Medical Doctor: Difference between revisions

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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = lightblue
|headerbgcolor = lightblue
|headerfontcolor = BLACK
|headerfontcolor = black
|stafftype = MEDICAL
|stafftype = MEDICAL
|imagebgcolor = #EEEEFF
|imagebgcolor = #d4ebf2
|img_generic = MedicalDoctor.png
|img_generic = MedicalDoctor.png
|img = doctor.png
|img = doctor.png
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|duties = Save lives, mitigate disease outbreaks, scan everyone in sight
|duties = Save lives, mitigate disease outbreaks, scan everyone in sight
|guides = [[Guide to medicine]], [[Surgery|Guide to Surgery]]
|guides = [[Guide to medicine]], [[Surgery|Guide to Surgery]]
|quote = Your bleeding is internal, which is great - that's where the blood is supposed to be!
|quote = Hello, how can I help you? Oh, I see you've already broken into Medical Storage and stolen supplies to treat yourself.... How proactive.
}}
}}


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''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods.
''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods.


Regardless of how the damage is accrued, it is dangerous in that it has no visual tell. Individuals suffering from poisoning will appear just the same as anyone else, aside from their decaying health and potential fits of vomiting. Toxin Damage is also marginally more involved to treat than Brute and Burn, as the Sleeper Pods have no inherent way to treat it (until upgraded by Science). As such, these cases will necessitate a trip into [[Medical_Doctor#Medical_Storage]] to grab a Toxins Treatment Kit, which will contain [[Guide_to_chemistry#Charcoal|Charcoal]] and [[Guide_to_chemistry#Anti-Toxin|Anti-Toxin]] pills. Both are very nearly equivalent, but Anti-Toxin has an overdose threshold of 30u, so use it sparingly.
Regardless of how the damage is accrued, it is dangerous in that it has no visual tell. Individuals suffering from poisoning will appear just the same as anyone else, aside from their decaying health and potential fits of vomiting. Toxin Damage is also marginally more involved to treat than Brute and Burn, as the Sleeper Pods have no inherent way to treat it (until upgraded by Science). As such, these cases will necessitate a trip into [[Medical_Doctor#Medical_Storage|Medical Storage]] to grab a Toxins Treatment Kit, which will contain [[Guide_to_chemistry#Charcoal|Charcoal]] and [[Guide_to_chemistry#Anti-Toxin|Anti-Toxin]] pills. Both are very nearly equivalent, but Anti-Toxin has an overdose threshold of 30u, so use it sparingly.


If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero.
If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero.
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The fifth and final kind of damage is relatively rare, and deals with internal organs. Typically, organs inside a healthy living body will continue to function normally (and will regenerate any damage over time so long as the person is healthy and well fed), so they aren't ''usually'' a point of concern. However, in certain cases such as an overweight patient, severe alcohol overdose, or death, organs will decay. This can complicate revival procedures, and will have lingering effects post-revival.  
The fifth and final kind of damage is relatively rare, and deals with internal organs. Typically, organs inside a healthy living body will continue to function normally (and will regenerate any damage over time so long as the person is healthy and well fed), so they aren't ''usually'' a point of concern. However, in certain cases such as an overweight patient, severe alcohol overdose, or death, organs will decay. This can complicate revival procedures, and will have lingering effects post-revival.  


There are six internal organs that matter: the heart, the brain, the lungs, the liver, the stomach, and the appendix. For a more complete guide on treatment procedures and the negative impacts that damage to each causes, please see [[Guide_to_medicine#Organ_damage|this page]].
There are six internal organs that matter: the heart, the brain, the lungs, the liver, the stomach, and the appendix. For a more complete guide on treatment procedures and the negative impacts that damage to each causes, please see [[Guide_to_medicine#Organ_Damage|this page]].


{{anchor|Medical_Storage}}
{{anchor|Medical_Storage}}
==Medical Storage and Tools==
==Medical Storage and Tools==
This is a more secure location inside of the Medical department, and houses much of the various equipment you'll need to perform your job. One important tool of which is the [[Clothes_and_internals#Eyewear|Health Scanner HUD]]. These eyepieces passively perform scans of the vitals of those within your range of sight, allowing you to see bars over people's heads which indicate their general state of health. Not only is this useful for locating higher priority wounded patients in a crowd, but the [[HUD#Medical_HUD_Icons|red cross icon]] affixed to the displayed bar will change if the patient is detected as having a Disease or Virus, if they can be defibrillated, or if they are carrying an [[Xenomorph|unwanted passenger]].
This is a more secure location inside of the Medical department, and houses much of the various equipment you'll need to perform your job. One important tool of which is the [[Clothes_and_internals#Eyewear|Health Scanner HUD]]. These eyepieces passively perform scans of the vitals of those within your range of sight, allowing you to see bars over people's heads which indicate their general state of health. Not only is this useful for locating higher priority wounded patients in a crowd, but the [[HUD#Medical_HUD_Icons|red cross icon]] affixed to the displayed bar will change if the patient is detected as having a Disease or Virus, if they can be defibrillated, or if they are carrying an [[Xenomorph|unwanted passenger]].
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One of the most important developments of modern medical history is the creation of the Cryogenics system. Every Medical department comes equipped with one to two enormous Cryogenic Cells, and these devices simplify treating even the most wounded of patients down to pressing a few buttons, though they will need to be initially set up and maintained throughout the course of their service.
One of the most important developments of modern medical history is the creation of the Cryogenics system. Every Medical department comes equipped with one to two enormous Cryogenic Cells, and these devices simplify treating even the most wounded of patients down to pressing a few buttons, though they will need to be initially set up and maintained throughout the course of their service.


Cryogenics tubes need a few crucial pieces to function, the first of which is [[Guide_to_chemistry#Cryoxadone]]. Cryoxadone is a powerful regenerative chemical, but it only functions when the patient is at extremely low temperatures, which will be addressed shortly. A few spare beakers of Cryoxadone should be located near the Cryogenic Cells at the start of the round for quick insertion, but with too much use they will need to be replaced by Chemistry.
Cryogenics tubes need a few crucial pieces to function, the first of which is [[Guide_to_chemistry#Cryoxadone||Cryoxadone]]. Cryoxadone is a powerful regenerative chemical, but it only functions when the patient is at extremely low temperatures, which will be addressed shortly. A few spare beakers of Cryoxadone should be located near the Cryogenic Cells at the start of the round for quick insertion, but with too much use they will need to be replaced by Chemistry.


Next, turn on the freezer attached to the Cryogenics pipe network and set the temperature as low as possible. This will cause patients in the cells to plummet in temperature, activating the healing properties of the Cryoxadone.
Next, turn on the freezer attached to the Cryogenics pipe network and set the temperature as low as possible. This will cause patients in the cells to plummet in temperature, activating the healing properties of the Cryoxadone.
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'''NOTE: CRYOGENIC TREATMENT WILL ''NOT'' HEAL ALL RACES. PRETERNIS WILL BE UNAFFECTED BY IT, AND SLIMEPEOPLE WILL BE HARMED BY THE FREEZING TEMPERATURE!'''
'''NOTE: CRYOGENIC TREATMENT WILL ''NOT'' HEAL ALL RACES. PRETERNIS WILL BE UNAFFECTED BY IT, AND SLIMEPEOPLE WILL BE HARMED BY THE FREEZING TEMPERATURE!'''


==Emergency Triage==
==Emergency Triage==
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2. The patient must not have over 180 Brute ''or'' Burn damage. (179 Brute Damage and 179 Burn Damage is fine, so long as it doesn't exceed more than 180 of a single type)
2. The patient must not have over 180 Brute ''or'' Burn damage. (179 Brute Damage and 179 Burn Damage is fine, so long as it doesn't exceed more than 180 of a single type)


3. The patient's internal organs must be in a healthy enough state to support defibrillation. (The heart will be decayed after 3 minutes postmortem, but can be replaced)
3. The patient's internal organs must be in a healthy enough state to support defibrillation. (The heart will be decayed after 3 minutes postmortem, but can be replaced, ''or'' given a [[Surgery#Coronary_Bypass|Coronary Bypass]] to restore function)


3. The patient must not be a suicide. (Examining the body will inform you of this condition)
3. The patient must not be a suicide. (Examining the body will inform you of this condition)
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If all these factors are met, then the patient will be brought back from death! However, this does not mean that death is no longer a concern. Instead, your patient will likely still be deep in critical condition, as a successful revival only removes a small amount of each damage type. They must quickly receive medical attention to be kept alive. Additionally, while the individual is dead, scan them with your Health Analyzer or your PDA to check how they died. If they have poison in their body, they will still have them there post revival, as chemicals remain in bodies after death, but do not metabolize.
If all these factors are met, then the patient will be brought back from death! However, this does not mean that death is no longer a concern. Instead, your patient will likely still be deep in critical condition, as a successful revival only removes a small amount of each damage type. They must quickly receive medical attention to be kept alive. Additionally, while the individual is dead, scan them with your Health Analyzer or your PDA to check how they died. If they have poison in their body, they will still have them there post revival, as chemicals remain in bodies after death, but do not metabolize.


==Medibots and You==
==Medibots and You==
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==Hello, I'm Dr. Death==
==Hello, I'm Dr. Death==
Being a [[Traitor]] Medical Doctor provides a fascinating opportunity. When people are injured, they are taken to MEdical to be "doctored" by you and other people. Once there, they are under your control - you can then shoot them up with poisons, give them debilitating brain injuries, or go for malpractice to simply end them. You can hide victims by putting little notes on Morgue trays saying "This man has been borged" or "This man has been cloned" and no one will bat an eye at why they are naked, and why they are there, and often the [[chaplain]] will cremate them, or the [[chef]] will take some meat.
Being a [[Traitor]] Medical Doctor provides a fascinating opportunity. When people are injured, they are taken to Medical to be "doctored" by you and other people. Once there, they are under your control - you can then shoot them up with poisons, give them debilitating brain injuries, or go for malpractice to simply end them. You can hide victims by putting little notes on Morgue trays saying "This man has been borged" or "This man has been cloned" and no one will bat an eye at why they are naked, and why they are there, and often the [[chaplain]] will cremate them, or the [[chef]] will take some meat.


====Tips for Traitoring====
====Tips for Traitoring====
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* Syringe guns are one of the most potentially lethal weapons on the station. A simple 15 unit [[Guide_to_chemistry#Lexorin|Lexorin]] or [[Plasma]] syringe will either kill or severely wound unless the victim receives actual medical care. If you have more time, you can also create interesting poison mixes that will down people in less than 10 seconds, or add something that stuns to the mix. Anyone with a thick suit will block syringes, unless you are using Piercing Syringes.
* Syringe guns are one of the most potentially lethal weapons on the station. A simple 15 unit [[Guide_to_chemistry#Lexorin|Lexorin]] or [[Plasma]] syringe will either kill or severely wound unless the victim receives actual medical care. If you have more time, you can also create interesting poison mixes that will down people in less than 10 seconds, or add something that stuns to the mix. Anyone with a thick suit will block syringes, unless you are using Piercing Syringes.
* You can hide items in the department linen box.
* You can hide items in the department linen box.
* Debibs make very very potent but very slow stunning machines when emagged.
* Defibs make very very potent but very slow stunning machines when emagged.
 


==To Conclude==
==To Conclude==
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