Medical Doctor: Difference between revisions

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=='''MEDIC!'''==
=='''MEDIC!'''==
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]
As a Medical Doctor, your primary function is to heal the injured and save them from the brink of death. If this fails, you are expected to drag those that perish into [[Cloning]] to be reborn (or utilize another method of resurrection). You have a powerful tool at your disposal which can diagnose injuries and diseases in the form of a [[Health Analyzer]], conveniently located in all medical kits, including the one you have at round start. You can even use your PDA to scan for injuries by engaging the Health Scanner function of it, thanks to the MED-U cartridge inside it.
As a Medical Doctor, your primary function is to heal the injured and save them from the brink of death. If this fails, you are expected to drag those that perish into [[Cloning]] to be reborn (or utilize another method of resurrection). You have a powerful tool at your disposal that can diagnose injuries and diseases in the form of a [[Health Analyzer]], conveniently located in all medical kits, including the one you have at round start. You can even use your PDA to scan for injuries by engaging the Health Scanner function of it, thanks to the MED-U cartridge inside it.


Utilizing the Health Analyzer will give you a readout of all the ailments a patient is suffering from, and a quick overview of all the damage types and simple treatments is found below. To facilitate conservation of consumable supplies in treatment, it is recommended to bring the patient into Medical and put them in a [[sleeper|Sleeper Pod]], which you can then use to inject them with a limitless amount of five basic healing chemicals, only requiring power to do so. Be aware that Sleepers, much like every other piece of technology on the station, can be upgraded by the [[Science]] department to have a larger array of more powerful healing chemicals to administer, as it detailed on the Sleepers page.
Utilizing the Health Analyzer will give you a readout of all the ailments a patient is suffering from, and a quick overview of all the damage types and simple treatments is found below. To facilitate conservation of consumable supplies in treatment, it is recommended to bring the patient into Medical and put them in a [[sleeper|Sleeper Pod]], which you can then use to inject them with a limitless amount of five basic healing chemicals, only requiring power to do so. Be aware that Sleepers, much like every other piece of technology on the station, can be upgraded by the [[Science]] department to have a larger array of more powerful healing chemicals to administer, as is detailed on the Sleepers page.


===Physical Trauma===
===Physical Trauma===
Regardless of if an implement is as sharp as a kitchen knife, or as puncturing as a bullet, the damage it will cause is classified as ''Brute Damage''. Due to this wide range of applying forces, Brute Damage is inevitably the most common form of damage, and proper treatment thereof is crucial. A patient suffering from enough Brute Damage will visually have large bloody red streaks on their form, or massive purple-red bruises, and an examination will confirm this. Brute Damage is often treated by [[Guide_to_chemistry#Bicardine|Bicardine]] injections through the Sleeper Pods, or through application of [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] and other advanced medicines to the afflicted areas, which is made in [[Chemistry]], which is attached to the Medical lobby. Your starter First Aid Kit also has a pile of Bruise Packs inside it, which can be applied to injured areas to heal their Brute Damage immediately, though these run out quickly.
Regardless of if an implement is as sharp as a kitchen knife, or as puncturing as a bullet, the damage it will cause is classified as ''Brute Damage''. Due to this wide range of applying forces, Brute Damage is inevitably the most common form of damage, and proper treatment thereof is crucial. A patient suffering from enough Brute Damage will visually have large bloody red streaks on their body or massive purple-red bruises, and an examination will confirm this. Brute damage is often treated by [[Guide_to_chemistry#Bicardine|Bicardine]] injections through the Sleeper Pods, or through the application of [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] and other advanced medicines to the afflicted areas, which is made in [[Chemistry]], which is attached to the Medical lobby. Your starter First Aid Kit also has a pile of Bruise Packs inside it, which can be applied to injured areas to heal their Brute Damage immediately, though these run out quickly.


{{anchor|Blood_Loss}}
{{anchor|Blood_Loss}}
====Blood Loss====
====Blood Loss====
Brute Damage can also cause bleeding, which is covered in the [[Guide_to_medicine#Treating_Bleeding|guide to medicine]] more extensively. To put it concisely, if a patient has brute damage, first diagnose if they are bleeding, as that will cause more complications if it continues unabated. If they are bleeding, wrap the wound in gauze (located in your First Aid Kit) to give yourself time to treat the damage causing it, while taking note of their blood levels. More often than not, a patient will be able to recover their lost blood over time (a healthy diet will speed this process up), but if the Health Analyzer reports a '''LOW''' or '''CRITICAL''' blood level, or the patient reports that they are feeling lightheaded or look pale, they will need a [[Guide_to_medicine#Treating_Bleeding|blood transfusion]]. If attempting a transfusion, be certain to give the patient the correct type of replacement blood, or you may end up harming them further - the Health Analyzer will give a blood type readout, as will the patient's medical record file.
Brute damage can also cause bleeding, which is covered in the [[Guide_to_medicine#Treating_Bleeding|guide to medicine]] more extensively. To put it concisely, if a patient has brute damage, first diagnose if they are bleeding, as that will cause more complications if it continues unabated. If they are bleeding, wrap the wound in gauze (located in your First Aid Kit) to give yourself time to treat the damage causing it, while taking note of their blood levels. More often than not, a patient will be able to recover their lost blood over time (a healthy diet will speed this process up). Still, if the Health Analyzer reports a '''LOW''' or '''CRITICAL''' blood level, or the patient says that they are feeling lightheaded or look pale, they will need a [[Guide_to_medicine#Treating_Bleeding|blood transfusion]]. If attempting a transfusion, be sure to give the patient the correct type of replacement blood, or you may end up harming them further - the Health Analyzer will provide a blood type readout, as will the patient's medical record file.


===Burn Trauma===
===Burn Trauma===
The second most common type of damage is ''Burn Damage''. This is caused by a multitude of sources, from fire and inhospitably high (or low) temperatures, to laser blasts, to standing in space unprotected. Burn Damage visually manifests as grey streaks on a person's body, which can be hard to see on more thoroughly dressed up individuals. Burn Damage is often treated by [[Guide_to_chemistry#Kelotane|Kelotane]] injections through the Sleeper Pods, or through application of [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] and other advanced medicines. Your started First Aid Kit also has two tubes of Ointment inside it, which can be applied to injured areas to heal their Burn Damage immediately, though these run out quickly.
The second most common type of damage is ''Burn Damage''. This is caused by a multitude of sources, from fire and inhospitably high (or low) temperatures to laser blasts to standing in space unprotected. Burn Damage visually manifests as grey streaks on a person's body, which can be hard to see on more thoroughly dressed up individuals. Burn damage is often treated by [[Guide_to_chemistry#Kelotane|Kelotane]] injections through the Sleeper Pods or the application of [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] and other advanced medicines. Your started First Aid Kit also has two tubes of Ointment inside it, which can be applied to injured areas to heal their Burn Damage immediately, though these run out quickly.


===Toxins and Poisons===
===Toxins and Poisons===
''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods.
''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods.


Regardless of how the damage is accrued, it is dangerous in that it has no visual tell. Individuals suffering from poisoning will appear just the same as anyone else, aside from their decaying health and potential fits of vomiting. Toxin Damage is also marginally more involved to treat than Brute and Burn, as the Sleeper Pods have no inherent way to treat it (until upgraded by Science). As such, these cases will necessitate a trip into [[Medical_Doctor#Medical_Storage|Medical Storage]] to grab a Toxins Treatment Kit, which will contain [[Guide_to_chemistry#Charcoal|Charcoal]] and [[Guide_to_chemistry#Anti-Toxin|Anti-Toxin]] pills. Both are very nearly equivalent, but Anti-Toxin has an overdose threshold of 30u, so use it sparingly.
Regardless of how the damage is accrued, it is dangerous in that it has no visual tell. Individuals suffering from poisoning will appear just the same as anyone else, aside from their decaying health and potential fits of vomiting. Toxin Damage is also marginally more involved to treat than Brute and Burn, as the Sleeper Pods have no natural way to treat it (until upgraded by Science). As such, these cases will necessitate a trip into [[Medical_Doctor#Medical_Storage|Medical Storage]] to grab a Toxins Treatment Kit, which will contain [[Guide_to_chemistry#Charcoal|Charcoal]] and [[Guide_to_chemistry#Anti-Toxin|Anti-Toxin]] pills. Both are very nearly equivalent, but Anti-Toxin has an overdose threshold of 30u, so use it sparingly.


If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero.
If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero.


===Suffocation and Asphyxiation===
===Suffocation and Asphyxiation===
The fourth kind of damage deals with oxygen, and a lack thereof. ''Suffocation Damage'' often occurs when a patient is in critical health and are rendered unable to breathe as they bleed out, or it is caused by having entered into an air deficient environment, such as space. If a patient is suffocating, take a moment to identify the root source instead of merely treating the symptom. If the Health Analyzer shows that the patient has over 100 total damage, they are likely in critical condition, and are dying. A quick injection of [[Guide_to_chemistry#Epinephrine|Epinephrine]] (which is contained in the emergency medical injector in your First Aid Kit) can help reduce the amount of Suffocation Damage they have, as well as typically preventing more from accumulating, allowing you to treat their other damage, or perform CPR to reduce their Suffocation Damage faster, and ultimately stabilize them.
The fourth kind of damage deals with oxygen and a lack thereof. ''Suffocation Damage'' often occurs when a patient is in critical health and is rendered unable to breathe as they bleed out, or it is caused by having entered into an air deficient environment, such as space. If a patient is suffocating, take a moment to identify the root source instead of merely treating the symptom. If the Health Analyzer shows that the patient has over 100 total damage, they are likely in critical condition and are dying. A quick injection of [[Guide_to_chemistry#Epinephrine|Epinephrine]] (which is contained in the emergency medical injector in your First Aid Kit) can help reduce the amount of Suffocation Damage they have, as well as typically preventing more from accumulating, allowing you to treat their other damage, or perform CPR to reduce their Suffocation Damage faster, and ultimately stabilize them.


Suffocation can also be chemically treated through [[Guide_to_chemistry#Salbutomal|Salbutomal]], and [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]], as well as other medicines. Perfluorodecalin acts much faster, but it has drawbacks of inflicting toxin damage and having an overdose threshold, whereas Salbutomal acts slowly but surely with no drawbacks, and has no overdose threshold.
Suffocation can also be chemically treated through [[Guide_to_chemistry#Salbutomal|Salbutomal]], and [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]], as well as other medicines. Perfluorodecalin acts much faster, but it has drawbacks of inflicting toxin damage and having an overdose threshold. In contrast, Salbutomal acts slowly but surely with no drawbacks and has no overdose threshold.


'''NOTE: Suffocation Damage can also be gained through having a ''low or critical'' blood level! Depending on how critical the deficiency of blood is, a transfusion may be in order, as is detailed in the above [[Medical_Doctor#Blood_Loss|Blood Loss]] section.'''
'''NOTE: Suffocation Damage can also be gained through having a ''low or critical'' blood level! Depending on how critical the deficiency of blood is, a transfusion may be in order, as is detailed in the above [[Medical_Doctor#Blood_Loss|Blood Loss]] section.'''


===Organ Damage===
===Organ Damage===
The fifth and final kind of damage is relatively rare, and deals with internal organs. Typically, organs inside a healthy living body will continue to function normally (and will regenerate any damage over time so long as the person is healthy and well fed), so they aren't ''usually'' a point of concern. However, in certain cases such as an overweight patient, severe alcohol overdose, or death, organs will decay. This can complicate revival procedures, and will have lingering effects post-revival.  
The fifth and final kind of damage is relatively rare and deals with internal organs. Typically, organs inside a healthy living body will continue to function normally (and will regenerate any damage over time so long as the person is healthy and well-fed), so they aren't ''usually'' a point of concern. However, in some instances, such as an overweight patient, severe alcohol overdose, or death, organs will decay. This can complicate revival procedures and will have lingering effects post-revival.  


There are six internal organs that matter: the heart, the brain, the lungs, the liver, the stomach, and the appendix. For a more complete guide on treatment procedures and the negative impacts that damage to each causes, please see [[Guide_to_medicine#Organ_Damage|this page]].
There are six internal organs that matter: the heart, the brain, the lungs, the liver, the stomach, and the appendix. For a complete guide on treatment procedures and the negative impacts that damage each cause, please see [[Guide_to_medicine#Organ_Damage|this page]].


{{anchor|Medical_Storage}}
{{anchor|Medical_Storage}}
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