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[[File:MetaStation_Image.jpg|frame|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-21%2013-07%20MSv38R.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''MetaStation v38R''', updated 2013/12/21. '''[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-21%2013-07%20MSv38R.png (HD Image)] [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-21%2013-10%20MetaStation.v38R.Merged.dmm.zip (Download .dmm)]''']]</div>
<tabs>
<tab name="About">
[[File:YogsmetaThumb.png|600px|link=https://affectedarc07.github.io/SS13WebMap/YogStation/YogsMeta/]]<br>
[[File:MetaStation_Simplified_Map.png|thumb|left|200px|Simplified map.]]
MetaStation is a fully-functioning map available on Yogstation as an alternative to the default map, if players vote it in using the map-vote system. It was previously the default map on the TG servers Badger and later Basil, and various edited versions have run on NoxStation, VG, and Paradise Station.


[[File:MetaStation_Simplified_Map.png|frame|350px|right|link=https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-03%2012-43%20MSv38N%20Simplified%20Map.png|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Simplified Map''', updated 2013/12/03. '''[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-03%2012-43%20MSv38N%20Simplified%20Map.png (HD Image)]''' ]]</div>
Some key points about MetaStation:
* It is geared towards higher populations than the default map.
* Key areas are more evenly spread to reduce local overcrowding.
* It feels much more open, attacks in public are harder to get away with.
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
* In general everything is larger. The escape shuttle has more seats, there is a large cargo bay, a larger medbay, brig and bridge.
</tab>
<tab name="Development 2020">
==15 April==
[https://github.com/yogstation13/Yogstation/pull/8165 Adds a gift vendor by wejengin2.] The clerk office originally had a gift vendor before the Yogstation rebase, where it got lost. This change adds it back.


[[File:Meta-Box_Overlay.png|frame|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> '''Size Comparison:''' BoxStation (Black) and MetaStation (Green).]]</div>
==23 February==
[https://github.com/yogstation13/Yogstation/pull/7862 Moved the null rod by Ktlwjec.] The null rod on this map was originally placed inside a hidden area that required the chaplain to find a false wall in order to collect their null rod. After many complaints, the null rod was finally moved onto an open table in the chaplain's office.


__TOC__
==3rd January==
==About==
[https://github.com/yogstation13/Yogstation/pull/7479 Mining medic locker moved off the station by Ktlwjec.] The reason for this is the placement blocks the mining vendor on Boxstation, so for consistency purposes all other mining medic lockers had to be moved. The locker is now placed on the mining base in the mining medic's office, where it was originally intended to be.
'''MetaStation''' is a largely complete map available in the /tg/ codebase as an alternative to the default map. MetaStation was previously run on Badger, and is now the default map on the second official /tg/ server, [byond://game.ss13.eu:2337 Basil]. An older version has been running on NoxStation for some time. It has been play-tested quite extensively and has been generally well received. Due to this play-testing, it is now largely bug free, and most feedback revolves around gameplay changes and balancing. It is largely maintained and updated by [[User:Metacide|Metacide]], but based on and uses the work of many others.
[[File:metastationmap1.png|thumb|centre|The old mining medic locker placement.]]
</tab>
<tab name="Development 2011-2019">
==Changes==
=2019=
{| class="mw-collapsible mw-collapsed wikitable"
|-
! Date !! Changelog
|-
! scope="row" | 17/01/2019
||
* [https://github.com/tgstation/tgstation/pull/42345 Added a second welding mask in Robotics by Zxaber.]
|-
! scope="row" | 08/01/2019
||
*Added a cautery in Robotics.
|}


'''Key points to note are that:'''
=2018=
* The map plays best with 30+ players.
{| class="mw-collapsible mw-collapsed wikitable"
* The only change is the layout - functionality is the same.
|-
* It feels much bigger and more open, attacks in public are harder to get away with.
! Date !! Changelog
* It has a much larger maintenance system, useful for stealthier tactics.
|-
* There are in-game maps on the walls of the station to help you find your way.
! scope="row" | 03/12/2018
* The AI and Telecoms are now located on the "MiniSat" near engineering.
||
* The escape shuttle is larger, with a cargo hold for valuable gear.
* [https://github.com/yogstation13/Yogstation/pull/3744 Added a paystand to the warden's office by Ktlwjec.]
* All jobs have local maint. access to their nearest public hallway.
|-
! scope="row" | 25/11/2018
||
* [https://github.com/yogstation13/Yogstation/pull/3633 Added shutters to the surgery observation windows by Ktlwjec.]
|-
! scope="row" | 11/11/2018
||
* [https://github.com/yogstation13/Yogstation/pull/3425 Adds an atmospherics simulator, found in the toxins lab, by Monster860.]
|-
! scope="row" | 18/12/2018
||
* [https://github.com/tgstation/tgstation/pull/41937 Removed the public autolathes by Bawhoppen.]
|-
! scope="row" | 11/11/2018
||
*Adds windoors to areas with plastic flaps.
|}


'''Development news''' regarding MetaStation is often posted [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in this thread] on the /tg/ forums.
=2016=
{| class="mw-collapsible mw-collapsed wikitable"
|-
! Date !! Changelog
|-
! scope="row" | 13/05/2016
||
*Added extra grounding rods to the engine area to stop the tesla destroying some cameras. The main sign-conduction issue had already been fixed.
*Added missing circuit boards to tech storage to match current box boards - exosuit fabricator, circuit imprinter, teleporter, and AI integrity restorer boards.
*Added some glass, metal, and more wire to the bar backroom closet to allow for easier remodelling.
*Added a selection of blank canvas to art storage and some easels to maint.
*Added cameras to each xenobiology containment pen so the slime computers don't bug out so often.
*Added missing indoor window pane in atmos by one of the computers.
*Added a custom name to the armory securitron, which now also starts active and will by default detain unknowns and those holding guns without clearance.
*Added formal uniform crate to the armory anteroom.
*Adjusted layout of the aft arm of the engine area, making it a separate maint tunnel which is part of the engineering escape pod area.
*Adjusted positions of some machines in the cargo office and QM office so the cargo APC and other items can be accessed properly again.
*Adjusted interrogation access - now anyone with brig access can get in, such as the lawyer.
*Anchored the O2 lockers in the engine room airlocks to stop them being dragged out by spacewind every time the airlocks are used.
*Fixed glass sheet stacks in engineering having 12 sheets not 50.
*Fixed the mutli-belt typo.
*Fixed maint autodrobe incorrectly requiring theatre access.
*Fixed some of the emergency shuttle exit airlocks requiring certain access levels.
*Moved the portable flashes out into the armory anteroom, adding racks to where they were, which hold extra flashes, tear gas grenades, emergency doughnuts, and a rack of barrier grenades.
*Moved HoP keycard authentication device so it can be reached without having to clamber on a table.
*Replaced an empty canister in toxins with a fourth O2 canister.
*Replaced some blood and gibs present on roundstart with their correct 'old' variants.
*The cloning APC now starts unlocked.
*Removed version suffix on filename in keeping with other maps.
|}


'''Please give any feedback''' you may have [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 in that thread], too.
=2015=
{| class="mw-collapsible mw-collapsed wikitable"
|-
! Date !! Changelog
|-
! scope="row" | 01/11/2015
||
*Added lethal shotgun ammo locker and rubber buckshot boxes to the armory
*Added independent area designation to armory (formerly part of brig control)
*Added more flashes to the AI chamber to give AIs more delaying power against borg attacks
*Added camera monitor to AI chamber foyer letting borgs see in to open the blast door
*Added windows to the mailroom conveyor to stop mail falling off it
*Added a few posters to non-command non-security areas of the station
*Added more twists and turns to some of the long, straight paths in maintenance
*Added winter boots to various lockers in the locker room
*Gave roboticists access to the R&D lab
*Moved AI holopads off vents on the MiniSat walkway
*Remove most autorifles - one remains in the warden's locker.
*Removed posters from command/security areas
*Removed random grille spawns blocking areas of maintenance
*Removed duplicate intercom in the teleporter room
*Renamed Secure Lab to Xenobiology again for slime management system
|-
! scope="row" | 04/10/2015
||
*Added security auto rifles to the armory without spare magazines
*Added the arrivals auto-announce system to telecomms
*Added Ian's dog bed to the HoP office
*Added greater pixel offset between robotics roundstart glass/metal sheets
*Added bulb lights to each xenobiology slime pen
*Added light-switch to crematorium
*Added missing non-secure sec wardrobe at arrivals checkpoint
*Added the new prototype RD hardsuit, replacing the one at the toxins launch bay
*Added viewing areas to the MiniSat walkways
*Changed SWAT helmets on the NSS Viva / whiteship to NT variants
*Improved the Station-MiniSat access foyer and added command-accessible space airlock
*Fixed missing wire in arrivals maint
*Fixed research access airlocks having medical airlock sprites
*Fixed secure lab maint. airlocks having command airlock sprites
*Fixed old-style 4-pane window in disposals
*Fixed unpowered waste outlet airpump in space by the secure lab
*Fixed Secure Lab xeno pen camera not showing up on the monitor outside
*Moved turbine control computer so it now recognises the turbine properly again
*Moved windows in maint medbay so vent camera can't see in
|-
! scope="row" | 01/11/2015
||
*Added lethal shotgun ammo locker and rubber buckshot boxes to the armory
*Added independent area designation to armory (formerly part of brig control)
*Added more flashes to the AI chamber to give AIs more delaying power against borg attacks
*Added camera monitor to AI chamber foyer letting borgs see in to open the blast door
*Added windows to the mailroom conveyor to stop mail falling off it
*Added a few posters to non-command non-security areas of the station
*Added more twists and turns to some of the long, straight paths in maintenance
*Added winter boots to various lockers in the locker room
*Gave roboticists access to the R&D lab
*Moved AI holopads off vents on the MiniSat walkway
*Remove most autorifles - one remains in the warden's locker.
*Removed posters from command/security areas
*Removed random grille spawns blocking areas of maintenance
*Removed duplicate intercom in the teleporter room
*Renamed Secure Lab to Xenobiology again for slime management system
|-
! scope="row" | 04/10/2015
||
*Added security auto rifles to the armory without spare magazines
*Added the arrivals auto-announce system to telecomms
*Added Ian's dog bed to the HoP office
*Added greater pixel offset between robotics roundstart glass/metal sheets
*Added bulb lights to each xenobiology slime pen
*Added light-switch to crematorium
*Added missing non-secure sec wardrobe at arrivals checkpoint
*Added the new prototype RD hardsuit, replacing the one at the toxins launch bay
*Added viewing areas to the MiniSat walkways
*Changed SWAT helmets on the NSS Viva / whiteship to NT variants
*Improved the Station-MiniSat access foyer and added command-accessible space airlock
*Fixed missing wire in arrivals maint
*Fixed research access airlocks having medical airlock sprites
*Fixed secure lab maint. airlocks having command airlock sprites
*Fixed old-style 4-pane window in disposals
*Fixed unpowered waste outlet airpump in space by the secure lab
*Fixed Secure Lab xeno pen camera not showing up on the monitor outside
*Moved turbine control computer so it now recognises the turbine properly again
*Moved windows in maint medbay so vent camera can't see in
|-
! scope="row" | 04/09/2015
||
*Altered the AI chamber so it is (hopefully) somewhat more secure
*Added AI liquid dispensers to the AI chamber foyer and two adjacent siderooms
*Added far more varied blob spawn locations
*Added (provisionally) a 2% chance roundstart xeno egg in the secure lab test chamber
*Added photocopier to security office and warden's office
*Added shutters to the armory for ease of arming security
*Adjusted club spawner to mostly spawn russian roulette revolvers, somtimes syndicards, rarely ninja stars
*Adjusted MiniSat powergrid - it is now independent of the station, but easy to hook up
*Fixed issue with z2 where part of the syndicate mothership wasn't designated properly causing depowered TC console
*Fixed invisible doors: starboard emergency storage, brig infirmary maint, both fore solar control room doors
*Fixed missing revenant spawners and Marauder entry points
*Fixed a few blob spawn locations being dangerously close to fueltanks
*Fixed duplicate CMO stamp on their desk
*Fixed a few access issues on maint. doors around research
*Fixed heat passing through toxins burn chamber glass doors
*Fixed missing Pugley IV sprite
*Moved north-west nuke op shuttle location further away from the station
*Moved routing manifold segment of disposals which routes to Captain's Office adjacent to the office, under a camera, so it can more easily be checked for tampering
*Replaced the walls connecting MiniSat walkway to the MiniSat proper with girders or lattices for better visibility
*Replaced now-destructible shuttle turf at the bombsite with indestructible centcom-style turf
*Switched general intercom outside AI chamber to the private AI channel
|-
! scope="row" | 24/07/2015
||
*Added one roll of cable coil to the bartenders' backroom closet
*Added shutters to the detective's office, improved various other ones
*Adjusted layout of the MiniSat so that telecomms is easier to access and sabotage
*Adjusted layout of execution chamber
*Fixed missing window on the emergency shuttle
*Fixed ~260 tiles having active atmos interactions on roundstart
*Fixed RD RC and AI integrity restorer being inaccessible
*Fixed broken sprite under spare office door
*Fixed newscaster behind perma basketball hoop
*Fixed AI core cameras incorrectly being on SS13 and MiniSat camera networks
*Fixed output direction of counterfeit exosuit fabricator
*Granted theatre and bartender access to all maint doors on the top-right of the service area
*Moved disposals unit in virology so you can throw bottles into it from the desk
|-
! scope="row" | 23/07/2015
||
*Added a fuel output pipe to atmospherics that connects directly to the incinerator turbine
*Added a filtration set-up on one of the rows of canister ports in atmospherics
*Added heater/freezers connected to the distro, mix tank output, and pure gas output loops
*Added more walls and privacy shutters to the corporate showroom
*Added missing health HUDs back to medbay
*Added departmental management consoles for each head of staff
*Added more security lockers to the brig
*Added rubber buckshot to the ammunition locker in the armory
*Added stacks of warning cones to security and engineering
*Added a basketball and hoop to perma
*Added privacy shutters to chemistry and improved the ones in research and genetics
*Added an air vent to the chapel mass driver
*Added a wrench to the warden's office for setting up flashers
*Adjusted some tiles outside security for better symmetry
*Adjusted layout of the teleporter room to make it less crowded
*Adjusted layout of the HoP's office to make managing paperwork easier
*Adjusted layout of the warden's office so they can better view the three brig cells
*Enlarged the emergency shuttle - making the brig, medbay,and the bridge each 1 tile higher
*Enlarged and improved the incinerator room
*Fixed beakers outputting below chemical dispensers in various places
*Fixed SMES cells being designated part of the CE's office
*Fixed broken TV and nuke sprites in the corporate showroom
*Fixed Mopficcer Sweepsky's name
*Fixed comms console on the emergency shuttle counting as station-based for autocall checks
*Fixed (possibly) the central wall block at the toxins test site - it should now be indestructible again
*Moved chemistry smartfridge up so it can be accessed from the medical lobby
*Replaced the second securitron, Inspector Johnson, with a patrolling medibot version
*Replaced the secure lab chemical dispenser with a portable variant
*Switched the locations of the AI core SMES and primary AI to stop lasering the AI from the door
*Switched the directions of the cargo conveyor belts - the longer belt is now the input belt
|-
! scope="row" | 17/07/2015
||
*Updated Centcom z-level to current version, with added gun/device 'museum' at the escape shuttle dock
*Added extra signs to help navigate between departments
*Added conveyor belt levers to the cargo shuttle
*Added some more air vents to the minisat
*Added commemorative plaque to random tile which has been in deep space for some time
*Added condimaster to bartender's backroom
*Added stack of regular glass to EVA table for regular-glass repairs
*Added missing cargo tech locker to cargo bay
*Replaced all flooring in research firing range with disguised reinforced tiles
*Replaced screwdrivers in botany crate with wirecutters
*Fixed various issues with the wizard den, syndicate outpost, and missing abductor ship
*Fixed (hopefully) various issues with bot patrol routes
*Fixed conveyors on the cargo shuttle going to the wrong way
*Fixed virology break 'romm' typo
*Fixed emergency shuttle brig being blue and not counting as brig for antag redtext
*Fixed pipe near minisat teleporter occasioanlly resulting in teleported ventcrawlers
*Fixed broken bartender's closet
*Fixed misaligned air scrubber in the cargo bay
*Fixed camera names in experimentation lab and bar backroom
*Fixed odd ventcrawl movement at a vent near arrivals
*Fixed missing tile icons around the library
*Moved mopficcer sweepsky the cleanbot to the center of the station, starting on auto-patrol
*Removed duplicate TV screens in the library private study rooms
|-
! scope="row" | 12/04/2015
||
*Added extra hammer and gavel to the courtroom locker
*Added a fluff book to the vault safe
*Added three power control boards to the derelict
*Fixed disconnected APC in secure lab / xenobiology
*Fixed bar camera names
*Fixed name of newly added basketball
*Fixed item path compile issue with biohazard lockers in medbay
|-
! scope="row" | 07/04/2015
||
*Added (provisionally) a public autolathe to the RD lobby
*Added (provisionally) a set of chemistry machines to xenobiology (aka secure lab)
*Added (provisionally) another independent set of shutters in the HoS office protecting the upper space viewing window
*Added (provisionally) two drones to the derelict station, as well as some metal, glass, fuel, two duffel bags and an airlock painter
*Added more gear to the vault safe including an anonymous identity and a silenced pistol
*Added insanity wing to the prison, rearranged it slightly, neatened reeducation room
*Added derelict auxiliary atmospherics chamber just outside the atmos external airlock, for burn-chamber construction etc.
*Added a disposal unit to the lower chemistry lab desk and rearranged it to be more usable
*Added a box of silver IDs to the HoP's room
*Added two shot-glasses to the maint. bar
*Added eggs to the Recovery Shuttle kitchen
*Added fully-functioning biogenerator to the Recovery Shuttle on roundstart
*Added throwing-stars to the armoury random contraband gun spawner
*Added teleport computer and missing air alarm to bridge
*Added collectable HoP hat to the corporate showroom
*Added heater to maintenance medbay
*Added basketball to maintenance
*Added suit storage unit to HoS' office
*Added hammer and gavel to the courtroom
*Updated a lot of item paths - banana pies, brig door timers, most pets, and roundstart secure lab slimes
*Updated syndicate shuttle, station, and CentCom to current Boxstation versions
*Improved NT recovery shuttle (white ship) - it can now dock at mining, has a transit effect, and a slightly altered central room
*Removed non-functional gun charger from the shuttle bridge
*Rearranged robotics to give it more open space
*Rearranged R&D slightly, removed incorrect "mineral storeroom" designation
*Rearranged lower chemistry machines to be more usable
*Replaced biohazard containment blast doors around toxins with shutters to stop obscuring open doors
*Replaced one of the newscasters in the chapel with a notice board
*Renamed chapel 'mortuary' to funeral parlour
*Fixed soulstone shard in chaplain's office being cult/wizard use only - now anyone can use it again
*Fixed not being able to hide behind plants
*Fixed ERT response room having incorrect map
*Fixed overlapping air alarm and fire alarm between showroom and gateway
*Fixed overlapping no smoking sign and alarm in R&D
*Fixed overlapping station intercom and map south of gateway
*Fixed vendors on recovery and emergency shuttle being depowered
*Fixed incorrect area designations in atmospherics
*Fixed duplicate science satchels in scientist lockers
*Fixed broken point redeemer consoles on the labour camp shuttle
|-
! scope="row" | 23/02/2015
||
*Added a new NT recovery ship in deep space, which replaces most functionality of the white ship which is now an immobile derelict. The new recovery ship is stocked with some helpful but relatively innocuous gear, and has machine frames with some machine boards allowing it to be more easily decked out with useful machinery for, as an example, colonising the derelict. The retro laser has been moved here as well.
*Added a firing range to research, made robotics/mech bay more compact
*Added protective gear and some more tables to the experimentation lab
*Added an extra airlock to space just east of the holodeck in maint
*Added more fruit variety to the garden
*Adjusted area designations so that emergency maintenance access works better
*Adjusted carp spawns - they're fewer and further away from the station
*Adjusted layout of xenobiology to make it look a little better
*Fixed missing disposals pipe and scrubber outlet in virology
*Fixed missing privacy shutters in medbay examination rooms
*Fixed missing target control in security's firing range
*Fixed missing tables in telecomms
*Fixed missing law office shutters
*Fixed extra glass stack on floor of engineering
*Fixed some cargo conveyor units being assigned to the wrong control stick
*Fixed extra corner pipe under manifold in the incinerator room
*Fixed invisible chairs at the arrivals lounge
*Fixed left cryo tube appearing under the window behind it when open
*Changed access level of space airlock adjacent to security pod to security only
*Includes soda and booze dispenser additions to the bar, courtesy of Mandurrrh
*Includes modifiable bar sign, also courtesy of Mandurrrh
|-
! scope="row" | 15/02/2015
||
*Added missing drinks showcase to the bar.
*Added missing slot machines to the casino.
*Added missing maintenance loot spawners throughout maintenance.
*Added missing intelliCard to RD office.
*Added missing atmospheric technician lockers to atmospherics.
*Added missing Janicart and Secway to the custodial closet and brig, respectively.
*Added missing blast doors under cell windows in xenobiology.
*Added missing blast doors under windows around the HoS' office.
*Added a drinks shaker to the Captain's quarters.
*Added more department direction signs.
*Added vendomat and slot machine to the ghetto bar.
*Added a variety of winter coats to dorms and one to each department that has a sprite.
*Added a zippo lighter, and cigarette and coffee vendors, to the council room.
*Switched direction of conveyer-belts in cargo bay for easier tagging and mailing of ordered crates.
*Fixed lack of security batons in brig security lockers - they are intentionally absent from departmental lockers.
*Fixed chapel shutters not working.
*Fixed a few instances of incorrectly empty medkits on roundstart.
*Fixed a missing disposals pipe in the brig control room.
*Fixed tiles in the south-west of the central hallway incorrectly being area-designated as space.
*Fixed tiles in the south-west of the central hallway incorrectly being area-designated as space.
*Fixed mushroom pizza causing compile issue
*Renamed telescience lab to experimentation lab
*Other minor alterations
|-
! scope="row" | 07/02/2015
||
*'''v40BII''' - Fixed tequila item path compile issue
*Fixed brig desk door controls not working
*Fixed missing version info on arrivals commemorative plaque
*Fixed rogue blast door west of HoP office
*Fixed metal-glass table in genetics - now all-glass
*Fixed incorrect helmet variant in the armory
*Added medical surplus storeroom and adjusted aspects of medical storage
*Added ClothesMate vendor to the dormitories
*Changed bridge colour scheme to dark-tile base
*Various other minor adjustments and fixes
|-
! scope="row" | 04/02/2015
||
*Major updates to allow compatibility with current code - many thanks to Allura, who did this.
*Small fixes to piping and posters, and a few other things
*Addition of conveyor from cargo bay to mail-room
|}


=2014=
{| class="mw-collapsible mw-collapsed wikitable"
|-
! Date !! Changelog
|-
! scope="row" | 22/04/2014
||
*Added an intellicard to the RD's office.
*Added an extra bucket to perma.
*Added some more interesting gear to the re-education chamber.
*Added a scrubber and vent to the re-education chamber control room.
*Added brig door entry buttons and flash control to the brig desk.
*Added missing flashes to the left and right AI chamber slots.
*Added missing control and magnet for the target at the shooting range.
*Added missing air-alarm to the AI upload foyer.
*Added missing air alarm to art storage.
*Added shutters to the chapel's space-facing windows.
*Added the CE's new advanced magboots.
*Fixed missing wire and pipe at the labour camp.
*Fixed missing consoles on the labour shuttle.
*Fixed green tiles under medbay desk.
*Fixed first two brig doors appearing under blast doors when open.
*Fixed some doors in research appearing under blast doors when open.
*Fixed ore unloader not working at the (disused) mining processing area.
*Fixed a wide assortment of incorrectly placed wires and pipes.
*Fixed a missing wire and some incorrectly-placed walls at the labour camp.
*Gave specific IDs to every GPS.
*Incorporated the new syndicate space suits from Giacom's update on BoxStation.
*Moved the mineral redemption machine to the cargo office.
*Removed lots of decorative reinforced windows from toxins.
*Replaced air canister in the prisoner education centre with CO2 for quietly gassing people.
*Replaced all outdated references to "/area" with "/area/space".
|-
! scope="row" | 05/04/2014
||
*Added a lot more helpful gear and wall mounted flashers to the emergency shuttle.
*Added some seclites to the map.
*Added the new HoS wardrobe locker, replacing their filing cabinet.
*Added an arcade to the mining break room.
*Added alternative backpacks to virology, chemistry, botany, and science lockers.
*Added (provisionally) a security camera monitor to the security post at the departure lounge.
*Added (provisionally) biohazard doors to toxins and xenobiology, independently toggleable from the RD's office.
*Added (provisionally) a borg charger to the escape shuttle, along with some tools for repairs.
*Added AI holopads to botany, lower xenobiology, EVA, virology, and the gravity generator.
*Added an extra pair of magboots and an extra jetpack to EVA.
*Added spare gambling table parts to barman's backroom gear closet.
*Anchored the secure evidence locker to the ground for added security.
*Dirtied up tiles in maintenance a little to make it look more derelict.
*Enlarged the departure lounge security post so one prisoner can be buckle-cuffed to a chair there.
*Fixed a number of maintenance doors not unlocking correctly when all-access is declared.
*Fixed green medbay at mining - it is now blue, too.
*Fixed odd naming of smoke spellbook.
*Fixed missing wiring to the electrified grille windows top-left of the wall surrounding the AI upload module.
*Moved the cargo status screen over the window outside mining one tile left.
*Named the doors to the Maltese Falcon Casino correctly.
*Removed the syndicate space suit from the abandoned mining outpost as it was used to escape the gulag.
*Removed alternative jumpsuits from some wardrobes as they didn't have proper sprites
*Replaced the sleeper in the gulag with some bruise packs and a health analyzer to discourage escapes.
*Replaced shuttle doors with the new real airlock variants.
*Stopped the AI Upload starting bolted - if it should be, the AI can do this.
|-
! scope="row" | 23/03/2014
||
*Fixed path issue with medbay sign preventing compile.
*Implemented blue medbay, despite thinking green looks that bit nicer.
*Added missing prison intercom which can receive but not send.
*Added a small new security post to escape, which may help in maintaining order during evacuation.
*Added a "TAKE ONLY WHAT YOU NEED" sign to the mineral storeroom, in vain hope.
*Added more descriptive names to many research division cameras.
*Fixed incorrect area designation in upper area of the gambling section of the maltese falcon.
*Replaced dirt piles in the garden with proper hydroponics trays, and removed trays from breakrooms.
|-
! scope="row" | 22/03/2014
||
v39H
*Added the gravity generator, just above engineering. It's more vulnerable than on Box.
*Rearranged the incinerator room so the turbine computer works, also added a camera to monitor the vent.
*Added three tear gas grenades to the armory.
*Fixed some layout issues above the mining dock.
v39H.II:
*Fixed missing air alarm in the incinerator room.
|-
! scope="row" | 19/03/2014
||
*Overhauled the labor shuttle and prisoner education rooms, their locations are switched and improved.
*Added more interesting filler items to the medbay and research lobbies.
*Added donk pockets to the prison and all break rooms.
*Added sink to the cargo warehouse.
*Added a cleanbot to security backroom storage (Mopfficer Sweepsky).
*Added a cleanbot to medbay backroom storage (Scrubs, MD).
*Added three sheets of plasma to virology again.
*Added big sunglasses to the lawyer's office, only one pair though.
*Added a variety of newscasters and entertainment monitors to various areas.
*Added various suits and assistant formal wear to the dorm wardrobes.
*Added a few more suits to the laundry area.
*Added a few spare GPS units around the station.
*Added an intercom behind the bar.
*Moved sink in robotics, in the surgery section.
*Renamed NanoTrasen cleanbot to Cleanbot Exhibit.
*Removed extra cell charger in cargo bay on the rack by the desk.
|-
! scope="row" | 06/03/2014
||
*Added a poncho and sombrero to maint.
*Added missing request console to engineering.
*Added barricades to the mining smelter as in a recent box update.
*Added mining GPSs to the mining outpost as in a recent box update.
*Added a multi-tool to telescience.
*Added a labeller to mining outpost EVA room.
*Altered brig infirmary somewhat, adding a morgue tray.
*Fixed various overlapping-objects issues on opposite sides of walls.
*Gave detective access to the maint. door in firing range.
*Made surgery observation public-access.
*Made Sergeant Araneus vulnerable to oxygen deprivation, and CO2/toxins damage.
*Removed sleeper console on mining.
*Removed rogue hydroponics tray from the research lobby.
*Updated cell paths so map compiles again.
|-
! scope="row" | 27/02/2014
||
*Fixed issues preventing the map from compiling.
*Fixed double-layer of windows on top-left of AI satellite.
*Fixed blast door appearing below conveyor in disposals (hopefully).
*Updated mining to the new version, slightly modified with transport pipes and the mint.
*Updated R&D to include the new ore-dropoff closet.
*Added buttons outside the shutters for gateway, teleporter, and EVA, to allow emagging.
*Added a disposal unit to engineering foyer.
*Added a freezer to toxins (provisionally).
*Added an ID-locked closet in the evidence room, accessible by armory-level or detective-level IDs.
*Added a spare syringe to the brig infirmary.
*Added wirecutters to warden's room.
*Added a tiny chapel garden.
*Added more salt and pepper to the bar area.
*Added a single 8-use AI liquid dispenser to the AI upload (provisionally).
*Moved barman's disposals unit back to behind the bar, rahter than in his storeroom.
*Removed shower behind cloning console.
*Replaced chemmaster with condimaster in maint. medbay.
*Rearranged armory - flashers are now at the sides so they get pushed around less.
|-
! scope="row" | 15/02/2014
||
*Fixed issues preventing map compiling.
*Fixed securitron pathing issues, and added lockers, dorms, recreation area and court to their patrol route.
*Fixed windows behind cryo tube showing through it.
*Fixed shooting range access being detective only.
*Fixed hazard stripe placement in maint east of botany.
*Fixed boxing ring name on glass door in the fitness shower.
*Added fire alarms to the dorms, locker room, and holodeck.
*Added two animal pens to the garden, containing a cow and two chickens.
*Added a hydroponics tray to the medbay, research and engineering break rooms and the cargo warehouse.
*Updated all R&D, robotics, and telescience consoles and machines to their current box version to try and get them to start linked.
*Moved CMO privacy shutters button to top-left corner of their office.
*Removed blind-spot at research division entrance
|-
! scope="row" | 11/02/2014
||
*Fixed issues preventing map compiling.
*Updated nuke op shuttle and base to current version.
*Replaced the dining area in the maltese falcon with a gambling den.
*Altered the layout of botany so it's easier to tend more plants.
*Altered securitron pathing around engineer to avoid maint use.
*Added random spawners to maintenance which spawn trash or grilles.
*Added a loot spawner to the gambling area in the bar which has a 1/3 chance to spawn a russian revolver.
*Added a gun spawner to the armory, spawning one gun a round, mainly stetchkins, sometimes combat shotguns, very rarely deagles or metabas.
*Added fire extinguishers to the dorms and locker room.
*Added a practice bomb to the armory.
*Added a mirror to genetics.
*Added arrow tiles to the mint input and output.
*Added a morgue-tray to robotics
*Added a news broadcaster to the CMO's office.
*Added a news broadcaster to the cargo office.
*Added Sergeant prefix to HoS' spider's name.
*Added privacy shutters to the CMO, RD, and CE offices.
*Added brig entrance flasher button to warden's office and rearranged it somewhat.
*Moved newscaster and AI message console closer to AI so they hear messages from them.
*Moved meson scanners and flashlights on racks at the mining camp to the top of the pile so they're easier to see.
*Removed two windows from the CE office to the starboard primary corridor.
*Removed all sleeper consoles.
*Gave the detective firing range access.
|-
! scope="row" | 21/01/2014
||
*Updated waistcoat path so map compiles again.
*Added a waistcoat to the locker room.
|-
! scope="row" | 20/01/2014
||
*Updated AI upload boards to the new paths so the map compiles again.
*Updated arcade boards in tech storage, they now work again.
*Fixed area designation on the nuke op shuttle so the door doesn't vanish.
*Fixed missing air supply pipe near fore-port solar access.
*Fixed the medbay morgue door access level, now it's medbay-only.
*Fixed input-direction of the coinpress, it is now west of it.
*Fixed genetics access levels, RD can get into genetics but not medbay, now.
*Fixed privacy shutter in shooting range (again, for real this time).
*Fixed lights-out events being limited to engineering only - now they can happen all over.
*Added (provisionally) windows surrounding the upload consoles to prevent quick-subverting.
*Added gambling tables to the maint. bar.
*Added air alarms to arrivals.
*Added miners to the mailroom access list.
*Added a camera to the kitchen cold-room.
*Added an all-in-one telecoms unit to CentCom.
*Added an MMI to maint.
*Added a multi-belt to maint, which can hold bigger things.
*Added more extinguishers around the medbay foyer.
*Added an intercom to the HoS' office.
*Added a mounted flasher to the brig entrance.
*Added desklamp to the CE office.
*Changed AI upload and armory cameras to motion cameras.
*Moved the air supply vent in the incinerator room two tiles up to give more space for renovation.
*Moved wall and fire locker near the transit shuttle.
*Removed duplicate air alarm in engineering corridor.
*Removed access restrictions to the supply space bridge buttons, and nearby doors.
*Replaced tinted windows between cargo bay and mailroom with normal ones.
*Replaced tinted window at arrivals secpost with normal one.
|-
! scope="row" | 06/01/2014
||
*Added missing air alarm to the bar.
*Updated mining and stacker machines to use new input/output vars.
*Changed tiles in hydroponics to grey from white.
*Made the toxins test site camera give off light.
*Adjusted tile colours on the main hallways slightly.
*Adjusted securitron waypoints so they no longer travel through the execution chamber.
*Fixed privacy shutter on the firing range appearing above grille.
*Fixed unnecessary reinforced table in botany.
*Other small fixes.
|-
! scope="row" | 05/01/2014
||
*Overhauled a lot of the crew quarters areas.
*Updated clown shuttle to current BoxStation variant.
*Updated tcommsat z-level teleport to current BoxStation variant.
*Swapped locations of tech storage and auxiliary tool storage.
*Added another lightbulb to the west side of the cryo room.
*Added a reclassification board to robotics.
*Added robocop, quarantine, safeguard, and T.Y.R.A.N.T. boards to the AI Upload.
*Added a bucket and mop to medbay.
*Added a teleport beacon to mining.
*Added Wags-His-Tail to the janitorial closet.
*Added fore, aft, starboard and central teleporter beacons to the station.
*Added a sink to virology.
*Added a PDA cartridge dispenser to the HoP's office
*Added a coin-press to mining.
*Added tower-cap seeds to the garden.
*Added stools at the kitchen hatch.
*Fixed shield generators in engineering secure storage starting bolted to the ground.
*Fixed new toxins filter being dense (you can now walk over it) and moved it slightly.
*Fixed HoS office blast doors not being dense (you can no longer walk over them).
*Fixed incorrectly aligned tiles in research.
*Fixed missing hazard plating east of kitchen/botany.
*Fixed layer var of the PANDEMIC, beakers shouldn't appear below it now.
*Fixed incorrect belt type in a locker in maint, it is now a regular tool-belt.
*Fixed unconnected air vent in the unisex showers.
*Fixed duplicated bulb in janitor's closet.
*Moved the captain's spare ID from their desk to their quarters.
*Moved lighting around in the bar to try and make it darker and seedier.
*Moved the fire alarm under the status display in cargo office.
*Removed gag from theatre storage.
*Removed a table under the MiniSat borg charger that was blocking it.
*Removed access requirements for the mining shuttle computer.
*Adjusted the bridge slightly.
*Adjusted blast door button in nuke-op shuttle so it can be used from outside too.
|}


==How to Host==
=2013=
'''Hosting MetaStation''' using normal /tg/ code isn't too complicated, but does require a recompile. In future this may be easier, but for now:
 
* Don't host the game whilst making these changes.
* Open tgstation.dme
* Select the files tab on the top left of the screen
* Expand the 'maps' folder in the file tree.
* Untick tgstation.2.1.2 or other current map, and tick the latest MetaStation map present.
* Click the build dropdown at the top, and click compile. This may take a minute.
* Once compiled, run the resulting BYOND executable (.dmb) as  you would normally.
 
 
==Issue Tracker==
''Updated 2013/12/27. Please report any new issues or give feedback [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
*<del>[https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png Unexpected fun]</del> - Shouldn't happen again.
*No known issues.
 
==Planned Changes==
''Updated 2013/12/21. For more development info or to suggest changes, click [http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358 here.]''
===Simple===
*Add medical blindfold and possibly earmuffs to medbay.
===Medium===
*Add some small things to explore is space.
===Complex===
*Improve toxins with gas filters and other helpful gear.
*Improve the crew quarters layout
*Eventually introduce a new derelict.
*Port the map to Baystation 12's code.
===Continuous===
*Add more proper camera names each update.
 
 
==Changelogs and Downloads==
===Version 3xx===
 
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! Version !! Changelog
! Date !! Changelog
|-
! scope="row" | 27/12/2013
||
*Moved lightbulb on top of vendor in medical storage.
*Removed Christmas items.
*Removed ID requirement from the counterfeit fabricator.
*Replaced all arcades with random-game arcades.
*Added suit storage unit to toxins launch area to allow for test site remodelling.
*Added missing air alarm to toxins launch area.
*Added medical eyepatch, blindfold, and earmuffs to the linen bin outside surgery.
*Fixed medical secpost having a cargo security locker, and fixed incorrect secpost area designation below medbay.
*Incinerator gas removal vent now starts off, and the incinerator air alarm should now be all-access.
*Improved toxins, which is now larger, better laid out, and has a gas filter and disposals unit.
*Implemented Giacom's latest update to the labor camp.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-21%2013-10%20MetaStation.v38R.Merged.dmm.zip v38R] <br>(21/12/2013)
! scope="row" | 21/12/2013
||  
||  
*Minor alterations to the layout of the incinerator turbine. The turbine vent is now easier to see.
*Minor alterations to the layout of the incinerator turbine. The turbine vent is now easier to see.
Line 84: Line 708:
*Works with recent updates.
*Works with recent updates.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-15%2010-59%20MetaStation.v38P.Merged.dmm.zip v38P] <br>(15/12/2013)
! scope="row" | 15/12/2013
||  
||  
Key Changes:
Key Changes:
Line 122: Line 746:
*Improved intercom coverage.
*Improved intercom coverage.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-12-02%2018-43%20MetaStation.v38N.Merged.dmm.zip v38N] <br>(02/12/2013)
! scope="row" | 02/12/2013
||  
||  
Key Changes:
Key Changes:
Line 163: Line 787:
*Electrified the council chamber windows.
*Electrified the council chamber windows.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-24%2017-55%20MetaStation.v38M.Merged.dmm.zip v38M] <br>(24/11/2013)
! scope="row" | 24/11/2013
||  
||  
*Added missing wiring to the auxiliary restooms.
*Added missing wiring to the auxiliary restooms.
Line 181: Line 805:
*Fixed incorrect tile type under hydroponics backroom maint. door (144, 111, 1).
*Fixed incorrect tile type under hydroponics backroom maint. door (144, 111, 1).
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-22%2022-05%20MetaStation.v38L.Merged.dmm.zip v38L] <br>(22/11/2013)
! scope="row" | 22/11/2013
||  
||  
*Improved the transit tube spacedust/meteor shield.
*Improved the transit tube spacedust/meteor shield.
Line 231: Line 855:
*Electrified some windows in security that were missed.
*Electrified some windows in security that were missed.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-14%2020-21%20MetaStation.v38K.Merged.dmm.zip v38K] <br>(14/11/2013)
! scope="row" | 14/11/2013
||  
||  
*Improved maintenance bar and maintenance medbay.
*Improved maintenance bar and maintenance medbay.
Line 259: Line 883:
*Set AI Upload cameras to also be part of the "AIUpload" network, so AIs can quickly jump to them.
*Set AI Upload cameras to also be part of the "AIUpload" network, so AIs can quickly jump to them.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-12%2018-58%20MetaStation.v38J-II.Merged.dmm.zip v38J-II] <br>(12/11/2013)
! scope="row" | 12/11/2013
||  
||  
*Fixed emergency shuttle console issue.
*Fixed emergency shuttle console issue.
Line 267: Line 891:
*Improved Captain's Quarters.
*Improved Captain's Quarters.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/MetaStation.v38J.Merged.dmm.zip v38J] <br>(11/11/2013)
! scope="row" | 11/11/2013
||  
||  
*Massive wide-ranging overhaul to the map.
*Massive wide-ranging overhaul to the map.
Line 279: Line 903:
*A wide array of other changes, too many to list.
*A wide array of other changes, too many to list.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-09%2000-15%20MetaStation.v37K.Merged.dmm.zip v37K] <br>(08/11/2013)
! scope="row" | 08/11/2013
||  
||  
*Added missing mining consoles.
*Added missing mining consoles.
Line 287: Line 911:
*Moved a lightbulb in the garden so it isn't on top of a sink.
*Moved a lightbulb in the garden so it isn't on top of a sink.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-08%2021-22%20MetaStation.v37J.Merged.dmm.zip v37J] <br>(08/11/2013)
! scope="row" | 08/11/2013
||  
||  
*Correctly updated to accommodate code changes (previous update was not done correctly).
*Correctly updated to accommodate code changes (previous update was not done correctly).
Line 293: Line 917:
*Updated the commemorative plate correctly.
*Updated the commemorative plate correctly.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-08%2001-00%20MetaStation.v37I.Clean.dmm.zip v37I] <br>(07/11/2013)
! scope="row" | 07/11/2013
||  
||  
*'''Note:''' ''This version does not work as it was created in an outdated codebase by mistake.''
*'''Note:''' ''This version does not work as it was created in an outdated codebase by mistake.''
Line 301: Line 925:
*Updated some shuttle areas and computers to the new standard.
*Updated some shuttle areas and computers to the new standard.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-01%2022-10%20MetaStation.v37H.Clean.dmm.zip v37H] <br>(01/11/2013)
! scope="row" | 01/11/2013
||  
||  
*Added virology smartfridge.
*Added virology smartfridge.
Line 318: Line 942:
*Turned pumps (but not taps) on by default for O2/N2 to airmix in atmos.
*Turned pumps (but not taps) on by default for O2/N2 to airmix in atmos.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-01%2022-11%20MetaStation.v37G.II.Clean.dmm.zip v37G.II] <br>(07/10/2013)
! scope="row" | 07/10/2013
||  
||  
*Pipe instances switched from defining 'color' to 'pipe_colour'
*Pipe instances switched from defining 'color' to 'pipe_colour'
*Thus the map runs on BYOND 500
*Thus the map runs on BYOND 500
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-11-01%2022-10%20MetaStation.v37H.Clean.dmm.zip v37G] <br>(06/10/2013)
! scope="row" | 06/10/2013
||  
||  
*Added a pet lizard to the HoS' office.
*Added a pet lizard to the HoS' office.
Line 341: Line 965:
*Moved costume room rack to give more space around the vendor.
*Moved costume room rack to give more space around the vendor.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-30%2018-11%20MetaStation.v37F.dmm.zip v37F] <br>(30/09/2013)
! scope="row" | 30/09/2013
||  
||  
*The kitchen and its backroom are now larger.
*The kitchen and its backroom are now larger.
Line 367: Line 991:
*Removed chem-master behind dispenser in chemistry.
*Removed chem-master behind dispenser in chemistry.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-21%2013-49%20%20MetaStation.v36D.Unclean.dmm.zip v36D] <br>(21/09/2013)
! scope="row" | 21/09/2013
||  
||  
*Added two extra cargo shuttle-time monitors to cargo bay.
*Added two extra cargo shuttle-time monitors to cargo bay.
Line 382: Line 1,006:
*Classed the tile on which the AI Chamber door is as part of the AI upload, so turrets there will shoot you when you're on it.
*Classed the tile on which the AI Chamber door is as part of the AI upload, so turrets there will shoot you when you're on it.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-17%20MetaStation.v36C.Clean.dmm.zip v36C] <br>(17/09/2013)
! scope="row" | 17/09/2013
||  
||  
*Added a missing Janitor spawn point for roundstart.
*Added a missing Janitor spawn point for roundstart.
Line 403: Line 1,027:
*Fixed Gateway being designated part of the Teleporter area, causing powernet issues.
*Fixed Gateway being designated part of the Teleporter area, causing powernet issues.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-15%2013-56%20MetaStation.v36B.Clean.dmm.zip v36B] <br>(15/09/2013)
! scope="row" | 15/09/2013
||  
||  
*Fixed cargo bay to supply corridor doors having the wrong access level.
*Fixed cargo bay to supply corridor doors having the wrong access level.
Line 413: Line 1,037:
*Removed unnecessary space poster from disposals which was a pain for the AI as it covered an APC on the wall's other side.
*Removed unnecessary space poster from disposals which was a pain for the AI as it covered an APC on the wall's other side.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-15%2013-56%20MetaStation.v36A.dmm.zip v36A] <br>(14/09/2013)
! scope="row" | 14/09/2013
||  
||  
*Added missing security camera to north-east central hallway.
*Added missing security camera to north-east central hallway.
Line 443: Line 1,067:
*Altered the emergency-recovery-airlock area of the emergency shuttle to make it easier to sneak aboard.
*Altered the emergency-recovery-airlock area of the emergency shuttle to make it easier to sneak aboard.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-12%2016-32%20MetaStation.v35C.Clean.dmm.zip v35C] <br>(12/09/2013)
! scope="row" | 12/09/2013
||  
||  
*Updated plaque tile.
*Updated plaque tile.
Line 453: Line 1,077:
*Rearranged the Chapel to be more imposing and less comfortable.
*Rearranged the Chapel to be more imposing and less comfortable.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-24%20MetaStation.v35B.Clean.dmm.zip v35B] <br>(07/09/2013)
! scope="row" | 07/09/2013
||  
||  
*Fixed some tiles not having the correct area designation in the chapel.
*Fixed some tiles not having the correct area designation in the chapel.
Line 459: Line 1,083:
*Fixed all 18 tiles which had active air calculation before roundstart.
*Fixed all 18 tiles which had active air calculation before roundstart.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-07%2019-30%20MetaStation.v35A.Unclean.dmm.zip v35A] <br>(07/09/2013)
! scope="row" | 07/09/2013
||  
||  
*Moved locker in engineering security office to try and prevent EMPs hitting it.
*Moved locker in engineering security office to try and prevent EMPs hitting it.
Line 483: Line 1,107:
*Added map version number to the desc text on the floor plaque near arrivals.
*Added map version number to the desc text on the floor plaque near arrivals.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-16%20MetaStation.v34G.Clean.dmm.zip v34G] <br>(16/08/2013)
! scope="row" | 16/08/2013
||  
||  
*Cargo bay blast doors are now visible on round-start.
*Cargo bay blast doors are now visible on round-start.
Line 491: Line 1,115:
*Added some more cameras to remove blind-spots
*Added some more cameras to remove blind-spots
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-11%2018-21%20MetaStation.v34F.Clean.dmm.zip v34F] <br>(11/08/2013)
! scope="row" | 11/08/2013
||  
||  
*Removed extra launch control from toxins.
*Removed extra launch control from toxins.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-11%2015-39%20MetaStation.v34E.Clean.dmm.zip v34E] <br>(11/08/2013)
! scope="row" | 11/08/2013
||  
||  
*Added tachyon-doppler array to the toxins test launch area.
*Added tachyon-doppler array to the toxins test launch area.
Line 501: Line 1,125:
*Adjusted a tile in surgery so it looks a little neater.
*Adjusted a tile in surgery so it looks a little neater.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34D.Clean.dmm.zip v34D] <br>(08/08/2013)
! scope="row" | 08/08/2013
||  
||  
*Every job that has special local maint. access can now also access the nearest public-hallway maint. door too.
*Every job that has special local maint. access can now also access the nearest public-hallway maint. door too.
Line 508: Line 1,132:
*Fixed access level on all external airlocks from maint. Most were previously incorrectly all-access.
*Fixed access level on all external airlocks from maint. Most were previously incorrectly all-access.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-08-08%20MetaStation.v34C.Clean.dmm.zip v34C ] <br>(08/08/2013)
! scope="row" | 08/08/2013
||  
||  
*Outer maint. door at medbay storage room is now correctly general maint access.
*Outer maint. door at medbay storage room is now correctly general maint access.
Line 518: Line 1,142:
*Replaced all incorrectly added holotables.
*Replaced all incorrectly added holotables.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-28%2020-35%20MetaStation.v34B.Clean.dmm.zip v34B] <br>(28-07-2013)
! scope="row" | 28-07-2013
||  
||  
*Fixed vars on the Commemorative Plaque, hopefully fixing the rare frozen-arrivals bug.
*Fixed vars on the Commemorative Plaque, hopefully fixing the rare frozen-arrivals bug.
Line 539: Line 1,163:
*Adjusted tiles in robotics operating theatre, now looks nicer.
*Adjusted tiles in robotics operating theatre, now looks nicer.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-18%2011-19%20MetaStation.v33D.dmm.zip v33D] <br>(18/07/2013)
! scope="row" | 18/07/2013
||  
||  
*Added missing muzzle and prisoner IDs to prison.
*Added missing muzzle and prisoner IDs to prison.
Line 558: Line 1,182:
*Removed some superfluous wires at the brig.
*Removed some superfluous wires at the brig.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-11%2015-46%20MetaStation.v32F.dmm.zip v32F] <br>(11-07-2013)
! scope="row" | 11-07-2013
||  
||  
*Updated syndicate bomb path, now map works again.
*Updated syndicate bomb path, now map works again.
Line 579: Line 1,203:
*Small adjustment to engineering.
*Small adjustment to engineering.
|-
|-
! scope="row" | [https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-07-07%2012-32%20MetaStation.v31D.dmm.zip v31D] <br>(07-07-2013)
! scope="row" | 07-07-2013  
||  
||  
*Better camera placement in cargo/supply and other places.
*Better camera placement in cargo/supply and other places.
Line 599: Line 1,223:
*Adjusted space-bridge. Works better now.
*Adjusted space-bridge. Works better now.
*Many other minor fixes and adjustments.
*Many other minor fixes and adjustments.
|}
===Version 2xx===
{| class="mw-collapsible mw-collapsed wikitable"
|-
|-
! Version !! Changelog
! scope="row" | 01-07-2013
|-
! scope="row" | v29E
||  
||  
*Rearranged items in engineering, a little easier to use now.
*Rearranged items in engineering, a little easier to use now.
Line 626: Line 1,243:
*A few other small fixes and changes
*A few other small fixes and changes
|-
|-
! scope="row" | v28M-II-C
! scope="row" | 29-06-2013
||  
||  
*Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
*Added bolt controls to auxiliary genetics and robotics access doors. They are labelled RD-Only for clarity.
Line 643: Line 1,260:
*Many other small bug fixes.
*Many other small bug fixes.
|-
|-
! scope="row" | v28M
! scope="row" | 19-06-2013
||  
||  
*Add sink to robotics for cleaning bloody surgery gear
*Add sink to robotics for cleaning bloody surgery gear
Line 656: Line 1,273:
*Fixed lots of small bugs.
*Fixed lots of small bugs.
|-
|-
! scope="row" | v27M-II-L
! scope="row" | 17-06-2013
||  
||  
*Now compiles again, after being broken by 'range' var removal
*Now compiles again, after being broken by 'range' var removal
Line 665: Line 1,282:
*E.V.A. storage has been reworked to be nicer
*E.V.A. storage has been reworked to be nicer
|-
|-
! scope="row" | v27G-IV
! scope="row" | 15-06-2013
||  
||  
*Engineering foyer maintenance door now opens for atmos techs too
*Engineering foyer maintenance door now opens for atmos techs too
Line 699: Line 1,316:
*Intercom added to HoP's office
*Intercom added to HoP's office
|-
|-
! scope="row" | v27G-III
! scope="row" | 01-07-2013
||  
||  
*Replaced Janitor's Wagon with new Janitor's Cart
*Replaced Janitor's Wagon with new Janitor's Cart
Line 705: Line 1,322:
*Updated holodeck to be as current main /tg/station
*Updated holodeck to be as current main /tg/station
|-
|-
! scope="row" | v27G-II
! scope="row" | 27-05-2013
||  
||  
* Fixed a small mistake on the incinerator's disposals pipe.
* Fixed a small mistake on the incinerator's disposals pipe.
|-
|-
! scope="row" | v27G
! scope="row" | 16-04-2013
||  
||  
* Widened a lot of maintenance
* Widened a lot of maintenance
Line 716: Line 1,333:
* Fixed name of cloning exit button.
* Fixed name of cloning exit button.
|-
|-
! scope="row" | v27C
! scope="row" | 11-04-2013
||  
||  
* Updated to latest /tg/ revision, fully compatible with current code again.
* Updated to latest /tg/ revision, fully compatible with current code again.
Line 729: Line 1,346:
* Fixed a few little bugs.
* Fixed a few little bugs.
|-
|-
! scope="row" | v24B
! scope="row" | 17-03-2013
||  
||  
* Fixed mass driver path being blocked at disposals.
* Fixed mass driver path being blocked at disposals.
|-
|-
! scope="row" | v24A
! scope="row" | 17-03-2013
||  
||  
* Fixed cameras not working in the toxins test area
* Fixed cameras not working in the toxins test area
Line 741: Line 1,358:
* A few other small fixes and adjustments.
* A few other small fixes and adjustments.
|-
|-
! scope="row" | v23C
! scope="row" | 13-03-2013
||  
||  
* Added Ian again
* Added Ian again
Line 749: Line 1,366:
* Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
* Fixed a variety of other smaller bugs found during playtesting on Sibyl #1 today - thanks everyone who helped out.
|-
|-
! scope="row" | v23A
! scope="row" | 12-03-2013
||  
||  
* Fixed being able to access settings on the toxins burn chamber from maint.
* Fixed being able to access settings on the toxins burn chamber from maint.
* Fixed many other little visual issues
* Fixed many other little visual issues
|-
|-
! scope="row" | v22C
! scope="row" | 10-03-2013
||  
||  
* Made some changes to the shuttle to make it nicer
* Made some changes to the shuttle to make it nicer
* Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
* Fixed some problems with the atmos burn chamber being a bit clunky. It's more usable now.
|-
|-
! scope="row" | v22B
! scope="row" | 10-03-2013
||  
||  
* Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
* Got rid of table between sleepers in the emergency shuttle. Sleepers should be fine now.
* Remade the AI upload foyer so servers are not doubled unnecessarily.
* Remade the AI upload foyer so servers are not doubled unnecessarily.
|}
|}
 
</tab>
[[Category:Game Resources]]
</tabs>
{{Maps}}
[[Category:Maps]]
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