Quirks: Difference between revisions

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(→‎Negative Quirks: #11994 sheltered understands common)
(→‎Negative Quirks: #11956 new quirk)
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|style='background:#ffbbaa;' |All mood effects are increased.
|style='background:#ffbbaa;' |All mood effects are increased.
|style='background:#ffbbaa;' |✓
|style='background:#ffbbaa;' |✓
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|style='background:#ffbbaa;' |Ineloquent
|style='background:#ffbbaa;' |+1
|style='background:#ffbbaa;' |Thinking big words makes brain go hurt.
|style='background:#ffbbaa;' |You are affected by partial loss of speech leading to a reduced vocabulary.
|style='background:#ffbbaa;' |✗
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|style='background:#ffbbaa;' |Junkie
|style='background:#ffbbaa;' |Junkie

Revision as of 13:44, 16 August 2021

Quirks

Quirks are optional traits you can give your character in order to change how you can play the game or to assist with roleplay. In order to apply quirks, you will need to go to Setup Character, then Configure Quirks (located under your occupation preferences). Each quirk will provide something different, so play around with the options until you find something you like. Some quirks require mood to be enabled, you can do so by turning it on in your game preferences. Make sure you keep it enabled if you select a mood-required quirk, otherwise you will lose all your quirks for that round!

QuirksImage.png

You are limited in how many quirks you can take - your limit will be shown by the following three lines:

  • Current quirks: This will show you a list of your current chosen quirks.
  • 0/6 max positive quirks The "0" will be replaced by the number of positive quirks you have currently taken. Regardless of your remaining balance, you can only take a maximum of 6 positive quirks.
  • Quirk balance remaining: Your balance is determined by the individual quirks you have chosen. Positive quirks will take points away and negative traits will add points. You can view the tables below, or view it in-game, for a detailed list of the balance each quirk gives/removes.

List of Quirks

Below is a list of quirks available to use in-game.

Positive Quirks

Positive quirks remove balance points and have useful or beneficial effects.

Quirk Name Balance Description Gameplay Effects Mood Locked
Ageusia -1 You can't taste anything! Toxic food will still poison you. Food, drinks, and reagents have no taste to you. However, toxic food will still incur nausea.
Alcohol Tolerance -1 You become drunk more slowly and suffer fewer drawbacks from alcohol. You only take 70% of the drunkenness from alcohol, and some negative effects (i.e. jittering) won't affect you.
Apathetic -1 You just don't care as much as other people. That's nice to have in a place like this, I guess. All mood modifiers (positive and negative) are 20% less effective on you.
Drunken Resilience -2 Nothing like a good drink to make you feel on top of the world. Whenever you're drunk, you slowly recover from injuries. You recover from injuries slowly when you are drunk.
Empath -2 Whether it's a sixth sense or careful study of body language, it only takes you a quick glance at someone to understand how they feel. You gain vague descriptions when examining someone that can determine whether they are hurt or feeling bad.
Freerunning -2 You're great at quick moves! You can climb tables more quickly. You climb tables 20% faster.
Friendly -1 You give the best hugs, especially when you're in the right mood. Gives you a mood bonus when you hug someone, but only if you're in a neutral or good mood.
Jolly -1 You sometimes just feel happy, for no reason at all. You will occasionally gain a boost to your mood.
Light Step -1 You walk with a gentle step; stepping on sharp objects is quieter, less painful and you won't leave footprints behind you. Stepping on sharp things, like glass shards, is 20% quieter than normal. Additionally, stepping on them without shoes will deal 25% less damage than normal.
Musician -1 You can tune handheld musical instruments to play melodies that clear certain negative effects and soothe the soul. Grants players around you a mood buff when you are playing instruments.
Night Vision -1 You can see slightly more clearly in full darkness than most people. Your vision in darkness is very slightly brighter, and you can see the 3x3 area around you without a blur.
Photographer -1 You know how to handle a camera, shortening the delay between each shot. Halves the cooldown after taking a photo. When examining a camera, you will know the number of photos left, the lens setting and mode of the camera.
Self-Aware -2 You know your body well, and can accurately assess the extent of your wounds. When checking yourself for injuries, you can see the exact amount of brute and burn damage. You can also tell if you have toxin or oxygen damage.
Skittish -2 You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access. Ctrl+shift+clicking on a locker will, if you can open it, cause you to jump in and lock the door behind you.
Spiritual -1 You hold a spiritual belief, whether in God, nature or the arcane rules of the universe. You gain comfort from the presence of holy people, and believe that your prayers are more special than others. When you pray, administrators online will see a special notice next to your name. This doesn't mean they have to respond, though.
Tagger -1 You're an experienced artist. While drawing graffiti, you can get twice as many uses out of drawing supplies. Drawing graffiti takes half as many charges off your spraycan or crayon.
Voracious -1 Nothing gets between you and your food. You eat faster and can binge on junk food! Being fat suits you just fine. The click delay when eating food and drinking drinks is halved.

Negative Quirks

Negative quirks add to the quirk balance, and have negative effects.

Quirk Name Balance Entry Description Gameplay Effects Mood Locked
Allergic Reaction +1 You have had an allergic reaction to medicine in the past. Better stay away from it! Makes you allergic to a single medicine.
Bad Back +2 Thanks to your poor posture, backpacks and other bags never sit right on your back. More evenly weighted objects are fine, though. Causes a very bad moodlet when you wear a storage item on your back, such as a bag.
Blind +4 You are completely blind, nothing can counteract this. You cannot see. You can use an empty hand to feel objects to examine them.
Blood Deficiency +2 Your body can't produce enough blood to sustain itself. You lose blood over time, and you will die if you neglect to get treatment.
Brain Tumor +3 You have a little friend in your brain that is slowly destroying it. Better bring some mannitol! You occasionally get some ticks of Bbrain damage, which, if left untreated, will cause various ailments.
Deaf +2 You are incurably deaf. You cannot hear.
Depression +1 You sometimes just hate life. You occasionally become sad, in a similar way to how Jolly occasionally makes you happy.
Family Heirloom +1 You are the current owner of an heirloom, passed down for generations. You have to keep it safe! You start the shift with a special item, which varies based on your job. Examples include a golden bike horn for the Clown or a special hammer for the Lawyer. You will suffer a significant mood loss if you lose your heirloom.
Heavy Sleeper +1 You sleep like a rock! Whenever you're put to sleep or knocked unconscious, you take a little bit longer to wake up. All unconsciousness effects are increased in duration by an amount between 25% and 30%.
Hypersensitive +1 For better or worse, everything seems to affect your mood more than it should. All mood effects are increased.
Ineloquent +1 Thinking big words makes brain go hurt. You are affected by partial loss of speech leading to a reduced vocabulary.
Junkie +2 You can't get enough of hard drugs. You start with a random drug addiction and a pill bottle full of pills for said addiction.
Kleptomaniac +1 You have an uncontrollable urge to pick up things you see. Even things that don't belong to you. You will randomly pick up items.
Light Drinker +1 You just can't handle your drinks and get drunk very quickly. You get drunk faster.
Nearsighted +1 You are nearsighted without prescription glasses, but spawn with a pair. You cannot see correctly unless you are wearing prescription glasses.
Nyctophobia +1 As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctively act careful, and constantly feel a sense of dread. You cannot run in darkness, you can only walk. When shrouded in darkness, you get a negative moodlet modifier.
Pacifist +2 The thought of violence makes you sick. So much so, in fact, that you can't hurt anyone. You are incapable of directly hurting any other creatures. You cannot fire guns, use harm intent, or swing weapons. Stun batons can still stun, but that's the extent of it. If you spawn as an antagonist, Pacifist is not disabled.
Paraplegic +3 Your legs do not function. Nothing will ever fix this. But hey, free wheelchair! You cannot walk and you spawn in with a wheelchair.
Poor Aim +1 You're terrible with guns and can't line up a straight shot to save your life. Dual-wielding is right out. Any shots you fire with projectile weapons are shifted randomly by up to 25 degrees.
Prosopagnosia +1 You have a mental disorder that prevents you from being able to recognize faces at all. Examining someone will always show them as Unknown, regardless of appearance or ID.
Prosthetic Limb +1 An accident caused you to lose one of your limbs. Because of this, you now have a random prosthetic! One of your arms or legs is replaced with a surplus prosthetic, which is very fragile and needs tools to repair.
Reality Dissociation Syndrome +2 You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker's hallucinogenic properties. This is not a license to grief. You suffer from intense, constant hallucinations. These include normal hallucinations but can also be strange, unique effects that can't be induced by anything else. Having this does not give you a license to act in an antagonistic manner.
Sheltered +3 You never learned galactic common. You only know how to speak Japanese, but you can understand common.
Smoker +1 Sometimes you just really want a smoke. Probably not great for your lungs. You spawn in with a tobacco addiction, a lighter, and a pack of smokes.
Social Anxiety +1 Talking to people is very difficult for you, and you often stutter or even lock up. You periodically stutter, and there is a very low chance every second for you to become incapable of speech for a time.
Unstable +2 Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood! Your sanity can go down, but it can never go up.

Neutral Quirks

Neutral quirks cost no points and do not alter the way the game plays in a noticeable way.

Quirk Name Balance Entry Description Gameplay Effects Mood Locked
Ananas Affinity 0 You find yourself greatly enjoying fruits of the ananas genus. You can't seem to ever get enough of their sweet goodness! Pineapple is added to your loved foods list.
Ananas Aversion 0 You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare putting it on a pizza!? Pineapple is added to your detested foods list.
Deviant Tastes 0 You dislike food that most people enjoy, and find delicious what they don't. Your liked and disliked foods are swapped. This means that for humans you will suddenly like raw and gross foods, but disliked fried and junk food. This differs between species, so being a lizard or moth will cause you to like and dislike different things.
Monochromacy 0 You suffer from full colorblindness, and perceive nearly the entire world in blacks and whites. You can no longer view colors. Play as a Detective for the full authentic noir view.
Randomized Accent 0 You have developed a random accent. You will spawn in with a random accent.
Vegetarian 0 You find the idea of eating meat morally and physically repulsive. Makes you dislike meat.