Megafauna: Difference between revisions

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→‎{{anchor|Bubblegum Loot}}Loot: Philosopher's tome PR#20578
(→‎{{anchor|Drake Loot}}Loot: drakelings added)
(→‎{{anchor|Bubblegum Loot}}Loot: Philosopher's tome PR#20578)
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All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature's maximum health, and gibbing or dusting it.
All types of megafauna will devour unconscious or dead victims, restoring their health by half of the creature's maximum health, and gibbing or dusting it.
=Types of Megafauna=
=Types of Megafauna=
==Ash Drake==
==Ash Drake==
[[File:Dragon.png|128px]]
[[File:Dragon.png|128px]]


An enormous drake that roams the land, draconic guardians of the Necropolis. Although it's considered one of the easiest megafauna, it is still extremely deadly if you don't avoid its attacks. It's advisable to carry a fire extinguisher when fighting one of these.
An enormous drake that roams the land, draconic guardians of the Necropolis. Although it's considered one of the easiest megafauna, it is still extremely deadly if you don't avoid its attacks. It's advisable to carry a fire extinguisher when fighting one of these.
===GPS Signal===
===GPS Signal===
"Fiery Signal"
"Fiery Signal"
===Statistics===
===Statistics===
'''Difficulty:''' Medium
'''Difficulty:''' Medium
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'''Speed:''' Fast
'''Speed:''' Fast
===Attacks===
===Attacks===
It acts as a melee creature, chasing down and attacking its target while also using a variety of different attacks. As the drake gets damaged, swoop and fire rain attacks become more common. If the drake falls below 50% health, the drake will stop raining fire in favor of swooping more often, and will also start triple swooping, trying to crush its target three times before landing. If it lands on an unconscious target, it will gib them.
It acts as a melee creature, chasing down and attacking its target while also using a variety of different attacks. As the drake gets damaged, swoop and fire rain attacks become more common. If the drake falls below 50% health, the drake will stop raining fire in favor of swooping more often, and will also start triple swooping, trying to crush its target three times before landing. If it lands on an unconscious target, it will gib them.


The ash drake attacks are as follows:
The ash drake attacks are as follows:
*It will breathe three lines of fire towards its target in a shotgun pattern, igniting and heavily damaging anything caught in the blast. Temporary lava pools may appear around its target during this attack.
*It will breathe three lines of fire towards its target in a shotgun pattern, igniting and heavily damaging anything caught in the blast. Temporary lava pools may appear around its target during this attack.
*It will cause some of the ground to turn into lava temporarily, with a fade-in effect on the effected tiles.
*It will cause some of the ground to turn into lava temporarily, with a fade-in effect on the effected tiles.
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*If its health is lower than 50%, it can create a small arena around its target, of which all but one tile will become lava after a short fade-in effect. The safe tile will be marked with a green rune, and the attack is repeated three times before it lands in the middle.
*If its health is lower than 50%, it can create a small arena around its target, of which all but one tile will become lava after a short fade-in effect. The safe tile will be marked with a green rune, and the attack is repeated three times before it lands in the middle.
*If its health is lower than 50%, it can fire a large radial burst of fire lines three times in quick succession.
*If its health is lower than 50%, it can fire a large radial burst of fire lines three times in quick succession.
==={{anchor|Drake Loot}}Loot===
==={{anchor|Drake Loot}}Loot===
The drake leaves a carcass that can be butchered. It contains 5 Diamond ores [[File:Diamondore.png]], 5 Sinew [[File:Sinew.png]], 10 Ash Drake Hide [[File:Dragon_hide.png]], and 30 Bones [[File:Bone.png]].<br>
The drake leaves a carcass that can be butchered. It contains 5 Diamond ores [[File:Diamondore.png]], 5 Sinew [[File:Sinew.png]], 10 Ash Drake Hide [[File:Dragon_Hide.png]], and 30 Bones [[File:Bone.png]].<br>
 
When an ash drake dies, it leaves behind a chest that contains a [[Shaft Miner#Draconic Ember|draconic ember]][[File:Draconic_amber.png]] and one of four things:<br>
When an ash drake dies, it leaves behind a chest that can contain four things:<br>
1. A spectral blade[[File:Spectral_blade.png]]that allows its wielder to call ghosts to it, enhancing its damage. The ghosts can be seen and can point, but cannot talk.<br>
1. A spectral blade[[File:Spectral_blade.png]]that allows its wielder to call ghosts to it, enhancing its damage. The ghosts can be seen and can point, but cannot talk.<br>
2. A lava staff[[File:Storm staff.png]]that allows its wielder to create lava, and a spellbook of sacred flame[[File:Sacred_flame.png]], which allows its user to set themselves on fire and gives nearby people vulnerability to being set on fire.<br>
2. A lava staff[[File:Storm staff.png]]that allows its wielder to create lava, and a spellbook of sacred flame[[File:Sacred_flame.png]], which allows its user to set themselves on fire and gives nearby people vulnerability to being set on fire.<br>
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*The drakeling has two attacks. Fire breath will cause the Drakeling to breathe a short flame that is effective against fauna but worthless off of Lavaland. Wing flap causes a large, powerful gust of air to push stuff away, deal damage to fauna, and break rocks.
*The drakeling has two attacks. Fire breath will cause the Drakeling to breathe a short flame that is effective against fauna but worthless off of Lavaland. Wing flap causes a large, powerful gust of air to push stuff away, deal damage to fauna, and break rocks.
4. A bottle of dragon's blood[[File:Bloodvial.gif]]with one of the following effects:
4. A bottle of dragon's blood[[File:Bloodvial.gif]]with one of the following effects:
*Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.<br>
*Transforms the drinker into a Draconid; a dark red lizard with fire resistance and digitigrade legs, preventing the use of shoes.<br>
*Transforms the drinker into a skeleton, giving it a few racial bonuses.
*Transforms the drinker into a skeleton, giving it a few racial bonuses.
*Gives the drinker permanent immunity to lava.
*Gives the drinker permanent immunity to lava.
*Gives the drinker a lesser drake transformation spell. Lesser ash drakes have access to all the attacks of an ash drake, but have less health and no burn damage resistance. To swoop, alt-click on a tile or target. '''Remember: If you weren't one prior to becoming a drake, you are not an antagonist!'''
*Gives the drinker a lesser drake transformation spell. Lesser ash drakes have access to all the attacks of an ash drake, but have less health and no burn damage resistance. To swoop, alt-click on a tile or target. '''Remember: If you weren't one prior to becoming a drake, you are not an antagonist!'''
==Colossus==
==Colossus==
[[File:Colossus.png|182px]]
[[File:Colossus.png|182px]]


A huge, towering being. Slow, but powerful, ancient and extremely deadly. The colossus has a degree of sentience, proving this in speech during its attacks. When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.
A huge, towering being. Slow, but powerful, ancient and extremely deadly. The colossus has a degree of sentience, proving this in speech during its attacks. When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.
===GPS Signal===
===GPS Signal===
"Angelic Signal"
"Angelic Signal"
===Statistics===
===Statistics===
'''Difficulty:''' Hard
'''Difficulty:''' Hard
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'''Speed:''' Slow
'''Speed:''' Slow
===Attacks===
===Attacks===
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage. Each attack will be accompanied with a screen shake and a red flash. The death bolts it uses to attack are slow, but ignore all armor. If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage. Each attack will be accompanied with a screen shake and a red flash. The death bolts it uses to attack are slow, but ignore all armor. If challenged by a [[Golem|sand golem]] or someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase them down.


The Colossus attacks are as follows:
The Colossus attacks are as follows:
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4. At 33% health it gains this attack. It will fire two spirals of death bolts, spinning in opposite directions.
4. At 33% health it gains this attack. It will fire two spirals of death bolts, spinning in opposite directions.
5. When its health is below 50%, it can fire a circle of death bolts in a random pattern.
5. When its health is below 50%, it can fire a circle of death bolts in a random pattern.
==={{anchor|Colossus Loot}}Loot===
==={{anchor|Colossus Loot}}Loot===
 
On death, the Colossus disintegrates and leaves behind a chest that contains a [[Shaft Miner#Null Crystal|null crystal]][[File:Null_crystal.png]] and one of the three following items:<br>
On death, the Colossus disintegrates and leaves one of the following items:<br>
1. An Anomalous Crystal[[File:Anomaly_crystal.png]]which requires activating using one of the following methods:<br>
1. An Anomalous Crystal[[File:Anomaly_crystal.png]]which requires activating using one of the following methods:<br>
*Touch: Use the crystal with an empty hand.<br>
*Touch: Use the crystal with an empty hand.<br>
*Bump: Move against the crystal.<br>
*Bump: Move against the crystal.<br>
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*Bullet: Shoot it with bullets (also includes syringe gun syringes).<br>
*Bullet: Shoot it with bullets (also includes syringe gun syringes).<br>
*Energy: Shoot it with energy shots (includes tasers, energy bolas, somatorays, ions).<br>
*Energy: Shoot it with energy shots (includes tasers, energy bolas, somatorays, ions).<br>
Once activated, it will have one of the following effects:
Once activated, it will have one of the following effects:
*HONK: You will drop all of your equipment and become a clown, with starting equipment included. Can only be activated by bump or speech.
*Theme Warp: Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.
*Theme Warp: Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.
*Emitter: The crystal shoots a random projectile chosen between fireball, spellblade, x-ray laser, meteorshot or colossus death bolt.
*Emitter: The crystal shoots a random projectile chosen between fireball, spellblade, x-ray laser, meteorshot or colossus death bolt.
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*Refresher: The crystal will 'refresh' a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.
*Refresher: The crystal will 'refresh' a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.
*Possession: The crystal will transfer your mind and body into any harmless animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal's body. If the animal dies while you're possessing it, you'll die as well.<br>
*Possession: The crystal will transfer your mind and body into any harmless animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal's body. If the animal dies while you're possessing it, you'll die as well.<br>
2. Voice of God[[File:VOG.png]], implantable via surgery. Once implanted, it provides you with a button to Speak '''<span style="color: #7F282A; font-size: 300%;">LIKE THIS</span>'''. When Speaking, there are a number of commands that allow you to force others to take certain actions.
2. Voice of God[[File:VOG.png]], implantable via surgery. Once implanted, it provides you with a button to Speak '''<span style="color: #7F282A; font-size: 300%;">LIKE THIS</span>'''. When Speaking, there are a number of commands that allow you to force others to take certain actions.
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
'''<span style="color: #7F282A; font-size: 200%;">COMMANDS</span>''' ('''Hover''' over the commands for more information)
'''<span style="color: #7F282A; font-size: 200%;">COMMANDS</span>''' ('''Hover''' over the commands for more information)
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! scope="col" style="background-color:#7F282A;" |Cooldown
! scope="col" style="background-color:#7F282A;" |Cooldown
|-
|-
!Stun
!Praise nar'sie
|Stuns for 3 seconds.
|Heals fellow cultists and ignites blood cultists.
|Stop. Wait. Stand still. Hold on. Halt.
|Praise narsie. Praise nar-sie. Praise nar'sie.
|120s
|60s
|-
!Hail ratvar
|Heal fellow cultists and ignites clock cultists.
|Hail ratvar. Honor ratvar. Honour ratvar. Purge all untruths.
|60s
|-
|-
!Weaken
!Get down
|Weakens for 3 seconds.
|Weakens for 3 seconds.
|Drop. Fall. Trip. Weaken.
|Drop. Fall. Trip. Knockdown. Kneel. Lie. Get down.
|120s
|-
!Sleep
|Causes sleep for 2 seconds.
|Sleep. Slumber. Rest.
|120s
|120s
|-
|-
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!<span title="Multiplier increases duration. Does not cause actual hallucinations.">Hallucinate</span>
!<span title="Multiplier increases duration. Does not cause actual hallucinations.">Hallucinate</span>
|Makes the listener see mobs as carps, clowns, demons or other illusions for 15 seconds.
|Makes the listener see mobs as carps, clowns, demons or other illusions for 15 seconds.
|See the truth. Hallucinate.
|See the truth. Hallucinate. The truth is out there.
|60s
|60s
|-
|-
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!<span title="Does not revive from death.">Heal</span>
!<span title="Does not revive from death.">Heal</span>
|Listeners are healed by 10 brute and 10 burn damage.
|Listeners are healed by 10 brute and 10 burn damage.
|Live. Heal. Survive. Mend. Heroes never die.
|Live. Heal. Survive. Mend. Heroes never die. Rest.
|60s
|60s
|-
|-
!Hurt
!Hurt
|Listeners take 15 brute damage.
|Listeners take 15 brute damage.
|Die. Suffer. Hurt. Pain.
|Die. Suffer. Hurt. Pain. Kill. Judgement. Thy end is now. Crush.
|60s
|60s
|-
|-
!<span title="The bleeding will stop on its own eventually, even if not patched up.">Bleed</span>
!<span title="The bleeding will stop on its own eventually, even if not patched up.">Bleed</span>
|Listeners start bleeding profusely.
|Listeners start bleeding profusely.
|Bleed. There will be blood.
|Bleed. Blood.
|60s
|60s
|-
|-
!<span title="Multiplier increases the fire stacks.">Burn</span>
!<span title="Multiplier increases the fire stacks.">Burn</span>
|Listeners are set on fire.
|Listeners are set on fire.
|Burn. Ignite.
|Burn. Ignite. Fire. Flame.
|60s
|60s
|-
|-
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|60s
|60s
|-
|-
!Cool
!Cool down
|Listeners' body temperature lowers.
|Listeners' body temperature lowers.
|Cold. Cool down. Chill. Freeze.
|Cold. Cool down. Chill. Freeze. Ice. Winter.
|60s
|60s
|-
|-
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!<span title="Devils will say their devil name if they hear this command.">Identity</span>
!<span title="Devils will say their devil name if they hear this command.">Identity</span>
|Listeners will say their full name.
|Listeners will say their full name.
|Who are you. Say your name. State your name. Identify.
|Who are you. Say your name. State your name. Identify. Who goes there.
|30s
|30s
|-
|-
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|Knock knock.
|Knock knock.
|30s
|30s
|-
!<span title="They'll state their laws over the radio channel they've previously set.">State laws</span>
|Cyborgs will state their laws.
|State laws. State your laws.
|120s
|-
|-
!Move
!Move
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|30s
|30s
|-
|-
!Walk
!Slow down
|Listeners will walk instead of run.
|Listeners will walk instead of run.
|Slow down.
|Slow down.
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|-
|-
!Throw
!Throw
|Listeners will set their throw mode on.
|Throw. Catch.
|30s
|-
!Catch
|Listeners will set their throw mode on.
|Listeners will set their throw mode on.
|Throw. Catch.
|Throw. Catch.
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!<span title="This also works on vehicles.">Stand</span>
!<span title="This also works on vehicles.">Stand</span>
|If the listeners are buckled onto something, they'll unbuckle.
|If the listeners are buckled onto something, they'll unbuckle.
|Get up.
|Stand.
|30s
|30s
|-
|-
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!Right round
!Right round
|Causes listeners to slowly spin several times.
|Causes listeners to slowly spin several times.
|Like a record baby. Right round.
|Like a record baby. Right round. Spin.
|30s
|30s
|}
|}
</div>
</div>
</div>
</div>
There are some factors that change the effects this item provides.<br>
There are some factors that change the effects this item provides.<br>
Multipliers increase the effects:
Multipliers increase the effects:
*Chaplains gain a 2x multiplier.
*Chaplains gain a 2x multiplier.
*Command Staff gain a 1.4x multiplier.
*Command Staff gain a 1.4x multiplier.
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*Blood cultists gain a 2x multiplier.
*Blood cultists gain a 2x multiplier.
*Clock cultists gain a 2x multiplier.
*Clock cultists gain a 2x multiplier.
*Speaking the real name of someone at the beginning of a command will apply a 2x multipler.
*Speaking the real name of someone at the beginning of a command will apply a 2x multiplier.
*Speaking the true devil name of a Devil will quintuplify the effect.<br>
*Speaking the true devil name of a Devil will quintuplify the effect.<br>
Protections prevent the effects:
Protections prevent the effects:
*Being deaf.
*Being deaf.
*Wearing earmuffs.
*Wearing earmuffs.
*Holding a chaplain artifact such as a Null Rod.
*Holding a chaplain artifact such as a Null Rod.
*Anything that prevents speech will also prevent use of the Voice (mute toxin).
*Anything that prevents speech will also prevent use of the Voice (mute toxin).
Speaking the real name of someone at the beginning of a command will restrict the command to that person. If multiple people in range have that name, they will all be affected, although with a reduced multiplier (the formula is 1 + (1 / targets). Job descriptions and common abbreviations, such as Scientist, Head of Personnel/HoP, work for this too. Changing jobs through the HoP won't change them for the purposes of this focus.
3. Eye of God [[File:Godeye.gif]] which, when worn, grants you the ability to target a mob (once per minute). This will expose the target, increasing damage done to them by 15% for 10 seconds. Damage is increased to 30% for 40 seconds when used on megafauna. Also grants the wearer meson and night vision.


Speaking the real name of someone at the beginning of a command will restrict the command to that person. If multiple people in range have that name, they will all be affected, although with a reduced multiplier (the formula is 1 + (1 / targets). Job descriptions and common abbreviations, such as Scientist, Head of Personnel/HoP, work for this too. Changing jobs through the HoP won't change them for the purposes of this focus.
==Bubblegum==
==Bubblegum==
[[File:Bubblegum.gif|182px]]
[[File:Bubblegum.gif|182px]]


A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king. Bubblegum's footsteps are heralded by shaking booms, proving its tremendous size.
A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king. Bubblegum's footsteps are heralded by shaking booms, proving its tremendous size.
 
===GPS Signal===
===GPS Signal===
"Bloody Signal"
"Bloody Signal"
===Statistics===
===Statistics===
'''Difficulty:''' Very Hard
'''Difficulty:''' Very Hard
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'''Speed:''' Slow
'''Speed:''' Slow
===Attacks===
===Attacks===
Bubblegum's fight is centered on movement even more so than other megafauna, don't stop moving if you can help it. Bubblegum will attempt to hit a target in melee if it is able to, and will constantly retreat from its target when not attacking. If a target is unconscious and on blood, it is automatically grabbed and devoured. If Bubblegum finds no targets, it'll shoot a line of blood in a random direction, with increasing range as it loses health. When wounded by brute damage, Bubblegum has a chance to spray blood under itself.
Bubblegum's fight is centered on movement even more so than other megafauna, don't stop moving if you can help it. Bubblegum will attempt to hit a target in melee if it is able to, and will constantly retreat from its target when not attacking. If a target is unconscious and on blood, it is automatically grabbed and devoured. If Bubblegum finds no targets, it'll shoot a line of blood in a random direction, with increasing range as it loses health. When wounded by brute damage, Bubblegum has a chance to spray blood under itself.


The bubblegum attacks are as follows:
The bubblegum attacks are as follows:
*If its target is on blood, it will attempt to grab them through the blood for minor damage. The attack has a short warm-up period before it deals damage.
*If its target is on blood, it will attempt to grab them through the blood for minor damage. The attack has a short warm-up period before it deals damage.
*It charges three times at the target with a small overshoot, destroying terrain and dealing 30 brute damage to anyone it hits.
*It charges three times at the target with a small overshoot, destroying terrain and dealing 30 brute damage to anyone it hits.
*It summons a ring of hallucinations around the target and charges them, hallucinations deal 15 damage if they hit.
*It summons a ring of hallucinations around the target and charges them, hallucinations deal 15 damage if they hit.
*It has a chance to enrage, increasing its speed and making it immune to projectiles temporarily
*It has a chance to enrage, increasing its speed and making it immune to projectiles temporarily
Once it falls below 50% health, it hallucination rushes or circle rushes instead.
Once it falls below 50% health, it hallucination rushes or circle rushes instead.
*Hallucination rushes consist of five hallucinations charging at the target in quick succession.
*Hallucination rushes consist of five hallucinations charging at the target in quick succession.
*Circle rushes consist of bubblegum and three hallucinations rushing at the target three times in quick succession.
*Circle rushes consist of bubblegum and three hallucinations rushing at the target three times in quick succession.
==={{anchor|Bubblegum Loot}}Loot===
==={{anchor|Bubblegum Loot}}Loot===
 
When Bubblegum dies, it leaves behind a chest that contains an [[Shaft Miner#Ichorium|ichorium gem]][[File:Ichorium.png]] and one of two things:<br>
When Bubblegum dies, it leaves behind a chest that can contain three things:<br>
1. Philosopher's tome [[File:Philosophers_tome.png|16px]], a book that can parry incoming attacks and mine rocks near targets that take enough damage.<br>
1. A spellblade[[File:Spellblade.png]]that can slice off limbs at range. It also blocks 50% of melee attacks.<br>
2. A pair of rabid cuffs [[File:Rabid_Cuffs.png]] that lets the user do a targeted attack that does 60 brute damage while healing them, if used on a dead mob it will consume it, gibbing it while healing the user even more. On humanoids and borgs the attack only does 20 brute and cannot consume them, providing reduced healing and not gibbing the corpse. The attack has a 10-second cooldown.<br>
2. Mayhem in a bottle[[File:Bloodvial.gif]]which is a bottle that, when activated, drives everyone nearby into a frenzy.<br>
3. A blood contract[[File:Scroll.png]] that marks for death the chosen target.<br>
4. A cursed stomach that allows for a user to crawl into any vomit pile and "vomit crawl" to another pile of vomit, on top of the ability to vomit on demand. Vomiting only works with races that can vomit and in scenarios they can vomit (you cannot vomit on an empty stomach).<br>
 
It also leaves behind the following:<br>
It also leaves behind the following:<br>
1. H.E.C.K. suit and helmet[[File:Hostile_env.png]]which can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad- and acidproof.
1. H.E.C.K. suit and helmet[[File:HECK.png|alt=]]which can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad- and acidproof.


==Legion==
==Legion==
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Legion spawns from the necropolis gate in the far north of lavaland. It is the guardian of the Necropolis and emerges when you knock on the doors of the necropolis. Whenever Legion emerges, everything in lavaland will receive a notice via color, audio, and text.
Legion spawns from the necropolis gate in the far north of lavaland. It is the guardian of the Necropolis and emerges when you knock on the doors of the necropolis. Whenever Legion emerges, everything in lavaland will receive a notice via color, audio, and text.
===GPS Signal===
===GPS Signal===
"Echoing Signal"
"Echoing Signal"
===Statistics===
===Statistics===
'''Difficulty:''' Easy
'''Difficulty:''' Easy
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'''Speed:''' Very Slow
'''Speed:''' Very Slow
===Attacks===
===Attacks===
Legion's attacks are very simple, and it continuously rotates between the two. When a Legion is killed, it splits into two smaller Legions (the next stage) with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.
Legion's attacks are very simple, and it continuously rotates between the two. When a Legion is killed, it splits into two smaller Legions (the next stage) with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splitting.


The Legion attacks are as follows:<br>
The Legion attacks are as follows:<br>
*Ranged: It behaves like a normal legion by retreating and firing legion skulls at the target.
*Ranged: It behaves like a normal legion by retreating and firing legion skulls at the target.
*Charge: It will spin and rush at the target, dealing melee damage when possible.
*Charge: It will spin and rush at the target, dealing melee damage when possible.
==={{anchor|Legion Loot}}Loot===
==={{anchor|Legion Loot}}Loot===
Every time you shatter a skull (when it's too small to split) there's a 10% chance of it dropping a [[File:Necrocrate.png]] [[Shaft_Miner#Necropolis_Chest_Loot|necropolis tendril loot chest]].
Every time you shatter a skull (when it's too small to split) there's a 10% chance of it dropping a [[File:Necrocrate.png]] [[Shaft_Miner#Necropolis_Chest_Loot|necropolis tendril loot chest]].
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Like Lava Staffs, this doubles as a robust melee weapon, with 25 burn damage on hit.
Like Lava Staffs, this doubles as a robust melee weapon, with 25 burn damage on hit.


It also drops a [[File:Champion_hardsuit.png]] '''Champion's Hardsuit'''. It's very resistant, has no slowdown, and is immune to fire.
It also drops a [[File:cursedcane.png]] '''Cursed Cane'''. This does no damage on its own, but it can finish off dying targets to make minions. Finishing off stronger fauna will in turn make stronger minions. Minions made from corpses cannot be revived again. Additionally, the cane will teleport the user to it if thrown as long as it hits something.


==Blood Drunk Miner==
==Blood Drunk Miner==
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A miner destined to wander forever, engaged in an endless hunt.
A miner destined to wander forever, engaged in an endless hunt.
===GPS Signal===
===GPS Signal===
"Resonant Signal"  
"Resonant Signal"  
===Statistics===
===Statistics===
'''Difficulty:''' Easy
'''Difficulty:''' Easy
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'''Speed:''' Slow
'''Speed:''' Slow
===Attacks===
===Attacks===
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.


After any attack, it may transform its cleaving saw:<br>
After any attack, it may transform its cleaving saw:<br>
*Untransformed: Attacks very rapidly for smaller amounts of damage.
*Untransformed: Attacks very rapidly for smaller amounts of damage.
*Transformed: Attacks at normal speed for higher damage.
*Transformed: Attacks at normal speed for higher damage.
The blood-drunk miner's attacks are as follows:<br>
The blood-drunk miner's attacks are as follows:<br>
*It will rapidly dash at its target.
*It will rapidly dash at its target.
*It will fire its kinetic accelerator.
*It will fire its kinetic accelerator.
*It will rapidly attack in melee.
*It will rapidly attack in melee.
==={{anchor|Blood Drunk Miner Loot}}Loot===
==={{anchor|Blood Drunk Miner Loot}}Loot===
It leaves behind its cleaving saw[[File:Cleaving_saw.png]]which can be toggled between two modes: open and closed. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.
It leaves behind a [[Shaft Miner#Stabilized Baroxuldium|stabilized baroxuldium gem]][[File:Stabilized_baroxuldium.png]]and its cleaving saw[[File:Cleaving_saw.png]]which can be toggled between two modes: open and closed. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.
 
*Open: It will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.
*Open: It will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.
*Closed: It will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.
*Closed: It will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.
==Hierophant==
==Hierophant==
[[File:Hierophant1.gif|82px]]
[[File:Hierophant1.gif|82px]]


A massive metal club that hangs in the air as though waiting. It spawns in an arena to make you dance to its beat.
A massive metal club that hangs in the air as though waiting. It spawns in an arena to make you dance to its beat.
===GPS Signal===
===GPS Signal===
"Zealous Signal"
"Zealous Signal"
===Statistics===
===Statistics===
'''Difficulty:''' Medium
'''Difficulty:''' Medium
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'''Speed:''' Slow
'''Speed:''' Slow
===Attacks===
===Attacks===
The Hierophant fights in an arena. If the target is outside of the arena it will create an arena around the target for 10 seconds. It provides enough time for the target to retreat if they wish to do so. Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.
The Hierophant fights in an arena. If the target is outside of the arena it will create an arena around the target for 10 seconds. It provides enough time for the target to retreat if they wish to do so. Cross Blasts and the AoE burst gain additional range as Hierophant loses health, while Chasers gain additional speed.


The Hierophant's attacks are as follows:<br>
The Hierophant's attacks are as follows:<br>
*Blinks to the target after a very brief delay, damaging everything near the start and end points.
*Blinks to the target after a very brief delay, damaging everything near the start and end points.
*If below 50% health, blinks to the target multiple times, dealing damage as above.
*If below 50% health, blinks to the target multiple times, dealing damage as above.
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*Creates a chaser that seeks out the target, leaving a trail of blasts. It has a chance to spawn a second, slower chaser the more health it has lost.
*Creates a chaser that seeks out the target, leaving a trail of blasts. It has a chance to spawn a second, slower chaser the more health it has lost.
*Creates an expanding AoE burst.
*Creates an expanding AoE burst.
==={{anchor|Hierophant Loot}}Loot===
When the Hierophant dies it stops trying to murder you and shrinks into a much smaller form[[File:Hierophant1.gif|20px]]. This smaller version can be held, and can place a teleport beacon which allows the user to teleport themself and others to the beacon. It also has ranged attacks that deal a fair bit of damage to most lavaland faunas, aswell as players, though the attacks only work when you're on lavaland. It will also drop a gem of [[Shaft Miner#Densified Dilithium|densified dilithium]][[File:Densified_dilithium.png]].
==Stalwart==
[[File:Stalwart.gif|182px]]
A graceful, floating construct. It emits a soft hum.
===GPS Signal===
"Ancient Signal"
===Statistics===
'''Difficulty:''' Medium
'''Health:''' 2500
'''Melee Damage:''' 35
'''Burn Resistance:''' 50
'''Speed:''' Medium
===Attacks===
Similar to the colossus, it chases targets to shoot at them, using more powerful attacks the more it's hurt. The attacks are telegraphed by a screen shake and blue flash, with half a second before they come out.
The Stalwart's attacks are as follows:
*Firing resonant energy pikes in a clockwise or counterclockwise pattern, dealing 30 damage and having 60 armor penetration.
*Simultaneously firing energy pikes in all diagonal and cardinal directions, dealing 30 damage with 100 armor penetration.
*It will fire slowly moving orbs in a shotgun-like pattern, dealing 40 damage per orb and having 60 armor penetration.
*The stalwart summons 4 melee drones [[File:Drone_gem.png]] to target its opponent or 3 ranged drones [[File:Drone_scout.png]].
*At 1/3 of its health, it will replace the projectiles in the clockwise attacks with the stronger orbs from the shotgun attack.
===Loot===
After defeating it, the Stalwart will drop a chest containing either:
*A [[Shaft Miner#Densified Dilithium|densified dilithium crystal]][[File:Densified_dilithium.png]] and an ancient focusing crystal [[File:Robocutter.png]], a plasma cutter shotgun that automatically defuses gibtonite on shooting it and that does 5 stamina damage per landed shot on people and 10 damage per landed shot on lavaland fauna.
*The ancient control rod [[File:Stalwart_spear.png]], a retractable spear with a range of 3, a block chance of 25%, 8 damage to people, and 60 damage to fauna. Additionally, the chest will contain a [[Shaft Miner#Bluespace Data Crystal|bluespace data crystal]][[File:Bluespacedatacrystal.png]].


==={{anchor|Hierophant Loot}}Loot===
When the Hierophant dies it stops trying to murder you and shrinks into a much smaller form[[File:Hierophant1.gif|20px]]. This smaller version can be held, and can place a teleport beacon which allows the user to teleport themself and their allies to the beacon.


==King of Goats==
==King of Goats==
[[File:GoatGuardRed.png|82px]][[File:KingGoat.png|120px]][[File:GoatGuardPurp.png|82px]]
[[File:GoatGuardRed.png|82px]][[File:KingGoat.png|120px]][[File:GoatGuardPurp.png|82px]]


The King of all Goats. Rumours circulate that he is the origin of all goat-lifeforms in spess, and is said to be guarded by the most fierce and brave Goat Honor Guards.
The King of all Goats. Rumors circulate that he is the origin of all goat-lifeforms in spess, and is said to be guarded by the most fierce and brave Goat Honor Guards.
 
===GPS Signal===
===GPS Signal===
"Bleating Signal"
"Bleating Signal"
===Statistics===
===Statistics===
'''Difficulty:''' Insanely Hard
'''Difficulty:''' Insanely Hard
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'''Speed:''' Slow
'''Speed:''' Slow
===Attacks===
===Attacks===
The king goat is inside a 9x9 arena protected by two guards. During stage 1 it is generally a cake walk, the later stages however can prove extremely challenging and downright impossible for less skilled miners.
The king goat is inside a 9x9 arena protected by two guards. During stage 1 it is generally a cake walk, the later stages however can prove extremely challenging and downright impossible for less skilled miners.


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The three stages of the king goat:
The three stages of the king goat:
*Stage 1: The king goat is pretty much just a slightly more robust regular goat, the king will proceed to charge at you full force in the hopes of taking you out easily but can be easily defeated by even an unexperienced miner.
*Stage 1: The king goat is pretty much just a slightly more robust regular goat, the king will proceed to charge at you full force in the hopes of taking you out easily but can be easily defeated by even an unexperienced miner.
*Stage 2: This is where things start heating up. At this stage the king goat will become slightly larger and start doing special attacks which range from summoning guards to come to his aid, to stomping his hooves on the ground causing the arena to shake, and an AOE explosion to appear around him. Most miners do not make it pass this stage but if you do...
*Stage 2: This is where things start heating up. At this stage the king goat will become slightly larger and start doing special attacks which range from summoning guards to come to his aid, to stomping his hooves on the ground causing the arena to shake, and an AOE explosion to appear around him. Most miners do not make it pass this stage but if you do...
*Stage 3: Oh boy you're in for it now. At this stage the king goat will completly heal, grow slightly bigger, and start glowing. It has the exact same attacks as stage 2 but is more aggressive overall. If you can defeat him at stage 3 he will fall over dead on the ground and drop a ladder so you may now leave the arena (but dont forget to grab the loot first!)
*Stage 3: Oh boy you're in for it now. At this stage the king goat will completly heal, grow slightly bigger, and start glowing. It has the exact same attacks as stage 2 but is more aggressive overall. If you can defeat him at stage 3 he will fall over dead on the ground and drop a ladder so you may now leave the arena (but dont forget to grab the loot first!)
==={{anchor|King of Goats Loot}}Loot===
==={{anchor|King of Goats Loot}}Loot===
The King Goat Pelt: Hope you brought a knife because you're going to need to butcher the King Goat's corpse to get this prize. Once you butcher the king goat you can grab his pelt and wear it on your head as armor, boasting complete bomb immunity and slightly better gun and laser immunity than the drake helm at the cost of slightly reduced melee protection. This is THE prize to show who the king of lavaland really is around here! Also makes goats friendly towards you as long as you are wearing it, for they will see you as their new king.
Additionally it will drop its [[Shaft Miner#Dark Salt Lick|dark salt lick]][[File:Dark_salt_lick.png]].


The King Goat Pelt: Hope you brought a knife because you're going to need to butcher the King Goat's corpse to get this prize. Once you butcher the king goat you can grab his pelt and wear it on your head as armor, boasting complete bomb immunity and slightly better gun and laser immunity than the drake helm at the cost of slightly reduced melee protection. This is THE prize to show who the king of lavaland really is around here! Also makes goats friendly towards you as long as you are wearing it, for they will see you as their new king.
Goat King also has a chance to drop the goat king's scanner[[File:GoatKingScanner.png.gif]]. It works exactly like an upgraded mineral scanner except it detects ores more often than an advanced scanner and guarantees high potency when defusing gibtonite regardless of timing.
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