Psychiatrist: Difference between revisions

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|guides = No additional guides.
|guides = No additional guides.
|quote = So what if it's elephant grade tranquilizer, the CMO said it was medicinal!
|quote = So what if it's elephant grade tranquilizer, the CMO said it was medicinal!
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|age=24}}
The Psychiatrist is the individual aboard the station involved with mental disorders, and the diagnosing, preventing, and treatment thereof. This role is almost entirely roleplay based, and necessitates quick problem solving, intuition, and good listening skills. Considering that the psychiatrist is the mental health expert aboard a station full of: [[Security|criminally insane murderers]], [[Captain|officers]] with unbelievably strong power complexes, and general station populace without a shred of empathy, by all expectations, their office should be brimming with people coming to consult. Unfortunately most of this behavior is entirely normalized and most individuals don't feel the need to spend time sitting and chatting with a professional when instead they can be hunting down threats to the station. This is why you must be as proactive as possible with your care and attention to the mental health of the station.
The Psychiatrist is the individual aboard the station involved with mental disorders, and the diagnosing, preventing, and treatment thereof. This role is almost entirely roleplay based, and necessitates quick problem solving, intuition, and good listening skills. Considering that the psychiatrist is the mental health expert aboard a station full of: [[Security|criminally insane murderers]], [[Captain|officers]] with unbelievably strong power complexes, and general station populace without a shred of empathy, by all expectations, their office should be brimming with people coming to consult. Unfortunately most of this behavior is entirely normalized and most individuals don't feel the need to spend time sitting and chatting with a professional when instead they can be hunting down threats to the station. This is why you must be as proactive as possible with your care and attention to the mental health of the station.
When you begin a shift as a Psychiatrist, you will spawn in the station's [[Medbay]], and if you join late, you will spawn on the Arrivals Shuttle.
When you begin a shift as a Psychiatrist, you will spawn in the station's [[Medbay]], and if you join late, you will spawn on the Arrivals Shuttle.
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With enough strong-arming, you may be able to convince the station's other Medical personnel that your traitor target poses a threat due to mental instability, and that he must be brought in to treat, thereby getting your target delivered to you.
With enough strong-arming, you may be able to convince the station's other Medical personnel that your traitor target poses a threat due to mental instability, and that he must be brought in to treat, thereby getting your target delivered to you.
Medical records can be tampered with to great effect. Changing your target's Mental Status from Nominal to Insane will cause [[Officer Beepsky]] to detain them on sight for being a threat to the station.
Medical records can be tampered with to great effect. Changing your target's Mental Status from Nominal to Insane will cause [[Officer Beepsky]] to detain them on sight for being a threat to the station.




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