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|img = roboticist_action.png
|img = roboticist_action.png
|jobtitle = Roboticist
|jobtitle = Roboticist
|titles=Augmentation Theorist, Cyborg Maintainer, Robotics Intern, Biomechanical Engineer, Mechatronic Engineer
|titles=Augmentation Theorist, Cyborg Maintainer, Robotics Intern, Biomechanical Engineer, Mechatronic Engineer, Machinist, Chrome Shaman, Ripperdoc
|access = [[Robotics and Mech Bay|Robotics]], [[Technical Storage]], [[Morgue]], [[Research Division]], Mineral Storage
|access = [[Robotics and Mech Bay|Robotics]], [[Technical Storage]], [[Morgue]], [[Research Division]], Mineral Storage
|additional = Research Labs, [[Toxins Storage]], [[Xenobiology]], [[Genetics]]
|additional = Research Labs, [[Toxins Storage]], [[Xenobiology]], [[Genetics]], R&D Console
|difficulty = Easy
|difficulty = Easy
|superior = [[Research Director]]
|superior = [[Research Director]]
|duties = Create and maintain a cybernetic and robotic army, then suit up in METAL GEAR.
|duties = Create and maintain a cybernetic and robotic army, then suit up in METAL GEAR.
|guides = [[Guide to robotics]]
|guides = [[Guide to robotics]]
|quote = Alright, who wants to donate their brain to science?
|quote = Bold of you to assume we have the materials for it.
}}
|age=22}}
The Roboticist's job is to maintain the system's cybernetic sevitors, including borgs and various bots that they can create. When provided with resources, they can construct powerful Exosuits.[[File:Robotics.png|300px|thumb|alt=Robotics|[[Robotics and Mech Bay]]]]<br>
The Roboticist's job is to maintain the system's cybernetic sevitors, including borgs and various bots that they can create. When provided with resources, they can construct powerful Exosuits.[[File:Robotics.png|300px|thumb|alt=Robotics|[[Robotics and Mech Bay]]]]<br>
'''Bare minimum requirements:''' Build and maintain cyborgs.
'''Bare minimum requirements:''' Build and maintain cyborgs.
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#Ensure you have proper eye protection when you weld, or you'll become blind quickly.
#Ensure you have proper eye protection when you weld, or you'll become blind quickly.
#You can "[[Guide_to_hacking#Cyborgs|hack]]" borgs by exposing their wires with a screwdriver (after removing their battery). Any roboticist that pulls his weight can reset a borg's module.
#You can "[[Guide_to_hacking#Cyborgs|hack]]" borgs by exposing their wires with a screwdriver (after removing their battery). Any roboticist that pulls his weight can reset a borg's module.
==Do's and Don'ts==
==Do's and Don'ts==
'''Do:'''
'''Do:'''
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*Small robot assemblies can be carried in your backpack. Leaving the final piece out of a robot assembly and slamming it together in your backpack at the site of an issue makes for an effective response.
*Small robot assemblies can be carried in your backpack. Leaving the final piece out of a robot assembly and slamming it together in your backpack at the site of an issue makes for an effective response.
===Tips for Traitoring===
===Tips for Traitoring===
*A '''Cryptographic Sequencer''' is your best friend and will be what you use to subvert borgs. Usually, when you don't have roboticist access, you must emag a borg to unlock its panel, then crowbar it open and swipe it to subvert it. This takes time and will force you to flash and disable the borg for a bit. But since you are a roboticist, you can easily trick borgs as they line up for you to give them upgrades and new batteries, opening their panels for you without question.
*A '''[[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]]''' is your best friend and will be what you use to subvert borgs. Usually, when you don't have roboticist access, you must emag a borg to unlock its panel, then crowbar it open and swipe it to subvert it. This takes time and will force you to flash and disable the borg for a bit. But since you are a roboticist, you can easily trick borgs as they line up for you to give them upgrades and new batteries, opening their panels for you without question.
*When a borg is emagged, their self-destruct function is also upgraded, making it more lethal. If you have a target that you want gone, just tell the borg to buckle them onto their rig, then self-destruct, resulting in a gibbed crew member. <s>Strike fear into every heart.</s>
*When a borg is emagged, their self-destruct function is also upgraded, making it more lethal. If you have a target that you want gone, just tell the borg to buckle them onto their rig, then self-destruct, resulting in a gibbed crew member. <s>Strike fear into every heart.</s>
* If you are worried about higher authorities spotting the massive FNX-99 "Hades" Carbine on your Durand, you can always purchase a '''[[Syndicate_Items#Concealed_Weapon_Bay|Concealed Weapon Bay]]''' for 3 TC, which allows you to install one piece of equipment designed for combat mechs and hides it from plain sight even when examined. That is, until you start razing the hallways with it.
* If you are worried about higher authorities spotting the massive FNX-99 "Hades" Carbine on your Durand, you can always purchase a '''[[Syndicate_Items#Concealed_Weapon_Bay|Concealed Weapon Bay]]''' for 3 TC, which allows you to install one piece of equipment designed for combat mechs and hides it from plain sight even when examined. That is, until you start razing the hallways with it.
*Your objective is to card/kill [[AI]]? Well, you have access to the easiest way to get into that [[AI Core|box of solitude]]. Emag a borg and you can watch it abuse complete access to the station to go right through all of the [[AI]] defenses. What you do at its core is up to you.
* Your objective is to card/kill [[AI]]? Well, you have access to the easiest way to get into that [[AI Core|box of solitude]]. Emag a borg and you can watch it abuse complete access to the station to go right through all of the [[AI]] defenses. What you do at its core is up to you.
* You can load a Medibot with '''any''' chemical mixture. Refer to the mixture in the [[Chemist|Traitor Chemist section]] and they will inject them with said mixture over and over until they die.
*You can load a Medibot with '''any''' chemical mixture. Refer to the mixture in the [[Chemist|Traitor Chemist section]] and they will inject them with said mixture over and over until they die.
*People can't tell who you are when you are inside a mech and have to go by the mechs name... which you can change at any time. Change your mechs name to some other mech and you can walk across the station as a conferred [[traitor]].
*People can't tell who you are when you are inside a mech and have to go by the mechs name... which you can change at any time. Change your mechs name to some other mech and you can walk across the station as a conferred [[traitor]].
*If you do not have a [[Syndicate Items#Cryptographic Sequencer|'''Cryptographic Sequencer''']] handy, you can alter a borg's laws by using a law board on them while their cover is open! However, make sure they are not law synced with any AIs or else their laws will revert back to normal!
==Being an Evil Genius==
==Being an Evil Genius==
Traitoring as a Roboticist is fun and easy, especially since you spawn with flashes, and an expectation of building very dangerous machines. Your high station access, and access to tech storage will allow you to get pretty much everywhere,considering that you can have gloves off the bat. And, of course, [[Syndicate Items#Cryptographic_Sequencer|emagging]] any of your basic creations serves to cause havoc and chaos. The toxins kit's contents poured into a single large beaker of an emagged Medibot can create a very dangerous 'helper'. Emagging the cyborgs equips them with a Syndicate lawset, gives them special new tools, and prevents them from being fucked with on a control console.
Traitoring as a Roboticist is fun and easy, especially since you spawn with flashes, and an expectation of building very dangerous machines. Your high station access, and access to tech storage will allow you to get pretty much everywhere,considering that you can have gloves off the bat. And, of course, [[Syndicate Items#Cryptographic_Sequencer|emagging]] any of your basic creations serves to cause havoc and chaos. The toxins kit's contents poured into a single large beaker of an emagged Medibot can create a very dangerous 'helper'. Emagging the cyborgs equips them with a Syndicate lawset, gives them special new tools, and prevents them from being fucked with on a control console.
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