Heretic: Difference between revisions

257 bytes added ,  16:21, 19 November 2022
m
→‎Basics: adds that you spawn with a heretic blade and some minor spotty syntax fixes
m (tells people that they need to use their living heart alongside their target's dead body in order to sacrifice them.)
m (→‎Basics: adds that you spawn with a heretic blade and some minor spotty syntax fixes)
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Once you have some power points, it's time to '''research'''! Simply use your codex in-hand to open the research menu and spend your points on abilities. The research menu forms a branching tree (see below), and your first selection will be to commit to a '''path''' that defines your initial abilities and final ascension. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your playstyle.
Once you have some power points, it's time to '''research'''! Simply use your codex in-hand to open the research menu and spend your points on abilities. The research menu forms a branching tree (see below), and your first selection will be to commit to a '''path''' that defines your initial abilities and final ascension. You'll also immediately gain the Heretic blade of your associated path. You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your playstyle.


Eventually, you'll need to start using proper magics. By hitting any empty tile with your codex, you'll begin to draw a '''transmutation rune'''. These runes are green and take up a 3x3 area, and while they can go under other objects, it's best to keep them clear for transmutation purposes. You can remove runes by hitting them with your codex again, and freely use other heretics' runes. To '''transmute''', simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way.
Eventually, you'll need to start using proper magics. By hitting any empty tile with your codex, you'll begin to draw a '''transmutation rune'''. These runes are green and take up a 3x3 area, and while they can go under other objects, it's best to keep them clear for transmutation purposes. You can remove runes by hitting them with your codex again, and freely use other heretics' runes. To '''transmute''', simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way.




[[file:heretic_blade.png]] The '''Heretic Blade''' will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon. As with the Mansus Grasp, your blade will be upgraded by your research over time. If you lose your blade, simply transmute a new one. A shank can be quickly crafted and used in all transmuting ingredients to make a new Heretic blade.  
[[file:heretic_blade.png]] The '''Heretic Blade''' will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon. As with the Mansus Grasp, your blade will be upgraded by your research over time. If you lose your blade, simply transmute a new one. A shank can be quickly crafted and used in all transmuting ingredients to make a new Heretic blade. While you do begin your path to ascension with one, it can help to make more, as shattering one can providing a quick escape to a random, safe part of the Z-level.  




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*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
*Crew will attempt to block off influences and keep an eye on them. Do not get caught standing near one for too long or you might be asked for a shake down.
*Crew will attempt to block off influences and keep an eye on them. Do not get caught standing near one for too long or you might be asked for a shake down.
*No matter which heretic blade you choose, each one will have an option to destroy it. Afterwards, it will teleport you to a random spot on the Z level. This provides a very good last ditch option for escaping the authorities or avoiding a shakedown.  
*As mentioned before, no matter which heretic blade you choose, each one will have an option to destroy it. Afterwards, it will teleport you to a random spot on the Z level. This provides a very good last ditch option for escaping the authorities or avoiding a shakedown.
*With rust you can practically melt through walls. Use this to your advantage when you and other heretics end up in the [[Brig]].  
*With rust, you can practically melt through walls. Use this to your advantage when you and other heretics end up in the [[Brig]].  
{{Jobs}}
{{Jobs}}
{{Game modes}}
{{Game modes}}
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