Official:Space Law: Difference between revisions

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{{Template:Important
|align='center'|'''Please see our [[Rules#Security_Policy.2FPrecedents|Security Policy]] for the rules surrounding security.'''
|Title=This page is merely an [[IC]] roleplay suggestion
|}
|Note= It has '''NOT''' been adopted as an official policy after two votes.<br> Administrators will only intervene when you are sentenced to grossly unfair times. If you get 3 minutes instead of 2, talk to the lawyer as it's considered an [[IC]] issue.<br><br>
 
A log of community votes can be found [[Talk:Space Law|here]].
{| width='95%' height='60' style='background-color:#FFCCCC;' align='center'
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|align='center'|This page is merely an '''IC roleplay suggestion'''. In a vote, it was decided that it would NOT become an official part of SS13 security policy. Administrators will only intervene when you are sentenced to grossly unfair times. If you get 3 minutes instead of 2, talk to the lawyer as it's considered an IC issue. A log of community votes can be found [[Talk:Space Law|here]].
|}
 


Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the station. Space Law applies to all ranks and positions on station, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.
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====Brig Procedures====
====Brig Procedures====
Standard Operational Procedures for brigging are as follows:
Standard Operational Procedures for brigging are as follows:
* Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
# Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.
* Take the prisoner to a brig cell, set the time and activate the timer.
# Take the prisoner to a brig cell, set the time and activate the timer.
* Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
# Enter the cell with the prisoner in tow, open the cell locker and hold the prisoner over it.
* Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.
# Empty their pockets and remove their gloves, backpacks, tool belt, gas masks, and any flash resistant equipment such as Sunglasses, Welding Masks/Goggles, Space Helmets, etc.
* Buckle the prisoner to the bed.
# Buckle the prisoner to the bed.
* Search the items removed and be sure to check the internals box in their backpack.
# Search the items removed and be sure to check the internals box in their backpack.
* Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.
# Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. <br>These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.
* Close the locker and '''lock it'''.
# Close the locker and '''lock it'''.
* Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
# Stun the prisoner, remove their cuffs, stun them again, pick up the cuffs then leave the cell.
* Modify their brig sentence for additional offences or good behavior, if applicable.
# Modify their brig sentence for additional offences or good behavior, if applicable.
 
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br>


'''Do''' ''NOT'' '''fully strip the prisoner unless they have earned a permanent sentence.'''<br>
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.
In the event of a sentence exceeding the 10 minute limit of the timer inform the Warden so he may add the rest of the time later.


In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].
In the instance of prisoners that have earned [[Labor Camp]] duty, you must dress them in orange overalls and assign them targets, based on their sentence, by getting a prison ID, putting it in a [[Prisoner Management Console]], assigning their quota (with a conversion rate of 100 points per minute otherwise served in the brig) and then giving them the ID as you ship them to the Labor Camp. There are more details on this procedure at [[Labor Camp]].
 
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.


In the instances of prisoners that have earned permanent detention it is the duty, under normal circumstances, of the Warden or Head of Security to process these prisoners. <br>
# Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.
Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker. <br>
# The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.
The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.<br>
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].
Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].
## The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.
The Labor Camp can also be used to hold Permanent Prisoners. Simply do not issue a prisoner ID when transferring them to the camp.


====Legal Representation and Trials====
====Legal Representation and Trials====
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.
Prisoners are permitted to seek legal representation however you are under no obligation to provide or allow this.


Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. <br>
Lawyers, and by extension the Head of Personnel, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing.  
The Lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. <br>
 
The Lawyer's security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked.  
 
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.
If the lawyer continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.


In instances where a conflict of opinion arises over the sentence of a prisoner the chain of command '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.
In instances where a conflict of opinion arises over the sentence of a prisoner the [[chain of command]] '''must''' be followed. This goes, from top to bottom: Captain > Head of Security > Warden > Sec Officer / Detective.
 
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence.
 
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.


Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. <br>
Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.<br>
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorise the death penalty.
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorise the death penalty.


====Use of Deadly Force====
====Use of Deadly Force====
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal take down technology.<br>
As a member of the stations Security force you are one of the best armed and protected people on the station, equipped with the almost latest in non-lethal take down technology.
 
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.


However there are certain circumstances where deadly force is permissible:
There are a few circumstances where deadly force is permissible
 
* '''Code Red Situation''' - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
* '''Code Red Situation''' - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
* '''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
* '''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
* '''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings. <br>Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
 
* '''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally. <br>Note: Unauthorised personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
* '''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
** Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
 
* '''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
** Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
 
* '''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.
* '''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.




Additionally, in the event of an attempted prison break, the Warden and Head of Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
Additionally, in the event of an attempted prison break, the Warden and Head of Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.


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All of these crimes carry a 1 minute sentence.
All of these crimes carry a 1 minute sentence.


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{| style='text-align:center; background-color:#ffee99;' border=1 cellspacing=0
! style='background-color:#ffee55;' Width='20px'|Code
! style='background-color:#ffee55;' Width='20px'|Code
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All of these crimes carry a 2 minute sentence or a 100 point target at the [[Labor Camp]], optional for the suspect you are arresting.
All of these crimes carry a 2 minute sentence or a 100 point target at the [[Labor Camp]], optional for the suspect you are arresting.


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{| style='text-align:center; background-color:#ffcc99;' border=1 cellspacing=0
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! style='background-color:#ffaa55;' Width='20px'|Code
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These crimes carry a service at the [[Labor Camp]], with a 500 point target or a five minute brig sentence.
These crimes carry a service at the [[Labor Camp]], with a 500 point target or a five minute brig sentence.


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{| style='text-align:center; background-color:#ffaa99;' border=1 cellspacing=0
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! style='background-color:#ff6655;' Width='20px'|Code
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Only the Captain can authorize an Execution or Forced Cyborgization. <br>
Only the Captain can authorize an Execution or Forced Cyborgization. <br>


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{| style='text-align:center; background-color:dimgray; color:white' border=1 cellspacing=0
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=== Modifiers & Special Situations ===
=== Modifiers & Special Situations ===


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{| style='text-align:center; background-color:#aaffaa;' border=1 cellspacing=0
! style='background-color:#55ff55;' width='150px'|Situation
! style='background-color:#55ff55;' width='150px'|Situation
! style='background-color:#55ff55;' width='200px'|Description
! style='background-color:#55ff55;' width='200px'|Description
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| The same sentence as the original criminal.
| The same sentence as the original criminal.
|}
|}
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[[Category:Guides]]
[[Category:Guides]]
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