Heretic: Difference between revisions

854 bytes added ,  00:23, 23 March 2023
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copies over the little ash snippets i had done
m (→‎Abilities: makes the table look a LOT nicer)
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|quote = 'ADMINS HALP HOW DO I SACRIFICE PEOPLE'
|quote = 'ADMINS HALP HOW DO I SACRIFICE PEOPLE'
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''"The Nightwatcher. The Priest. The Vermin Duke. Three who saw their lives drawn into the Mansus, and rose higher for it. The ethereal plane always shifts and changes, working to find new influences, new students. Now, like us, you are aware. Mortality is a shell you wish to cleanse. Open the book, and learn how."''
''"The Nightwatcher. The Priest. The Vermin Duke. Three who saw their lives drawn into the Mansus, and rose higher for it. The ethereal plane always shifts and changes, working to find new influences, new students. Now, like us, you are aware. Mortality is a shell you wish to cleanse. Open the book, and learn how."''


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Eventually, you'll need to start using proper magics. By hitting any empty tile with your codex, you'll begin to draw a '''transmutation rune''', which takes 8 seconds. These runes are green and take up a 3x3 area, and while they can go under other objects, it's best to keep them clear for transmutation purposes. You can remove runes by hitting them with your codex again, and freely use other heretics' runes. To '''transmute''', simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. You can only have one transmutation rune active at once, so creating a new one will destroy the old one.
Eventually, you'll need to start using proper magics. By hitting any empty tile with your codex, you'll begin to draw a '''transmutation rune''', which takes 8 seconds. These runes are green and take up a 3x3 area, and while they can go under other objects, it's best to keep them clear for transmutation purposes. You can remove runes by hitting them with your codex again, and freely use other heretics' runes. To '''transmute''', simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. You can only have one transmutation rune active at once, so creating a new one will destroy the old one.




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In addition, the blade has the added benefit of shield-breaking and a ranged option. If your blade manages to strike a target who carries a shield, the shield will be destroyed. Furthermore, the blade can be used as a ranged hook on a 3-second cooldown. Hitting a target pulls them to you and immobilizes them for a very short duration: just enough to let you get a hit in. With good good, armor penetration, and wound chance, the blade is your bread-and-butter of dealing with unsavory individuals.  
In addition, the blade has the added benefit of shield-breaking and a ranged option. If your blade manages to strike a target who carries a shield, the shield will be destroyed. Furthermore, the blade can be used as a ranged hook on a 3-second cooldown. Hitting a target pulls them to you and immobilizes them for a very short duration: just enough to let you get a hit in. With good good, armor penetration, and wound chance, the blade is your bread-and-butter of dealing with unsavory individuals.  
 
The most important use of your rune is '''sacrificing'''. To get a sacrifice target, drop your living heart onto a rune and transmute it with nothing else present, making sure your codex is in your inventory. You'll be given a target, and can then squeeze your living heart by using it in-hand to get a vague idea of where your target is as well as if there's anyone around them. Kill them, drag them back to a rune, and transmute their body along side your living heart to messily sacrifice them and earn a power point. They might show up later, but don't worry! They won't have any memory of your brutal murder, so you don't have to worry about them ratting on you to security.
The most important use of your rune is '''sacrificing'''. To get a sacrifice target, drop your living heart onto a rune and transmute it with nothing else present, making sure your codex is in your inventory. You'll be given a target, and can then squeeze your living heart by using it in-hand to get a vague idea of where your target is as well as if there's anyone around them. Kill them, drag them back to a rune, and transmute their body along side your living heart to messily sacrifice them and earn a power point. They might show up later, but don't worry! They won't have any memory of your brutal murder, so you don't have to worry about them ratting on you to security.


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| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:flesh_blade.png]] <br>Pledge yourself to Flesh.<br> Transmute a knife and a pool of blood into a flesh blade.
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:flesh_blade.png]] <br>Pledge yourself to Flesh.<br> Transmute a knife and a pool of blood into a flesh blade.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:rust_blade.png]] <br>Pledge yourself to Rust. <br> Transmute a knife and a trash item into a rusty blade.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:rust_blade.png]] <br>Pledge yourself to Rust. <br> Transmute a knife and a trash item into a rusty blade.
| style="border-style: solid; border-width: 0px 2px 0px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 0px 2px" |''He who reigns with the Ember Crown. He who hosts the damned. He who rose higher and higher, until there was no ceiling to push past. Once a spymaster, now a god. Forever shall he rule.''
| style="border-style: solid; border-width: 0px 2px 0px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 0px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 0px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 0px 2px" |[[File:heretic_rune.png]]
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| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus grasp now raises dead humanoids into subservient ghouls if they are not mindshielded or husked. It will husk the person it's used on.
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus grasp now raises dead humanoids into subservient ghouls if they are not mindshielded or husked. It will husk the person it's used on.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus grasp now deals 500 damage to inorganic matter, rusts any surface it's used on, while destroying any surface that is already rusty.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus grasp now deals 500 damage to inorganic matter, rusts any surface it's used on, while destroying any surface that is already rusty.
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |''It burrows in the hearts of all living things. Eternal cycles of time yield nothing more from it. We know not what it is, and know better than to ask when it reveals itself.''
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
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| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your Mansus grasp now applies a mark on hit. Use your flesh blade to detonate the mark, which causes significant bleeding on the target.
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your Mansus grasp now applies a mark on hit. Use your flesh blade to detonate the mark, which causes significant bleeding on the target.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your Mansus grasp now applies a mark on hit. Use your rusty blade to detonate the mark, which has a chance to deal between 0 to 200 damage to 75% of your target's items.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your Mansus grasp now applies a mark on hit. Use your rusty blade to detonate the mark, which has a chance to deal between 0 to 200 damage to 75% of your target's items.
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |''The one who lived. She never recovered her eyes. It is less likely she will find justice. Yet she still listens to us when we sing with pain and malice. There are some wrongs that can still be righted.''
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
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| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your flesh blade will now cause additional bleeding on hit.
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:flesh_blade.png]] <br>Your flesh blade will now cause additional bleeding on hit.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your rusted blade now injects eldritch essence on hit.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:rust_blade.png]] <br>Your rusted blade now injects eldritch essence on hit.
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |''They were stoic and loyal, unlike their superior. Amgala could not have asked for better protectors or better scholars. But now they are gone. Still they wither in their graves, where we sometimes offer condolences.''
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
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| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:terror_of_the_night_armsy.png]]<br>Transmute three corpses to ascend by metamorphisizing as a Thirstly Serpent, or ascend instead by summoning a Lavish Serpent, tripling your ghoul maximum, and becoming incredibly resilient to damage.
| style="background-color:#e34363; border-style: solid; border-width: 0px 2px 2px 2px" |[[file:terror_of_the_night_armsy.png]]<br>Transmute three corpses to ascend by metamorphisizing as a Thirstly Serpent, or ascend instead by summoning a Lavish Serpent, tripling your ghoul maximum, and becoming incredibly resilient to damage.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |Transmute three corpses to ascend as a Sovereign of Decay. Your healing on rust tiles will be tripled, and you will become much more resilient to damage. In addition, rust will spread from your ritual site.
| style="background-color:#c5673e; border-style: solid; border-width: 0px 2px 2px 2px" |Transmute three corpses to ascend as a Sovereign of Decay. Your healing on rust tiles will be tripled, and you will become much more resilient to damage. In addition, rust will spread from your ritual site.
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |''A pact of demons and marauders from a world forgotten. Very few yet roam the planes. The secrets to their final defeat have been lost. We offer wardings to ensure they do not cross our path.''
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:heretic_rune.png]]
|}
|}
===Tips===
===Tips===
*If your transmutations are failing, make sure your codex is on your person!
*If your transmutations are failing, make sure your codex is on your person!
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