Guide to trials

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Revision as of 14:29, 5 March 2015 by imported>Ricotez (→‎Trial Systems)
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Note: This page is merely an IC suggestion, much like Space Law. You can refer to this as a framework when you need to perform a trial.

The right to a fair trial is one of humanity's basic rights. Unfortunately we're in space, where basic rights are more like basic suggestions. In Space Law, a trial is only required for capital punishments the Captain or Acting-Captain will not or cannot authorise. In the courtroom, all are equal, and all are subject to justice.

This guide is not an absolute set of instructions. Trials are ultimately an opportunity to enhance your roleplaying experience and yell OBJECTION! in a legitimate situation.

The difference between Criminal and Civil Law

This is an important distinction to make. In the real world, criminal law is everything that you will get sued over by the state, such as murder. Civil law is everything that you get sued over by a private party, for instance slander. On the station this translates as follows:

Criminal Law: Everything that is explicitly against Space Law. These cases are prepared for entirely in-house by the Security and Command departments, and typically involve crimes against the crew, the station or Nanotrasen itself.

Civil Law: Everything not covered explicitly by Space Law, or that is simply not high profile enough for Security. For example, if the Clown's bike horn is stolen by the Janitor, the Clown can try to sue the Janitor. If the Librarian is spreading slander about the Quartermaster, they may get sued over that by the QM. These cases are prepared for by the Legal Office, maybe with a bit of help from the Detective.

Roles in the Court Room

The Judge: It is of vital importance that the Judge is an unrelated third party, capable of giving a completely objective verdict. This will usually be the Captain or Head of Personnel for Criminal Law, since the Head of Security is per definition involved in those cases. If the case is Civil Law and the HoS is uninvolved, they may act as Judge too.

The Defendant: The person on trial. In rare occasions, this may be multiple people, for instance when an entire cult has been captured at once. Obviously on the side of the Defence. They may be summoned as witness, but only if the Defence does not object to this.

The Defence Attorney: The person who has to protect the Defendant and get them a Not Guilty verdict, or at the very least a lesser penalty. This can be the Defendant themselves if they are confident enough in their own legal skills. The Defence Attorney may never be someone who has something to gain with a Guilty verdict, such as the Head of Security.

The Prosecutor: The person who has to get the Guilty verdict for the Defendant. In Criminal Law, this will be the head of the investigation such as the HoS or Detective, but it can also be one of the Lawyers. In Civil Law this is almost always the Lawyer representing the victim.

Witnesses: People who are summoned to the stand for questioning. Both the Defence Attorney and the Prosecutor can call witnesses to the stand, and the Defendant may be summoned in this way if the Defence does not object to it. Usually the first person to be summoned this way is the person who carried out the investigation (probably the Detective), if they are not the Prosecutor. Obviously you cannot summon the Defence Attorney, the Prosecutor or the Judge.

The Bailiff: The person responsible for order in the court room (of course assisted by security officers). This is usually the Warden. They are tasked with fetching witnesses, ensuring that the defendant doesn't escape and listening if anyone is setting up a bomb in the maintenance tunnel next to the court room.

The Jury: Whether there is a Jury at a trial depends on the system you use. If there is one, it consists of random crewmembers that have to decide on a verdict instead of the Judge. Each member has to be completely unrelated to the case at hand. The trial will not end until all members of the Jury vote unanimously for one verdict.

Trial Systems

There are different ways in which you can conduct a trial. Here are a few examples.

Bench Trial System

If you've played any of the Ace Attorney games, you know exactly how this style of trial is performed. The key word is speed; this trial system is designed to counter the problems with endless trials that drag on forever, and to process criminals rapidly.

In a Bench Trial, there is no jury. The Prosecution and Defence start with their opening statements, usually reinforced by presenting some basic evidence. At this point, one of both sides will usually call a Witness to the stand. The Witness is always fetched by the Bailiff and their subordinates. At the stand they give their testimony, which is then cross-examined; what this means is that the Defence and Prosecution may point out contradictions in the testimony, or ask the Witness to clarify parts.

The goal for both sides is to convince the Judge of the verdict that benefits them, Guilty for the Prosecution and Not Guilty for the Defence. Once the trial has progressed to a point where there are no mysteries remaining and no evidence or Witnesses left the Judge will deliver this verdict, thus concluding the trial.

Jury System

If a Jury is present at a trial, they will decide on the verdict instead of the Judge. During the trial, the Jury must be kept separate from the rest of the crew, and be granted plenty of private time to discuss the case. The trial will not end until all members of the Jury vote for the same verdict.

Trial by Combat

This type of trial completely bypasses all legal systems, and is a test of strength between the Defence and the Prosecution. It's simply a fight in which the victorious party decides the verdict. If you want to perform this type of trial, ensure that all involved parties agree and get admin approval.

Mistrial

A mistrial occurs when a trial violates the right procedures. If a mistrial is sustained, the trial ends before a verdict is declared. This does not mean the case is closed, however. Instead, a retrial will be necessary to reach a verdict. A few of the most common causes of a mistrial:

Conflict of Interests: If the Judge or a member of the Jury is directly involved in the case, they may be incapable of delivering an impartial verdict. If the Prosecutor has something to gain with a Not Guilty verdict, or the Defence Attorney with a Guilty verdict, they are incapable of carrying out their assigned job.

Hung Jury: If the Jury fails to reach a verdict even after a reasonable amount of time, the trial might go on indefinitely.

Tampering: If external influence has been exercised on the Judge or the Jury, for instance bribery or extortion, they will lose their impartiality.

Misconduct: If someone present in the Court Room behaves in such a way that it prevents due process, the trial cannot proceed normally.

Absence: If one or more people vital to the proceedings are missing, such as either attorney or a Judge, the trial cannot proceed normally.

Double Jeopardy

You cannot be prosecuted for a crime that you were already acquitted from before. This is called double jeopardy, and it is one of the most fundamental rules of legal practice. Even if new evidence is uncovered after the Not Guilty verdict that leaves no doubt about the defendant's guilt, they can never be tried for that particular crime again.