Nuclear Operative

From Yogstation-13
Revision as of 11:26, 9 December 2014 by Blukey (talk | contribs) (Added an under construction sign.)
Jump to navigation Jump to search

Antagonists

[v·e]Nuclear Operative 2.png
Nuclear Operative

Difficulty

Very Hard

Supervisors

The Syndicate. Your Team Leader

Access

Anywhere you can break or emag into

Duties

Get dat fukken disc. Slip on the clown's 100 potency banana peel and explode yourself in shame. Get spotted by the AI at tcomms instantly. Shoot everything and everyone not in a red suit. Die when you get crushed in the Bridge blast doors. Watch as your whole team gets killed by a pissed off Captain who wants to protect his disc. Get shot by your team. Quit the game when someone ruins it for everyone.

Guides

This guide, duh.

Under construction (1).png

Blukey's guide to being a Nuke Op.

You are the Nuclear Operative!

So, you just spawned in a big red ship with 4 other guys. Excellent.

You might be a highly trained team of ninja badasses are a bunch of bumbling idiots, but so I can almost certainly guarantee that you, and your comrades will all die horribly hilariously.

Important Warnings

We'll get more in depth with these things later in the guide, but here is a simple list of what to do, and what not to do.

DO:

  • Ask questions if you are unsure.
  • Read this guide fully.
  • Equip your internals and suit before you leave.
  • Try not to die. (Hah.)
  • Communicate and keep active on the radio.
  • Backup your team.
  • Obey your leader.
  • Stick to the plan.
  • Pray for clown masks.
  • Activate your explosive implant if captured, to stop the crew using your items against your team.
  • FOLLOW YOUR DAMN PINPOINTER!
  • Get dat fukken disc!


DON'T:

  • Kill your comrades. (Free express ticket to Banville, Population: You.)
  • Subvert the AI and then place a powersink.
  • Think you're invincible because you have shiny red armour.
  • Jump out of the Syndicate Shuttle while it's in transit.
  • Place a live syndi bomb on the Syndicate Shuttle.
  • Prime a mini bomb and forget to throw it.
  • Go undercover and wear your syndie headset.
  • Run at the Captain and beg for the disc.
  • Spend all the TC on balloons.
  • Spend all the TC on soap.
  • Drop your gun in front of an assistant.
  • Space the nuke
  • Hide the nuke disc from your team.
  • Create a breach without a space suit.
  • Forget to stand back from a syndi bomb.
  • Set the nuke on the Syndicate Shuttle.
  • LEAVE THE DISC IN THE NUKE! (Bad memories. Bad memories.)

Let's Get Started

Tools and Weapons

//To do when I can be bothered - Blukey
For a full list of items, please see Syndicate Items.

Your First Disc Run

The end of many a station.


You see that thing? Yes, the green disc. You want that. You need that to complete your mission and make the station go boom. Pretty green and shiny... So, it's going to be easy, right? WRONG!

Well, maybe, if you have the skills required, but you probably don't, since you're reading this guide.
Turn to the other Nuclear Operatives, and ask the leader for the plan. Usually, they will say something about donating your telecrystals. The radio you start with is actually a Syndicate Uplink, place that in the machine in front of you, and donate all of your telecrystals using the buttons. Leave the uplinks in the machine, and wait until they either redistributes them, or do something else. With this step done, ask the leader your plan, and buy gear accordingly. If you have spawned as the leader, ask if there is anyone who is experienced, and swap uplinks.

File:Nukeopstart.png
The beginning of the end.

It's now time to spend your TC wisely, as you have a limited amount, and if you don't spend carefully, you can find yourself down Assistant Creek without a toolbox. Or you could buy an emag, plant a powersink, space your emag when you find out it doesn't work, and spend the rest on C4. (Don't do that.) You come equipped with an agent card, which can be customised with any name and job that you wish. My personal favourite is DISKMCGET, PROFESSIONAL DISKGETTER. If you prefer the more stealthy route, swiping an agent card against another ID card will scan and copy the access. Be warned though, the AI will not be able to track you on it's cameras. The various guns serve their different purposes, and you start with a Stetchkin Pistol. A double e-sword, created by combining two e-swords is extremely versatile, and can reflect taser and laser shots, if you choose this, be sure to cover your team and take the lead. The power sink is an effective tool, draining power from the entire station, turning a crowbar into an all-access ID card.