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(Removes super and hyper KAs) |
m (→Equipment: also replaces portable seed extractor image) |
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|name = Modification Kit | |name = Modification Kit | ||
|image = Modkit.png | |image = Modkit.png | ||
|foundin = Protolathe | |foundin = Protolathe, Necropolis Tendrils, [[Traitor]] Uplinks | ||
|usedfor = Upgrading Kinetic Accelerators | |usedfor = Upgrading Proto-Kinetic Accelerators | ||
|strategy = Use it on any Kinetic Accelerator | |strategy = Use it on any Proto-Kinetic Accelerator | ||
|description = | |description = Proto-Kinetic Accelerators can take a number of modifications to fit the needs of their users. Mods can be removed from a Proto-Kinetic Accelerator with a crowbar. The cost of each mod is 30% unless specified otherwise. All mods stack unless specified otherwise. | ||
* Range: Increases the range of the PKA by 1 tile. Costs 25% per mod. | |||
* Damage: Increases the base damage of the PKA by 10. | |||
* Cooldown: Reduces the cooldown of the PKA by .32 seconds. | |||
* Mining Explosion: Makes the PKA mine rocks in a 3x3 area. Does not stack. | |||
* Offensive Explosion: Makes the PKA do .2 times the damage to mobs in a 3x3 radius around the mob that is hit. Each additional mod increases the multiplier by .2. | |||
The following upgrades are acquired as dropped items from Necropolis Tendrils. Mods drop as research disks to be uploaded for the protolathe to produce unless specified otherwise. | |||
* Offensive Mining Explosion: Makes the PKA do .25 times the damage to mobs in a 3x3 radius around the mob that is hit. Each additional mod increases the multiplier by .25, only three mods can be stacked. | |||
* Rapid Repeater: Increases the base cooldown to 3 seconds, but on successfully hitting a living target the cooldown is reduced to .25 times the cooldown speed. Does not stack. Costs 50%. | |||
* Resonator Blast: Modifies the PKA to fire Resonator Blasts instead of standard PKA blasts. | |||
* Death Syphon: Killing a creature permanently increases the damage done to creatures of the same type by 1.25 per kill. Does not stack. | |||
* Lifesteal Crystal: Causes the PKA to heal 2.5 damage of a single damage type per hit per mod on a living target. Drops from the tendril as an upgrade and not a research disk. Costs 20%. | |||
The following upgrade can be acquired only by a traitor uplink. | |||
* Decrease Pressure Penalty: Reduces the damage penalty when the PKA fires in atmosphere. One mod reduces the penalty to 50%, two removes it entirely. Maximum of 2 mods. Costs 35%. Costs 5 TC Each. | |||
}} | }} | ||
=Medical Designs= | =Medical Designs= | ||
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|strategy = Put an implant in it. | |strategy = Put an implant in it. | ||
|description = This case can store injectable implants from loaded implanters. | |description = This case can store injectable implants from loaded implanters. | ||
}} | }} | ||
=Electronics= | =Electronics= | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Portable Seed Extractor | |name = Portable Seed Extractor | ||
|image = Portaseeder. | |image = Portaseeder.gif | ||
|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = [[Guide_to_hydroponics|Botany]]. | |usedfor = [[Guide_to_hydroponics|Botany]]. | ||
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|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = Combat. | |usedfor = Combat. | ||
|strategy = Use it as a self-charging | |strategy = Use it as a self-charging disabler/laser. | ||
|description = This gun can switch to | |description = This gun can switch to disabler and laser shots, will charge by itself over time. Cannot be manually charged, though. | ||
}} | }} | ||
{{anchor|Tesla Revolver}} | {{anchor|Tesla Revolver}} | ||
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|strategy = Use it to shock your enemies. | |strategy = Use it to shock your enemies. | ||
|description = This gun shoots a small energy ball that will shock nearby entities, stunning and hurting them. Insulated gloves and hardsuits will prevent shocks. | |description = This gun shoots a small energy ball that will shock nearby entities, stunning and hurting them. Insulated gloves and hardsuits will prevent shocks. | ||
}} | }} | ||
{{anchor|Rapid Syringe Gun}} | {{anchor|Rapid Syringe Gun}} | ||
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|description = This advanced gun will hit any target, no matter how many walls are between. Also deals heavy radiation damage. | |description = This advanced gun will hit any target, no matter how many walls are between. Also deals heavy radiation damage. | ||
}} | }} | ||
{{anchor|Unloaded Technological Shell}} | {{anchor|Unloaded Technological Shell}} | ||
{{Item | {{Item | ||
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|description = This shell is the base for some advanced shotgun shells: | |description = This shell is the base for some advanced shotgun shells: | ||
*'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Deals 40 damage instead of 50. Requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | *'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Deals 40 damage instead of 50. Requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | ||
*'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Requires | *'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Requires 5u of phosphorus. | ||
*'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Requires 1 ultra-high-power micro-laser and 1 ansible crystal. | *'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Requires 1 ultra-high-power micro-laser and 1 ansible crystal. | ||
*'''Laser | *'''Laser buckshot:''' Shoots 5 weak lasers. Requires 1 advanced capacitor and 2 high-power micro-lasers. | ||
*'''Thundershot Shell:''' Shoots 3 pellets that shocks targets on impact. Requires 1 super capacitor and 5u of teslium. | |||
*'''Depleted Uranium Slug:''' Shoots one projectile dealing 30 damage, piercing almost all armor and going through mobs. Requires 2 sheets of uranium, 2 metal rods and 5u of thermite. | |||
*'''Cryoshot Shell:''' Shoots 4 pellets that lower the body temperature of the target on impact. Requires 5u of rhigoxane. | |||
}} | }} | ||
=Other= | =Other= | ||
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|usedfor = Making monkeys! | |usedfor = Making monkeys! | ||
|strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console. | |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console. | ||
Can also be ground up into 30 units of [[Monkey Powder]] | |||
|description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br> | |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br> | ||
Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] | Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] | ||
}} | }} | ||
{{anchor|Tank Transfer Valve}} | {{anchor|Tank Transfer Valve}}{{Item | ||
{{Item | |||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
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|strategy = [[Guide to toxins]] | |strategy = [[Guide to toxins]] | ||
|description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it. | |description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it. | ||
A finished bomb: [[File: | A finished bomb: [[File:TTV.png|px50]] | ||
}} | }} | ||
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|bgcolor2 = #ddddff | |bgcolor2 = #ddddff | ||
|name = Protolathe | |name = Protolathe | ||
|image = | |image = ProtoAni.gif | ||
|foundin = [[R&D Lab]] | |foundin = [[R&D Lab]] | ||
|usedfor = Manufacturing items from materials. | |usedfor = Manufacturing items from materials. | ||
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|foundin = [[R&D Lab]] | |foundin = [[R&D Lab]] | ||
|usedfor = Manufacturing circuit boards. | |usedfor = Manufacturing circuit boards. | ||
|strategy = | |strategy = Load it with materials and select the circuit board you want to print. | ||
|description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br> | |description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br> | ||
[[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]] | [[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]] |
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