Random events: Difference between revisions

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547 bytes added ,  13:52, 7 December 2023
(changes pyroclastic and vortex to active, polishes the vortex description and fixes a few grammatical errors.)
 
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Weight: 5
Weight: 5
===[[File:Hallucination_anomaly.gif|32px]] Hallucination===
''Hallucinatory event hitting the station. Expected location: <nowiki>[Location]</nowiki>.''
This anomaly will spawn hallucinations of hostile mobs, which will attack anyone nearby. They deal stamina damage until their target is in stamcrit, before causing them to hallucinate being unable to breathe and eventually dying if not recovered.
Minimum round time: 20 minutes
Weight: 20
Maximum Occurrence: 5
===[[File:Electricity2.gif|32px]] Hyper-Energetic Flux===
===[[File:Electricity2.gif|32px]] Hyper-Energetic Flux===
''Localized hyper-energetic flux detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.''
''Localized hyper-energetic flux detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.''
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Maximum Occurrence: 5
Maximum Occurrence: 5
===[[File:Radiation anomaly.gif|32px]]Radiation===
===[[File:Radiation anomaly.gif|32px]]Radiation===
''Radioactive anomaly detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.''
''Large radiation pulse detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.''


Emits radiation and shoots radiation balls sporadically. Can spawn a highly aggressive radioactive goat that will be controlled by a ghost. It's even rarer now that it has been discontinued until further notice.
Emits radiation and shoots radiation balls sporadically.


Minimum round time: 20 minutes
Minimum round time: 20 minutes
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Maximum Occurrence: 7
Maximum Occurrence: 7
===[[File:Anom.gif|32px]] Vortex===
===[[File:Anom.gif|32px]] Vortex===
''Localized high-intensity vortex detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.''
''Localized high-intensity vortex detected on long range scanners. Expected location: <nowiki>[Location]</nowiki>.''
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Maximum Occurrence: 2
Maximum Occurrence: 2
==[[File:Vendcoffee.gif|32px]] Brand Intelligence==
==[[File:Vendcoffee.gif|32px]] Brand Intelligence==
''Rampant brand intelligence has been detected aboard the station. Please stand by. The origin is believed to be a <nowiki>[vending machine name]</nowiki>.''
''Rampant brand intelligence has been detected aboard the station. Please stand by. The origin is believed to be a <nowiki>[vending machine name]</nowiki>.''
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Even better, Ion storms can sometimes replace laws or even whole lawsets.
Even better, Ion storms can sometimes replace laws or even whole lawsets.
If no AI is present, it will instead target airlocks and APCs. Airlocks will randomly have one of the following effects: toggle bolts, toggle emergency access, shock temporarily or have their safety and speed toggled. APCs will have one of three or all of their power channels turned off.


Minimum round time: 20 minutes
Minimum round time: 20 minutes
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Weight: 15
Weight: 15


Maximum Occurrence:  
Maximum Occurrence:
 
==[[File:Spacedust.png|32px]] Major Space Dust==
==[[File:Spacedust.png|32px]] Major Space Dust==
''The station is passing through a debris cloud, expect minor damage to external fittings and fixtures.''
''The station is passing through a debris cloud, expect minor damage to external fittings and fixtures.''
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Minimum players: 20
Minimum players: 20
==[[File:Shadowbeing.png|32px]] Spawn [[Nightmare]]==
==[[File:Shadowbeing.png|32px]] Spawn [[Nightmare]]==
Spawns a sentient Nightmare. This random event has been discontinued until further notice.
Spawns a sentient Nightmare.


Minimum round time: 45 minutes
Minimum round time: 45 minutes
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Maximum Occurrence: 0
Maximum Occurrence: 0
==[[File:ZombieTumor.png]] [[Guide_to_races#Exotic Races|Spawn Zombie]]==
==[[File:ZombieTumor.png]] [[Guide_to_races#Exotic Races|Spawn Zombie]]==
Spawns a player controlled zombie. The zombie will proceed to attack and kill anything it comes into contact with. Each attack has a chance to put a tumor that infects a crewmember transforming them into a zombie after some time. The tumor can be removed before transformation using surgery. It also can be delayed while having charcoal in your system, but this does not remove the tumor. Zombies have unlimited regeneration and come back to life after death. The quickest way to kill a zombie is to behead them.  
Spawns a player controlled zombie. The zombie will proceed to attack and kill anything it comes into contact with. Each attack has a chance to put a tumor that infects a crewmember transforming them into a zombie after some time. The tumor can be removed before transformation using surgery. It also can be delayed while having charcoal in your system, but this does not remove the tumor. Zombies have unlimited regeneration and come back to life after death. The quickest way to kill a zombie is to behead them.  
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