Shadowling: Difference between revisions

942 bytes added ,  20:38, 5 April 2021
Wording changes, expanded information about abilities, correction that health analyzers can in fact detect black tumors and so identify thralls
(Removes Relevant Code Changes. TG Artefact https://discord.com/channels/134720091576205312/514955503613247499/789198434795651113)
(Wording changes, expanded information about abilities, correction that health analyzers can in fact detect black tumors and so identify thralls)
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'''<font size=5>"VYSHA NERADA YEKHEZET U'RUU!!"</font>'''
'''<font size=5>"VYSHA NERADA YEKHEZET U'RUU!!"</font>'''




'''IMPORTANT NOTE: THRALLS ARE NO LONGER DETECTED THROUGH HEALTH ANALYZERS [[Shadowling#Get those shades on.|THEY ARE DETECTED THROUGH AN EXAMINE MESSAGE REGARDING THEIR EYES.]]'''
'''IMPORTANT NOTE: THRALLS ARE [[Shadowling#Get those shades on.|DETECTED THROUGH AN EXAMINE MESSAGE REGARDING THEIR EYES.]]'''




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Until they ascend, of course.
Until they ascend, of course.
==Shadowling Abilities==
==Shadowling Abilities==
Shadowlings have quite a few tricks up their sleeve, from vanishing to freezing the air around them. Below is a list of abilities that shadowlings can use.
Shadowlings have quite a few tricks up their sleeve, from vanishing to freezing the air around them. Below is a list of abilities that shadowlings can use.
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#DDAADD;' width='150px'|Name
! style='background-color:#DDAADD;' width='150px'|Name
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|Hatch required
|Hatch required
|None, but can only enthrall one at a time
|None, but can only enthrall one at a time
|A shadowling can grow a cute little tumor on a victim's brain, rearranging their memories and motivations and turning him into an obedient thrall. This takes 21 seconds, and does not itself disable the victim, so shadowlings should use mundane means to do so, such as handcuffs and removal of headsets. Loyalty Implants interfere with this ability; however, the protection is not perfect. It is well within a shadowling's power to disable such implants, though doing so will slow the enthralling process by 65 seconds.
|A shadowling can grow a cute little tumor on a victim's brain, rearranging their memories and motivations and turning him into an obedient thrall. This takes 21 seconds, and does not itself disable the victim, so shadowlings should use mundane means to do so, such as handcuffs and removal of headsets. Loyalty Implants interfere with this ability; however, the protection is not perfect. It is well within a shadowling's power to disable such implants, though doing so will slow the enthralling process by 65 seconds, long enough to break zipties and run, but not enough time to escape if buckled to something (like an atmospherics pipe or a chair) and held down.
 
The benefit of thralls to changelings extends beyond the utility of an obedient crewmember. Shadowlings gain power directly from their thralls, unlocking new abilities with greater numbers, including their ultimate goal of ascension. Thralls also have their own lesser powers that they can use to help you.
The benefit of thralls to changelings extends beyond the utility of an obedient crewmember. Shadowlings gain power directly from their thralls, unlocking new abilities with greater numbers, including their ultimate goal of ascension. Thralls also have their own lesser powers that they can use to help you.
|-
|-
!Hivemind Commune
!Hivemind Commune
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|N/A
|N/A
|N/A
|N/A
|To access their other abilities, a shadowling must first hatch. A hatching shadowling will first drop its items. After a short delay, it will grow a chrysalis around itself, forming a 3x3 grid of impenetrable but obviously abnormal walls. When the shadowling's evolution is complete, the walls will burst, and the hatched shadowling will emerge. Although headsets, belts, and backpacks must be dropped to evolve, shadowlings are capable of wearing them, and often pick up such items they had previously owned after hatching.
|To access their other abilities, a shadowling must first hatch. A hatching shadowling will first drop its items. After a short delay, it will grow a chrysalis around itself, forming a 3x3 grid of impenetrable but obviously abnormal walls. When the shadowling's evolution is complete, the walls will burst, and the hatched shadowling will emerge. Although headsets, belts, and backpacks must be dropped to evolve, shadowlings are capable of wearing them, and often pick up such items they had previously owned after hatching.
 
While a hatched shadowling is powerful, and much better equipped to hunt for thralls than an assistant, shadowlings are also obvious after hatching. For this reason, young shadowlings who are not yet sure of their abilities often delay hatching to avoid alerting the crew.
While a hatched shadowling is powerful, and much better equipped to hunt for thralls than an assistant, shadowlings are also obvious after hatching. For this reason, young shadowlings who are not yet sure of their abilities often delay hatching to avoid alerting the crew.
|-
|-
!Glare
!Glare
|Hatch required
|Hatch required
|30 seconds
|30 seconds
|Glare is the shadowling's basic single-target stun. By forcing one target's gaze into its own, the shadowling can mesmerize a target from a range to stun and mute him for 10 seconds, '''but only if they are within 2 tiles.''' If they are more than 2 tiles away, they simply receive a temporary slowdown coupled with annoying messages (not worth it). While the duration is shorter than the cooldown, and is not long enough for a complete conversion, it does leave plenty of time to restrain the victim ''and dear god remove the headset''.
|Glare is the shadowling's basic single-target stun. By forcing one target's gaze into its own, the shadowling can mesmerize a target from a range to stun and mute him for 10 seconds, '''but only if they are within 2 tiles.''' If they are more than 2 tiles away, they simply receive a temporary slowdown coupled with annoying messages (not worth it). While the duration is shorter than the cooldown, and is not long enough for a complete conversion, it does leave plenty of time to restrain the victim ''and dear god remove the headset''.
|-
|-
!Veil
!Veil
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|Hatch required
|Hatch required
|1 minutes 20 seconds
|1 minutes 20 seconds
|A weakened version of Ethereal Jaunt that costs stamina while jaunting. They can move through well-lit areas like this, but at a extremely steep stamina cost. It should be noted that if you jaunt until stamcrit, the cooldown will not activate at the price of being in stamcrit.
|A weakened version of Ethereal Jaunt that costs stamina while jaunting. They can move through well-lit areas like this, but at a extremely steep stamina cost. It should be noted that if you jaunt until stamcrit, the cooldown will not activate at the price of being in stamcrit. Good for hopping between maints or dodging out of a hairy fight.
|-
|-
!Collective Mind
!Collective Mind
|Hatch required
|Hatch required
|30 seconds
|30 seconds
|To access some abilities, a shadowling must draw on its thralls for power. Using this ability, shadowlings can send out mental "hooks" that latch onto the minds of their thralls, granting the shadowling a count of his thralls, and unlocking any abilities which the number of thralls now allows.
|To access some abilities, a shadowling must draw on its thralls for power. Using this ability, shadowlings can send out mental "hooks" that latch onto the minds of their thralls, granting the shadowling a count of his thralls, and unlocking any abilities which the number of thralls now allows.
|-
|-
!Blindness Smoke
!Blindness Smoke
|Hatch required + 3 Thralls
|Hatch required + 3 Thralls
|1 minute
|1 minute
|By regurgitating a cloud of black smoke, shadowlings can disorient pursuers. This smoke will induce blindness in and stun non-shadowlings, but heal shadowlings and thralls.
|By regurgitating a cloud of black smoke, shadowlings can disorient pursuers. This smoke will induce blindness in and stun non-shadowlings, but heal shadowlings and thralls as well as block light.
|-
|-
!Sonic Screech
!Sonic Screech
|Hatch required + 7 Thralls
|Hatch required + 7 Thralls
|30 seconds
|30 seconds
|The shadowling can let out a piercing screech. This will confuse and deafen nearby humans, damage windows, and stun silicons.
|The shadowling can let out a piercing screech. This will confuse and deafen nearby humans, damage windows and light fixtures, and stun silicons.
|-
|-
!Null Charge
!Null Charge
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|1 minute
|1 minute
|With this ability, a shadowling can revive a fallen thrall, healing them of damage completely after a short time. It will also cure diseases, genetic defects, and remove handcuffs the target may be wearing.
|With this ability, a shadowling can revive a fallen thrall, healing them of damage completely after a short time. It will also cure diseases, genetic defects, and remove handcuffs the target may be wearing.
 
Alternatively, a shadowling can 'empower' a living thrall. After a short time, the thrall's abilities will become stronger and they will resemble a shadowperson with three eyes. They will then have the same light sensitivity of normal shadowlings, ableit at a lesser rate. In addition, thralls cannot be dethralled while conscious if in this position. Use this to make stronger thralls of those that you intend to keep at your side for defense - the light sensitivity is a dire weakness for most others.
Alternatively, a shadowling can 'empower' a living thrall. After a short time, the thrall's abilities will become stronger and they will resemble a shadowperson with three eyes. They will then have the same light sensitivity of normal shadowlings, ableit at a lesser rate. In addition, thralls cannot be dethralled while conscious if in this position.
|-
|-
!Ascendance
!Ascendance
|Hatch required + 15 Thralls
|Hatch required + 15 Thralls
|N/A
|N/A
|If the shadowlings should gain this ability, all hope is lost to the crew. The shadowlings have enough collective power from their thralls to assume their ultimate form, becoming impossible to destroy by conventional means, and gaining terrifying abilities.
|If the shadowlings should gain this ability, all hope is lost to the crew. The shadowlings have enough collective power from their thralls to assume their ultimate form, becoming impossible to destroy by conventional means, and gaining terrifying abilities.
|-
|-
!colspan=4|Below is a list of abilities ascendant shadowlings are known to have used.
!colspan=4|Below is a list of abilities ascendant shadowlings are known to have used.
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|-
|-
|}
|}
==What To Do: If You're A Shadowling==
==What To Do: If You're A Shadowling==
So you're a shadowling. Congratulations! Here's some pointers on how not to die from a lightbulb within thirty seconds.
So you're a shadowling. Congratulations! Here's some pointers on how not to die from a lightbulb within thirty seconds.
===Starting Off===
===Starting Off===
You're disguised. You don't take any damage from lights and you are undetectable to any means short of godly intervention. You possess two abilities: Hatch, and Hivemind Commune. First off, send a message or two over the hivemind to see if you have any buddies - chances are high that you do. Assess your job's capabilities. Are you the captain? Feel free to change the AI's laws to help all shadowlings. An officer? You can steal some gear for later thralls. Are you an engineer? Build a stunprod or cut power to different areas so they won't be lit up. Just don't spend too long planning: the longer the paranoid among the crew get, the more prepared they are for the unknown.
You're disguised. You don't take any damage from lights and you are undetectable to any means short of godly intervention. You possess two abilities: Hatch, and Hivemind Commune. First off, send a message or two over the hivemind to see if you have any buddies - chances are high that you do. Assess your job's capabilities. Are you the captain? Feel free to change the AI's laws to help all shadowlings. An officer? You can steal some gear for later thralls. Are you an engineer? Build a stunprod or cut power to different areas so they won't be lit up. Just don't spend too long planning: the longer the paranoid among the crew get, the more prepared they are for the unknown, and shadowlings have some ''hard'' counters.


There are multiple things to do from the start. If you're confident you can avoid detection, hatching immediately can work since you can easily enthrall people who rush into maintenance early with Glare. Or, you can play it differently and try to covertly sabotage the station first. It's up to you - you're the alien monster, after all.
There are multiple things to do from the start. If you're confident you can avoid detection, hatching immediately can work since you can easily enthrall people who rush into maintenance early with Glare. Or, you can play it differently and try to covertly sabotage the station first. It's up to you - you're the alien monster, after all.


It should be noted that sabotaging the station to the point of which many crewmembers will attempt to call the shuttle will ultimately backfire against you. Before you hatch you should take this time to prepare for your next amble attack, collecting tools, cuffs, and other accessories that might help you deal with threats that come your way as a hatched shadowling.
It should be noted that sabotaging the station to the point of which many crewmembers will attempt to call the shuttle will ultimately backfire against you. Before you hatch you should take this time to prepare for kidnapping and fighting off pursuit, collecting tools, cuffs, and other accessories that might help you deal with threats that come your way as a hatched shadowling.
===Post-Hatch===
===Post-Hatch===
So you've hatched. You have the rest of your abilities now - use them! Alert your fellow shadowlings (and thralls) that you're hatched over the hivemind, and make more thralls your first priority. You can't wear normal clothes, but you can still put on backpacks and headsets, which is an extremely good idea. If you're discovered by a group of people, use your defensive abilities to escape in addition to your thralls. If a single guy sees you, just glare at him, slap some cablecuffs on if you have them, take away his headset, and enthrall him. People whom you enthrall '''cannot easily be turned back to normal, although surgery is capable of doing so''' and their new loyalty to you overrides all else. If you enthrall a nuclear operative somehow, they will serve you over their Syndicate friends. If you enthrall the captain, he will do much the same.
So you've hatched. You have the rest of your abilities now - use them! Alert your fellow shadowlings (and thralls) that you're hatched over the hivemind, and make more thralls your first priority. You can't wear normal clothes, but you can still put on backpacks and headsets, which is an extremely good idea. You also can't fire anything that relies on a firing pin (guns), but you're immune to atmospheric damage with the exception of the glow of fire and starlight. If you're discovered by a group of people, use your defensive abilities to escape in addition to your thralls. If a single guy sees you, just glare at him, slap some cablecuffs on if you have them, take away his headset, and enthrall him. People whom you enthrall '''cannot easily be turned back to normal, although surgery is capable of doing so''' and their new loyalty to you overrides all else. If you enthrall a nuclear operative somehow, they will serve you over their Syndicate friends. If you enthrall the captain, he will do much the same.


Your priority is to gain fifteen thralls. You have the Collective Mind ability which will, after a short time, give you a count of how many thralls you have as well as the needed amount for ascendance. If you get fifteen thralls, use the ability and it will give you the Ascendance ability in a new tab. Simply use that ability and you've won - no need to escape on the shuttle!
Your priority is to gain fifteen thralls. You have the Collective Mind ability which will, after a short time, give you a count of how many thralls you have as well as the needed amount for ascendance. If you get fifteen thralls, use the ability and it will give you the Ascendance ability in a new tab. Simply use that ability and you've won - no need to escape on the shuttle!
===The Light and You===
===The Light and You===
While hatched, the light is your worst enemy. You take extreme damage from even being in it, and burn-based stuff like flashbangs, welders, and lasers all hit harder. However, on the other side of the coin, the ''darkness'' is extremely beneficial. All wounds will heal. You will have a stun reduction. You have night vision and thermal vision as well, so not being in the darkness at all is a huge downside to everything about you. Use the darkness as your buddy in times hard and easy. The darkness will always give you a shoulder to cry on. He's a bro like that.
While hatched, the light is your worst enemy. You take extreme damage from even being in it, and burn-based stuff like flashbangs, welders, and lasers all hit harder. However, on the other side of the coin, the ''darkness'' is extremely beneficial. All wounds will heal. You will have a stun reduction. You have night vision and thermal vision as well, so not being in the darkness at all is a huge downside to everything about you. Use the darkness as your buddy in times hard and easy. The darkness will always give you a shoulder to cry on. He's a bro like that.
===I CAN'T SEE!===
===I CAN'T SEE!===
After you hatch, you may notice that you can only see the tile you're standing on. There's a way to fix this. Look in your action buttons - you should see a blank button called Shift Nerves. This will allow you to change the range of your night vision, all the way from a full screen to none at all. This allows you to be more or less careful with your vision, and to check if something is in the light or not.  
After you hatch, you may notice that you can only see the tile you're standing on. There's a way to fix this. Look in your action buttons - you should see a blank button called Shift Nerves. This will allow you to change the range of your night vision, all the way from a full screen to none at all. This allows you to be more or less careful with your vision, and to check if something is in the light or not.  
==What To Do: If You're A Thrall [[File:Shadowling_huds.png]]==
So a shadowling mesmerized you by staring into your eyes (lewd) and now you're a thrall! What this means is that your primary goal and objective is to obey the shadowlings and help them at all costs. If you look in your tabs, you have a new one, Shadowling Abilities. In this tab is the Hivemind Commune ability, which lets you communicate on a silent channel with all other thralls and shadowlings. You're basically an [[Adamantine Golem]] in terms of where your loyalties lie -- utterly with the shadowlings. Mindshielded? Not anymore, the nanobots are dead. Wizard? Use your spells to help the shadowling. Traitor? Tough titty, if the shadowling wants your uplink you give it to him with zero questions asked. You have no free will.


==What To Do: If You're A Thrall [[File:Shadowling_huds.png]]==
Keep in mind that many of the shadowling's abilities rely on damaging or manipulating you. Even by helping the shadowlings accomplish their one objective, you are sentencing yourself completely and utterly to death - there is no way around it. You may find yourself drained of half your life, used as bait, used as a bodyguard, deleted from the game world, or suddenly surrounded in the middle of a maintenance tunnel by Security officers who are trying to cave your chest in. Assume you're going to die, but try not to - the shadowlings need you alive.
So a shadowling mesmerized you by staring into your eyes (lewd) and now you're a thrall! What this means is that your primary goal and objective is to obey the shadowlings and help them at all costs. If you look in your tabs, you have a new one, Shadowling Abilities. In this tab is the Hivemind Commune ability, which lets you communicate on a silent channel with all other thralls and shadowlings. You're basically an [[Adamantine Golem]] in terms of where your loyalties lie -- utterly with the shadowlings. Loyalty implanted? Not anymore, the nanobots are dead. Wizard? Use your spells to help the shadowling. Traitor? Tough titty, if the shadowling wants your uplink you give it to him with zero questions asked. You have no free will.


Keep in mind that many of the shadowling's abilities rely on damaging or manipulating you. Even by helping the shadowlings accomplish their one objective, you are sentencing yourself completely and utterly to death - there is no way around it. You may find yourself drained of half your life, used as bait, used as a bodyguard, or suddenly surrounded in the middle of a maintenance tunnel by Security officers who are trying to cave your chest in. Assume you're going to die because you are and there's no way around it.
Thralls can see in the dark with night vision, so make sure you don't accidentally make a Kentucky Fried Shadowling with your PDA light.


Thralls can see in the dark with night vision, so make sure you don't accidentally make a Kentucky Fried Shadowling with your PDA light.  You do have one advantage, however: stealth. You look much more human, so use this to your advantage to do things for your masters. Keep in touch often.
You have two advantages that the shadowlings do not: stealth, and immunity to light. You look and function much more like a human, so use this to your advantage to do things for your masters. Keep in touch often.


Finally, you also have a HUD indicator above your head. A more intimidating version can be seen above any shadowlings, hatched or not. Your indicator signals that you are a thrall - only other shadowlings and thralls can see this. If you're killing someone with that HUD indicator, expect a ban.
Finally, you also have a HUD indicator above your head. A more intimidating version can be seen above any shadowlings, hatched or not. Your indicator signals that you are a thrall - only other shadowlings and thralls can see this. If you're killing someone with that HUD indicator, expect a ban.
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It is important to note that if you are enthralled by one shadowling, you obey ''all'' the shadowlings. This includes the others. If Shadowling Bumblefuck tells you that Shadowling Fumbleschmuck isn't your master, ignore him. No matter who enthralled you originally, you must obey all other shadowlings.
It is important to note that if you are enthralled by one shadowling, you obey ''all'' the shadowlings. This includes the others. If Shadowling Bumblefuck tells you that Shadowling Fumbleschmuck isn't your master, ignore him. No matter who enthralled you originally, you must obey all other shadowlings.
===Get those shades on.===
===Get those shades on.===
Once you have become a thrall, your eyes will indicate to the crew whether or not you are a thrall. Anyone examining you will see the text: ''Their eyes seem unnaturally dark and soulless.'', however, this can be countered by wearing an item that covers your eyes such as [[sunglasses]].
Once you have become a thrall, your eyes will indicate to the crew whether or not you are a thrall. Anyone examining you will see the text: ''Their eyes seem unnaturally dark and soulless.'', however, this can be countered by wearing an item that covers your eyes such as [[sunglasses]].


What can't be countered is the fact that tumor the shadowlings gave you that makes you a thrall shows up on health analyzers in the list of your healthy organs, so it's very difficult to keep your cover against anyone who knows and cares how to figure you out.
===Dethralling===
===Dethralling===
So you got captured by the Reds and they're throwing you into the surgery theater. To debrain you? Cut out your eyes? '''''CHANGE YOUR GENDER?!''''' Nope. It's far worse - they're going to sever your link with the hivemind by completely dethralling you! This means you will become a normal crew member again, unable to distinguish your masters and fellow thralls, having no unique abilities, and being boringly standard. Luckily, this can only be done via surgery, and if your master intervenes in time you might escape! If Sawbones gets his hands in your head, you're either going to become dethralled or instantly killed. Either way, you won't remember anything about being a thrall, so if you tell them anyone else that's a thrall expect a ban.
So you got captured by the Reds and they're throwing you into the surgery theater. To debrain you? Cut out your eyes? '''''CHANGE YOUR GENDER?!''''' Nope. It's far worse - they're going to sever your link with the hivemind by completely dethralling you! This means you will become a normal crew member again, unable to distinguish your masters and fellow thralls, having no unique abilities, and being boringly standard. Luckily, this can only be done via surgery, and if your master intervenes in time you might escape! If Sawbones gets his hands in your head, you're either going to become dethralled or instantly killed. Either way, you won't remember anything about being a thrall, so if you tell them anyone else that's a thrall expect a ban.
===Abilities===
===Abilities===
Fortunately for you, there are a few benefits from becoming a slave for the rest of your life. Mainly, you have a few abilities, which are listed below.
There are a few benefits from becoming a slave for the rest of your life, though none too much to get excited by. You gain a few weak but potentially useful powers, which are listed below.
 
{| class="wikitable" border="1" cellspacing="0" cellpadding="5"
{| class="wikitable" border="1" cellspacing="0" cellpadding="5"
! style='background-color:#DDAADD;' width='150px'|Name
! style='background-color:#DDAADD;' width='150px'|Name
! style='background-color:#DDAADD;' width='150px'|Cooldown
! style='background-color:#DDAADD;' width='150px'|Cooldown
! style='background-color:#DDAADD;' width='450px'|Description
! style='background-color:#DDAADD;' width='450px'|Description
|-
|-
!Darksight
!Darksight
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!Lesser Glare
!Lesser Glare
|45 seconds
|45 seconds
|Lesser Glare is an ineffectual yet powerful ability. Inheriting only a fraction of the shadowling's original power, thralls are able to mesmerize people in much the same way a shadowling can - however, it only lasts for around four to five seconds, give or take. If you're fast or robust, this can be combined with cablecuffs and a quick removal of a headset to secure a new thralling target. It's also a good way to escape an arrest.
|Lesser Glare is an ineffectual yet powerful ability. Inheriting only a fraction of the shadowling's original power, thralls are able to mesmerize people in much the same way a shadowling can - however, it only lasts for around four to five seconds, give or take. If you're fast or robust, this can be combined with cablecuffs and a quick removal of a headset to secure a new thralling target. It's also a good way to escape an arrest.
|-
|-
!Guise
!Guise
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|-
|-
|}
|}
==What To Do: If You're Non-Shadowling Crew==
==What To Do: If You're Non-Shadowling Crew==
So the shouts over the radio weren't wizard, ops, or blob, but shadowlings? Your work is gonna be cut out for you, soldier. Shadowlings are terrifying foes and can do much in their power to avoid you. They can even extinguish lights, save for fire-based sources and yellow slime extracts, and even then they can extinguish those fires. Don't get caught alone or you'll live out the rest of your considerably shortened lifespan in mindless servitude.
So the shouts over the radio weren't wizard, ops, or blob, but shadowlings? Your work is gonna be cut out for you, soldier. Shadowlings are terrifying foes and can do much in their power to avoid you. They can even extinguish most electronic lights, so you should turn to fire-based sources and yellow slime extracts, but even then anybody can extinguish fires. Don't get caught alone or you'll live out the rest of your considerably shortened lifespan in mindless servitude.
 
===Things you SHOULD do===
===Things you SHOULD do===
* Scan individuals to see if their body temperature is abnormally cold. Be aware that ANYONES body temperature can be cold, however, thralls are not affect by this physcially while normal persons are!
* Scan individuals to see if they have freakish black tumors in their skull
* Travel in groups
* Travel in groups
* Bolt down floodlights in different maintenance areas where shadowlings are most active.
* Bolt down floodlights in different maintenance areas where shadowlings are most active
* Try implanting people that you suspect of being a thrall. Unhatched shadowlings and thralls alike will resist the implant.
* Try implanting people that you suspect of being a thrall. Unhatched shadowlings and thralls alike will resist the implant
* Get burn-based weapons and lots of light sources (flares are good, so are slime extracts if xenobio is doing their job, and if all else fails botany can make torches)
* Get burn-based weapons (incendiary slugs, flamethrowers if you're feeling stupid) and lots of light sources (flashlights, their reskins, and glowshrooms are easy to mass-produce, but Veil shuts them down - flares are good, mech lights are immune, prism glasses and yellow + water extracts if xenobio is doing their job, botany can make torches)
* Carry flashbangs or flash powder grenades from security or medbay
* Carry flashbangs or flash powder grenades from security or medbay
* Be extremely wary
* Be extremely wary
* Scan suspicious characters with a health analyzer.
* Especially of areas that seem unnaturally dark
* Avoid areas that seem unnaturally dark
* Don't fight anything alone
* Don't fight anything alone
* Watch for suspicious activity
* Watch for suspicious activity
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* Be prepared for anything
* Be prepared for anything
* DON'T FUCKING FIGHT ANYTHING ALONE
* DON'T FUCKING FIGHT ANYTHING ALONE
===Things you SHOULDN'T do===
===Things you SHOULDN'T do===
* Hoard the entire armory and secede from the station as your own force
* Hoard the entire armory and secede from the station as your own force
* Place a bunch of floodlights in the same spot.
* Place a bunch of floodlights in the same spot
* Run up to the shadowling and ask to be enthralled. Seriously, it's a dick move to everyone and the admins will ban your ass for it.
* Run up to the shadowling and ask to be enthralled. Seriously, it's a dick move to everyone and the admins will ban your ass for it
* Prowl the maintenance tunnels alone armed with your trusty screwdriver and PDA flashlight
* Prowl the maintenance tunnels alone armed with your trusty screwdriver and PDA flashlight
* Refuse to talk or communicate - a silent vigilante, as proven by the mime, is the best vigilante
* Refuse to talk or communicate - a silent vigilante, as proven by the mime, is the best vigilante
* Attack an ascendant
* Attack an ascendant
* Ask to be enthralled by an ascendant. They'll seriously just make you explode.
* Ask to be enthralled by an ascendant. They'll seriously just make you explode
* Be near an ascendant
* Be near an ascendant
* Consider approaching an ascendant
* Consider approaching an ascendant
* Look at an ascendant in a suggestive way
* Look at an ascendant in a suggestive way
* Think about ascendants
* Think about ascendants
===Is that a horrible wail in your pocket or are you just happy to see me?===
===Is that a horrible wail in your pocket or are you just happy to see me?===
So you're in the maintenance tunnel with your group of vigilantes and ready to fight a shadowling. Suddenly you hear a horrible wail in your head and all the lights blow up. '''Not good.''' This means a shadowling has ascended. You're basically fucked over since all the shadowlings can ascend when one can.
So you're in the maintenance tunnel with your group of vigilantes and ready to fight a shadowling. Suddenly you hear a horrible wail in your head and all the lights blow up. '''Not good.''' This means a shadowling has ascended. You're basically fucked over since all the shadowlings can ascend when one can.
===In Case of an Ascendant===
===In Case of an Ascendant===
If you see an ascendant, it'll probably look something like this:
If you see an ascendant, it'll probably look something like this:
Line 251: Line 233:


Or maybe, somehow, you can kill it?
Or maybe, somehow, you can kill it?
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{{Jobs}}
[[Category: Jobs]] [[Category:Game Modes]]
[[Category: Jobs]] [[Category:Game Modes]]
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