Paramedic: Difference between revisions

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|quote = SUIT SENSORS MAX!!!
|quote = SUIT SENSORS MAX!!!
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'''Bare minimum requirement:''' Watch the crew monitor and remind people to turn their sensors on. Call out major injuries and deaths, and try to retrieve them yourself.
'''Bare minimum requirement:''' Watch the crew monitor and remind people to turn their sensors on. Call out major injuries and deaths, and try to retrieve them yourself.
[[File:Box_Paramed.png|thumb|Your [[Paramedic Staging Area|staging area]]]]
[[File:Box_Paramed.png|thumb|Your [[Paramedic Staging Area|staging area]]]]
== The Paramedic's Duty ==
== The Paramedic's Duty ==
The job of the Paramedic is to be a mobile doctor. You do this by traveling light, and carrying disposal medical supplies you get from medical kits and the vendors. 100% of the time you will be looking at the suit sensor page, looking for damaged crewmembers. Your job isn't to go and heal every little boo-boo a crewmember has (Leave that to the doctors and their sleepers) but rather to find crewmembers that have taken a large amount of damage. You will then heal them up so they don't drop dead from blood loss, and get them to medbay. If you see someone is crit, get there, stab them with EpiPens, and get them to medbay. If someone is dead, find them, get their body to medbay. As a paramedic, your supplies are finite. If you toss sutures and mesh at every hurt person, you will eventually run out. Medbay does not have this problem, so always bring your patients to medbay! Alternatively, beg the [[Chief Medical Officer]] for the Medical Budget and order insane amounts of medical supplies from [[Cargo]]. Nobody uses the budget anyways.
The job of the Paramedic is to be a mobile doctor. You do this by traveling light, and carrying disposal medical supplies you get from medical kits and the vendors. 100% of the time you will be looking at the suit sensor page, looking for damaged crewmembers. Your job isn't to go and heal every little boo-boo a crewmember has (Leave that to the doctors and their sleepers) but rather to find crewmembers that have taken a large amount of damage. You will then heal them up so they don't drop dead from blood loss, and get them to medbay. If you see someone is crit, get there, stab them with EpiPens, and get them to medbay. If someone is dead, find them, get their body to medbay. As a paramedic, your supplies are finite. If you toss sutures and mesh at every hurt person, you will eventually run out. Medbay does not have this problem, so always bring your patients to medbay! Alternatively, beg the [[Chief Medical Officer]] for the Medical Budget and order insane amounts of medical supplies from [[Cargo]]. Nobody uses the budget anyways.
== Tools of the Trade ==
== Tools of the Trade ==
Paramedics get the ability to freely vendor medical gear from medical vendors, like NanoMed and NanoMed+, just like any other doctor. Use this to fill up on useful items before you set out!  
Paramedics get the ability to freely vendor medical gear from medical vendors, like NanoMed and NanoMed+, just like any other doctor. Use this to fill up on useful items before you set out!  
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{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Item
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|You'll find this in your Suit Storage Unit in the staging area. Unsurprisingly, it's incredibly useful when retrieving corpses from those who have been spaced or in otherwise low-pressure situations. This space suit differs no more than the ones in Eva other than the medical label, so make sure you lock the Suit Storage Unit so no one can just hack in and take the damn thing. Also, don't walk around in it unless you're going to space, it'll only slow you down.
|You'll find this in your Suit Storage Unit in the staging area. Unsurprisingly, it's incredibly useful when retrieving corpses from those who have been spaced or in otherwise low-pressure situations. This space suit differs no more than the ones in Eva other than the medical label, so make sure you lock the Suit Storage Unit so no one can just hack in and take the damn thing. Also, don't walk around in it unless you're going to space, it'll only slow you down.
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== Suit Sensors and You ==
== Suit Sensors and You ==
As a Paramedic, the love of your life is the suit sensor console. It is your portal into the health of every crewmember, allowing you to swoop in and save crew from certain death like an angel from the heavens, as the rest of the crew applaud and shower you in gifts of money, riches, and [[Head of Personnel|access]]!
As a Paramedic, the love of your life is the suit sensor console. It is your portal into the health of every crewmember, allowing you to swoop in and save crew from certain death like an angel from the heavens, as the rest of the crew applaud and shower you in gifts of money, riches, and [[Head of Personnel|access]]!


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The jumpsuit doesn't know what your face looks like, so the name of whatever ID is inside its ID slot will appear on the suit sensor network. If there is no ID equipped, it will show as Unknown(). If this happens, don't panic! Some jobs require you to remove your ID to use certain machines, such as signal techs, and Security has a bad habit of not giving their perma prisoners prisoner IDs as they should.
The jumpsuit doesn't know what your face looks like, so the name of whatever ID is inside its ID slot will appear on the suit sensor network. If there is no ID equipped, it will show as Unknown(). If this happens, don't panic! Some jobs require you to remove your ID to use certain machines, such as signal techs, and Security has a bad habit of not giving their perma prisoners prisoner IDs as they should.
== Standard Loadout ==
== Standard Loadout ==
A Paramedic needs to be prepared to heal all types of damage, so bringing lots of meds is a must. This loadout will serve you well, but modify it for whatever threats you face!
A Paramedic needs to be prepared to heal all types of damage, so bringing lots of meds is a must. This loadout will serve you well, but modify it for whatever threats you face!
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* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
* '''Backpack''' - This can be a duffle bag, Satchel, or normal backpack. Keep a Brute medkit, a Burn medkit, and a Toxin medkit here. You can replace the Charcoal syringes in the toxin medkit with syringes from the Oxygen Deprivation medkit to round out your healing ability for damage types. Your backpack will also hold your crew pinpointer. Each medkit has an EpiPen to treat patients in crit, and a spare health analyzer. You can replace these with additional supplies if you want.  
* '''Backpack''' - This can be a duffle bag, Satchel, or normal backpack. Keep a Brute medkit, a Burn medkit, and a Toxin medkit here. You can replace the Charcoal syringes in the toxin medkit with syringes from the Oxygen Deprivation medkit to round out your healing ability for damage types. Your backpack will also hold your crew pinpointer. Each medkit has an EpiPen to treat patients in crit, and a spare health analyzer. You can replace these with additional supplies if you want.  
If you need to refill your medkits with patches, use the NanoMed that's on the side of Medbay Storage. Its seldom used and carries 5 of each patch type. And, of course, if the [[Chemist]] makes some better meds, use those!
If you need to refill your medkits with patches, use the NanoMed that's on the side of Medbay Storage. Its seldom used and carries 5 of each patch type. And, of course, if the [[Chemist]] makes some better meds, use those!
==I'll Max Those Sensors Myself==
==I'll Max Those Sensors Myself==
As a traitor paramedic, you're most prominent tools are your profession and it's importance. You're mobile and can often run around maintenance and carry tools without arousing any suspicion. Most [[HoP|HoPs]] will give you additional access into departments for the sake of rescuing others (this is general consensus, so if HoP gets stingy, try appealing to the [[Captain]]. You even get a dedicated bulky EVA suit, so you can spacewalk on demand, just make sure no [[assistant|delinquents]] break in and take it.
As a traitor paramedic, you're most prominent tools are your profession and it's importance. You're mobile and can often run around maintenance and carry tools without arousing any suspicion. Most [[HoP|HoPs]] will give you additional access into departments for the sake of rescuing others (this is general consensus, so if HoP gets stingy, try appealing to the [[Captain]]. You even get a dedicated bulky EVA suit, so you can spacewalk on demand, just make sure no [[assistant|delinquents]] break in and take it.
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You're job is to find and retrieve bodies, so it's normal for you to get found dragging a corpse around. So long as you play it off to "I'm bringing this guy to medbay" you can get away with dragging target's corpses (or in crit if you're ballsy) around on a roller bed or in a body bag so long as you're not caught blatantly going the wrong direction or jumping out an airlock with them. Even then, you can circumvent the whole medbay procedure and just dump the body in morgue under the "VALID DO NOT REVIVE" bodybag tag trick or just hope nobody notices [[Morgue|beeping or the green light coming from the morgue tray]]. Your tracking tools are generally inconspicuous too as it's part of your job, so monitoring those maxed suit sensors on the Handheld Crew Monitor until you know you have a good window to break in or using a Pinpointed to find where your target is won't worry anyone, unlike if you did that as an assistant.
You're job is to find and retrieve bodies, so it's normal for you to get found dragging a corpse around. So long as you play it off to "I'm bringing this guy to medbay" you can get away with dragging target's corpses (or in crit if you're ballsy) around on a roller bed or in a body bag so long as you're not caught blatantly going the wrong direction or jumping out an airlock with them. Even then, you can circumvent the whole medbay procedure and just dump the body in morgue under the "VALID DO NOT REVIVE" bodybag tag trick or just hope nobody notices [[Morgue|beeping or the green light coming from the morgue tray]]. Your tracking tools are generally inconspicuous too as it's part of your job, so monitoring those maxed suit sensors on the Handheld Crew Monitor until you know you have a good window to break in or using a Pinpointed to find where your target is won't worry anyone, unlike if you did that as an assistant.


Aside from the Paramedic specific traitor techniques, you can usually pull all of the same traitor stunts a regular Medical Doctor outside of medbay such as handing the limping sec officer in that secluded hallway a "Synthflesh 5u" Healing Patch loaded with morphine or "accidentally" ODing a sleeper patient on morphine. Your rightful mobility and importance towards the station benefits you in stealing, killing, and everything in between.
Aside from the Paramedic specific traitor techniques, you can usually pull all of the same traitor stunts a regular Medical Doctor outside of medbay such as handing the limping sec officer in that secluded hallway a "Synthflesh 5u" Healing Patch loaded with morphine or "accidentally" ODing a sleeper patient on morphine and best of all emagging your trademark defibrillator and giving people the shock of a life-time. Your rightful mobility and importance towards the station benefits you in stealing, killing, and everything in between.
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
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