Nightmare: Difference between revisions

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(First wiki article! Rewrites most of the Nightmare page. I got a good boy stamp from Mord)
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{{Template:NPA}}
{{Template:NPA}}
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = black
|headerbgcolor = black
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|jobtitle = Nightmare
|jobtitle = Nightmare
|access = None
|access = None
|additional = Anywhere you can jaunt to
|additional = Anywhere there is darkness
|difficulty = Hard
|difficulty = Hard
|superior = None
|superior = None
|duties = Spread darkness!
|duties = Spread darkness!
|guides = https://forums.yogstation.net/threads/whats-a-nightmare-a-short-guide-to-the-antag-that-probably-needs-a-guide-the-least.16954/
|guides = [https://forums.yogstation.net/threads/whats-a-nightmare-a-short-guide-to-the-antag-that-probably-needs-a-guide-the-least.16954/ What's a nightmare?]
|quote = "Don't mind me, I'm here to inspect your lights"
|quote = "Don't mind me, I'm here to inspect your lights"
}}
}}
Nightmares come into existence via [[Random events#Nightmare|random events]] and are glass cannons in that they can sabotage the station and deal massive amounts of damage with their armblade but are vulnerable to stuns and sources of light. They have some very strong powers allowing them to traverse walls and easily escape most situations.
Nightmares come into existence via [[Random events#Nightmare|random events]] and are glass cannons in that they can sabotage the station and deal massive amounts of damage with their armblade but are vulnerable to stuns and sources of light. They have some very strong powers allowing them to traverse walls and easily escape most situations.
== Core Abilities ==
== Core Abilities ==
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==== Other ====
==== Other ====
Nightmares are immune to atmospheric conditions and will evade ranged projectiles while in darkness. However, they cannot fire guns.
Nightmares are immune to atmospheric conditions and will evade ranged projectiles while in darkness. However, they cannot fire guns.
== Being a nightmare ==
== Being a nightmare ==
As a nightmare, you have very powerful abilities but at a severe drawback which is that light will shut down your attacks. You must focus on destroying all lights if you want to win an encounter. Thankfully, your Light Eater, as the name implies is a great way to get rid of any light source. Hitting a person with it will destroy all of their active light sources. You can also use it to disrupt the lighting in an entire area by using the high damage potential to destroy [[Engineering_items#APC|APCs]]. Your shadow walk ability allows you to quickly get out and in of a battle which is a very useful ability.  
As a nightmare, you have very powerful abilities but at a severe drawback which is that light will shut down your attacks. You must focus on destroying all lights if you want to win an encounter. Thankfully, your Light Eater, as the name implies is a great way to get rid of any light source. Hitting a person with it will destroy all of their active light sources. You can also use it to disrupt the lighting in an entire area by using the high damage potential to destroy [[Engineering_items#APC|APCs]]. Your shadow walk ability allows you to quickly get out and in of a battle which is a very useful ability.
It allows you to easily pick your fights by jaunting out if you see a group of heavily armed [[Security Officer|security officers]] heading your way and jaunt in if you see an [[Clown|easy prey]] wondering alone.
It allows you to easily pick your fights by jaunting out if you see a group of heavily armed [[Security Officer|security officers]] heading your way and jaunt in if you see an [[Clown|easy prey]] wondering alone.
== Fighting a Nightmare ==
== Fighting a Nightmare ==
=== Stay in the light ===
=== Stay in the light ===
Nightmares cannot jaunt into lit rooms and will receive constant passive damage if they are in one. Remaining within safe lit up areas such as the [[Medbay|medbay]] will basically guarantee your safety as long as the lights stay on.
Nightmares cannot jaunt into lit rooms and will receive constant passive damage if they are in one. Remaining within safe lit up areas such as the [[Medbay|medbay]] will basically guarantee your safety as long as the lights stay on.
=== Stay close to someone ===
=== Stay close to someone ===
If you wander alone in dark areas like [[Maintenance|maintenance]], you are likely to face certain death as a single hit with the Light Eat will destroy all lights you may be carrying. Fighting a Nightmare in the shadows is a nearly hopeless task as they can jaunt behind you swinging their armblade while being immune to ranged weaponry. Even if you manage to stun them, they could just shadow walk until their stun wears off. With another crew member, the Nightmare would have to hit you both for complete darkness and a friend can pull you out if you lose your lights. If a Nightmare attacks you they would have to commit as they can't jaunt away as long as there is light.
If you wander alone in dark areas like [[Maintenance|maintenance]], you are likely to face certain death as a single hit with the Light Eater will destroy all lights you may be carrying. Fighting a Nightmare in the shadows is a nearly hopeless task as they can jaunt behind you swinging their armblade while being immune to ranged weaponry. Even if you manage to stun them, they could just shadow walk until their stun wears off. With another crew member, the Nightmare would have to hit you both for complete darkness and a friend can pull you out if you lose your lights. If a Nightmare attacks you they would have to commit as they can't jaunt away as long as there is light.
=== Bring a spare light (But keep it off) ===
=== Bring a spare light (But keep it off) ===
The Light Eater consumes anything that is emitting light, but turned off flashlights and unused glowsticks won't be destroyed. If you get hit, turn on another light source.
The Light Eater consumes anything that is emitting light, but turned off flashlights and unused glowsticks won't be destroyed. If you get hit, turn on another light source.
=== Deny escape ===
=== Deny escape ===
If there are no lights while fighting the Nightmare, it will simply leave if it feels it is losing. Deny escape! You can crack on a glowstick and throw it for a great way to stop a jaunted Nightmare from escaping, or set it on fire while it's manifested so the denial of its escape is attached to it. Be sure to always remain close to the nightmare and deny any escape route as if it escapes to darkness, the Nightmare will recover their health much faster than you will if you even can.
If there are no lights while fighting the Nightmare, it will simply leave if it feels it is losing. Deny escape! You can crack on a glowstick and throw it for a great way to stop a jaunted Nightmare from escaping, or set it on fire while it's manifested so the denial of its escape is attached to it. Be sure to always remain close to the nightmare and deny any escape route as if it escapes to darkness, the Nightmare will recover their health much faster than you will if you even can.
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