Mothperson: Difference between revisions

69 bytes removed ,  21:38, 7 August 2022
no more commonwealth!!
(adds culture)
(no more commonwealth!!)
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|guides = No external guides
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'''Ex’hau''' (singular ex'hai), also known as mothpersons (or moths: any variation of nickname), are a lanky, thin species of bipedal humanoids primarily insectoid in appearance. With beady, black eyes and thin, fragile wings, the ex’hau are one of two space-faring species that the '''[[Commonwealth of Orion]]''' has encountered (the other being '''[[Ethereal|ethereals]]'''). With bodies unaccustomed to what humans consider normal gravity, moths are primarily found in low-g environments, such as stations near gas giants or in asteroid belts. Their homeworld of '''Wallalius''' is a bustling, skyscraper-like world, with buildings sprawling along strange, elongated fauna, loose sediment, and plants odd with the lessened gravity.
'''Ex’hau''' (singular ex'hai), also known as mothpersons (or moths: any variation of nickname), are a lanky, thin species of bipedal humanoids primarily insectoid in appearance. With beady, black eyes and thin, fragile wings, the ex’hau are one of two space-faring species that the '''Sol Interplanetary Coalition''' has encountered (the other being '''[[Ethereal|ethereals]]'''). With bodies unaccustomed to what humans consider normal gravity, moths are primarily found in low-g environments, such as stations near gas giants or in asteroid belts. Their homeworld of '''Wallalius''' is a bustling, skyscraper-like world, with buildings sprawling along strange, elongated fauna, loose sediment, and plants odd with the lessened gravity.
=Gameplay=
=Gameplay=
Mothfolk are an optional playable race. You can make a mothperson character in the character panel, and change aspects of its appearance such as "skin" color.
Mothfolk are an optional playable race. You can make a mothperson character in the character panel, and change aspects of its appearance such as "skin" color.
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Soon, in 2323, a remote ex’hau colony encountered the mothpeople’s first known sapient alien lifeform: ethereals. Fascination was paramount on both ends: the ex’hau curious due to the species' seeming embodiment of light, the ethereals intrigued simply because of their explorative nature, as well as the nigh-immediate amiability of the strange, fuzzy creatures. Diplomatic efforts between the several ex’hau powers and the ethereal people proved to generally be friendly, and the two species found cultural interactions relatively wholesome, despite the widespread disease that wracked both populations upon initial contact. While there were some that advocated for isolation and distance due to the deaths this caused, the moths were less than eager to engage in conflict with a new species that clearly intended no harm. Furthermore, commitment to such a conflict would be impartially balanced in dedication, thus theoretically opening up one power to conquest from their neighbor. As a result, trade, commerce, and infrastructure between the Deria and '''Elix''' systems grew to healthy levels. To this day, ethereals and moths are often found together in various settlements, regardless of the power that claims dominion over the land they walk on.
Soon, in 2323, a remote ex’hau colony encountered the mothpeople’s first known sapient alien lifeform: ethereals. Fascination was paramount on both ends: the ex’hau curious due to the species' seeming embodiment of light, the ethereals intrigued simply because of their explorative nature, as well as the nigh-immediate amiability of the strange, fuzzy creatures. Diplomatic efforts between the several ex’hau powers and the ethereal people proved to generally be friendly, and the two species found cultural interactions relatively wholesome, despite the widespread disease that wracked both populations upon initial contact. While there were some that advocated for isolation and distance due to the deaths this caused, the moths were less than eager to engage in conflict with a new species that clearly intended no harm. Furthermore, commitment to such a conflict would be impartially balanced in dedication, thus theoretically opening up one power to conquest from their neighbor. As a result, trade, commerce, and infrastructure between the Deria and '''Elix''' systems grew to healthy levels. To this day, ethereals and moths are often found together in various settlements, regardless of the power that claims dominion over the land they walk on.


Over a century later, in 2463, bizarre news hit both Commonwealth and ex’hau media, as two of the species’ space exploration probes had discovered one another accidentally. Two years later, contact and negotiations quickly developed. While the distance between the Commonwealth’s borders and Deria was notable, the usage of '''bluespace''' permitted physical proximity and eventual translation. While the Commonwealth’s navy was more impressive, humans were cautious about the level of resources conflict or domination would require. The benefits of such conflict were questionable at best, as there were still plenty of habitable planets within Commonwealth influence. The development of '''terraforming''' technologies also meant there was still a generally wide array of expansion options open to humanity. In addition, anxieties about the growing and nearby power of the '''Remnants of Vxtvul''' inspired reluctance regarding a full-scale assault on a massively distant, only potential threat, especially when one considers the decentralization of the ex’hau people. Relations between the two peoples became ultimately neutral as a result. The ex’hau referenced the ethereal people to humanity, to which they delivered a relatively similar response, aided by the general peacefulness of the lightning-beings.
Over a century later, in 2463, bizarre news hit both SIC and ex’hau media, as two of the species’ space exploration probes had discovered one another accidentally. Two years later, contact and negotiations quickly developed. While the distance between the Coalition’s borders and Deria was notable, the usage of '''bluespace''' permitted physical proximity and eventual translation. While the Coalition’s navy was more impressive, humans were cautious about the level of resources conflict or domination would require. The benefits of such conflict were questionable at best, as there were still plenty of habitable planets within SIC influence. The development of '''terraforming''' technologies also meant there was still a generally wide array of expansion options open to humanity. In addition, anxieties about the growing and nearby power of the '''Remnants of Vxtvul''' inspired reluctance regarding a full-scale assault on a massively distant, only potential threat, especially when one considers the decentralization of the ex’hau people. Relations between the two peoples became ultimately neutral as a result. The ex’hau referenced the ethereal people to humanity, to which they delivered a relatively similar response, aided by the general peacefulness of the lightning-beings.


Today, the ex’hau still exist in a state of intense fragmentation, each power pursuing development and expansion. Trade with the Commonwealth sees certain new technologies and items enter into their lives. Notable is the Commonwealth’s interest in supporting each power equally, so as to prevent a centralizing power from unifying the people. Certain ex’hau who are either seeking fortune, work, or an escape from their past lives tend to end up in Commonwealth space. Some of them shun the fragmented nature of their people, whereas others hold true to their loyalties. Recent experimental treatments meant for low-g trauma mean that the ex’hau, through intense therapy and training, are capable of existing and functioning in standard-g environments (albeit commonly with consistent pain). As a result, mothpeople can now occasionally be seen in traditional Commonwealth environments, though they are still relatively rare.
Today, the ex’hau still exist in a state of intense fragmentation, each power pursuing development and expansion. Trade with the SIC sees certain new technologies and items enter into their lives. Notable is the Coalition’s interest in supporting each power equally, so as to prevent a centralizing power from unifying the people. Certain ex’hau who are either seeking fortune, work, or an escape from their past lives tend to end up in SIC space. Some of them shun the fragmented nature of their people, whereas others hold true to their loyalties. Recent experimental treatments meant for low-g trauma mean that the ex’hau, through intense therapy and training, are capable of existing and functioning in standard-g environments (albeit commonly with consistent pain). As a result, mothpeople can now occasionally be seen in traditional SIC environments, though they are still relatively rare.
==Naming Conventions==
==Naming Conventions==
Moth names can often range from puns as a result of bemusement from translation into '''Galactic Common''' to fuel an ex'hai's often eccentric form of humor. They can include ideas and concepts of certain biological functions, often with an ending of "ium" or "ius", based on the naming schemes of their language, such as "Stimulium" as a first name. Surnames tend to retain the language of the ex'hau, but the spelling done in the Latin alphabet. Nicknames or otherwise human names can also be common as working names in Commonwealth areas, functioning as simplistic aliases.
Moth names can often range from puns as a result of bemusement from translation into '''Galactic Common''' to fuel an ex'hai's often eccentric form of humor. They can include ideas and concepts of certain biological functions, often with an ending of "ium" or "ius", based on the naming schemes of their language, such as "Stimulium" as a first name. Surnames tend to retain the language of the ex'hau, but the spelling done in the Latin alphabet. Nicknames or otherwise human names can also be common as working names in SIC areas, functioning as simplistic aliases.
==Culture==
==Culture==
The drive of each ex'hau regarding survival and individualistic desires is notable. They tend more rarely toward offensive action, unless in a community. Even then, an ex'hai will not often extend risk or bravery on its own part. It is only in larger numbers when they feel secure that they will attack, often wildly and aggressively. The variety of cultures is widespread, but a fair number of mothpeople can prove quite violent if provoked. Those who exist in ethereal-majority communities tend to shun and eschew these tendencies, however. Overall, with their low morale and selfish tendencies, moths are more likely to defend only if necessary, opting to flee from undesirable fights.
The drive of each ex'hau regarding survival and individualistic desires is notable. They tend more rarely toward offensive action, unless in a community. Even then, an ex'hai will not often extend risk or bravery on its own part. It is only in larger numbers when they feel secure that they will attack, often wildly and aggressively. The variety of cultures is widespread, but a fair number of mothpeople can prove quite violent if provoked. Those who exist in ethereal-majority communities tend to shun and eschew these tendencies, however. Overall, with their low morale and selfish tendencies, moths are more likely to defend only if necessary, opting to flee from undesirable fights.
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What is universal among the ex'hau is a love of light in all its forms. Several cultures, despite their varying goals on community, or the self, or God, all cherish incandescent beams. A moth's goal in life may be to see the greatest number of stars as they can, or to cultivate infrastructure to a point where it is well-lit enough to instill a kind of ecstacy in its community. Several tend toward explorative or engineering posts as a result.
What is universal among the ex'hau is a love of light in all its forms. Several cultures, despite their varying goals on community, or the self, or God, all cherish incandescent beams. A moth's goal in life may be to see the greatest number of stars as they can, or to cultivate infrastructure to a point where it is well-lit enough to instill a kind of ecstacy in its community. Several tend toward explorative or engineering posts as a result.


Forms of visual media are rare, as any ability to read indicates the presence of light, which quickly becomes a far more curious subject. While literacy is required in Commonwealth jobs, a surprising minority of ex'hau are incapable of reading in the Deria System. Entertainment can often be found in visual feeds such as movies or shows, or, very commonly, light shows which can utilize a wide variety of plants, chemicals, and techniques.
Forms of visual media are rare, as any ability to read indicates the presence of light, which quickly becomes a far more curious subject. While literacy is required in SIC jobs, a surprising minority of ex'hau are incapable of reading in the Deria System. Entertainment can often be found in visual feeds such as movies or shows, or, very commonly, light shows which can utilize a wide variety of plants, chemicals, and techniques.


The bliss of flight and the lightness of no gravity on the body are described as heavenly by those who work in no-g environments. While moths are able to use magboots, most strongly disapprove of locking oneself to the ground, and they tend to be highly uncomfortable to their thin limbs.
The bliss of flight and the lightness of no gravity on the body are described as heavenly by those who work in no-g environments. While moths are able to use magboots, most strongly disapprove of locking oneself to the ground, and they tend to be highly uncomfortable to their thin limbs.
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