Official:Space Law: Difference between revisions

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{{Reference}}
{{Reference}}
'''Note: Unlike TGstation, yogstation has adopted space law as a part of their rules.'''
'''Note: Unlike TGstation, yogstation has adopted space law as a part of their rules.'''


Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Security Force]] of the station. Space Law applies to all ranks and positions on the station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
 
===Crime Codes Quick Reference===
===Crime Codes Quick Reference===  
{{anchor|Crime_Codes}}
{{anchor|Crime_Codes}}


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<BR>
<BR>
----
----
 
===Interpretation of the Law===
===Interpretation of the Law===  
{{anchor|Interpretation of the Law}}
{{anchor|Interpretation of the Law}}
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.
Good working knowledge of Space Law is important for any person on the station. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in-depth interpretations of space law are required for such positions as the Lawyer, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill-treatment by security.


For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.
For certain crimes, the accused's intent is important. Some crimes can be difficult to tell between, such as Assault and Attempted Murder. It is important to note though, that Assault and Attempted Murder are mutually exclusive. You cannot be charged with Assault and Attempted Murder from the same crime as the intent of each is different. Likewise, 'Assault With a Deadly Weapon' and 'Assaulting an Officer' are also crimes that exclude others.
*When in doubt, you should default to the less serious crime.
*When in doubt, you should default to the less serious crime.
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.
*Pay careful attention to the requirements of each law and select the one that best fits the crime when deciding sentence.
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====Brig Procedures====  
====Brig Procedures====
{{anchor|Brig Procedures}}
{{anchor|Brig Procedures}}
Standard Operational Procedures for brigging are as follows:
Standard Operational Procedures for brigging are as follows:
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
#Take the prisoner to a brig cell, set the time and activate the timer.
#Take the prisoner to a brig cell, set the time and activate the timer.
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#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
#Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
#Modify their brig sentence for additional offenses or good behavior, if applicable.
#Modify their brig sentence for additional offenses or good behavior, if applicable.
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br>
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br>
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.


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The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].
#Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].
##The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.
##The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.
 
====Fines Within Space Law====
====Fines Within Space Law====  
{{anchor|Fines Within Space Law}}
{{anchor|Fines Within Space Law}}
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.
*Prisoners are permitted to request paying a fine to pay off part or all of their sentence, however, you are under no obligation to agree to this. Capital crimes may '''not''' be paid off.
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''
*Fines are not to be kept for personal use, they must be deposited and the sentence time adjusted appropriately. '''Failure to do so may result in you being charged with embezzlement.'''
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.
*In the case of fines, the warden is your superior. If they find a fine amount too lenient or severe you must adjust it as requested before the fine can be processed.
You may choose an alternative amount to charge, the following are just guidelines:<br>
You may choose an alternative amount to charge, the following are just guidelines:<br>
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release
'''One Minute Crimes(1XX)'''<br>$50 fine per offense<br>Immediate release
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'''What to do with fine money'''
'''What to do with fine money'''
*Command staff should hand the money to a member of security.
*Command staff should hand the money to a member of security.
*Security officers should hand the money to the warden or the HOS.
*Security officers should hand the money to the warden or the HOS.
*The warden has a paystand available to use in their office, fines are to be deposited into this.
*The warden has a paystand available to use in their office, fines are to be deposited into this.
 
====Legal Representation and Trials====
====Legal Representation and Trials====  
{{anchor|Legal Representation and Trials}}
{{anchor|Legal Representation and Trials}}
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.
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The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR>
The Lawyer's security headset is a privilege, not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <BR>
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.
*In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.
*Trials are not to be performed for Timed Sentences.
*Trials are not to be performed for Timed Sentences.
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.
*Trials may be performed for Capital Crimes and Permanent Detention, however, there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.
*In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorize the death penalty.
====Use of Deadly Force====
====Use of Deadly Force====
{{anchor|Use of Deadly Force}}
{{anchor|Use of Deadly Force}}
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There are a few circumstances where deadly force is permissible:
There are a few circumstances where deadly force is permissible:
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
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**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
====Executions within Space Law====
====Executions within Space Law====
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.
One of the below conditions must be met before seeking approval from the Captain or a Trial for execution.
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.
#The criminal is a danger to other prisoners, including attempting to or successfully murdering other prisoners in the permanent brig or labor camp.
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.
#The criminal poses a reasonable ability and desire to escape the permanent brig or labor camp unassisted and cannot be cyborgized.
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.
#The criminal cannot be safely sent to the permanent brig, the labor camp, or to be cyborgized.
#The criminal gives written consent to be executed.
#The criminal gives written consent to be executed.
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''
'''Remember: Executions cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''


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<br />
<br />
----
----
 
===The Detective===
===The Detective===  
{{anchor|The Detective}}
{{anchor|The Detective}}
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.
*The detective cannot arrest criminals unless a lack of security personnel or an emergency forces them to.


*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.
*The detective is expected to use weapons for self-defense only unless permitted by appropriate authority or an emergency forces them to. This includes their revolver.
'''What counts as an "emergency" for the detective?'''
'''What counts as an "emergency" for the detective?'''
*When anyone's life is in danger.
*When anyone's life is in danger.
*When someone is committing a capital crime.
*When someone is committing a capital crime.
*When someone is breaking into a restricted area.
*When someone is breaking into a restricted area.
----
----
 
===Petty Crimes===
===Petty Crimes===  
{{anchor|Petty Crimes}}
{{anchor|Petty Crimes}}
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div>
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="pettycrimes"></div>
All of these crimes carry a 1 minute sentence.
All of these crimes carry a 1 minute sentence.
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"
{| style="text-align:center; background-color:#ffee99; width: 100%;" border="1" cellspacing="0"
! style="background-color:#ffee55;" width="20px" |Code
! style="background-color:#ffee55;" width="20px" |Code
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! style="background-color:#ffee55;" width="300px" |Description
! style="background-color:#ffee55;" width="300px" |Description
! style="background-color:#ffee55;" width="300px" |Notes
! style="background-color:#ffee55;" width="300px" |Notes
|-  
|-
|101
|101
|[[File:Resisting Arrest.PNG]]
|[[File:Resisting Arrest.PNG]]
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|To not cooperate with an officer who attempts a proper arrest.
|To not cooperate with an officer who attempts a proper arrest.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime101"></div>Follow proper arrest procedure and have a legitimate cause to arrest in the first place before you brig a suspect for this. Suspects who scream bloody murder while being arrested are not cooperating.
|-  
|-
|102
|102
|[[File:Pickpocketing.png]]
|[[File:Pickpocketing.png]]
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|To steal items from another's person.
|To steal items from another's person.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime102"></div>Remember to take the stolen items from the person and arrange for their return. Stealing an ID is the most common and most serious form of pick-pocketing.
|-  
|-
|103
|103
|[[File:Drug_possession.png|95px]]
|[[File:Drug_possession.png|95px]]
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|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime109"></div>Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn't let in to do a job by someone with access, or was given access on their ID. Trespassing and theft are often committed together; both sentences should be applied.
|}
|}
----
----
 
===Minor Crimes===
===Minor Crimes===  
{{anchor|Minor Crimes}}
{{anchor|Minor Crimes}}
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div>
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="minorcrimes"></div>
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]].
All of these crimes carry a 3 minute sentence or a 200 point target at the [[Labor Camp]].
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"
! style="background-color:#ffaa55;" width="20px" |Code
! style="background-color:#ffaa55;" width="20px" |Code
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----
----
 
===Moderate Crimes===
===Moderate Crimes===  
{{anchor|Moderate Crimes}}
{{anchor|Moderate Crimes}}
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div>
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="moderatecrimes"></div>
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]].
All of these crimes carry a 5 minute sentence or a 500 point target at the [[Labor Camp]].
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"
{| style="text-align:center; background-color:#ffcc99; width: 100%;" border="1" cellspacing="0"
! style="background-color:#ffaa55;" width="20px" |Code
! style="background-color:#ffaa55;" width="20px" |Code
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----
----
===Major Crimes===
===Major Crimes===
{{anchor|Major Crimes}}
{{anchor|Major Crimes}}
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div>
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="majorcrimes"></div>
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].
All of these crimes carry a 7 minute sentence or a 600 point target at the [[Labor Camp]].
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"
{| style="text-align:center; background-color:#DBA84C; width: 100%;" border="1" cellspacing="0"
! style="background-color:#CC8400;" width="20px" |Code
! style="background-color:#CC8400;" width="20px" |Code
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----
----
 
===Severe Crimes===
===Severe Crimes===  
{{anchor|Severe Crimes}}
{{anchor|Severe Crimes}}
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div>
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="severecrimes"></div>
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].
All of these crimes carry a 10 minute sentence or an 800 point target at the [[Labor Camp]].
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"
{| style="text-align:center; background-color:#ffaa99; width: 100%;" border="1" cellspacing="0"
! style="background-color:#ff6655;" width="20px" |Code
! style="background-color:#ff6655;" width="20px" |Code
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----
----
 
===Capital Crimes===
===Capital Crimes===  
{{anchor|Capital Crimes}}
{{anchor|Capital Crimes}}
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div>
<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="capitalcrimes"></div>
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br>
These crimes can result in Execution, Permanent Prison Time, Permanent [[Labor Camp]] Time, or Cyborgization. <br>
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br>
Only the Captain, HoS, and Warden can authorize a Permanent Sentence. <br>
Only the Captain can authorize an Execution or Forced Cyborgization. <br>
Only the Captain can authorize an Execution or Forced Cyborgization. <br>
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"
{| style="text-align:center; background-color:dimgray; color:white; width: 100%;" border="1" cellspacing="0"
! style="background-color:black;" width="20px" |Code
! style="background-color:black;" width="20px" |Code
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|'''Grand Theft'''
|'''Grand Theft'''
|To steal items of high value or sensitive nature.
|To steal items of high value or sensitive nature.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime608"></div><br>Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.<br> <br> This is by no means an exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the station. Remember if something is locked up in a secure area it probably should not be taken without prior permission.
|-
|-
|609
|609
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|'''Priority Threat Entity'''
|'''Priority Threat Entity'''
|To be found as a designated high priority threat to the station.
|To be found as a designated high priority threat to the station.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime609"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime609"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.
|-
|-
<br>
 
<!--
|-
|611
|[[File:Antag_skum.png]]
|'''Enemy of the Corporation'''
|To act as, or knowingly aid, an enemy of Nanotrasen.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime611"></div>Current enemies of Nanotrasen currently include The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, The Cult of Nar'Sie, The Cult of Ratvar, and Vampires. <br>Note that this is one of the few crimes where you may summarily execute someone for if they present a significant risk to detain them.
|-
-->
|}
|}




----
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===Modifiers & Special Situations===
===Modifiers & Special Situations===  
{{anchor|Modifiers and Special Situations}}
{{anchor|Modifiers and Special Situations}}
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"
{| style="text-align:center; background-color:#aaffaa;" border="1" cellspacing="0"
! style="background-color:#55ff55;" width="150px" |Situation
! style="background-color:#55ff55;" width="150px" |Situation
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|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.
|Reduction to sentence time. See [[Space_Law#Fines_Within_Space_Law|"Fines within Space Law"]] for further details.
|}
|}
[[Category:Guides]]
[[Category:Guides]]
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