Infections: Difference between revisions

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==[[virologist|Virology]] 101==
==[[virologist|Virology]] 101==
[[File:Virology.png|500px|thumb|alt=Virology|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]


The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.
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===Methods of Infection===
===Methods of Infection===
The following are the various ways a disease can spread, keep this in mind at all times:
The following are the various ways a disease can spread, keep this in mind at all times:
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected unless you use internals.  
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.
* Touch - Requires you to touch, have been touched, or be extremely close to the source of the infection. Hugging someone or switching places with someone has a chance to spread the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.
* Blood - The infection will be spread by the bodily fluids of the infected person.
* Fluid - Lets you infect someone by splashing them with the virus culture or using smoke. Works even if they have internals on. Does not work through hardsuits.  
* Blood - The infection will only be spread by ingesting infected blood.
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.
Any higher level infection method can infect using any lower level methods. For example, an airborne virus can spread to people with internals on by hugging them.


===Curing an infection===
===Curing an infection===
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This machine creates vaccines from the blood of people who have been cured.
This machine creates vaccines from the blood of people who have been cured.


Use:
===How to create a vaccine===
# Take a blood sample with a syringe.
# Take a blood sample from an already cured person, with a syringe.
# Place sample into a beaker or bottle.
# Inject that blood sample into a beaker or bottle.
# Load beaker into machine.
# Load the beaker into the machine.
# Select vaccine you wish to have.
# Select the vaccine you wish to produce.
# Take vaccine bottle it produces.
# Take vaccine bottle it produces.


Additional uses:
Additional uses:
* Reveals the cure to any infected blood sample without needing to inject a living creature.
* Reveals the cure to any infected blood sample, even if the virus is stealthy and don't show up on medical huds.


==Infection Listings==
==Infection Listings==
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations.
{| class="wikitable" style="background-color:#EAFDE6"  
{| class="wikitable sortable" style="background-color:#EAFDE6"  
|-  
|-  
! Disease Name || Vector Name || Description || Spread || Cure  
! Disease Name || Vector Name || Source || Description || Spread || Cure  
|-
|-
| Alien Parasite || Xenomorph || An uncommon infection, caused by [[alien]] rape. A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]
| Alien Parasite || Xenomorph || [[Alien]] rape || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]
|-
|-
| Brain Rot || Cryptococcus Cosmosis || An infection that causes mental degradation. || Contact || Mannitol
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]
|-
|-
| Cold || XY-Rhinovirus || Still around since the dawn of man, this disease is relativity harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and Spaceacillin
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]
|-
|-
| Cold 9 || ICE9-Rhinovirus || A rare disease that will progressively lower the victim's body [[temperature]] in addition to respiratory symptoms. || Contact || Spaceacillin  
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]
|-
|-
| Flu || H13N1 Flu Viron || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || Spaceacillin
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim's body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]]
|-
|-
| Anxiety || Excess Lepidopticides || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || Ethanol
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]
|-
|-
| GBS || Gravitokinetic Bipotential SADS+ || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and Synaptizine
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]
|-
|-
| Jungle Fever || Kongey Vibrion M-909 || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || [[Death squad]]  
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]]  
|-
|-
| Magnitis || Fukkos Miracos || An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || Iron
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]]
|-
|-
| Pierrot's Throat || H0NI<42 Virus || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas
| Magnitis || Fukkos Miracos || Virus crate, random events || An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]
|-
|-
| Retrovirus || \ || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or Mutadone
| Pierrot's Throat || H0NI<42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas
|-
|-
| Space Retrovirus || S4E1 Retrovirus || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]]
|-
|-
| Robotic Transformation || R2D2 Nanomachines || A rare infection caused by nanomachines arriving from a xenobiology-made roburger, slowly transforms the infected into a cyborg. || Special || Copper
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone
|-
|-
| Spanish Flu || 1nqu1s1t10n Flu Viron || A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || Spaceacillin
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper
|-
|-
| Wizarditus || Rincewindus Vulgaris || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || Manly Dorf
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]
|-
|-
| Xenomorphic Transformation || Rip-LEY Alien Microbes || A rare infection caused by xeno-microbes, changing the infected's DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity. || Special || Glycerol and Spaceacillin
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]
|-
|-
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || Salbutamol and Spaceacillin  
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected's DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]
|-
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it's listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]
|-
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]
|-
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]]
|}
|}
[[Category:Guides]]
[[Category:Guides]]
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==Modifying Symptoms==
==Modifying Symptoms==
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully.
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times.  


====Basic chemicals====
====Basic chemicals====
These are the basic chemicals for virus mutation. You can either add them directly to a virus to obtain a random level symptom, or mix them with other ingredients to get advanced chemicals, that will give you a specific level symptom.
These are the basic chemicals for virus mutation. You can either add them directly to a virus to obtain a random level symptom, or mix them with other ingredients to get [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]], that will give you a specific level symptom.


* '''[[Virus Food]]''': Virology lab has its own Virus Food Dispenser. You can make virus food with Water and Milk. Mixing this with a disease will give that disease a symptom up to level 2.
* '''[[Virus Food]]''': You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2.
* '''[[Unstable Mutagen]]''': You can use mutagen to mutate your disease and give it a symptom up to level 4. Virology starts with a 30u bottle of mutagen.
* '''[[Unstable Mutagen]]''': You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.
* '''[[Plasma|Liquid Plasma]]''': Plasma can be used to mutate your disease to give it a symptom up to level 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.
* '''[[Plasma|Liquid Plasma]]''': Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.


====Advanced Chemicals====
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.


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* '''[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]''': Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together.
* '''[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]''': Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together.
* '''[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]''': Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together.
* '''[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]''': Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together.
* '''[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine.
* '''[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food.
* '''[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food.
* '''[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine.


====Uranium Gels====
====Uranium Gels====
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You'll require the help of mining to make these. Unlike the other chemicals, they require 5 units to evolve a virus instead of 1.
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You'll require the help of mining to make these.
 
* '''[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]''': Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium.
* '''[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]''': Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium.
* '''[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]''': Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium.
* '''[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]''': Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium.
* '''[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]''': Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold.
* '''[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]''': Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold.


====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It's important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.


====[[Synaptizine]]====
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It's important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly.


==Tips and Techniques==
==Tips and Techniques==
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===Isolating Symptoms===
===Isolating Symptoms===
When you get the symptom you want, you should isolate it, by making a new culture bottle with the symptom's name on and storing it in your fridge. Doing this will make it much easier to build different viruses with the symptoms you have, instead of being locked in a single combination. Even better is if you use synaptizine to remove the base symptom, so you have the pure symptom ready to use. A few symptoms are however too stealthy to be detectable by themselves.
When you get the symptom you want, you can choose to isolate it, by making a new culture bottle with the symptom's name on and storing it in your fridge. You can then move 1 unit of the blood containing the isolated symptom into your work mix to add it. Doing this can make it much easier to build different viruses with the symptoms you have, instead of being locked in a single combination. Even better is if you use synaptizine to remove the base symptom, so you have the pure symptom ready to use.


===Multiple symptoms===
===Multiple symptoms===
A virus can have up to eight symptoms. There's a downside to having too many symptoms: they are less resistant and less likely to spread.
A virus can have up to six symptoms. Having more symptoms can sometimes make the virus less resistant and less likely to spread. The more symptoms you have, the higher chance there is for a new symptom to randomly delete one or more old symptoms when added.
Not only that, but if you add a symptom when you already have six, there's a chance it will overwrite a symptom (33% for a seventh, 66% for an eighth). This is why it's important to organize your symptoms so that you can try and try again until you get the disease you want.


==Understanding stats==
==Understanding stats==
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After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.


* '''Stealth:''' If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Stealth of 4 or higher makes it invisible to the P.A.N.D.E.M.I.C. machine. If a virus only contains positive symptoms, it will show up as a blue icon on medHUDs.
* '''Stealth:''' If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.
* '''Transmission:''' Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.
* '''Transmission:''' Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.
** The infection vector is calculated with (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.
** The infection vector is calculated with (disease's transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.
** When infecting someone who already has a virus, if the infecting virus' Transmission is higher than the other virus' Resistance, the latter will be overridden by the former.
** When infecting someone who already has a virus, if the infecting virus' Transmission is higher than the other virus' Resistance, the latter will be overridden by the former.
* '''Stage speed:''' Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.
* '''Stage speed:''' Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.
* '''Resistance:''' Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses.
* '''Resistance:''' Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses.
* '''Severity:''' A hidden statistic. The symptom with the highest severity defines the virus' severity; it affects the color of the medHUD icon, ranging from blue for positive viruses, to flashing red for extremely deadly diseases.
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
** The cure is determined by [resistance - (amount of symptoms / 2)].
** The cure is determined by [resistance - (amount of symptoms / 2)].
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|1 or less||2||3||4||5||6||7||8||9||10||11 or more
|1 or less||2||3||4||5||6||7||8||9||10||11 or more
|-
|-
|Table Salt||Sugar||Orange juice||Spaceacilin||Saline-Glucose Solution||Ethanol||Leporazine||Synaptizine||Lipolicide||Silver||Gold
|Table Salt||Sugar||Orange juice||Spaceacillin||Saline-Glucose Solution||Ethanol||Leporazine||Synaptizine||Lipolicide||Silver||Gold
|}
|}


==Symptoms Table==
==Symptoms Table==
Hover over the thresholds to see the effects of each.


{| class="wikitable sortable" border="1"; || style="text-align: center;"
{| class="wikitable sortable" border="1"; || style="text-align: center;"
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! scope="col" | Required Chemical
! scope="col" | Required Chemical
! scope="col" class="unsortable" | Effect
! scope="col" class="unsortable" | Effect
! scope="col" | Threshold (hover mouse over for details)
|-
|-
!Acute Respiratory Distress Syndrome
!Acute Respiratory Distress Syndrome
| -2 || 0 || -1 || -2 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#ff0000" | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage.
| -2 || 0 || -1 || -2 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#ff0000" | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage.||<span title="Causes paralysis and heart attacks when the host is suffocating">Stage Speed 8</span>, <span title="Doubles the damage done by the symptom">Transmission 8</span>
|-
!Analgesia
| 2 || -2 || 0 || -2 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff" | Attacks pain receptors in the host making them unable to feel injuries. ||<span title="Increases stun resistance">Resistance 8</span>, <span title="Regenerates stamina">Transmission 6</span>, <span title="The symptom remains hidden until active">Stealth 4</span>
|-
|-
!Alopecia
!Alopecia
| -1 || -1 || -1 || 2 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Causes rapid hair loss.
| 0 || 1 || 2 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Causes rapid hair loss.|| None
|-
|-
!Alkali perspiration
!Alkali perspiration
| 2 || -2 || -2 || -2 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#ff0000"| Causes the affected mob to burst into flames periodically, while also giving them small doses of Napalm and Chlorine Trifluoride.
| 2 || -2 || -2 || -2 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#ff0000"| Causes the affected mob to burst into flames periodically, while also giving them small doses of Napalm and Chlorine Trifluoride. Makes victims explode on contact with water.||<span title="Doubles the intensity of the effect, but reduces its frequency">Resistance 9</span>, <span title="Increases explosion radius when the host is wet">Stage Speed 8</span>, <span title="Additionally synthesizes chlorine trifluoride and napalm inside the host">Transmission 8</span>
|-
!Apoptoxin filter
| 0 || -2 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style="color:#00aa00"| Heals Toxin damage very quickly.
|-
|-
!Autophagocytosis Necrosis
!Autophagocytosis Necrosis
| -2 || -2 || 1 || -2 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#ff0000"| Causes the mob's cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger.
| -2 || -2 || 1 || -2 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#ff0000"| Causes the mob's cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger.||<span title="Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger">Stage Speed 7</span>, <span title="The symptom remains hidden until active">Stealth 5</span>
|-
|-
!Choking
!Choking
| -3 || -2 || -2 || -4 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Causes spikes of oxygen deprivation. Deals damage based on stage speed and stealth.
| -3 || -2 || -2 || -4 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Causes spikes of oxygen deprivation. Deals damage based on stage speed and stealth.||<span title="Increases choking frequency">Stage Speed 8</span>, <span title="The symptom remains hidden until active">Stealth 4</span>
|-
|-
!Coughing
!Coughing
| -1 || 3 || 1 || 2 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#ff0000"| Causes coughing. Will force the affected mob to drop items.
| -1 || 3 || 1 || 2 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#ff0000"| Causes coughing. Spreads the virus if it's airborne.||<span title="Host will drop small items when coughing">Resistance 3</span>, <span title="Occasionally causes coughing fits that stun the host">Resistance 10</span>, <span title="Increases cough frequency">Stage Speed 6</span>, <span title="The symptom remains hidden until active">Stealth 4</span>
|-
|-
!Confusion
!Confusion
|1 || -1 || -3 || 0 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Makes the affected mob be confused for short periods of time, making them walk in random directions.
|1 || -1 || -3 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Makes the affected mob be confused for short periods of time, making them walk in random directions.||<span title="Causes brain damage over time">Resistance 6</span>, <span title="Increases confusion duration">Transmission 6</span>, <span title="The symptom remains hidden until active">Stealth 4</span>
|-
|-
!Deafness
!Deafness
| -1 || -2 || -1 || -3 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Causes intermittent loss of hearing.
| -1 || -2 || -1 || -3 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Causes intermittent loss of hearing.|| <span title="Causes permanent deafness, instead of intermittent">Resistance 9</span>, <span title="The symptom remains hidden until active">Stealth 4</span>
|-
!Deoxyribonucleic Acid Restoration
| -1 || -1 || 0 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#00aa00"| Heals brain damage based on stage speed minus stealth, treats radiation, cleans SE of non-power mutations.
|-
|-
!Deoxyribonucleic Acid Saboteur
!Deoxyribonucleic Acid Saboteur
| -2 || -3 || 0 || -3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Gives a random disability. The disabilities are cured when the disease is cured.
| -2 || -3 || 0 || -3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Gives a random disability. The disabilities are cured when the disease is cured.||<span title="Increases mutation frequency">Stage Speed 10</span>, <span title="Causes two harmful mutations at once">Resistance 8</span>, <span title="The mutations persist even if the virus is cured">Stealth 5</span>
|-
|-
!Dizziness  
!Dizziness  
|2 || -2 || -3 || -1 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Shakes the affected mob's screen for short periods.
|0 || -2 || -3 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Shakes the affected mob's screen for short periods. (Bugged: Currently only displays an annoying message) ||<span title="Also causes druggy vision">Transmission 6</span>, <span title="The symptom remains hidden until active">Stealth 4</span>
|-
|-
!Eternal Youth
!Eternal Youth
|3 || 4 || 4 || -4 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff" | Makes you never physically older than young adulthood and prevents death by old age. Should be used for buffing your disease.
|3 || 4 || 4 || -4 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff" | Makes you never physically older than young adulthood and prevents death by old age. Should be used for buffing your disease.||None
|-
|-
!Facial Hypertrichosis
!Facial Hypertrichosis
| -3 || -1 || -3 || -1 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Makes you grow a massive beard, regardless of gender.
| 0 || 3 || 2 || 1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#0000ff" | Makes you grow a massive beard, regardless of gender.||None
|-
|-
!Fever  
!Fever  
|0 || 3 || 3 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Heats up your body, based on transmittability and stealth. Will never reach damaging levels of heat, however.
|0 || 3 || 3 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||<span title="Increases fever intensity, fever can overheat and harm the host">Resistance 5</span>, <span title="Further increases fever intensity">Resistance 10</span>
|-
|-
!Flesh Mending
!Hallucigen
| 0 || -2 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style="color:#00aa00"| Heals brute damage very quickly, and converts cellular damage into burn damage.
| -2 || -3 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#ff0000"| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||<span title="Increases the amount of hallucinations">Stage Speed 7</span>, <span title="The virus mimics positive symptoms">Stealth 4</span>
|-
!Hallucinogen
| -2 || -3 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#ff0000"| Makes the affected mob have hallucinations for short periods of time. Available in [[Cargo|Virus Crates]].
|-
|-
!Headache
!Headache
| -1 || 4 || 2 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Displays an annoying message! Should be used for buffing your disease.
| -1 || 4 || 2 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Displays an annoying message! Should be used for buffing your disease.||<span title="Headaches will cause severe pain, that weakens the host">Stage Speed 6</span>, <span title="Headaches become less frequent but far more intense, preventing any action from the host">Stage Speed 9</span>, <span title="Reduces headache frequency until later stages">Stealth 4</span>
|-
|-
!Heat Resistance
!Inorganic Biology
| 0 || -2 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style="color:#00aa00"| Heals burn damage very quickly, and helps stabilize body temperature.
| -1 || 4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff"| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. Infecting them with blood transmission will still not work though since they don't have blood. Instead, having touch transmission or higher and hugging them can transmit the disease.|| None
|-
|-
!Hyphema
!Hyphema
| -1 || -4 || -4 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#ff0000"| Inflicts eye damage over time. Causes blindness if left unchecked.
| -1 || -4 || -4 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#ff0000"| Inflicts eye damage over time. Causes blindness if left unchecked.||<span title="Weakens extraocular muscles, eventually leading to complete detachment of the eyes">Resistance 12</span>, <span title="The symptom remains hidden until active">Stealth 4</span>
|-
|-
!Itching  
!Itching  
|0 || 3 || 3 || 1 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Displays an annoying message! Should be used for buffing your disease.
|0 || 3 || 3 || 1 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||<span title="Increases frequency of itching">Transmission 6</span>, <span title="The host will scrath itself when itching, causing superficial damage">Stage Speed 7</span>
|-
!Metabolic Boost
| -1 || -2 || 2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#0000ff"| Doubles the host's metabolism speed, making them process chems much faster than normal, but also increasing their hunger tenfold. ||<span title="Reduces hunger rate">Stealth 3</span>, <span title="Chemical metabolization is tripled instead of doubled">Stage Speed 10</span>
|-
!Mind Restoration
| -1 || -2 || 1 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || <span title="Heals minor brain traumas">Resistance 6</span>, <span title="Heals severe brain traumas">Resistance 9</span>, <span title="Purges alcohol in the bloodstream">Transmission 8</span>
|-
!Nano-symbiosis
| 0 || 2 || 2 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#0000ff" | The virus reacts to nanites in the host's bloodstream by enhancing their replication cycle.||<span title="Increases the replication boost.">Stage Speed 7</span>, <span title="Increases the virus' growth rate while nanites are present.">Transmission 5</span>
|-
!Narcolepsy
| -1 || -2 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Makes the host drowsy and prone to falling asleep randomly.||<span title="Also relaxes the muscles, weakening and slowing the host">Transmission 7</span>, <span title="Causes narcolepsy more often, increasing the chance of the host falling asleep">Resistance 10</span>
|-
!Necrotic Metabolism
| 2 || -2 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff"| The virus becomes able to affect corpses and undead races, instead of lying dormant. || None
|-
|-
!Necrotizing Fasciitis
!Necrotizing Fasciitis
| -3 || -4 || 0 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Causes brute damage over time, with more brute damage the less the virus' stealth is. Fatal if left untreated.
| -3 || -4 || 0 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Causes brute damage over time, with more brute damage the less the virus' stealth is. Fatal if left untreated.||<span title="Host will bleed profusely during necrosis">Resistance 7</span>, <span title="Causes extreme pain to the host, weakening it">Transmission 8</span>
|-
|-
!Ocular Restoration
!Nocturnal Regeneration
| -1 || -3 || -2 || -4 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#00aa00" | Body heals eye damage on its own, preventing non-genetic blindness and nearsightedness.
| 2 || -1 || -2 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals brute and burn damage if the host is not currently exposed to light. Heals brute damage more quickly than burn damage. ||<span title="Doubles healing speed">Stage Speed 8</span>
|-
|-
!Regeneration
!Plasma Fixation
| 1 || -4 || -4 || -2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals brute damage over time, at a rate of 1 per tick.
| 0 || 3 || -2 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style="color:#00aa00"| The host absorbs plasma in the air and in their bloodstream, using it to stabilize their temperature and heal brute, burn, and toxin damage.||<span title="Increases temperature adjustment rate">Transmission 6</span>, <span title="Increases healing speed">Stage Speed 7</span>
|-
!Radioactive Resonance
| -1 || -2 || 0 || -3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals brute, burn, and toxin damage while the host is irradiated. Higher radiation levels increase the healing speed. ||<span title="Additionally heals cellular damage">Transmission 6</span>, <span title="Increases healing speed">Resistance 7</span>
|-
!Rapid Protein Synthesis
| 0 || -2 || 2 || -2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Rapidly consume nutrients in blood to heal wounds. ||<span title="No blood loss">Resistance 9</span>, <span title="Reduces nutrients used">Stage Speed 7</span>
|-
!Regenerative Coma
| 0 || 2 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style="color:#00aa00"| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||<span title="Host appears to die when falling into a coma">Stealth 2</span>, <span title="Increases healing speed">Stage Speed 7</span>
|-
|-
!Revitiligo
!Revitiligo
| -3 || -1 || -1 || -2 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff" | Makes the mob gain skin pigmentation.
| -1 || 3 || 1 || 2 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff" | Makes the mob gain skin pigmentation.||None
|-
|-
!Self-Respiration
!Self-Respiration
| 1 || -3 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Quickly heals oxygen damage, negating the need for air.
| 1 || -3 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Quickly heals oxygen damage, negating the need for air.|| <span title="Additionally regenerates lost blood">Resistance 8</span>
|-
|-
!Sensory destruction
!Sensory Restoration
| -1 || -2 || -3 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Destroys mob's senses by shutting down motor skills, creating hallucinations, damaging brain functionality, and rarely causing sleep.
| 0 || 1 || -2 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#00aa00"| Restores mob's senses by fixing eye and ear damage and curing hallucinations.||None
|-
|-
!Sensory restoration
!Shivering
| -1 || -4 || -4 || -3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#00aa00"| Restores mob's senses by fixing ear damage, purging alcohol from the body, blocking hallucinations, and fixing brain damage.
|0 || 2 || 2 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Cools down your body. Won't reach damaging levels unless thresholds are met.||<span title="Increases cooling speed; the host can fall below safe temperature levels">Stage Speed 5</span>, <span title="Further increases cooling speed">Stage Speed 10</span>
|-
|-
!Shivering
!Silicolysis
|0 || 2 || 2 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Cools down your body based on stealth and resistance. Won't reach damaging levels.
| 0 || 4 || -1 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#0000ff" | The virus reacts to nanites in the host's bloodstream by attacking and consuming them.||<span title="Increases the virus' growth rate while nanites are present.">Stage Speed 5</span>, <span title="Severely increases the rate at which the nanites are destroyed.">Resistance 7</span>
|-
|-
!Sneezing
!Sneezing
| -2 || 3 || 0 || 4 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Causes the mob to occasionally sneeze, spreading the virus to nearby mobs if they aren't protected.
| -2 || 3 || 0 || 4 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Causes the mob to occasionally sneeze, spreading the virus to nearby mobs if they aren't protected.||<span title="Increases sneezing range, spreading the virus over a larger area">Transmission 9</span>, <span title="The symptom remains hidden until active">Stealth 4</span>
|-
|-
!Spontaneous Combustion
!Spontaneous Combustion
| 1 || -4 || -4 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000" | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth.
| 1 || -4 || -4 || -4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000" | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth.||<span title="Increases the intensity of the flames">Stage Speed 4</span>, <span title="Further increases flame intensity">Stage Speed 8</span>, <span title="Host will spread the virus through skin flakes when bursting into flame">Transmission 8</span>, <span title="The symptom remains hidden until active">Stealth 4</span>
|-
|-
!Tissue Regrowth
!Starlight Condensation
| 1 || -4 || -4 || -2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals burn damage over time, at a rate of 1 per tick.
| -1 || -2 || 0 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals brute, burn, and toxin damage while exposed to starlight. Heals toxin more efficiently. Actually being in space intensifies the effect. || <span title="Increases healing speed">Stage Speed 6</span>, <span title="Removes penalty for only being close to space">Transmission 6</span>
|-
|-
!Toxic Filter
!Tissue Hydration
| 1 || -4 || -4 || -2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals toxins in the affected mob's blood stream, at the rate of 1 per tick. Available in [[Cargo|Virus Crates]].
| 0 || -1 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#00aa00"| Heals brute and burn damage if the host drank water recently, or if they're wet. Heals burn damage more efficiently. ||<span title="Water is consumed at a much slower rate">Resistance 5</span>, <span title="Increases healing speed">Stage Speed 7</span>
|-
|-
!Viral Aggressive Metabolism
!Toxolysis
| 0 || 1 || -2 || 3 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar Agar|Mutagenic Agar]] || style="color:#0000ff" | The disease will start at stage 5, but it will gradually decay in stages until cured.
| 0 || -2 || -2 || -2 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style="color:#0000ff"| Purges all chemicals at a fast rate from the bloodstream.||<span title="Increases chem removal speed">Resistance 7</span>, <span title="Consumed chemicals nourish the host">Stage Speed 6</span>
|-
|-
!Viral Evolutionary Acceleration
!Viral Evolutionary Acceleration
| -2 || -3 || 5 || 3 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured.
| -2 || -3 || 5 || 3 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the evolutionary cycle of viruses, causing it to be faster acting, better at infecting, but more easily detected and cured.||None
|-
|-
!Viral Self-Adaptation
!Viral Self-Adaptation
| 3 || 5 || -3 || 0 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the adaptation of viruses, causing it to be stealthier, harder to cure but slower acting.
| 3 || 5 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#00aa00"| Massively buffs the adaptation of viruses, causing it to be stealthier, harder to cure but slower acting.||None
|-
|-
!Vitiligo
!Vitiligo
| -3 || -1 || -1 || -2 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff"| Makes the mob lose skin pigmentation.
| 2 || 0 || 3 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style="color:#0000ff"| Makes the mob lose skin pigmentation.||None
|-
|-
!Voice Change
!Voice Change
| -2 || -3 || -3 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Cargo|Virus Crates]].
| -1 || -2 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style="color:#ff0000"| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||<span title="The host's language center of the brain is damaged, leading to complete inability to speak or understand any language, until cured. ">Transmission 14</span>, <span title="Changes voice more often">Stage Speed 7</span>, <span title="The symptom remains hidden until active">Stealth 3</span>
|-
|-
!Vomiting
!Vomiting
| -2 || -1 || 0 || 1 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage.
| -2 || -1 || 0 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. ||<span title="Host will vomit blood, causing internal damage">Resistance 7</span>, <span title="Host will projectile vomit, increasing vomiting range">Transmission 7</span>, <span title="The symptom remains hidden until active">Stealth 4</span>
|-
!Projectile Vomiting
| -2 || -1 || 0 || 1 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Like normal vomiting, except it will spread further, likely causing more to walk across the vomit.
|-
!Vomiting Blood
| -2 || -1 || -1 || 1 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Forces the affected mob to vomit blood! Makes the affected mob lose health.
|-
!Weakness
| -1 || -1 || -2 || -2 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Deals stamina damage to the host. May knock out if left untreated.
|-
!Weight Gain
| -3 || -3 || -2 || -2 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#ff0000"| Increases the weight gain of the mob, forcing it to eventually turn fat.
|-
|-
!Weight Loss
!Weight Loss
| -3 || -2 || -2 || -2 || 3 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| Decreases the weight of the mob, forcing it to be skinny.
| -2 || 2 || -2 || -2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style="color:#ff0000"| The virus mutates the host's metabolism, making it almost unable to gain nutrition from food. ||<span title="The symptom is less noticeable">Stealth 4</span>
|-
!Weight Even
| -3 || -2 || -2 || -2 || 4 || [[Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style="color:#00aa00"| Causes the weight of the mob to be even, meaning eating isn't required anymore.
|-
|-
|}
|}
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===General Tips===
===General Tips===


* If you happen to run out of plasma, chemistry usually has a few extra bars you can ask for.
* If you happen to run out of plasma, chemistry sometimes has an extra bar you can ask for.
* Sugar can be hard to find, but you can use Saline-Glucose from any NanoVend Plus for Sucrine Agar.
* Sugar can be hard to find, but you can use Saline-Glucose from any NanoVend Plus for Sucrine Agar.
* Wearing protective clothing is not necessary during virology research, but you should wear it in event of an outbreak or while experimenting on monkeys.
* Wearing protective clothing is not necessary during virology research, but you should wear it in event of an outbreak or while experimenting on monkeys.
Line 318: Line 335:
* Have in mind the disease you want to make before you start searching for symptoms: knowing the level of the symptom you're looking for may save you time and materials.
* Have in mind the disease you want to make before you start searching for symptoms: knowing the level of the symptom you're looking for may save you time and materials.
* While it's possible, you should refrain from using only plasma to get the symptoms you need, as it can run out very quickly, and without it you can only beg mining for more plasma bars.
* While it's possible, you should refrain from using only plasma to get the symptoms you need, as it can run out very quickly, and without it you can only beg mining for more plasma bars.
* The only statistic you want when making a buffing virus is Stage Speed, as it improves a few symptoms. Resistance is useless as nobody'd want to cure it, transmittability is either undesired or taken care of by Sneezing, and Stealth is annoying, as it can make your virus hard to replicate through the Pandemic and to spot with MedHUDs.


===The Black Death===
===The Black Death===
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* Here is where statistics become important: you need Resistance to avoid the cure being salt, you want Transmittability so your virus can spread, Stage Speed so it acts before the victim is cured, and Stealth to avoid it being noticed too quickly. You won't have them all on a single virus, so choose the direction you want to go with.
* Here is where statistics become important: you need Resistance to avoid the cure being salt, you want Transmittability so your virus can spread, Stage Speed so it acts before the victim is cured, and Stealth to avoid it being noticed too quickly. You won't have them all on a single virus, so choose the direction you want to go with.
** A high stealth will deny any chance of discovering the cure as long as the resistance is above 0.
** A high stealth will allow the virus to incubate before the victim notices.
** A high resistance will make the cure so rare that it won't realistically be available to everyone. Beware of vaccines, though.
** A high resistance will make the cure so rare that it won't realistically be available to everyone. Beware of vaccines, though.
** A high stage speed will cause your virus to progress at extreme speed, giving targets less warning before acting.
** A high stage speed will cause your virus to progress at extreme speed, giving targets less warning before acting.
** A high transmittability will allow you disease to spread itself without your help; it will also make it so you need more clothing to protect from infection.
** A high transmittability will allow you disease to spread itself without your help; it will also make it so you need more clothing to protect from infection.
* While it might seem a good idea to put many harmful symptoms on a virus, its stats will be lowered to the point it won't act before it is cured. Stick to one or two harmful symptoms, and add neutral ones to buff its statistics.
* While it might seem a good idea to put many harmful symptoms on a virus, its stats will be lowered to the point it won't act before it is cured. Stick to one or two harmful symptoms, and add neutral ones to buff its statistics.
* All symptoms give out messages to the infected before they reach the stage where they activate. People will be aware of what is hindering/killing them.
* All symptoms give out messages to the infected before they reach the stage where they activate. People will be aware of what is hindering/killing them. Consider investing in stealth to prevent this.
* Going around outside of virology with a biosuit will alert people that you don't trust your own virus: you might want to infect yourself with a harmless resistant virus, so people can see that you're infected as well, while you'll be immune.
* Going around outside of virology with a biosuit will alert people that you don't trust your own virus: you might want to infect yourself with a harmless resistant virus, so people can see that you're infected as well, while you'll be immune.
* Remember that live and walking infected spread more than corpses. Consider making a disease that hinders many instead of one that kills a few. Although dead people can't work on a cure.
* Remember that live and walking infected spread more than corpses. Consider making a disease that hinders many instead of one that kills a few. Although dead people can't work on a cure.
* A syringe gun filled with infected blood is a good way to spread viruses if you can't trick the crew.
* A syringe gun filled with infected blood is a good way to spread viruses if you can't trick the crew.
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is so resistant that gold is the cure.
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.
* Adding your virus to food the chef has cooked is a good way to spread your virus.
= Virology Rework =
Virology has been reworked to add threshold bonuses to symptoms. If the specified statistic goes over the threshold, the symptom will gain the relative bonus.
=== Neutering ===
You can now neuter symptoms, making them inactive, but still able to affect statistics. Use them to empower positive viruses without killing your patients. Adding formaldehyde (now in the smartfridge) will neuter a random symptom.
=== Stealth ===
Stealth no longer hides viruses from the Pandemic, but it will hide many early warning of infection instead.
=== Maximum Symptoms ===
Maximum amount of symptoms is now 6.


[[Category:Guides]]
[[Category:Guides]]