Guide to telescience: Difference between revisions

1,296 bytes added ,  03:51, 30 June 2021
m
Protected "Guide to telescience": Used within the game as a book. Do not move without changing in game link ([Move=Allow only Wiki Director and above] (indefinite))
imported>Cheimon
(a bit more about experiments.)
m (Protected "Guide to telescience": Used within the game as a book. Do not move without changing in game link ([Move=Allow only Wiki Director and above] (indefinite)))
 
(67 intermediate revisions by 23 users not shown)
Line 1: Line 1:
Telescience is a single room at the south of the science department.


This area focuses on teleportation, both sending and receiving.  It is equipped with a telepad, a secure room to teleport people and things in and out of, and several handheld GPS readers.
{|class="center" style="width: 100%; background: red; "
|'''<big>Currently not implemented on the server</big><small>(30/10/2018)</small>'''
|}


Telescience is imprecise, but potentially extremely useful.  Try teleporting GPSs to see where they go, and then from there you can move objects or people back and forth from your lab.  Like all science rooms, experimentation is key!


Recalibrating the machine appears to allow for one or two slightly more accurate teleports.
Welcome to Telescience, the room where you teleport things/people/bombs you aren't supposed to have into places said things/people/bombs aren't supposed to be, or use it for legitimate purposes.


'''How to Telescience'''
===Whatcha have and watcha need===
[[File:Telescience_room.png|thumb|515px|alt=Telescience_room|link=Telescience|The Telescience Lab.]]
*5 [[File:Global Positioning System.gif]] GPS (kinda useless. Good for R&D)
*5  Telescience Beacon
*1 [[File:Screwdriver tool.png]] Screwdriver, [[File:Multitool.png]] Multitool, [[File:Wrench.png]] Wrench, [[File:Crowbar.png]] Crowbar
*1 [[File:Teleporter Control Console.gif]] Telepad Control Console
*1 [[File:Telescience.gif]] Telepad
*1 Stack of paper for your <s>talismans</s> notes complete with a folder and pen


Grab 3 handheld GPS tools. Put one on your belt, put one at your aimed coordinate (preferably in a wide, accessible area), and put one on the telepad.
===Holy Shit, I Will be the Ruler of Space and Time!===
Not yet. To set up you have to
# Open the Telepad's server panel with the screwdriver and load up it's buffer with the multitool.
# Load up the buffer into the Telepad Control Console with said Multitool.


Aim for the coordinate your second GPS is on (set tags for them so you know which is which) and send the telepad GPS to it.
That was easy wasn't it? Don't forget to close the Telepad!


Go to the area you sent them and see how close the machine came to being successful. Experiment to see if it is precisely as inaccurate each time. Work out if you can link specific people and coordinates. Jot everything you find down onto a piece of paper, then tell the RD you've figured everything out. Get more access from the HOP so you can try sending things from mining and cargo.  Have fun.
The nice image you see on the right is what you'll operate to finally rule space and time.
 
Each beacon has a random identifier which you can rename through the computer to your liking or using a pen directly.
The idea is to '''Send''' and '''Recieve''' to and from the beacon.
The nice X and Y you see there are the cardinal points, duh, and the center is the beacon.
 
If you send someting it will always get whatever is on top of the telepad into the beacon, considering cardinal points.  
Say, you '''send''' a banana peel X: -3, you teleport it 3 tiles to the left of wherever the beacon is.
If you recieve something is will always land on top of the telepad.
Say, you '''recieve''' a prisoner that's 2 tiles on top of the beacon. You need X:0 Y:2. You get the idea
 
[[File:Telescience console.png|thumb|600px|alt=Telescience_Consode|ugly.]]
 
===Advanced Slightly Traitorious Telescience===
 
*Get a pAI. It can use the console and save you in a pinch. Plus is fun for the other player
*Learn the station layout so you get that sweet locker in a few tries
*The Advanced Telescience Beacon is better
*The room has all the tools to move the machine and computer
*Hire an assistant and turn him into an space explorer
*Achieve an inhumane level of cooperation and give a beacon to a miner, build ORM in the lab and you are everyone's best friend.
 
[[Category:Guides]]
System Operators, Wiki Team
278

edits