Infections: Difference between revisions

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* '''[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food.
* '''[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food.
* '''[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine.
* '''[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine.
* '''[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]''': Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining virus food with liquid Uranium.
* '''[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]''': Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining virus plasma with 5 liquid Uranium.
* '''[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]''': Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold.


Uranium Gels, unlike other chemicals, need 5 units instead of 1 to mutate a virus.
====Uranium Gels====
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You'll require the help of mining to make these. Unlike the other chemicals, they require 5 units to evolve a virus instead of 1.
 
* '''[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]''': Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium.
* '''[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]''': Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium.
* '''[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]''': Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold.
 


====[[Synaptizine]]====
====[[Synaptizine]]====
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===Dropper===
===Dropper===
When you're adding a chemical to a virus, you only need to add a single unit of it to the virus. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 chemicals at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals.
When you're adding a chemical to a virus, '''you only need to add a single unit of it'''. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 units at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals.
Remember, you have to use the dropper in your hand once to set it's transfer value to 1 unit.
Remember, you have to use the dropper in your hand once to set its transfer value to 1 unit.


===Mixing in Beakers===
===Mixing in Beakers===
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There can be a maximum of three different viruses on a person. Making three separate viruses will allow you to stack the same symptom multiple times, or simply add many more symptoms than a single virus would allow. In addition to that, having three viruses will make you immune to further viruses!
There can be a maximum of three different viruses on a person. Making three separate viruses will allow you to stack the same symptom multiple times, or simply add many more symptoms than a single virus would allow. In addition to that, having three viruses will make you immune to further viruses!
To distribute a triple virus, you should infect a monkey (or yourself) with all the viruses, and then use the blood as an infection vector, since culture bottles will ruin the virus when mixed.
To distribute a triple virus, you should infect a monkey (or yourself) with all the viruses, and then use the blood as an infection vector, since culture bottles will ruin the virus when mixed.
==Understanding stats==
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 1 in every stat.
* '''Stealth:''' If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Stealth of 3 or higher makes it invisible to the P.A.N.D.E.M.I.C. machine. Also, if a virus only contains positive symptoms, it won't show up on on the medHUD.
* '''Transmission:''' Improves the chance each tick to spread the virus and increases the amount of protection you need to prevent infection. Additonally, it determines the infection vector.
** The infection vector is calculated with (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads.
* '''Stage speed:''' Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.
* '''Resistance:''' Makes the virus harder to cure; determines the required chemical to cure and decreases the chance of it being cured each tick when in contact with the cure.
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
** The cure is determined by [resistance - (amount of symptoms / 2)].
{| class="wikitable" style="text-align: center;"
|1 or less||2||3||4||5||6||7||8||9||10||11 or more
|-
|Table Salt||Sugar||Orange juice||Spaceacilin||Saline-Glucose Solution||Ethanol||Leporazine||Synaptizine||Lipolicide||Silver||Gold
|}


==Symptoms Table==
==Symptoms Table==
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! scope="col" | Resistance
! scope="col" | Resistance
! scope="col" | Stage speed
! scope="col" | Stage speed
! scope="col" | Transmittable
! scope="col" | Transmission
! scope="col" | Level  
! scope="col" | Level  
! scope="col" | Required Chemical
! scope="col" | Required Chemical
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|-
|-
!Shivering
!Shivering
|0 || 2 || 2 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Cools down your body based on stealth and resistance.
|0 || 2 || 2 || 2 || 2 || [[Virus Food]] || style="color:#ff0000"| Cools down your body based on stealth and resistance. Won't reach damaging levels.
|-
|-
!Sneezing
!Sneezing
| -2 || 3 || 0 || 4 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Forces a spread type of AIRBORNE with extra range!
| -2 || 3 || 0 || 4 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style="color:#0000ff" | Causes the mob to occasionally sneeze, spreading the virus to nearby mobs if they aren't protected.
|-
|-
!Spontaneous Combustion
!Spontaneous Combustion
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|}
|}


=== Understanding stats ===
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Here's what exactly they do:
* Viruses have a default of 1 in every stat.
* Stealth of 2 or higher will hide your disease from medHUD and scanners. Stealth of 3 or higher will hide it from P.A.N.D.E.M.I.C. machine. Also, if a virus only contains positive symptoms, it won't show up on on the medHUD.
* Transmission is determined as follows: (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. However, sneezing will force it to be airbone.
* Chance of advancing a stage per tick is 2% or stage speed, whichever is higher.
* Cure depends on resistance and amount of symptoms: resistance - (amount of symptoms / 2)
{| class="wikitable" style="text-align: center;"
|1 or less||2||3||4||5||6||7||8||9||10||11 or more
|-
|Sodium Chloride||Sugar||Orange juice||Spaceacilin||Saline-Glucose Solution||Ethanol||Leporazine||Synaptizine||Lipolicide||Silver||Gold
|}
* Chance of it being cured every tick is 15 - resistance, but always between 10 and 20.
* Transmission affects how much protective gear you must have to protect yourself from it.


===General Tips===
===General Tips===
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