Preternis: Difference between revisions

356 bytes added ,  22:43, 13 February 2017
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== Damage Immunities ==
== Damage Immunities ==


Preternis are completely immune to clone damage, toxin damage, radiation, and all forms of damage and healing from chemicals.
Preternis are completely immune to clone damage. While they still take toxin damage from radiation, they will never faint or mutate from it, allowing them to survive radiation storms unscathed with only a small amount of antitoxin.


== Damage Weakness ==
== Damage Weakness ==
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== Healing ==
== Healing ==


Preternis start with semi-robotic limbs. While they lack the durability of fully robotic limbs, they can have brute damage repaired by applying a welder, burn damage repaired by applying cable coils, and brain damage repaired by using a screwdriver on their head. For all of these, the user must be on help intent.
Preternis start with semi-robotic limbs. While they lack the durability of fully robotic limbs, they can have brute damage repaired by applying a welder, burn damage repaired by applying cable coils, and brain damage repaired by using a screwdriver on their head. For all of these, the user must be on help intent. Due to their weak eyes, a preternis will need eye protection in order to heal themselves with a welder.
 
== Speed ==
 
Preternis move slightly faster than the average human


== Impants and Organs ==
== Impants and Organs ==


Preternis can insert cybernetic implants without surgery by using them in their hand and holding still for ten seconds. However, they cannot accept many unique organic organs, such as xenomorph organs and legion cores.
Preternis can insert cybernetic implants without surgery by using them in their hand and holding still for ten seconds. However, they cannot accept many unique organic organs, such as xenomorph organs and legion cores, even with surgery.


== Nutrition ==
== Nutrition ==


Preternis receive only one fifth the normal amount of nutrition from food. Instead, they consume electricity from power cells, APCs, SMESs, Mechs, and cyborgs by alt-clicking on them. Cyborgs may be somewhat angry if a preternis drains its cell without permission, and consuming power from an APC multiple times has the capacity to completely drain it.
Preternis receive only one fifth the normal amount of nutrition from food. Instead, they consume electricity from power cells, APCs, SMESs, Mechs, and cyborgs by alt-clicking on them. Cyborgs may be somewhat angry if a preternis drains its cell without permission, and consuming power from an APC multiple times has the capacity to completely drain it. Wearing gloves will slow the process down, and wearing insulated gloves prevents it completely.
 
Preternis will also gain some nutrition from being electrocuted by doors, but due to the increased shock damage they take, this is usually not advisable.


== Chemicals ==
== Chemicals ==


Preternis do not metabolize chemicals normally. They do not heal or take damage from reagents at all, and all reagents remain in their system for forty seconds before being flushed out all at once. Some chemicals also have special effects.
Preternis bodies will automatically purge any chemical that has been in their body for more than fourty seconds. While this protects them from extremely large doses of poison, it also means that they cannot take large amounts of healing medicine at once. Some chemicals also have special effects.


*Oil will slowly heal burn damage. Welding fuel will do the same at half the rate. These chemicals are metabolized normally by preternis, unlike all others, and disappear as they are metabolized.
*Oil will slowly heal burn damage. Welding fuel will do the same at half the rate.


*Telsium will act as stimulants to preternis, draining hunger but granting speed and high stun resist. However, it will also make the preternis even more susceptible to electric shocks.
*Telsium will act as stimulants to preternis, draining hunger but granting speed and high stun resist. However, it will also make the preternis even more susceptible to electric shocks.
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