Shaft Miner: Difference between revisions

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|access = [[Mining Station]], Mining Station EVA, [[Cargo Office]], Mineral Storage
|access = [[Mining Station]], Mining Station EVA, [[Cargo Office]], Mineral Storage
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster's Office]]
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster's Office]]
|difficulty = Hard
|difficulty = Medium
|superior = [[Quartermaster]] and [[Head of Personnel]]
|superior = [[Quartermaster]] and [[Head of Personnel]]
|duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.
|duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.
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'''Bare minimum requirements:''' Stay alive long enough to return your loot to the station.
'''Bare minimum requirements:''' Stay alive long enough to return your loot to the station.


==Workin' In The Coal Mine==
=Workin' In The Coal Mine=
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.   
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.   
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If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you. ALSO, it is important to note that '''you are able to click more than ONE square of asteroid at a time''' when mining or digging for sand!  As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done.
If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you. ALSO, it is important to note that '''you are able to click more than ONE square of asteroid at a time''' when mining or digging for sand!  As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done.


===Working With Your Boss===
==Working With Your Boss==
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.


===The Objective===
==The Objective==
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now buy new gear if you want, take your crate and it's back to the mines!
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now buy new gear if you want, take your crate and it's back to the mines!


====How to Do This====
===How to Do This===
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also a additional mining satchel, and a shovel.
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also a additional mining satchel, and a shovel.
# Use your voucher on a mining vending machine to select your choice of advanced mining tool, listed below.
# Use your voucher on a mining vending machine to select your choice of advanced mining tool, listed below.
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You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
* '''Bluespace Capsule and Explorer's Webbing''': The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.
* '''Bluespace Capsule and Explorer's Webbing''': The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too.
*'''Resonator Kit''': Comes with a resonator, explorer's webbing, mini extinguisher and advanced scanner. While the resonator is underwhelming, the advanced scanner has almost twice the scanning range and updates much faster.
*'''Resonator Kit''': Comes with a resonator and mini extinguisher.
*'''Mining Drone''': A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone.
*'''Mining Drone''': A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone.
*'''Extraction and Rescue Kit''': Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too.
*'''Extraction and Rescue Kit''': Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too.
*'''Crusher Kit''': Contains a proto-kinetic crusher, a chest webbing like the capsule kit, an advanced scanner and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies.
*'''Crusher Kit''': Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies.
*'''Mining Conscription Kit''': A dufflebag full of basic items for one conscript - pickaxe, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit metafriends fresh conscripts.  
*'''Mining Conscription Kit''': A dufflebag full of basic items for one conscript - pickaxe, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit metafriends fresh conscripts.  


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Stimpacks can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or saving up for a Legion Stabilizer can let you save their instant healing heart for later. Or you can spend it all on booze and cigars.
Stimpacks can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or saving up for a Legion Stabilizer can let you save their instant healing heart for later. Or you can spend it all on booze and cigars.


==Default Gear==
=Gear=
The following is a list of default mining equipment:
The following is a list of mining equipment:


====Essential Equipment====
==Essential Equipment==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Item
! scope="col" style="background-color:lightblue;" width=200|Item
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|}
|}


====Miscellaneous Equipment====
==Miscellaneous Equipment==
Items that, while not critical to take, can be situationally useful.
Items that, while not critical to take, can be situationally useful.


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|-
|-
![[File:Voucher.gif|32px]]<br>Mining Voucher
![[File:Voucher.gif|32px]]<br>Mining Voucher
|Found in your backpack, exchange this at the mining equipment locker for one of several items.
|Found in your backpack, exchange this at the mining equipment vendor for one of several items.
|-
|-
![[File:Seclite.png|32px]]<br>Seclite
![[File:Seclite.png|32px]]<br>Seclite
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The following are mining items available from vending machines, protolathes or necropolis chests.
The following are mining items available from vending machines, protolathes or necropolis chests.


====Mining Vendor Equipment====
===Mining Vendor Equipment===
[[File:Mining vendor default.png]] These items can either be acquired from a voucher, or are bought with points earned via mining via the redemption machine on the station. Prices are included.
[[File:Mining vendor default.png]] These items can either be acquired from a voucher, or are bought with points earned via mining via the redemption machine on the station. Prices are included.


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|-
|-
!Laser Pointer<br>[[File:Pointer.png|32px]]
!Laser Pointer<br>[[File:Pointer.png|32px]]
|Just a laser pointer, don't shite it into people's eyes.
|Just a laser pointer, don't shine it into people's eyes.
!<span style="display: none;">a</span>300 Points
!<span style="display: none;">a</span>300 Points
|No
|No
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|-
|-
!Survival Medipen<br>[[File:Stimpen.png|32px]]
!Survival Medipen<br>[[File:Stimpen.png|32px]]
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.
|Contains several healing and heat-stabilizing chemicals which can quickly heal someone even from crit. Using more than one in a short period will cause several overdoses.
!<span style="display: none;">a</span>500 Points
!<span style="display: none;">a</span>500 Points
|No
|No
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</div>
</div>


====Golem Vendor Equipment====
===Golem Vendor Equipment===
[[File:Mining vendor default.png]] These items can be bought with points earned via mining via the redemption machine on the free golem ruin. Prices are included.
[[File:Mining vendor default.png]] These items can be bought with points earned via mining via the redemption machine on the free golem ruin. Prices are included.


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</div>
</div>


====Protolathe Gear====
===Protolathe Gear===
[[File: Protolathe.png]] The following is a list of advanced items that can be acquired from protolathes once researched.
[[File: Protolathe.png]] The following is a list of advanced items that can be acquired from protolathes once researched.


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</div>
</div>


====Necropolis Chest Loot====
===Necropolis Chest Loot===
[[File:Necrocrate.png]] The following is a list of items that can be acquired from necropolis chests, obtainable by defeating necropolis tendrils. For the bosses' loot, see [[Megafauna]].
[[File:Necrocrate.png]] The following is a list of items that can be acquired from necropolis chests, obtainable by defeating necropolis tendrils. For the bosses' loot, see [[Megafauna]].


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</div>
</div>


==The Wildlife==
=The Wildlife - Non-Sentient=
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.


Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!  
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!  


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed"
==Legion==
|+Wildlife
[[File:legion.png|100px]]<br>
! scope="col" style="background-color:lightblue;" width=200|Creature
Considered annoying at worst, and a free medkit at best.
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Threat
===Statistics===
|-
'''Difficulty''': Easy
![[File:legion.png|64px]]<br>Legions
 
|Considered annoying at worst, and a free medkit at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.
'''Speed''': Slow
<br>
 
It drops a soul when killed. Hit yourself with the soul and it will instantly restore your health to its maximum, and even cure diseases or any other ailment on your body. It also has the side effect of purging any beneficial chemicals from your system, so don't munch one just after injecting a stimulant. Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However, legion souls, spoilt or not, can be inserted in one's chest through [[surgery]] to provide a hands-free use of the legion soul.
===Attacks===
<br>
The legion itself cannot harm you directly. It will retreat from you constantly: maintaining a distance while attacking.
Legions do not drop any crafting materials, but they are valuable sources of healing to both miners and ash walkers. The body they spawn once dead can be very useful to ashwalker reproduction.
 
|'''Low'''
The legion attacks are as follows:
|-
*Unleashes legion skulls which seek out a target. Each of these skulls die with a single hit and deal light damage to the target.
![[File:watcher.png|64px]]<br>Watchers
*Targets an unconscious being, killing it instantly and transforming it into a legion.
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibonite.
 
<br>
===Loot===
Despite the slowdown, watchers can be kited.
When a legion dies, its original form is revealed. Legions do not drop any crafting materials, but they are valuable sources of healing to both miners and ash walkers. The body they spawn once dead can be very useful to ashwalker reproduction.
<br>
 
Butcher a watcher for 2 pieces of diamond ore and watcher sinew.
It leaves behind the following:<br>
<br>
1. The original body of itself. Usually these will be dead ashwalker bodies, but there may be a miner or something special that appears occassionally too!<br>
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.
2. A legion soul[[File:Legionsoul.gif]]. Hit yourself with the soul and it will instantly heal 25 brute and burn damage, and remove slowdown from damage for a minute. Don't think you can store these for later, though -- they will spoil after a few minutes, making them completely useless until you use a stabilizer from the vending machine. However, legion souls can be inserted in one's chest through [[surgery]] as an organ to provide a hands-free full heal.
|'''Medium'''
 
|-
===Other variants===
![[File:EdgyGoliath.png|64px]]<br>Goliaths
There is one other version of the legion that is possible to come across, this has a 5% chance of appearing.
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.  
 
<br>
====Dwarf Legion====
Fighting them is simple: '''Shoot, step back, shoot, avoid tentacles.''' Repeat this process until it stops moving.  
[[File:Dwarflegion.png|100px]]<br>
<br>
On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster. It's still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out. It has the same loot as a normal legion.
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.
 
|'''High'''
==Watcher==
|-
[[File:watcher.png|100px]]<br>
![[File:Tendril.png|64px]]<br>Necropolis Tendrils
A levitating, fierce, territorial eye-like creature held aloft by winglike formations of sinew. A sharp spine of crystal protrudes from its body.
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
 
<br>
===Statistics===
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.  
'''Difficulty''': Medium
<br>
 
When kiled, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.
'''Speed''': Very Slow
|'''Medium to Very High'''
 
|-
===Attacks===
![[File:Goldgrub.png|64px]]<br>Goldgrubs
Despite the slowdown they give to a target once hit, watchers can be kited. They will not attack unless you get close to them. They are very weak to explosions.
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
 
<br>
The watcher attacks are as follows:
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! Just don't let it get away after spooking it.
*Fires freezing beams at a target, cooling their body temperature and causing them to become slower.
|'''None'''
*Hits a target in melee range, dealing mild brute damage.
|-
 
![[File:Ash_drake.png|128px]]<br>[[Megafauna]]
===Loot===
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.<br>
Watchers leave behind a body to butcher.
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.<br>
 
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.
When this body is butchered, it leaves behind the following:<br>
|'''EXTREME'''
1. 2 pieces of diamond ore[[File:Diamond_ore.png]].<br>
|}
2. 2 pieces of watcher sinew[[File:Sinew.png]].<br>
3. 1 bone[[File:Bone.png]].
 
===Other variants===
There are two other versions of the watcher that are possible to come across, these have a 1% chance of appearing.
 
====Magmawing Watcher====
[[File:Magmawingwatcher.png|100px]]<br>
The most common variant, when raised very close to lava some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire. Unlike normal watchers, a shot from this watcher will set you on fire and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire. It has normal watcher loot when butchered.
 
====Icewing Watcher====
[[File:Icewingwatcher.png|100px]]<br>
The least common variant, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50% less health and fire shots 33% more often. Their loot is similar to the normal watcher when butchered: 5 diamond ore but no sinew.
 
==Goliath==
[[File:EdgyGoliath.png|100px]]<br>
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these.
 
===Statistics===
'''Difficulty''': Hard
 
'''Speed''': Slow
 
===Attacks===
Goliaths will chase you down slowly, stopping every couple seconds to attack. Fighting them is simple: Shoot, step back, shoot, avoid tentacles. Repeat this process until it stops moving.
Goliaths are much more lethal in groups, as you'll need to dodge tentacles more often and even two goliaths can stunlock you to death if one hits.
 
The goliath attacks are as follows:
*Burrows tentacles underneath the target, trapping anything caught for a long duration.
*Slams itself into the target, dealing medium brute damage.
 
===Loot===
Goliaths leave behind a body to butcher. Goliath plates can be used to reinforce explorer suits, mining hardsuits and mechs. The meat can be cooked in lava.
 
When butchered, the body releases the following items:<br>
1. 2 pieces of goliath meat[[File:Goliathmeat.png]].<br>
2. 2 bones[[File:Bone.png]].<br>
3. 1 goliath hide[[File:Goliathhide.png]].
 
===Other variants===
There is one other version of the goliath that is possible to come across, this has a 1% chance of appearing.
 
====Ancient Goliath====
[[File:Ancientgoliath.png|100px]]<br>
This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object. When killed, they drop their goliath hide directly, more can be obtained through butchering.
 
==Goldgrub==
[[File:Goldgrub.png|100px]]<br>
Quite rare, these creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
 
===Statistics===
'''Difficulty''': Easy
 
'''Speed''': Very Fast
 
===Attacks===
The goldgrub has no attacks.
 
===Loot===
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it!
 
 
==Megafauna==
For details on megafauna, [[Megafauna|click here]].
 
==Necropolis Tendrils==
[[File:Tendril.png|100px]]<br>
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while, up to a maximum of three living monsters per tendril. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
 
===Statistics===
'''Difficulty''': Medium to Very High
 
'''Speed''': None
 
===Attacks===
The tendril itself has no attacks. Instead it spawns other mobs at a fast rate, the attacks of which are listed previously above.
 
===Loot===
When killed, they spawn [[Shaft Miner#Necropolis Chest Loot|necropolis chests]] which can contain a variety of useful artifacts.
 
=The Wildlife - Sentient=
You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also find several groups or factions of beings on the planet. Some hostile, some friendly.
 
For more information on these, [[Ruins|click here]].
 
==Podmen==
A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.
 
===Statistics===
'''Threat Level''': Minimal
 
'''Hostile''': Non-Hostile
 
==[[Ruins#Free Golem Ship|Golems]]==
An unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.


==Xenoforms==
===Statistics===
Your not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.
'''Threat Level''': Minimal


The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.
'''Hostile''': Non-Hostile


=====Podmen=====
==[[Ashwalkers]]==
Recon Expedition #4 <br>
It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They seem to follow a being of greater strength than the others, described as the Chieftain. They also appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.
Threat Level: Minimal, Non Hostile <br>
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.


=====[[Ruins#Free Golem Ship|Golems]]=====
===Statistics===
Recon Expedition #9<br>
'''Threat Level''': Medium
Threat Level: Minimal, Non Hostile<br>
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.


=====[[Ashwalkers]]=====
'''Hostile''': Hostile
Recon Expedition #13<br>
Threat Level: Medium, Hostile<br>
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They seem to follow a being of greater strength than the others, described as the Chieftain. They also appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.


=====Prisoners=====
==Outpost Vets==
PMC Expedition #1<br>
A bluespace anomaly ripped these poor souls from their home planet, and threw them into this hell hole. You can call it bad luck or maybe you can call it fate. They don't seem very prone to Nanotrasen rule however, as their highest ranking officer abides to his or her own rules. It'd be risky to try to strike a deal with them, but overall they seem non hostile.
Threat Level: High, Hostile<br>
Note: A prison transport carrying high tier prisioners crashed on the planet, a PMC expedition was mounted to track them down but the team was unable to locate the crash site and was forced to abandon when the ash storms took a turn for the worse. Any prisoners found should be considered armed and extremely dangerous, and should only be approached by a fully equipped security team.


=====Orison Outpost Medics=====
===Statistics===
Recon Expedition #20<br>
'''Threat Level''': Minimal
Threat Level: Minimal, Non Hostile<br>
Note: A bluespace anomaly ripped these poor souls from their home planet, and threw them into this hell hole. You can call it bad luck or maybe you can call it fate. They don't seem very prone to Nanotrasen rule however, as their highest ranking officer abides to his or her own rules. It'd be risky to try to strike a deal with them, but overall they seem non hostile.


'''Hostile''': Non-Hostile


=====Cosmic Ashwalker=====
==Syndicate Scientists==
Recon Expedition #21<br>
Multiple facilities have been spotted by recon officers, but they are usually boarded up and appear to be abandoned. No expense was taken to collect information given that they were hidden behind large gaps of lava. Any attempt made must be recorded, and reported back to Nanotrasen. We don't know what could be behind those walls. Rumors have spread that there are scientists behind those walls, and others opened up that the Syndicate is targeting Nanotrasen again.
Threat Level: Unknown
Note: The origin of their name is given to them based on their hideout. Multiple pictures have been taken, all with the same dragging tail escaping into the darkness with a shield by their side. Recon identified the cosmic being as an ashwalker given the features and movements of their body.


=====Traveling Bard=====
===Statistics===
Recon Expedition #30<br>
'''Threat Level''': High
Threat Level: Minimal, Non Hostile<br>
Note: There was an odd strum of cords always playing the air behind rock, but no one was able to find out. Eventually, they came to us in their jester costume enchanting us with a lovely tune on one of our darkest days. They call themselves a bard, the fool must've been a recon officer that bumped their head and woke up near a costume shop. Nevertheless, the bard does bring a sense of joy to this hell hole. Something that is more powerful than a loaded gun.


=====Syndicate Scientists=====
'''Hostile''': Hostile
Recon Expedition #47<br>
Threat Level: Unknown
Note: Multiple facilities have been spotted by recon officers, but they are usually boarded up and appear to be abandoned. No expense was taken to collect information given that they were hidden behind large gaps of lava. Any attempt made must be recorded, and reported back to Nanotrasen. We don't know what could be behind those walls. Rumors have spread that there are scientists behind those walls, and others opened up that the Syndicate is targeting Nanotrasen again.


==The Ores==
==The Ores==
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Mine gibtonite by hitting the ore with a mining tool then hitting it with your scanner. Don't wait too long or it will explode!


{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable" style="background-color:#EEEEFF; text-align:center"
! scope="col" style='background-color:grey;color:white;' |Name
! scope="col" style='background-color:grey;color:white;' |Name
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Wall
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Wall
Line 722: Line 799:
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Processed Ore
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Processed Ore
! scope="col" style='background-color:grey;color:white;' |Frequency
! scope="col" style='background-color:grey;color:white;' |Frequency
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Uses
|-
|-
!Iron
!Iron
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!1
!1
![[File:aniMetal.gif|64px]]
![[File:aniMetal.gif|64px]]
!Very Common
|Very Common
|For just about everything.
|-
|-
!Sand
!Sand
Line 737: Line 812:
!1
!1
![[File:aniGlass.gif|center|64px]]
![[File:aniGlass.gif|center|64px]]
!Very Common
|Very Common
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.
|-
|-
![[Plasma]]
![[Plasma]]
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!15
!15
![[File:Plasmadone.png|64px]]
![[File:Plasmadone.png|64px]]
!Common
|Common
|Ship sheets back to Centcom for bonus supply points.
|-
|-
!Silver
!Silver
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!16
!16
![[File:Silverdone.png|64px]]
![[File:Silverdone.png|64px]]
!Semi-Common
|Semi-Common
|Making dosh, mechs, and researching Bluespace.
|-
|-
!Gold
!Gold
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!18
!18
![[File:Golddone.png|64px]]
![[File:Golddone.png|64px]]
!Semi-Common
|Semi-Common
|For making various electronics or pimping out Beepsky.
|-
|-
!Titanium
!Titanium
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!50
!50
![[File:Titaniumdone.png|64px]]
![[File:Titaniumdone.png|64px]]
!Uncommon
|Uncommon
|For high-tech mechs or R&D components. Also for building shuttle walls and floors.
|-
|-
!Uranium
!Uranium
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!30
!30
![[File:Uraniumdone.png|64px]]
![[File:Uraniumdone.png|64px]]
!Uncommon
|Uncommon
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.
|-
|-
!Diamond
!Diamond
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!50
!50
![[File:Diamonddone.png|64px]]
![[File:Diamonddone.png|64px]]
!Rare
|Rare
|For making mech parts, among other industrial uses.
|-
|-
![[Bluespace Crystal]]
![[Bluespace Crystal]]
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!50
!50
!N/A
!N/A
!Rare
|Rare
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
|-
|-
!Gibtonite
!Gibtonite
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![[File:Gibtoniteore.png]]
![[File:Gibtoniteore.png]]
!N/A
!N/A
!
!N/A
!Uncommon
|Uncommon
|For <s>trolling miners</s> blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the ore redemption machine, so don't bring any of this to the station or else you'll be <s>arrested</s> ignored by security because they don't know what the hell it is.
 
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!
|-
|-
!Bananium
!Bananium
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!60
!60
![[File:Bananiumdone.png|64px]]
![[File:Bananiumdone.png|64px]]
!HONK!
|<span class="honk1" style="color: #FF69B4;font-size: 150%;">HONK!</span>
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.
|}
|}


===Alloys===
===Alloys===
Some ores can be smelted to produce alloys.
Some ores can be smelted to produce alloys.
{{Item
|name = [[Plasteel]]
|bgcolor1 = lightgrey
|bgcolor2 = lightgrey
|image = Metal_r.png
}}


{{Item
'''[[Plasteel]]'''
|name = Plastitanium
[[File:Metal_r.png|50px]]<br>
|bgcolor1 = lightgrey
'''Obtain by''': Smelting plasma and iron.
|bgcolor2 = lightgrey
 
|image = Plastitanium.png
'''Plastitanium'''
|foundin = Syndicate spacecraft
[[File:Plastitanium.png|50px]]<br>
|usedfor = Evil walls and floors
'''Obtain by''': Smelting plasma and titanium.
|strategy = Use it to create the walls and flooring used in a Syndicate spacecraft
|description = An alloy of plasma and titanium.
}}


===Who Needs What===
===Who Needs What===
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of <s>autism</s> science -- but it never hurts to know what to aim for.
* [[Scientist]]s at least a bit of every ore. In exchange they may upgrade your protolathe, allowing for you to get more advanced mining items.
 
* [[Scientist]]s at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you're lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only <s>good</s> mech for mining.
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only <s>good</s> mech for mining.
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
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==Tips==
==Tips==
* Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
* Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. KA to the face tends to put down most people.
* You can view the contents of a mining satchel as if it were a backpack.
* Alternatively, go completely solo to lower the chance of friendly fire from gibonite or stray KA shots.
* Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
* If you aggro a megafauna, run AWAY from the mining outpost. Most megafauna can be easily outpaced but have a much higher aggro range while and shortly after chasing someone, and it becomes incredibly difficult to leave the planet when an ash drake is lounging around in the mining shuttle.
* Your mining satchel will automatically pick up ores as long as it is on your immediate person (in pockets, on belt, in hands, etc.) If you are dragging an ore box, ores will automatically be dumped into that instead.
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
* The Kinetic Crusher is a robust melee weapon even on station.
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
* If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
* If you're expecting trouble on the station, consider taking out a window on the mining shuttle and bringing an RCD before you return to make a quick getaway so you're not trapped like a rat in a cage.
* Taking stimulants before delivering materials to science will help keep you alive.
* Taking stimulants before delivering materials to science will help keep you alive.
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
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==Dead Space==
==Dead Space==
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, the asteroid is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... ''Forever!''
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, lavaland is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... ''Forever!''


===Tips for Traitoring===
===Tips for Traitoring===
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*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.  
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.  
*Stim packs don't just increase your movement speed, they lower the duration of stuns. Always have this running in your system to remain speedy and more difficult to keep down.
*Stim packs don't just increase your movement speed, they lower the duration of stuns. They will force you to drop stuff every once and a while though.
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
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