Nuclear Operative: Difference between revisions

192 bytes added ,  16:42, 27 August 2014
imported>Leibniz
imported>Whoisthere
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* There is a teleporter available in the Syndicate Mothership. Should you spend the 20 telecrystals needed to finish it, it can create an excellent entry point within the station.
* There is a teleporter available in the Syndicate Mothership. Should you spend the 20 telecrystals needed to finish it, it can create an excellent entry point within the station.
* Ignore the nuke in the vault on the station. It has a completely different code, and without an admin checking the var and giving it to you, it would take you days to guess it.
* Ignore the nuke in the vault on the station. It has a completely different code, and without an admin checking the var and giving it to you, it would take you days to guess it.
* For the love of fuck do not mistake a Science Disk for the Nuke Disk, sciences disks are Yellow and Nuke Disks are Green.  
* For the love of fuck do not mistake a Science Disk for the Nuke Disk, sciences disks are Yellow and Nuke Disks are Green.
* Do not buy a mech unless you are absolutely sure you are capable of making it an asset.
* Use the red button found on your base to instantly blow up all deployed syndicate bombs in the game.


==Mission Debriefing==
==Mission Debriefing==
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