Nanotrasen Items: Difference between revisions

From Yogstation-13
Jump to navigation Jump to search
mNo edit summary
(role update)
Line 1: Line 1:
==Uplink==
==Uplink==
Nanotrasen items can be bought through an uplink using warpcrystals (WC) by CentCom Officials, ERTs and Deathsquad. [[Centcom Official|CentCom Officials]] get 5 WC, [[Emergency_Response_Team#Amber_Task_Force|Amber Task Force]] gets 10 WC, [[Emergency_Response_Team#Blue_Emergency_Response_Team|Blue ERTs]] get 20 WC, [[Emergency_Response_Team#Red_Emergency_Response_Team|Red ERTs]] get 30 WC, and [[Death Squad|Deathsquad]] gets 350 WC.
Nanotrasen items can be bought through an uplink using Warpcrystals (WC) by CentCom Officials, ERTs and Deathsquad. [[Centcom Official|CentCom Officials]] get 5 WC, [[Emergency_Response_Team#Amber_Task_Force|Amber Task Force]] gets 10 WC, [[Emergency_Response_Team#Blue_Emergency_Response_Team|Blue ERTs]] get 20 WC, [[Emergency_Response_Team#Red_Emergency_Response_Team|Red ERTs]] get 30 WC, and [[Death Squad|Deathsquad]] gets 350 WC.
===Discounts===
===Role-Based Uplinks===
The uplink contains a few items on sale in the "Discounted Gear" section. Check here for big discounts!
The items you have access to as an ERT member is dependent on the role you are assigned. There are four roles one can have in an ERT: Leader, Trooper, Medic, and Engineer. Certain items have restrictions which are based on your role:
==Warpcrystals==
*Trooper is able to buy more robust weapons and protective equipment.
'''1 Raw Warpcrystal'''
*Medic is able to buy healing supplies and gadgets.
{{UplinkNT
*Engineer is able to buy tools and construction materials.
|name = 1 Raw Warpcrystal
*Commander is able to buy any item available.
|image = Bluespace Crystal.png
===No Discounts===
|cost = 1 WC
Unlike a Syndicate uplink, Nanotrasen-supplied gear will never be discounted. Quality is assured; these goods won't be outsourced.
|description = A warpcrystal in its rawest and purest form; can be utilized on active uplinks to increase their warpcrystal count.
}}
 
 
'''5 Raw Warpcrystals'''
{{UplinkNT
|name = 5 Raw Warpcrystals
|image = Bluespace Crystal.png
|cost = 5 WC
|description = Five warpcrystals in their rawest and purest form; can be utilized on active uplinks to increase their warpcrystal count.
}}
 
 
'''20 Raw Warpcrystals'''
{{UplinkNT
|name = 20 Raw Warpcrystals
|image = Bluespace Crystal.png
|cost = 20 WC
|description = Twenty warpcrystals in their rawest and purest form; can be utilized on active uplinks to increase their warpcrystal count.
}}
==Energy Weapons==
==Energy Weapons==
'''Energy Gun'''
'''Energy Gun'''
Line 34: Line 14:
|name = Energy Gun
|name = Energy Gun
|image = Energy Gun.gif
|image = Energy Gun.gif
|cost = 3 WC
|cost = 3 WC<br>'''Role:''' Trooper
|description = A standard energy gun with disable and laser modes equipped.
|description = A standard energy gun with disable and laser modes equipped.
}}
}}
Line 43: Line 23:
|name = Tactical Energy Gun
|name = Tactical Energy Gun
|image = Energytac.png
|image = Energytac.png
|cost = 8 WC
|cost = 20 WC<br>'''Role:''' Trooper
|description = A military-grade augmented energy gun, fitted with a tasing mode.
|description = A military-grade augmented energy gun, fitted with a tasing mode.
}}
}}
Line 61: Line 41:
|name = Laser Rifle
|name = Laser Rifle
|image = Oldrifle.gif
|image = Oldrifle.gif
|cost = 8 WC
|cost = 8 WC<br>'''Role:''' Trooper
|description = An abnormality in energy weaponry. Chambers a laser magazine which can be recharged externally.
|description = An abnormality in energy weaponry. Chambers a laser magazine which can be recharged externally.
}}
}}
Line 70: Line 50:
|name = Spur
|name = Spur
|image = Spur.png
|image = Spur.png
|cost = 10 WC
|cost = 10 WC<br>'''Role:''' Trooper
|description = A legendary slowly self-charging pistol with massive recoil that deals more damage the more charge it has.
|description = A legendary slowly self-charging pistol with massive recoil that deals more damage the more charge it has.
}}
}}
Line 79: Line 59:
|name = Pulse Carbine
|name = Pulse Carbine
|image = Pulsecarbine.png
|image = Pulsecarbine.png
|cost = 45 WC
|cost = 45 WC<br>'''Role:''' Trooper
|description = A severely lethal energy carbine that fires additionaly fires pulse rounds. Must be recharged instead of reloaded.
|description = A severely lethal energy carbine that fires additionaly fires pulse rounds. Must be recharged instead of reloaded.
}}
}}
Line 101: Line 81:
}}
}}
==Ballistic Weapons==
==Ballistic Weapons==
<b>'NT-ARG 'Boarder' Rifle</b>
<b><nowiki/>'NT-ARG 'Boarder' Rifle</b>
{{UplinkNT
{{UplinkNT
|name = NT-ARG 'Boarder' Rifle
|name = NT-ARG 'Boarder' Rifle
|image = Arg.png
|image = Arg.png
|cost = 18 WC
|cost = 18 WC<br>'''Role:''' Trooper
|description = A heavy-damage 3-round burst assault rifle. Chambered in 5.56mm.
|description = A heavy-damage 3-round burst assault rifle. Chambered in 5.56mm.
}}
}}
Line 114: Line 94:
|name = LWT-650 DMR
|name = LWT-650 DMR
|image = Lwt650.png
|image = Lwt650.png
|cost = 10 WC
|cost = 10 WC<br>'''Role:''' Trooper
|description = A designated marksman rifle that deals hefty damage. Chambered in .308.
|description = A designated marksman rifle that deals hefty damage. Chambered in .308.
}}
}}
Line 123: Line 103:
|name = NT-SABR 'Saber' SMG
|name = NT-SABR 'Saber' SMG
|image = Saber.png
|image = Saber.png
|cost = 7 WC
|cost = 7 WC<br>'''Role:''' Trooper
|description = A low-damage 3-round burst SMG. Chambered in 9mm.
|description = A low-damage 3-round burst SMG. Chambered in 9mm.
}}
}}
Line 150: Line 130:
|name = Thompson SMG
|name = Thompson SMG
|image = Tommy gun.png
|image = Tommy gun.png
|cost = 9 WC
|cost = 9 WC<br>'''Role:''' Trooper
|description = An archaic but incredibly effective high-capacity 4-round burst SMG. Wildly inaccurate. Can't fit in backpacks.
|description = An archaic but incredibly effective high-capacity 4-round burst SMG. Wildly inaccurate. Can't fit in backpacks.
}}
}}
Line 158: Line 138:
|name = Weapon Recharger
|name = Weapon Recharger
|image = Recharger.gif
|image = Recharger.gif
|cost = 2 WC
|cost = 2 WC<br>'''Role:''' Engineer
|description = Standard issue energy weapon recharger. Must be anchored in an APC-powered area.
|description = Standard issue energy weapon recharger. Must be anchored in an APC-powered area.
}}
}}
Line 167: Line 147:
|name = Power Pack
|name = Power Pack
|image = Oldrifle mag.png
|image = Oldrifle mag.png
|cost = 5 WC
|cost = 5 WC<br>'''Role:''' Trooper
|description = An additional 20-round laser magazine; suitable for use with the laser rifle.
|description = An additional 20-round laser magazine; suitable for use with the laser rifle.
}}
}}
Line 176: Line 156:
|name = 5.56mm Magazine
|name = 5.56mm Magazine
|image = Arg556.png
|image = Arg556.png
|cost = 4 WC
|cost = 4 WC<br>'''Role:''' Trooper
|description = An additional 30-round 5.56mm magazine; suitable for use with the NT-ARG.
|description = An additional 30-round 5.56mm magazine; suitable for use with the NT-ARG.
}}
}}
Line 185: Line 165:
|name = 5.56mm AP Magazine
|name = 5.56mm AP Magazine
|image = Arg556A.png
|image = Arg556A.png
|cost = 6 WC
|cost = 6 WC<br>'''Role:''' Trooper
|description = An alternative 30-round 5.56 magazine loaded with armor-piercing rounds; suitable for use with the NT-ARG.
|description = An alternative 30-round 5.56 magazine loaded with armor-piercing rounds; suitable for use with the NT-ARG.
}}
}}
Line 194: Line 174:
|name = 5.56mm Incendiary Magazine
|name = 5.56mm Incendiary Magazine
|image = Arg556I.png
|image = Arg556I.png
|cost = 4 WC
|cost = 4 WC<br>'''Role:''' Trooper
|description = An alternative 30-round 5.56 magazine loaded with incendiary rounds; suitable for use with the NT-ARG.
|description = An alternative 30-round 5.56 magazine loaded with incendiary rounds; suitable for use with the NT-ARG.
}}
}}
Line 203: Line 183:
|name = 5.56mm Rubber Magazine
|name = 5.56mm Rubber Magazine
|image = Arg556R.png
|image = Arg556R.png
|cost = 4 WC
|cost = 4 WC<br>'''Role:''' Trooper
|description = An alternative 30-round 5.56 magazine loaded with less-lethal rounds; suitable for use with the NT-ARG.
|description = An alternative 30-round 5.56 magazine loaded with less-lethal rounds; suitable for use with the NT-ARG.
}}
}}
Line 212: Line 192:
|name = .308 Magazine
|name = .308 Magazine
|image = M308.png
|image = M308.png
|cost = 2 WC
|cost = 2 WC<br>'''Role:''' Trooper
|description = An additional 15-round .308 magazine; suitable for use with the LWT-650.
|description = An additional 15-round .308 magazine; suitable for use with the LWT-650.
}}
}}
Line 221: Line 201:
|name = .308 Penetrator Magazine
|name = .308 Penetrator Magazine
|image = M308P.png
|image = M308P.png
|cost = 4 WC
|cost = 4 WC<br>'''Role:''' Trooper
|description = An alternative 15-round .308 penetrator magazine; suitable for use with the LWT-650.<br>These rounds do less damage but puncture bodies and body armor alike.
|description = An alternative 15-round .308 penetrator magazine; suitable for use with the LWT-650.<br>These rounds do less damage but puncture bodies and body armor alike.
}}
}}
'''.308 Heavy Laser Magazine'''
'''.308 Heavy Laser Magazine'''
{{UplinkNT
{{UplinkNT
|name = .308 Heavy Laser Magazine
|name = .308 Heavy Laser Magazine
|image = M308L.png
|image = M308L.png
|cost = 7 WC
|cost = 7 WC<br>'''Role:''' Trooper
|description = An alternative 15-round .308 heavy laser magazine; suitable for use with the LWT-650.<br>These rounds fire heavy lasers which do much more than a standard laser. The magazine is rechargable like the laser rifle's.
|description = An alternative 15-round .308 heavy laser magazine; suitable for use with the LWT-650.<br>These rounds fire heavy lasers which do much more than a standard laser. The magazine is rechargable like the laser rifle's.
}}
}}
Line 238: Line 217:
|name = .45 Drum Magazine
|name = .45 Drum Magazine
|image = Thompson mag.png
|image = Thompson mag.png
|cost = 4 WC
|cost = 4 WC<br>'''Role:''' Trooper
|description = An additional 50-round .45 drum magazine; suitable for use with the Thompson SMG.
|description = An additional 50-round .45 drum magazine; suitable for use with the Thompson SMG.
}}
}}
Line 247: Line 226:
|name = .45 Handgun Magazine
|name = .45 Handgun Magazine
|image = M1911 mag.png
|image = M1911 mag.png
|cost = 1 WC
|cost = 2 WC
|description = An additional 8-round .45 magazine; suitable for use with the M1911.
|description = An additional 8-round .45 magazine; suitable for use with the M1911.
}}
}}
Line 256: Line 235:
|name = 9mm Magazine
|name = 9mm Magazine
|image = Smg9mm.png
|image = Smg9mm.png
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Trooper
|description = An additional 21-round 9mm magazine; suitable for use with the Saber SMG.
|description = An additional 21-round 9mm magazine; suitable for use with the Saber SMG.
}}
}}
Line 265: Line 244:
|name = 9mm AP Magazine
|name = 9mm AP Magazine
|image = Smg9mmA.png
|image = Smg9mmA.png
|cost = 2 WC
|cost = 2 WC<br>'''Role:''' Trooper
|description = An additional 21-round 9mm magazine loaded with armor-piercing rounds; suitable for use with the Saber SMG.
|description = An additional 21-round 9mm magazine loaded with armor-piercing rounds; suitable for use with the Saber SMG.
}}
}}
Line 274: Line 253:
|name = 9mm Incendiary Magazine
|name = 9mm Incendiary Magazine
|image = Smg9mmI.png
|image = Smg9mmI.png
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Trooper
|description = An additional 21-round 9mm magazine loaded with incendiary rounds; suitable for use with the Saber SMG.
|description = An additional 21-round 9mm magazine loaded with incendiary rounds; suitable for use with the Saber SMG.
}}
}}
Line 283: Line 262:
|name = 4.6x30mm Magazine
|name = 4.6x30mm Magazine
|image = 46x30ammo.png
|image = 46x30ammo.png
|cost = 1 WC
|cost = 2 WC
|description = An additional 22-round 4.6x30mm magazine; suitable for use with the WT-550.
|description = An additional 22-round 4.6x30mm magazine; suitable for use with the WT-550.
}}
}}
Line 292: Line 271:
|name = 4.6x30mm AP Magazine
|name = 4.6x30mm AP Magazine
|image = 46x30mmtA.png
|image = 46x30mmtA.png
|cost = 2 WC
|cost = 4 WC
|description = An additional 22-round 4.6x30mm magazine loaded with armor-piercing rounds; suitable for use with the WT-550.
|description = An additional 22-round 4.6x30mm magazine loaded with armor-piercing rounds; suitable for use with the WT-550.
}}
}}
Line 301: Line 280:
|name = 4.6x30mm Incendiary Magazine
|name = 4.6x30mm Incendiary Magazine
|image = 46x30mmtI.png
|image = 46x30mmtI.png
|cost = 2 WC
|cost = 4 WC
|description = An additional 22-round 4.6x30mm magazine loaded with incendiary rounds; suitable for use with the WT-550.
|description = An additional 22-round 4.6x30mm magazine loaded with incendiary rounds; suitable for use with the WT-550.
}}
}}
Line 318: Line 297:
|name = Energy Sword
|name = Energy Sword
|image = ESword.png
|image = ESword.png
|cost = 8 WC
|cost = 8 WC<br>'''Role:''' Trooper
|description = The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive.
|description = The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive.
}}
}}
Line 327: Line 306:
|name = Energy Shield
|name = Energy Shield
|image = Eshield.png
|image = Eshield.png
|cost = 16 WC
|cost = 16 WC<br>'''Role:''' Trooper
|description = A shield that blocks all energy projectiles but is useless against physical attacks.
|description = A shield that blocks all energy projectiles but is useless against physical attacks.
}}
}}
Line 336: Line 315:
|name = H.E.P.H.A.E.S.T.U.S. Mantis Blades
|name = H.E.P.H.A.E.S.T.U.S. Mantis Blades
|image = Briefcase.png
|image = Briefcase.png
|cost = 7 WC
|cost = 7 WC<br>'''Role:''' Trooper
|description = A pair of retractable arm-blade implants. Activating both will let you double-attack.
|description = A pair of retractable arm-blade implants. Activating both will let you double-attack.
}}
}}
Line 354: Line 333:
|name = CQC Manual
|name = CQC Manual
|image = CQC manual.png
|image = CQC manual.png
|cost = 13 WC
|cost = 13 WC<br>'''Role:''' Trooper
|description = A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
|description = A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
}}
}}
Line 363: Line 342:
|name = Telescopic Shield
|name = Telescopic Shield
|image = Teleshield.png
|image = Teleshield.png
|cost = 3 WC
|cost = 3 WC<br>'''Role:''' Trooper
|description = A foldable shield that blocks attacks when active but can break.
|description = A foldable shield that blocks attacks when active but can break.
}}
}}
Line 372: Line 351:
|name = Stun Baton
|name = Stun Baton
|image = StunBaton.gif
|image = StunBaton.gif
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Trooper
|description = A robust charged baton that will swiftly take down most criminals.
|description = A robust charged baton that will swiftly take down most criminals.
}}
}}
Line 398: Line 377:
|name = Composition C-4
|name = Composition C-4
|image = C4.gif
|image = C4.gif
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Engineer
|description = C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, disrupt equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
|description = C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, disrupt equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
}}
}}
Line 416: Line 395:
|name = Tactical Combat Medic Kit
|name = Tactical Combat Medic Kit
|image = Bezerkfirstaid.png
|image = Bezerkfirstaid.png
|cost = 4 WC
|cost = 4 WC<br>'''Role:''' Medic
|description = Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.
|description = Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.
}}
}}
Line 434: Line 413:
|name = Full Toolbelt
|name = Full Toolbelt
|image = Utilitybelt.png
|image = Utilitybelt.png
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Engineer
|description = Comes pre-stocked with every engineering tool you'll ever need.
|description = Comes pre-stocked with every engineering tool you'll ever need.
}}
}}
Line 443: Line 422:
|name = Rapid Construction Device
|name = Rapid Construction Device
|image = Rcd.png
|image = Rcd.png
|cost = 2 WC
|cost = 2 WC<br>'''Role:''' Engineer
|description = Standard RCD that can repair or destroy structures very quickly. Holds up to 160 matter units.
|description = Standard RCD that can repair or destroy structures very quickly. Holds up to 160 matter units.
}}
}}
Line 452: Line 431:
|name = Industrial RCD
|name = Industrial RCD
|image = Ircd.png
|image = Ircd.png
|cost = 4 WC
|cost = 4 WC<br>'''Role:''' Engineer
|description = Heavy combat RCD that holds up to 500 matter units.
|description = Heavy combat RCD that holds up to 500 matter units.
}}
}}
Line 461: Line 440:
|name = Compressed Matter Cartridge
|name = Compressed Matter Cartridge
|image = Compressed matter cartridge.png
|image = Compressed matter cartridge.png
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Engineer
|description = Highly compressed matter that restores 160 matter units on an RCD.
|description = Highly compressed matter that restores 160 matter units on an RCD.
}}
}}
Line 470: Line 449:
|name = Box of Smart Metal Foam Grenades
|name = Box of Smart Metal Foam Grenades
|image = Box flashbang.png
|image = Box flashbang.png
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Engineer
|description = A box of 7 smart metal foam grenades to patch hull breaches with.
|description = A box of 7 smart metal foam grenades to patch hull breaches with.
}}
}}
Line 514: Line 493:
|name = Riot Suit
|name = Riot Suit
|image = Swatarmor.png
|image = Swatarmor.png
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Trooper
|description = A bulky suit that protects you againt melee attacks but not much else.
|description = A bulky suit that protects you against melee attacks but not much else.
}}
}}


Line 523: Line 502:
|name = Riot Helmet
|name = Riot Helmet
|image = Riothelm.png
|image = Riothelm.png
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Trooper
|description = A helmet that protects you againt melee attacks but not much else.
|description = A helmet that protects you against melee attacks but not much else.
}}
}}


Line 532: Line 511:
|name = ERT Commander Hardsuit
|name = ERT Commander Hardsuit
|image = Ert command.png
|image = Ert command.png
|cost = 5 WC
|cost = 5 WC<br>'''Role:''' Commander
|description = Show them who's boss. Emergency Response Commander only.
|description = Show them who's boss.
}}
}}


Line 541: Line 520:
|name = ERT Security Hardsuit
|name = ERT Security Hardsuit
|image = Ert security.png
|image = Ert security.png
|cost = 5 WC
|cost = 5 WC<br>'''Role:''' Trooper
|description = Make them fear the long arm of law.
|description = Make them fear the long arm of law.
}}
}}
Line 550: Line 529:
|name = ERT Engineering Hardsuit
|name = ERT Engineering Hardsuit
|image = Ert engineer.png
|image = Ert engineer.png
|cost = 5 WC
|cost = 5 WC<br>'''Role:''' Engineer
|description = HOW DID YOU DELAMINATE THE SM 5 MINUTES IN?
|description = HOW DID YOU DELAMINATE THE SM 5 MINUTES IN?
}}
}}
Line 559: Line 538:
|name = ERT Medical Hardsuit
|name = ERT Medical Hardsuit
|image = Ert medical.png
|image = Ert medical.png
|cost = 5 WC
|cost = 5 WC<br>'''Role:''' Medic
|description = Dying is illegal.
|description = Dying is illegal.
}}
}}
Line 585: Line 564:
|name = Stocked Security Belt
|name = Stocked Security Belt
|image = Secbelt.png
|image = Secbelt.png
|cost = 2 WC
|cost = 2 WC<br>'''Role:''' Trooper
|description = Standard issue security gear, all in a stylish belt.
|description = Standard issue security gear, all in a stylish belt.
}}
}}
Line 594: Line 573:
|name = Box of Flashbangs
|name = Box of Flashbangs
|image = Box flashbang.png
|image = Box flashbang.png
|cost = 2 WC
|cost = 2 WC<br>'''Role:''' Trooper
|description = A box of 7 flashbangs to make the crew hate you.
|description = A box of 7 flashbangs to make the crew hate you.
}}
}}
Line 603: Line 582:
|name = Box of Handcuffs
|name = Box of Handcuffs
|image = Handcuffsbox.png
|image = Handcuffsbox.png
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Trooper
|description = A box of 7 pairs of handcuffs to keep prisoners in line.
|description = A box of 7 pairs of handcuffs to keep prisoners in line.
}}
}}
Line 621: Line 600:
|name = Security HUDglasses
|name = Security HUDglasses
|image = Hudsunglasses.png
|image = Hudsunglasses.png
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Trooper
|description = A pair of sunglasses fitted with a security HUD.
|description = A pair of sunglasses fitted with a security HUD.
}}
}}
Line 630: Line 609:
|name = Medical HUDglasses
|name = Medical HUDglasses
|image = Sunhudmed.png
|image = Sunhudmed.png
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Medic
|description = A pair of sunglasses fitted with a medical HUD.
|description = A pair of sunglasses fitted with a medical HUD.
}}
}}
Line 639: Line 618:
|name = Meson Sunglasses
|name = Meson Sunglasses
|image = Sunhudmeson.png
|image = Sunhudmeson.png
|cost = 1 WC
|cost = 1 WC<br>'''Role:''' Engineer
|description = A pair of sunglasses fitted with meson technology.
|description = A pair of sunglasses fitted with meson technology.
}}
}}

Revision as of 23:05, 29 December 2022

Uplink

Nanotrasen items can be bought through an uplink using Warpcrystals (WC) by CentCom Officials, ERTs and Deathsquad. CentCom Officials get 5 WC, Amber Task Force gets 10 WC, Blue ERTs get 20 WC, Red ERTs get 30 WC, and Deathsquad gets 350 WC.

Role-Based Uplinks

The items you have access to as an ERT member is dependent on the role you are assigned. There are four roles one can have in an ERT: Leader, Trooper, Medic, and Engineer. Certain items have restrictions which are based on your role:

  • Trooper is able to buy more robust weapons and protective equipment.
  • Medic is able to buy healing supplies and gadgets.
  • Engineer is able to buy tools and construction materials.
  • Commander is able to buy any item available.

No Discounts

Unlike a Syndicate uplink, Nanotrasen-supplied gear will never be discounted. Quality is assured; these goods won't be outsourced.

Energy Weapons

Energy Gun

Energy Gun.gif
Energy Gun
Cost: 3 WC
Role: Trooper
Description
A standard energy gun with disable and laser modes equipped.


Tactical Energy Gun

Energytac.png
Tactical Energy Gun
Cost: 20 WC
Role: Trooper
Description
A military-grade augmented energy gun, fitted with a tasing mode.


Miniature Energy Gun

Miniegun.gif
Miniature Energy Gun
Cost: 1 WC
Description
A smaller model of the standard energy gun that holds much less charge.


Laser Rifle

Oldrifle.gif
Laser Rifle
Cost: 8 WC
Role: Trooper
Description
An abnormality in energy weaponry. Chambers a laser magazine which can be recharged externally.


Spur

Spur.png
Spur
Cost: 10 WC
Role: Trooper
Description
A legendary slowly self-charging pistol with massive recoil that deals more damage the more charge it has.


Pulse Carbine

Pulsecarbine.png
Pulse Carbine
Cost: 45 WC
Role: Trooper
Description
A severely lethal energy carbine that fires additionaly fires pulse rounds. Must be recharged instead of reloaded.


Pulse Pistol

Pulsepistol.png
Pulse Pistol
Cost: 35 WC
Description
A severely lethal but compact version of the Pulse Carbine design. Holds significantly less charge. Must be recharged instead of reloaded.


Pulse Destroyer

Pulserifle.png
Pulse Destroyer
Cost: 100 WC
Description
LOG-ENTRY ERROR. DEATH. DEATH. DEATH. KILL. DESTROY. NONE LEFT ALIVE.

Ballistic Weapons

'NT-ARG 'Boarder' Rifle

Arg.png
NT-ARG 'Boarder' Rifle
Cost: 18 WC
Role: Trooper
Description
A heavy-damage 3-round burst assault rifle. Chambered in 5.56mm.


LWT-650 DMR

Lwt650.png
LWT-650 DMR
Cost: 10 WC
Role: Trooper
Description
A designated marksman rifle that deals hefty damage. Chambered in .308.


NT-SABR 'Saber' SMG

Saber.png
NT-SABR 'Saber' SMG
Cost: 7 WC
Role: Trooper
Description
A low-damage 3-round burst SMG. Chambered in 9mm.


WT-550 Automatic Carbine

Autorifle.png
WT-550 Automatic Carbine
Cost: 5 WC
Description
A classic 2-round burst carbine with a number of ammo options. Chambered in 4.6x30mm.


M1911

M1911.png
M1911
Cost: 3 WC
Description
A classic .45 sidearm with a small magazine capacity.


Thompson SMG

Tommy gun.png
Thompson SMG
Cost: 9 WC
Role: Trooper
Description
An archaic but incredibly effective high-capacity 4-round burst SMG. Wildly inaccurate. Can't fit in backpacks.

Ammunition

Weapon Recharger

Recharger.gif
Weapon Recharger
Cost: 2 WC
Role: Engineer
Description
Standard issue energy weapon recharger. Must be anchored in an APC-powered area.


Power Pack

Oldrifle mag.png
Power Pack
Cost: 5 WC
Role: Trooper
Description
An additional 20-round laser magazine; suitable for use with the laser rifle.


5.56mm Magazine

Arg556.png
5.56mm Magazine
Cost: 4 WC
Role: Trooper
Description
An additional 30-round 5.56mm magazine; suitable for use with the NT-ARG.


5.56mm AP Magazine

Arg556A.png
5.56mm AP Magazine
Cost: 6 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with armor-piercing rounds; suitable for use with the NT-ARG.


5.56mm Incendiary Magazine

Arg556I.png
5.56mm Incendiary Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with incendiary rounds; suitable for use with the NT-ARG.


5.56mm Rubber Magazine

Arg556R.png
5.56mm Rubber Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 30-round 5.56 magazine loaded with less-lethal rounds; suitable for use with the NT-ARG.


.308 Magazine

M308.png
.308 Magazine
Cost: 2 WC
Role: Trooper
Description
An additional 15-round .308 magazine; suitable for use with the LWT-650.


.308 Penetrator Magazine

M308P.png
.308 Penetrator Magazine
Cost: 4 WC
Role: Trooper
Description
An alternative 15-round .308 penetrator magazine; suitable for use with the LWT-650.
These rounds do less damage but puncture bodies and body armor alike.

.308 Heavy Laser Magazine

M308L.png
.308 Heavy Laser Magazine
Cost: 7 WC
Role: Trooper
Description
An alternative 15-round .308 heavy laser magazine; suitable for use with the LWT-650.
These rounds fire heavy lasers which do much more than a standard laser. The magazine is rechargable like the laser rifle's.


.45 Drum Magazine

Thompson mag.png
.45 Drum Magazine
Cost: 4 WC
Role: Trooper
Description
An additional 50-round .45 drum magazine; suitable for use with the Thompson SMG.


.45 Handgun Magazine

M1911 mag.png
.45 Handgun Magazine
Cost: 2 WC
Description
An additional 8-round .45 magazine; suitable for use with the M1911.


9mm Magazine

Smg9mm.png
9mm Magazine
Cost: 1 WC
Role: Trooper
Description
An additional 21-round 9mm magazine; suitable for use with the Saber SMG.


9mm AP Magazine

Smg9mmA.png
9mm AP Magazine
Cost: 2 WC
Role: Trooper
Description
An additional 21-round 9mm magazine loaded with armor-piercing rounds; suitable for use with the Saber SMG.


9mm Incendiary Magazine

Smg9mmI.png
9mm Incendiary Magazine
Cost: 1 WC
Role: Trooper
Description
An additional 21-round 9mm magazine loaded with incendiary rounds; suitable for use with the Saber SMG.


4.6x30mm Magazine

46x30ammo.png
4.6x30mm Magazine
Cost: 2 WC
Description
An additional 22-round 4.6x30mm magazine; suitable for use with the WT-550.


4.6x30mm AP Magazine

46x30mmtA.png
4.6x30mm AP Magazine
Cost: 4 WC
Description
An additional 22-round 4.6x30mm magazine loaded with armor-piercing rounds; suitable for use with the WT-550.


4.6x30mm Incendiary Magazine

46x30mmtI.png
4.6x30mm Incendiary Magazine
Cost: 4 WC
Description
An additional 22-round 4.6x30mm magazine loaded with incendiary rounds; suitable for use with the WT-550.


4.6x30mm Rubber Shot Magazine

46x30mmtT.png
4.6x30mm Rubber Shot Magazine
Cost: 1 WC
Description
An additional 22-round 4.6x30mm magazine loaded with less-lethal rounds; suitable for use with the WT-550.

Close Quarters Combat

Energy Sword

ESword.png
Energy Sword
Cost: 8 WC
Role: Trooper
Description
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive.


Energy Shield

Eshield.png
Energy Shield
Cost: 16 WC
Role: Trooper
Description
A shield that blocks all energy projectiles but is useless against physical attacks.


H.E.P.H.A.E.S.T.U.S. Mantis Blades

Briefcase.png
H.E.P.H.A.E.S.T.U.S. Mantis Blades
Cost: 7 WC
Role: Trooper
Description
A pair of retractable arm-blade implants. Activating both will let you double-attack.


Switchblade

Switchblade.png
Switchblade
Cost: 1 WC
Description
A less flashy but surprisingly robust pocket knife.


CQC Manual

CQC manual.png
CQC Manual
Cost: 13 WC
Role: Trooper
Description
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.


Telescopic Shield

Teleshield.png
Telescopic Shield
Cost: 3 WC
Role: Trooper
Description
A foldable shield that blocks attacks when active but can break.


Stun Baton

StunBaton.gif
Stun Baton
Cost: 1 WC
Role: Trooper
Description
A robust charged baton that will swiftly take down most criminals.


Telescopic Baton

Telebaton.png
Telescopic Baton
Cost: 1 WC
Description
A foldable baton that doesn't run on charge. Takes more hits to down, but swings faster.


Flash

Flash.gif
Flash
Cost: 1 WC
Description
A bright flashing device that can disable silicons and blind humans.

Support

Composition C-4

C4.gif
Composition C-4
Cost: 1 WC
Role: Engineer
Description
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, disrupt equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.


Medic Kit

Medikit.png
Medic Kit
Cost: 1 WC
Description
A station-standard medical kit. Stocked with sutures, regenerative mesh, medical gauze, a health analyzer, and an epinephrine pen.


Tactical Combat Medic Kit

Bezerkfirstaid.png
Tactical Combat Medic Kit
Cost: 4 WC
Role: Medic
Description
Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.


Medbeam Gun

Medgun.png
Medbeam Gun
Cost: 7 WC
Description
A wonder of Nanotrasen engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow officers in the fight, even while under fire. Don't cross the streams!


Full Toolbelt

Utilitybelt.png
Full Toolbelt
Cost: 1 WC
Role: Engineer
Description
Comes pre-stocked with every engineering tool you'll ever need.


Rapid Construction Device

Rcd.png
Rapid Construction Device
Cost: 2 WC
Role: Engineer
Description
Standard RCD that can repair or destroy structures very quickly. Holds up to 160 matter units.


Industrial RCD

Ircd.png
Industrial RCD
Cost: 4 WC
Role: Engineer
Description
Heavy combat RCD that holds up to 500 matter units.


Compressed Matter Cartridge

Compressed matter cartridge.png
Compressed Matter Cartridge
Cost: 1 WC
Role: Engineer
Description
Highly compressed matter that restores 160 matter units on an RCD.


Box of Smart Metal Foam Grenades

Box flashbang.png
Box of Smart Metal Foam Grenades
Cost: 1 WC
Role: Engineer
Description
A box of 7 smart metal foam grenades to patch hull breaches with.

Armor & Hardsuits

Armor Vest

Armor.png
Armor Vest
Cost: 1 WC
Description
A standard issue security armor vest.


Helmet

Helmet.png
Helmet
Cost: 1 WC
Description
A standard issue security helmet. Can have a seclite attached.


Bulletproof Armor Vest

Bulletproofvest.png
Bulletproof Armor Vest
Cost: 1 WC
Description
An armor vest that is extremely robust against ballistics but weak to everything else.


Bulletproof Helmet

Helmetalt.png
Bulletproof Helmet
Cost: 1 WC
Description
A helmet that is extremely robust against ballistics but weak to everything else.


Riot Suit

Swatarmor.png
Riot Suit
Cost: 1 WC
Role: Trooper
Description
A bulky suit that protects you against melee attacks but not much else.


Riot Helmet

Riothelm.png
Riot Helmet
Cost: 1 WC
Role: Trooper
Description
A helmet that protects you against melee attacks but not much else.


ERT Commander Hardsuit

Ert command.png
ERT Commander Hardsuit
Cost: 5 WC
Role: Commander
Description
Show them who's boss.


ERT Security Hardsuit

Ert security.png
ERT Security Hardsuit
Cost: 5 WC
Role: Trooper
Description
Make them fear the long arm of law.


ERT Engineering Hardsuit

Ert engineer.png
ERT Engineering Hardsuit
Cost: 5 WC
Role: Engineer
Description
HOW DID YOU DELAMINATE THE SM 5 MINUTES IN?


ERT Medical Hardsuit

Ert medical.png
ERT Medical Hardsuit
Cost: 5 WC
Role: Medic
Description
Dying is illegal.


MK.III SWAT Suit

Deathsquad.png
MK.III SWAT Suit
Cost: 100 WC
Description
A prototype hardsuit. Incredibly robust.


MK.III Shielded SWAT Suit

Deathsquad.png
MK.III Shielded SWAT Suit
Cost: 150 WC
Description
A prototype hardsuit with shielding protection. Incredibly robust.

Other Gear

Stocked Security Belt

Secbelt.png
Stocked Security Belt
Cost: 2 WC
Role: Trooper
Description
Standard issue security gear, all in a stylish belt.


Box of Flashbangs

Box flashbang.png
Box of Flashbangs
Cost: 2 WC
Role: Trooper
Description
A box of 7 flashbangs to make the crew hate you.


Box of Handcuffs

Handcuffsbox.png
Box of Handcuffs
Cost: 1 WC
Role: Trooper
Description
A box of 7 pairs of handcuffs to keep prisoners in line.


Bowman Headset

Sec headset alt.png
Bowman Headset
Cost: 1 WC
Description
A headset specially crafted to protect your ears from any damage, including flashbangs.


Security HUDglasses

Hudsunglasses.png
Security HUDglasses
Cost: 1 WC
Role: Trooper
Description
A pair of sunglasses fitted with a security HUD.


Medical HUDglasses

Sunhudmed.png
Medical HUDglasses
Cost: 1 WC
Role: Medic
Description
A pair of sunglasses fitted with a medical HUD.


Meson Sunglasses

Sunhudmeson.png
Meson Sunglasses
Cost: 1 WC
Role: Engineer
Description
A pair of sunglasses fitted with meson technology.


Optical Thermal Scanner

Optical Thermal Scanner.png
Optical Thermal Scanner
Cost: 4 WC
Description
A pair of goggles that provide thermal scanning vision through walls.


MK.II SWAT mask

20141205192412!Security Gas Mask.png
MK.II SWAT mask
Cost: 10 WC
Description
A strange mask that encrypts your voice so that only others wearing the mask can understand you, but you won't be able to understand anyone who isn't wearing the mask. Why would anyone spend this much on a mask?


CentCom Official Stamp

Stamp-cent.png
CentCom Official Stamp
Cost: 1 WC
Description
To let them know you're the real deal.


Box of Posters

Box.png
Box of Posters
Cost: 1 WC
Description
A box of Nanotrasen-approved posters to boost crew morale.