Guide to telescience

Revision as of 23:51, 9 November 2013 by imported>Cheimon (a bit more about experiments.)

Telescience is a single room at the south of the science department.

This area focuses on teleportation, both sending and receiving. It is equipped with a telepad, a secure room to teleport people and things in and out of, and several handheld GPS readers.

Telescience is imprecise, but potentially extremely useful. Try teleporting GPSs to see where they go, and then from there you can move objects or people back and forth from your lab. Like all science rooms, experimentation is key!

Recalibrating the machine appears to allow for one or two slightly more accurate teleports.

How to Telescience

Grab 3 handheld GPS tools. Put one on your belt, put one at your aimed coordinate (preferably in a wide, accessible area), and put one on the telepad.

Aim for the coordinate your second GPS is on (set tags for them so you know which is which) and send the telepad GPS to it.

Go to the area you sent them and see how close the machine came to being successful. Experiment to see if it is precisely as inaccurate each time. Work out if you can link specific people and coordinates. Jot everything you find down onto a piece of paper, then tell the RD you've figured everything out. Get more access from the HOP so you can try sending things from mining and cargo. Have fun.