Preternis: Difference between revisions

2,397 bytes added ,  01:21, 11 October 2016
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''Half man, half machine, these enigmatic creatures represent a new step forward in both silicon and carbon evolution. However, neither side likes what the future entails. Androids elicit scorn and distrust from silicon and human alike, neither one nor the other in actuality, sitting upon a threshold that few dare to tread. ''
''Half man, half machine, these enigmatic creatures represent a new step forward in both silicon and carbon evolution. However, neither side likes what the future entails. Androids elicit scorn and distrust from silicon and human alike, neither one nor the other in actuality, sitting upon a threshold that few dare to tread. ''


== Pros and Cons ==
== Dark Vision ==


Bonuses
Preternis can see all tiles directly adjacent to them in total darkness, and significantly farther than a human in low light, unless they are starving. This effect will be blocked by any form of eyewear. However, their sensitive eyes are vulnerable to flashes and other unshielded bright lights, such as from welding without proper equiptment. Emagging a preternis will cause significant brain damage, and emagging them a second time will cause their ocular implants to overload and flash random colors.


*Can see in absolute darkness. Even the smallest source of light augments their vision further. No Android fears the dark.
== Damage Immunities ==


*May consume energy from power cells in lieu of physical food.
Preternis are completely immune to clone damage, toxin damage, radiation, and all forms of damage and healing from chemicals.


Not bonuses
== Damage Weakness ==


*Extreme weakness to electromagnetic pulses.
Preternis are extra susceptible to brute damage, as well as cold and heat from the environment. They also take 50% more damage from electric shocks.


*Ocular implants are disabled to preserve bodily function when starved of sustenance, making their vision significantly worse than the average human's.
== Disease Resistance ==


*Preternis are available for play by the character options, under the "Species" option
Preternis have a natural resistance to disease, requiring only a small amount of protection from infections. However, if a virus does manage to infect a preternis, it will become airborne.
 
== Healing ==
 
Preternis start with semi-robotic limbs. While they lack the durability of fully robotic limbs, they can have brute damage repaired by applying a welder, burn damage repaired by applying cable coils, and brain damage repaired by using a screwdriver on their head. For all of these, the user must be on help intent.
 
== Speed ==
 
Preternis move slightly faster than the average human
 
== Impants and Organs ==
 
Preternis can insert cybernetic implants without surgery by using them in their hand and holding still for ten seconds. However, they cannot accept many unique organic organs, such as xenomorph organs and legion cores.
 
== Nutrition ==
 
Preternis receive only one fifth the normal amount of nutrition from food. Instead, they consume electricity from power cells, APCs, SMESs, Mechs, and cyborgs by alt-clicking on them. Cyborgs may be somewhat angry if a preternis drains its cell without permission, and consuming power from an APC multiple times has the capacity to completely drain it.
 
== Chemicals ==
 
Preternis do not metabolize chemicals normally. They do not heal or take damage from reagents at all, and all reagents remain in their system for forty seconds before being flushed out all at once. Some chemicals also have special effects.
 
*Oil will slowly heal burn damage. Welding fuel will do the same at half the rate. These chemicals are metabolized normally by preternis, unlike all others, and disappear as they are metabolized.
 
*Telsium will act as stimulants to preternis, draining hunger but granting speed and high stun resist. However, it will also make the preternis even more susceptible to electric shocks.
 
== Language ==
 
Preternis can speak verbally with other preternis and silicons in binary with :d. They can also hear heavily garbled speech when a cyborg uses binary chat right next to them.
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