Maps: Difference between revisions

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(Adds asteroid station to locations page, link is temporary until added to webmaps)
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<tab style="width: 100%" name="AsteroidStation">
<tab style="width: 100%" name="AsteroidStation">
==AsteroidStation ==
==[[AsteroidStation]]==
Asteroid station is currently in alpha testing, please report any issues to the GitHub.
Asteroid station is currently in alpha testing, please report any issues to the GitHub.
[[File:AsteroidStationThumb.png|400px|center|link=https://cdn.discordapp.com/attachments/134720091576205312/1029827445819461683/AsteroidStation-1.png]]<center>''Click the image to view it in full.''</center>
[[File:AsteroidStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/AsteroidStation/]]<center>''Click the image to view it in full.''</center>


'''About'''<br>
'''About'''<br>
AsteroidStation is roughly the size of Box, and is made with a population of 25-80 in mind. The mining areas and hidden ruins therein should provide extra space and activities in higher pops, while not causing the station to feel too large or empty on the lower end.
AsteroidStation is a med-highpop size map with a population of 40-80 players in mind. A station built into an asteroid, the mining areas and hidden ruins therein should provide extra space and activities in higher pops, while not causing the station to feel too large or empty on the lower end. Gives a sweet spot of a modern map while not going overboard on size. Created by MenacingManatee.


'''Key Points'''
'''Key Points'''
*The station consists of: 1 large asteroid containing the main station, 2 medium-sized asteroids containing the AI satellite, and 3 small asteroids.
*The station consists of: 1 large asteroid containing the main station, 2 medium-sized asteroids, and 3 small asteroids.  
*The right side of the station is unfinished with partial construction, maintenance tunnels that are long and winding, a few dead ends, and boarded-off rooms.
*The mining area contains a few hidden ruins that can be discovered each round.
*The mining area contains a few hidden ruins that can be discovered in a round.
*The station is built around the research department at the center, with departments spread out around it.
*The station is built around the research department at the center, with departments spread out around it.
*The AI satellite is relatively far south-east from the station, with the two main access points being teleport pads from the bridge or the RD's office, with an additional access point being catwalks from engineering.
*The AI satellite is south-east of the station, accessible via teleport pads from the bridge or the RD's office, with additional access via catwalks from engineering.
*The station only has 3 solar arrays compared to Box's 4, with one of them being extra large to compensate.
*The station only has 3 solar arrays compared to Box's 4, with one of them being extra large to compensate.
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<tab style="width: 100%" name="GaxStation">
<tab style="width: 100%" name="IceMeta">
==GaxStation==  
==IceMeta==
[[File:YogsmetaThumb.png|400px|center|link=https://webmap.affectedarc07.co.uk/maps/yog/yogsmeta/]]<center>''Click the image to view the original version of the map in full.''</center>
 
'''About'''<br>
IceMeta, or MetaStation, is a map capable of sustaining between medium to high population counts. The station is connected to 2 mining levels below it, and is surrounded by a snowy forest. It features spread out and spacious departments, but an ultimately easy to remember layout once you've played it some. It was originally created as a space map, but was recreated in 2023 by N3D6.
 
'''Key Points'''
* It is geared towards higher populations than BoxStation.
* Key areas are more evenly spread to reduce local overcrowding.
* It feels much more open - attacks in public are harder to get away with.
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
* It has a large cargo bay, and larger medbay, brig, and bridge.
* Be careful when exploring outside the station, as snow storms can strike at any moment!
 
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<tab style="width: 100%" name="NVS Gax">
==[[NVS Gax]]==  
[[File:GaxStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/GaxStation/]]<center>''Click the image to view it in full.''</center>
[[File:GaxStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/GaxStation/]]<center>''Click the image to view it in full.''</center>


'''About'''<br>
'''About'''<br>
GaxStation is a lowpop (0-30) station modelled after a ship (with a follower AI ship) the likes of Atlas from other servers. Departments are clear and compact, while leaving open space for busy areas (Medbay and Security). Created by baiomu.
NVS Gax is a lowpop (0-40) station modelled after a ship (with a follower AI ship) the likes of Atlas from other servers. Departments are clear and compact, while leaving open space for busy areas (Medbay and Security). Created by baiomu.


'''Key Points'''
'''Key Points'''
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* AI satellite accessible via space, teleporter or shuttle.
* AI satellite accessible via space, teleporter or shuttle.


</tab>
<tab style="width: 100%" name="MetaStation">
== [[MetaStation|YogsMeta]] ==
[[File:YogsmetaThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/YogsMeta/]]<center>''Click the image to view it in full.''</center>
'''About'''<br>
Yogsmeta, or MetaStation, is available as an alternative map. It was originally maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others as it has been worked on by various other people who have updated and maintained the map over its history.
'''Key Points'''
* It is geared towards higher populations than BoxStation.
* Key areas are more evenly spread to reduce local overcrowding.
* It feels much more open - attacks in public are harder to get away with.
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
* It has a large cargo bay, and larger medbay, brig, and bridge.
'''Recent Changes'''
* Medbay intercoms have their speaker on by default and their microphone off by default.
* Mining medic locker moved off the station.
* Breaching shotguns and specialised breaching ammo added to the armory.
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