870
edits
m (→Non-Lethal Weapons: updates flashbang to correctly state that they knockdown, rather than stun) |
m (moves caldwell to misc items since it's not rnd anymore) |
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{{anchor| | {{anchor|Autocarbine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #ffcccc | |bgcolor1 = #ffcccc | ||
|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = WT-550 | |name = WT-550 Autocarbine | ||
|image = Autorifle.png | |image = Autorifle.png | ||
|foundin = [[Cargo]], deep space | |foundin = [[Cargo]], deep space | ||
|usedfor = Eliminating threats. | |usedfor = Eliminating threats. | ||
|strategy = Fire at the target. | |strategy = Fire at the target. | ||
|description = Ballistic | |description = Ballistic carbine that Security can gain access to via [[Cargo]]. The carbine holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 22 rounds per magazine, can be reloaded in the field, possesses a 2 round burst and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However, it needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse. | ||
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | ||
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|image = 46x30ammo.png | |image = 46x30ammo.png | ||
|foundin = Security Protolathe, ordered from Cargo. | |foundin = Security Protolathe, ordered from Cargo. | ||
|usedfor = Loading a WT-550 | |usedfor = Loading a WT-550 Autocarbine. | ||
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 22-round 4.6x30mm magazine for use in the WT-550 automatic | |description = A 22-round 4.6x30mm magazine for use in the WT-550 automatic carbine. Fires standard ball ammunition, dealing 15 damage per hit and goes through light armor. Easy and cheap to produce. | ||
}} | }} | ||
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|image = 46x30mmtA.png | |image = 46x30mmtA.png | ||
|foundin = Security Protolathe | |foundin = Security Protolathe | ||
|usedfor = Loading a WT-550 | |usedfor = Loading a WT-550 Autocarbine. | ||
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 22-round 4.6x30mm AP magazine for use in the WT-550 automatic | |description = A 22-round 4.6x30mm AP magazine for use in the WT-550 automatic carbine. Fires armor piercing bullets that can tear through most armor, but at the cost of dealing only 12 damage per bullet. | ||
}} | }} | ||
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|image = 46x30mmtT.png | |image = 46x30mmtT.png | ||
|foundin = Security Protolathe | |foundin = Security Protolathe | ||
|usedfor = Loading a WT-550 | |usedfor = Loading a WT-550 Autocarbine. | ||
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 22-round 4.6x30mm rubber round magazine for use in the WT-550 automatic | |description = A 22-round 4.6x30mm rubber round magazine for use in the WT-550 automatic carbine. Fires rubber bullets dealing 5 brute damage and 22 stamina damage. | ||
}} | }} | ||
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|image = 46x30mmtI.png | |image = 46x30mmtI.png | ||
|foundin = Security Protolathe | |foundin = Security Protolathe | ||
|usedfor = Loading a WT-550 | |usedfor = Loading a WT-550 Autocarbine. | ||
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 22-round 4.6x30mm IC magazine for use in the WT-550 automatic | |description = A 22-round 4.6x30mm IC magazine for use in the WT-550 automatic carbine. Fires unique ammo that deals 9 damage per bullet, but each bullet contains a compound that ignites the target aflame. | ||
}} | }} | ||
==RnD Gear== | ==RnD Gear== | ||
{{anchor|Advanced Energy Gun}} | {{anchor|Advanced Energy Gun}} | ||
{{Item | {{Item | ||
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|description = These are held in a hand space and used to block close range weapons. They also have a percentage change to block ranged attacks. Makes you un-pushable. | |description = These are held in a hand space and used to block close range weapons. They also have a percentage change to block ranged attacks. Makes you un-pushable. | ||
They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. <font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font> | They make a fairly efficient weapon in terms of bludgeoning criminals, but it's suggested to pair this up with a stun baton or ranged weapon. Slamming your baton against this shield will create a threatening banging sound. <font size="3" color="white">When I play the maracas I go chick-chicky-boom, chick-chicky boom </font> | ||
}} | |||
{{anchor|Caldwell Tracking Revolver}} | |||
{{Item | |||
|bgcolor1 = #cce6ff | |||
|bgcolor2 = #99ccff | |||
|name = Caldwell Tracking Revolver | |||
|image = Tracrevolver.png | |||
|foundin = Cargo | |||
|usedfor = Tracking criminals. | |||
|strategy = Fire at the target and track them with the bluespace locator. | |||
|description = A 7 shot revolver that deals little damage but places a tracking beacon under the skin of the target, acting like a regular tracking implant but lasting only 5 minutes. Does not emit a signal strong enough to permit teleportation to their location. The implant will be destroyed early if it is EMP'd. | |||
'''Damage:''' 5 brute per shot. | |||
}} | }} | ||
edits