaniumdone.png|64px]]
!Uncommon
|Uncommon
|For high-tech mechs or R&D components. Also for building shuttle walls and floors.
|-
|-
!Uranium
!Uranium
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!30
!30
![[File:Uraniumdone.png|64px]]
![[File:Uraniumdone.png|64px]]
!Uncommon
|Uncommon
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.
|-
|-
!Diamond
!Diamond
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!50
!50
![[File:Diamonddone.png|64px]]
![[File:Diamonddone.png|64px]]
!Rare
|Rare
|For making mech parts, among other industrial uses.
|-
![[Bluespace Crystal]]
![[File:BluespaceCrystalWall.png|64px]]
![[File:Bluespace_Crystal.png|64px]]
!50
!N/A
|Rare
|-
|-
!Gibtonite
!Gibtonite
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![[File:Gibtoniteore.png]]
![[File:Gibtoniteore.png]]
!N/A
!N/A
!
!N/A
!Uncommon
|Uncommon
|For <s>trolling miners</s> blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the ore redemption machine, so don't bring any of this to the station or else you'll be <s>arrested</s> ignored by security because they don't know what the hell it is.
 
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!
|-
|-
!Bananium
!Bananium
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![[File:Bananimumore.png|64px]]
![[File:Bananimumore.png|64px]]
!60
!60
!
![[File:Bananiumdone.png|64px]]
!HONK!
|<span class="honk1" style="color: #FF69B4;font-size: 150%;">HONK!</span>
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.
|}
|}


Additionally, bluespace crystals sometimes spawn on mining. These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
===Alloys===
Some ores can be smelted to produce alloys.
 
'''[[Plasteel]]'''
[[File:Metal_r.png|50px]]<br>
'''Obtain by''': Smelting plasma and iron.
 
'''Plastitanium'''
[[File:Plastitanium.png|50px]]<br>
'''Obtain by''': Smelting plasma and titanium.


===Who Needs What===
===Who Needs What===
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of <s>autism</s> science -- but it never hurts to know what to aim for.
* [[Scientist]]s at least a bit of every ore. In exchange they may upgrade your protolathe, allowing for you to get more advanced mining items.
 
* [[Scientist]]s at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you're lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only <s>good</s> mech for mining.
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only <s>good</s> mech for mining.
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
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==Tips==
==Tips==
* Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
* Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. KA to the face tends to put down most people.
* You can view the contents of a mining satchel as if it were a backpack.
* Alternatively, go completely solo to lower the chance of friendly fire from gibonite or stray KA shots.
* Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
* If you aggro a megafauna, run AWAY from the mining outpost. Most megafauna can be easily outpaced but have a much higher aggro range while and shortly after chasing someone, and it becomes incredibly difficult to leave the planet when an ash drake is lounging around in the mining shuttle.
* Your mining satchel will automatically pick up ores as long as it is on your immediate person (in pockets, on belt, in hands, etc.) If you are dragging an ore box, ores will automatically be dumped into that instead.
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
* The Kinetic Crusher is a robust melee weapon even on station.
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
* If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
* If you're expecting trouble on the station, consider taking out a window on the mining shuttle and bringing an RCD before you return to make a quick getaway so you're not trapped like a rat in a cage.
* Taking stimulants before delivering materials to science will help keep you alive.
* Taking stimulants before delivering materials to science will help keep you alive.
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
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==Dead Space==
==Dead Space==
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, the asteroid is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... ''Forever!''
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, lavaland is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... ''Forever!''


===Tips for Traitoring===
===Tips for Traitoring===
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*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.  
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.  
*Stim packs don't just increase your movement speed, they lower the duration of stuns. Always have this running in your system to remain speedy and more difficult to keep down.
*Stim packs don't just increase your movement speed, they lower the duration of stuns. They will force you to drop stuff every once and a while though.
====Tips for Culting====
If you're a miner, [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn't bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.
 
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
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