Head of Personnel: Difference between revisions

433 bytes added ,  22:32, 2 March 2014
here we go again
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|superior = [[Captain]]
|superior = [[Captain]]
|duties = Altering access on [[ID|ID cards]], manage civil and supply departments, being [[Ian]]'s bodyguard, running the ship when the captain dies
|duties = Altering access on [[ID|ID cards]], manage civil and supply departments, being [[Ian]]'s bodyguard, running the ship when the captain dies
|guides = [[Space Law]], [[Chain of Command]], [[Identification Card#ID Console Access List|Default ID Access List]], [[Paper BBCode|Guide to Paperwork]], [[The Five Points of Human Resources Management]]
|guides = [[Space Law]], [[Chain of Command]], [[Identification Card#ID Console Access List|Default ID Access List]], [[The Five Points of Human Resources Management]][[Paper_BBCode#Forms_Ready_for_Use|a few forms]],
}}
}}


''No, I didn't give all-access to the Clown, nor did I give all of the Assistants access to the Toxins lab. What do you take me for, a liar?''
''No, I didn't give all-access to the Clown, nor did I give all of the Assistants access to the Toxins lab. What do you take me for, a liar?''


The main responsibility of the Head of Personnel is to sit in their [[Head of Personnel's Office|office]] and listen to people request access to X area or ask for Y job. They are also in charge of making sure the [[Quartermaster]] is managing the supply sector well and that each civil department is working. Should the worst come to pass they may need to assume command of the station as acting Captain.
You are the Head of Personnel. You are the one on the left. The one on the right is a dog. You are not a dog. Your main responsibility is to sit in your [[Head of Personnel's Office|office]] and listen to people request access to X area or ask for Y job. You are also in charge of making sure the [[Quartermaster]] is managing the supply sector well and that each civil department is working. Should the worst come to pass, as well, you will need to assume command of the station as acting Captain. High in access and low in responsibility, they are often seen running around other people's departments, evading security and angry crewmembers alike, their motivations only known to themselves.
 
High in access and low in responsibility, they are often seen running around other people's departments, evading security and angry crewmembers alike, their motivations only known to themselves.


[[File:HopOffice.png|300px|thumb|alt=HoP Office|[[Head of Personnel's Office|Your office.]] You sit in it.]]
[[File:HopOffice.png|300px|thumb|alt=HoP Office|[[Head of Personnel's Office|Your office.]] You sit in it.]]
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Your primary purpose is to sit at your desk and process people's requests for access. People often wish to change jobs, or require additional access in order to do their job more effectively (or further their dirty Syndicate goals). It's also your responsibility to wipe access from the IDs of troublemakers at the request of other heads.
Your primary purpose is to sit at your desk and process people's requests for access. People often wish to change jobs, or require additional access in order to do their job more effectively (or further their dirty Syndicate goals). It's also your responsibility to wipe access from the IDs of troublemakers at the request of other heads.


If you want to maintain a good relationship with the other heads, ask them over the command channel for their opinion before assigning someone to their department. Note that you may be held accountable if you give out access to a department without authorization from its head. Use common sense: [[maintenance]] access isn't a big deal, access to [[Toxins Lab|toxins]] is.
If you want to maintain a good relationship with the other heads, make sure to clear the requests with the appropriate department head. If you can't reach the head, ask the Captain. If you can't reach the Captain, decide for yourself. If there's no Captain, you're probably acting Captain, so again, decide for yourself. Promoting someone to a [[Heads of Staff|command]] position should not be done without consulting the [[Captain]].
 
Every now and then, someone wants to become a superhero of some sort. Use your own judgement to decide whether that's wise. People will come to you with requests ranging from outlandish to mundane, so use your own brain to sort out their trustworthiness (or just hand out access like candy at a parade and get arrested).


==== Your ID ====
==== Your ID ====
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=== Job slots ===
=== Job slots ===
Your ID console has the ability to open and close slots for most jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available (for large crews), where an extra [[janitor]] or [[engineer]] or whatever might be useful, or where a crewmember is incapacitated, incompetent, dead, traitorous, demoted or a chucklefuck.
Your ID console has the ability to open and close slots for most jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available (for large crews), where an extra [[janitor]] or [[detective]] or whatever might be useful, or where a crewmate is incapacitated, incompetent, dead, traitorous, demoted or a chucklefuck.


=== Departmental management ===
=== Departmental management ===
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=== Security ===
=== Security ===
If security is low on officers, or when shit really hits the fan you can help make up the numbers. You have access to security lockers and security records, so make sure you grab a security HUD, security encryption key, and carry plenty of handcuffs (lasering someone to death because you didn't have the foresight to bring enough restraints is incredibly shit). Remember that your high level of access is a double-edged sword: if you get yourself trapped or killed somewhere that security officers can't access, they won't be able to rescue you, so be careful. You may also get yelled for playing "HoPcurity" by those who have nothing more worthwhile to do with their miserable lives.
If security is low on officers, or when shit really hits the fan you can help make up the numbers. You have access to security lockers and security records, so make sure you grab a security HUD, security encryption key, and carry plenty of handcuffs (lasering someone to death because you didn't have the foresight to bring enough restraints is incredibly shit). Remember that your high level of access is a double-edged sword: if you get yourself trapped or killed somewhere that security officers can't access, they won't be able to rescue you, so be careful. Also, everyone will hate you for playing HoPcurity. You cannot win.


Even if you're not playing officer, you have a lot of power to respond to an emergency. Order the AI to bolt EVA open, order relevant supplies from cargo, and hand out extra access to security and engineers.
Even if you're not playing officer, you have a lot of power to respond to an emergency. Order the AI to bolt EVA open, order relevant supplies from cargo, and hand out extra access to security and engineers.
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