Revolution: Difference between revisions

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The [[Emergency_Shuttle|Emergency Shuttle]] can be called but will never arrive during this game mode. The round will not end until either side has won by eliminating the leadership of the other side.
The [[Emergency_Shuttle|Emergency Shuttle]] can be called but will never arrive during this game mode. The round will not end until either side has won by eliminating the leadership of the other side.
===Head Revolutionaries [[File:Hudrevhead.png]]===
===Head Revolutionaries [[File:Hudrevhead.png]]===
Leading a Revolution is often a difficult, frustrating, and ultimately thankless task. Nonetheless, it is up to you to fight for what you know to be right, and to overthrow the corporate overlords of Space Station 13.
The Syndicate wishes to take the state-of-the-art research vessel, Space Station 13, for themselves. However before you can do so, they must sway the crew to their side and overthrow the NT loyalists. This is where you come in.


Head Revolutionaries begin alone in their cause, excepting the company of their fellow Head Revolutionaries. The first step to be taken is covertly acquiring more manpower for the Revolution via the flasher, which will brainwash targets that it blinds into fervent Revolutionaries. Be aware that this device is not foolproof - [[welding helmet]] and [[sunglasses]] will completely mitigate the flash, and thus the brainwashings that follow. Additionally, members of Security, those with mindshield implants, and the Heads of Staff themselves cannot be converted at all. As such, discretion and care must be taken when Head Revolutionaries and selecting targets to <s>kidnap</s> liberate from their bonds.
Head Revolutionaries begin alone in their cause, excepting the company of their fellow Head Revolutionaries. The first step to be taken is covertly acquiring more manpower for the Revolution via the cleverly hidden Syndicate Flash Implant, which will brainwash targets that it blinds into fervent Revolutionaries. Be aware that this device is not foolproof - [[welding helmet]] and [[sunglasses]] will completely mitigate the flash, and thus the brainwashings that follow. Additionally, members of Security, those with mindshield implants, and the Heads of Staff themselves cannot be converted at all. As such, discretion and care must be taken when Head Revolutionaries and selecting targets to <s>kidnap</s> liberate from their bonds.


For some general tips, you will want to know the value of pursuing various potential converts. In general, your primary turning targets are [[Roboticist]]s, [[Scientist]]s, the [[Cargo Technician]]s, and [[Geneticist]]s. [[Robotics]] can supply replacement flashes, in the case that yours burns out. [[Scientist]]s, and the [[Research Division]] on the whole, can fabricate explosives, and [[Cargo Bay]] serves as a great base of operations, and can order supplies, such as more flashes, or [[weapons]]. And finally, [[Genetics]] can supply you and your revolutionary mob beneficial genetic mutations, as well as provide free access to, or lock down, the station's [[cloning|cloning lab]]. Genetics also has an additional use if you've already killed a station head - they can save the heads' appearance enzymes and then inject you with them, making you look exactly like the deceased individual (minus any mindshield implants). With the person's ID and their clothes, you can seamlessly step into their shoes, and do as you may.
For some general tips, you will want to know the value of pursuing various potential converts. In general, your primary turning targets are [[Roboticist]]s, [[Scientist]]s, the [[Cargo Technician]]s, and [[Geneticist]]s. [[Scientist]]s, and the [[Research Division]] on the whole, can fabricate explosives, and [[Cargo Bay]] serves as a great base of operations, and can order supplies, armor, and [[weapons]]. And finally, [[Genetics]] can supply you and your revolutionary mob beneficial genetic mutations, as well as provide free access to, or lock down, the station's [[cloning|cloning lab]]. Genetics also has an additional use if you've already killed a station head - they can save the heads' appearance enzymes and then inject you with them, making you look exactly like the deceased individual (minus any mindshield implants). With the person's ID and their clothes, you can seamlessly step into their shoes, and do as you may.


By alt-clicking the [[File:AI_Upload.gif]] AI upload console, you can alter its laws to serve your cause. The process take 30 seconds, after doing so the [[AI]] will have its previous laws replaced by the following ones:
By alt-clicking the [[File:AI_Upload.gif]] AI upload console, you can alter its laws to serve your cause. The process take 30 seconds, after doing so the [[AI]] will have its previous laws replaced by the following ones:
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Finally, if [[Chief Medical Officer|you are a Head of Staff that would rather live]], there is nothing wrong with declaring that you wish to surrender and requesting safe passage to the mining or gulag shuttle for a swift departure from Space Station 13, though it will remain to be seen if the fervent Revolutionaries will accept your surrender.
Finally, if [[Chief Medical Officer|you are a Head of Staff that would rather live]], there is nothing wrong with declaring that you wish to surrender and requesting safe passage to the mining or gulag shuttle for a swift departure from Space Station 13, though it will remain to be seen if the fervent Revolutionaries will accept your surrender.


And as a footnote, please remember that hiding and making yourself an almost impossible target as either a Head Revolutionary or Head of Staff is poor form, and will potentially have consequences.
And as a footnote, please remember that hiding and making yourself an almost impossible target as either a Head Revolutionary or Head of Staff is poor form and will potentially have consequences.
===Station Staff===
===Station Staff===
As a member of the general staff, Revolutionary rounds should be treated like any other [[Traitor|Traitor rounds]]. If you see someone behaving inappropriately or attacking a Head of Staff, try to stop them and notify Security. Security and the Heads of Staff, however, will be under a lot of stress. If you are not mindshield implanted, it would be in your best interest to keep your distance and not startle them, or else they may consider you to be a Revolutionary and attack. Otherwise, just try to go about your typical duties as best you can. That is, unless you get flashed...
As a member of the general staff, Revolutionary rounds should be treated like any other [[Traitor|Traitor rounds]]. If you see someone behaving inappropriately or attacking a Head of Staff, try to stop them and notify Security. Security and the Heads of Staff, however, will be under a lot of stress. If you are not mindshield implanted, it would be in your best interest to keep your distance and not startle them, or else they may consider you to be a Revolutionary and attack. Otherwise, just try to go about your typical duties as best you can. That is, unless you get flashed...
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* You and your fellow revolutionaries can speak French (use '',v'' before your text to speak it). Useful for making plans without anyone understanding.
* You and your fellow revolutionaries can speak French (use '',v'' before your text to speak it). Useful for making plans without anyone understanding.
* The mime can understand French by default, so convert them early or be careful discussing ideas around them.
* The mime can understand French by default, so convert them early or be careful discussing ideas around them.
* Steel bats are robust, they do heavy wound damage. Target someone's legs if you wish to ensure that your victim is slowed down until they receive proper medical care.
[[Category:Guides]]
[[Category:Guides]]
[[Category:Game Modes]]
[[Category:Game Modes]]
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