Random events: Difference between revisions

350 bytes added ,  02:29, 31 July 2019
redoes the random event page
(updates to have the latest and greates including the yog events)
(redoes the random event page)
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These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round.
These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round.


= Events =  
= Unremarkable Events =
 
== Aurora Caelus ==
Minimum round time: 5 minutes
 
Chance of occurrence: Above average
 
'''''"<Station Name>: A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights."'''''
 
The space around the hull glows with varying shades of green and blue as the ions batter themselves against the station.
 
== Camera Failure ==
Minimum round time: 20 minutes
 
Chance of occurrence: Extremely High
 
One or two random cameras around the station will be deactivated.
 
== Probabilistic Anomaly ==
Chance of occurrence: Average
 
'''''"A probabilistic anomaly has been detected near the station. Prepare for a distortion of the laws of probability.",<br>"An improbability drive is powering up within this sector. Prepare for a distortion of the laws of probability."'''''
 
An event that breaches the physics of reality and forces the RNG to be stuck on the same value for 2 to 10 minutes. "Random" elements of the game will become static resulting in the possibility of arcade machines dispensing the same reward or disarms always or never succeeding.
 
== Random Human-level Intelligence ==
Minimum round time: 20 Minutes
 
Chance of occurrence: Average
 
'''''"Based on [data], we believe that one of the station's [pets] has developed [random] level intelligence, and the ability to communicate."'''''
 
Grants a ghost control over one of the station's simple animals/robots.
 
== Space Dust ==
Minimum round time: 0 minutes
 
Chance of occurrence: Extremely High
 
Spawns some high-speed space dust that can break grilles or windows on the edge of the station.
 
== Dolphin Migration ==
Minimum round time: 10 minutes
 
Chance of occurrence: Above Average
 
'''''"Unknown biological entities have been detected near <Station Name>, please stand-by."'''''
 
Space Dolphins spawn around the station, though initially not hostile, if provoked they will swarm their attacker. Alongside the space dolphins are a small chance for Space Manatees to spawn.
 
= Moderate Events =


== Anomalies ==
== Anomalies ==
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* '''Localized high-intensity vortex anomaly''' (Rare, 20 players minimum)
* '''Localized high-intensity vortex anomaly''' (Rare, 20 players minimum)
** The rarest of the bunch. Consumes objects and creates hull breaches. Nasty!
** The rarest of the bunch. Consumes objects and creates hull breaches. Nasty!
== Aurora Caelus ==
Minimum round time: 5 minutes
Chance of occurrence: Above average
'''''"<Station Name>: A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights."'''''
The space around the hull glows with varying shades of green and blue as the ions batter themselves against the station.


== Brand Intelligence ==
== Brand Intelligence ==
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Randomly sets the overflow role (the infinite slot one, default is Assistant) to any job in the game. You might end up wading in [[Warden]]s or drowning in [[Clown]]s
Randomly sets the overflow role (the infinite slot one, default is Assistant) to any job in the game. You might end up wading in [[Warden]]s or drowning in [[Clown]]s
== Camera Failure ==
Minimum round time: 20 minutes
Chance of occurrence: Extremely High
One or two random cameras around the station will be deactivated.


== Carp Migration ==
== Carp Migration ==
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Telecommunications goes down temporarily. The crew isn't often alerted of this, but the AI always is. Sometimes confused due to crew incompetence with the Ion Storm, detailed below.
Telecommunications goes down temporarily. The crew isn't often alerted of this, but the AI always is. Sometimes confused due to crew incompetence with the Ion Storm, detailed below.
== False Alarm ==
Minimum round time: 20 Minutes
Chance of occurrence: Above Average
Plays a false alarm message for about any other event. Fun with meteors.


== Disease Outbreak ==
== Disease Outbreak ==
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The longer the round has gone on, the worse the virus!
The longer the round has gone on, the worse the virus!
== Dolphin Migration ==
Minimum round time: 10 minutes
Chance of occurrence: Above Average
'''''"Unknown biological entities have been detected near <Station Name>, please stand-by."'''''
Space Dolphins spawn around the station, though initially not hostile, if provoked they will swarm their attacker. Alongside the space dolphins are a small chance for Space Manatees to spawn.


== Electrical Storm ==
== Electrical Storm ==
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A bunch of lights short out in a general area on the station. Annoying at best. But at least it gives the janitor something to do other than mop blood trails.
A bunch of lights short out in a general area on the station. Annoying at best. But at least it gives the janitor something to do other than mop blood trails.


== False Alarm ==
Minimum round time: 20 Minutes
Chance of occurrence: Above Average
Plays a false alarm message for about any other event. Fun with meteors.
== Floor Cluwne ==
Minimum players: 20
Chance of occurrence: Average
''Honk.<br>Henk.<br><font color=red>Honk Henk honk...</font><br><font color=red>'''HONK HONK. HONK HENK HONK'''</font><br><font size=16><br>[https://www.youtube.com/watch?v=gxOJsrFF-3k, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA]</font>''
''
== Grid Check ==
== Grid Check ==
Minimum round time: 20 Minutes
Minimum round time: 20 Minutes
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Minimum round time: 20 minutes
Minimum round time: 20 minutes


Minimum players: 15/25/25 (Normal/Threatening/Catastrophic)
Minimum players: 15/25 (Normal/Threatening)


Chance of occurrence: Below Average
Chance of occurrence: Below Average
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Spawns a bunch of cable-chewing mice all over the station's maintenance tunnels. It's a good idea to send in Engineers/cats/snakes/lizardpeople.
Spawns a bunch of cable-chewing mice all over the station's maintenance tunnels. It's a good idea to send in Engineers/cats/snakes/lizardpeople.
== Portal Storm ==
Minimum round time: 30 minutes
Minimum players: 15
Chance of occurrence: Very Low
'''''"Massive bluespace anomaly detected en route to <station name>. Brace for impact."'''''
A bunch of green portals start appearing on the station, spawning syndicate shocktroops.


== Prison Break ==
== Prison Break ==
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All the lights in the brig blow, and all the cells and brig doors are bolted open, making a clear escape path for all inmates! The AI and cyborgs can get the doors shut quickly, but [[hacking]] will do in a pinch.
All the lights in the brig blow, and all the cells and brig doors are bolted open, making a clear escape path for all inmates! The AI and cyborgs can get the doors shut quickly, but [[hacking]] will do in a pinch.


== Probabilistic Anomaly ==
Chance of occurrence: Average


'''''"A probabilistic anomaly has been detected near the station. Prepare for a distortion of the laws of probability.",<br>"An improbability drive is powering up within this sector. Prepare for a distortion of the laws of probability."'''''
An event that breaches the physics of reality and forces the RNG to be stuck on the same value for 2 to 10 minutes. "Random" elements of the game will become static resulting in the possibility of arcade machines dispensing the same reward or disarms always or never succeeding.


== Processor Overload ==
== Processor Overload ==
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Unlucky spessmen get heart disease, which if it reaches stage 5, causes a heart attack. The only permanent cure for heart disease is surgery, albeit corazone can help stop the progression of heart disease. Using gym equipment will grant a hidden exercise buff that prevents heart disease for 20 minutes.
Unlucky spessmen get heart disease, which if it reaches stage 5, causes a heart attack. The only permanent cure for heart disease is surgery, albeit corazone can help stop the progression of heart disease. Using gym equipment will grant a hidden exercise buff that prevents heart disease for 20 minutes.


== Random Human-level Intelligence ==
Minimum round time: 20 Minutes
Chance of occurrence: Average
'''''"Based on [data], we believe that one of the station's [pets] has developed [random] level intelligence, and the ability to communicate."'''''


Grants a ghost control over one of the station's simple animals/robots.


== Shuttle Loan ==
== Shuttle Loan ==
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** You get a bunch of free pizzas! May or may not include [[Syndicate items|a pizza bomb]].
** You get a bunch of free pizzas! May or may not include [[Syndicate items|a pizza bomb]].


== Space Dust ==
Minimum round time: 0 minutes
Chance of occurrence: Extremely High


Spawns some high-speed space dust that can break grilles or windows on the edge of the station.


== Space Dust (Major) ==
== Space Dust (Major) ==
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* Plant-b-gone spray from botany and weedkiller grenades from cargo are also good options.
* Plant-b-gone spray from botany and weedkiller grenades from cargo are also good options.
* Fire will also kill vines dead. Not recommended, as it will also kill anyone unfortunate to be caught around it.
* Fire will also kill vines dead. Not recommended, as it will also kill anyone unfortunate to be caught around it.
== Spider Infestation ==
Minimum round time: 20 minutes
Minimum players: 5
Chance of occurrence: Very Low
'''''"Unidentified lifesigns detected coming aboard <station name>. Secure any exterior access, including ducting and ventilation."'''''
A number of spiderlings, along with a good chance of their mother spawn aboard the station. The babies will eventually grow into adult giant spiders, so smash them while they're vulnerable!


== Spontaneous Appendicitis ==
== Spontaneous Appendicitis ==
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If you have no intention of taking the gamble, you should move around the station in Walk mode. Wormholes that spawn directly on you will not warp you, so remaining perfectly still will ensure your safety. But take care not to let [[Assistant|some]] [[Clown|chucklefuck]] push you into one!
If you have no intention of taking the gamble, you should move around the station in Walk mode. Wormholes that spawn directly on you will not warp you, so remaining perfectly still will ensure your safety. But take care not to let [[Assistant|some]] [[Clown|chucklefuck]] push you into one!


= Antagonist Events =  
== Revenant ==
Minimum round time: 20 minutes
 
Chance of occurrence: Below average
 
Spawns a [[Revenant]] on station.
 
= Major Events =
 
== Floor Cluwne ==
Minimum players: 20
 
Chance of occurrence: Average
 
''Honk.<br>Henk.<br><font color=red>Honk Henk honk...</font><br><font color=red>'''HONK HONK. HONK HENK HONK'''</font><br><font size=16><br>[https://www.youtube.com/watch?v=gxOJsrFF-3k, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA]</font>''
''
 
== Portal Storm ==
Minimum round time: 30 minutes
 
Minimum players: 15
 
Chance of occurrence: Very Low
 
'''''"Massive bluespace anomaly detected en route to <station name>. Brace for impact."'''''
 
A bunch of green portals start appearing on the station, spawning syndicate shocktroops.
 
== Spider Infestation ==
Minimum round time: 20 minutes
 
Minimum players: 5
 
Chance of occurrence: Very Low
 
'''''"Unidentified lifesigns detected coming aboard <station name>. Secure any exterior access, including ducting and ventilation."'''''


These events spawn various player-controlled antags that are announced to ghosts.
A number of spiderlings, along with a good chance of their mother spawn aboard the station. The babies will eventually grow into adult giant spiders, so smash them while they're vulnerable!


== Abductors ==
== Abductors ==
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Pirates can activate the Data Siphon - a device that steals station funds and shuts down RnD servers as well as the cargo shuttle. However, this reveals the pirate shuttle with a GPS beacon.
Pirates can activate the Data Siphon - a device that steals station funds and shuts down RnD servers as well as the cargo shuttle. However, this reveals the pirate shuttle with a GPS beacon.
== Revenant ==
Minimum round time: 20 minutes
Chance of occurrence: Below average
Spawns a [[Revenant]] on station.


== Slaughter Demon ==
== Slaughter Demon ==
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Spawns a [[Slaughter Demon]] on station.
Spawns a [[Slaughter Demon]] on station.
== Catastrophic Meteor Wave ==
Minimum round time: 20 minutes
Chance of occurrence: Low
'''''"Meteors have been detected on collision course with the station."'''''
The most devastating form of meteors, a catastrophic meteor wave can deal heavy damage to your station and its crew. It will annihilate almost anything it comes into contact with, and if aimed properly can deal devastating damage to your engine.


== Sentient Disease ==
== Sentient Disease ==
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Spawns a [[Swarmer|Swarmer shell]] on station.
Spawns a [[Swarmer|Swarmer shell]] on station.


= Wiznerd Events =
= Wizard Events =


These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]]
These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]]
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