Guide to telescience: Difference between revisions

1,610 bytes removed ,  03:51, 30 June 2021
m
Protected "Guide to telescience": Used within the game as a book. Do not move without changing in game link ([Move=Allow only Wiki Director and above] (indefinite))
imported>Iamgoofball
(error)
m (Protected "Guide to telescience": Used within the game as a book. Do not move without changing in game link ([Move=Allow only Wiki Director and above] (indefinite)))
 
(65 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{Speech
|name=Iamgoofball, porter of Telescience
|text=Hello, aspiring telesciencers! Please note that if your sole intention with telescience is to '''grief like hell''', you will find a ding dong bannu slapped on your forehead before you can say "Rhumba Beat", due to the Investigate logging added in recently. However, if you're one of the glorious antagonists of the round, feel free to '''BRING HELL ITSELF UPON THESE WRETCHED MASSES YOU SO DESPERATELY WISH TO MURDER AND MAIM''', as your antagonist status allows you to teleport that maxcap bomb you made right onto the face of the HoP who refused to give you all access earlier, with ''no penalties at all''! Have fun!
|image=[[File:Generic_scientist.png|80px|right]]
}}


Welcome to Telescience, the room where you teleport things/people/bombs you aren't supposed to have into places said things/people/bombs aren't supposed to be, or use it for [[Beyond the impossible|legitimate purposes]].
{|class="center" style="width: 100%; background: red; "
[[File:Telescience_room.png|thumb|400px|alt=Telescience_room|The telescience room, AKA where you teleport in your lootings]]<br>
|'''<big>Currently not implemented on the server</big><small>(30/10/2018)</small>'''
|}




=Tha' hell is this new fangled telescience stuff that runs on that electricial-tricity?=
Welcome to Telescience, the room where you teleport things/people/bombs you aren't supposed to have into places said things/people/bombs aren't supposed to be, or use it for legitimate purposes.
Telescience is a single room at the south of the science department.


This area focuses on teleportation, both sending and receivingIt is equipped with a telepad, a secure room to teleport people and things in and out of, and several handheld GPS readers.
===Whatcha have and watcha need===
[[File:Telescience_room.png|thumb|515px|alt=Telescience_room|link=Telescience|The Telescience Lab.]]
*5 [[File:Global Positioning System.gif]] GPS (kinda useless. Good for R&D)
*5 Telescience Beacon
*1 [[File:Screwdriver tool.png]] Screwdriver, [[File:Multitool.png]] Multitool, [[File:Wrench.png]] Wrench, [[File:Crowbar.png]] Crowbar
*1 [[File:Teleporter Control Console.gif]] Telepad Control Console
*1 [[File:Telescience.gif]] Telepad
*1 Stack of paper for your <s>talismans</s> notes complete with a folder and pen


Telescience is imprecise, but potentially extremely useful. Try teleporting GPSs to see where they go, and then from there you can move objects or people back and forth from your lab. Like all science rooms, experimentation is key!
===Holy Shit, I Will be the Ruler of Space and Time!===
Not yet. To set up you have to
# Open the Telepad's server panel with the screwdriver and load up it's buffer with the multitool.
# Load up the buffer into the Telepad Control Console with said Multitool.


Recalibrating the machine allows for between eight and twelve successful teleports.
That was easy wasn't it? Don't forget to close the Telepad!


The nice image you see on the right is what you'll operate to finally rule space and time.


=Holy SHIT, I WILL BE THE RULER OF SPACE AND TIME!=
Each beacon has a random identifier which you can rename through the computer to your liking or using a pen directly.
A word of warning. Telescience requires '''math'''. Of course, as a scientist, you have a good understanding of mathematical knowledge and projectile trajectory, [[Beyond the impossible|right]]?
The idea is to '''Send''' and '''Recieve''' to and from the beacon.
The nice X and Y you see there are the cardinal points, duh, and the center is the beacon.


If you send someting it will always get whatever is on top of the telepad into the beacon, considering cardinal points.
Say, you '''send''' a banana peel X: -3, you teleport it 3 tiles to the left of wherever the beacon is.
If you recieve something is will always land on top of the telepad.
Say, you '''recieve''' a prisoner that's 2 tiles on top of the beacon. You need X:0 Y:2. You get the idea


=How to rip a hole in the Fabric of Space and Time itself to <strike>fart in the HoP's face for not granting All Access</strike>[[Beyond the impossible|perform useful duties]].=
[[File:Telescience console.png|thumb|600px|alt=Telescience_Consode|ugly.]]


Grab 3 handheld GPS tools.  Put one on your belt, put one at your aimed coordinate (preferably in a wide, accessible area), and put one on the telepad.
===Advanced Slightly Traitorious Telescience===


Aim for the coordinate your second GPS is on (set tags for them so you know which is which) and send the telepad GPS to it.
*Get a pAI. It can use the console and save you in a pinch. Plus is fun for the other player
*Learn the station layout so you get that sweet locker in a few tries
*The Advanced Telescience Beacon is better
*The room has all the tools to move the machine and computer
*Hire an assistant and turn him into an space explorer
*Achieve an inhumane level of cooperation and give a beacon to a miner, build ORM in the lab and you are everyone's best friend.


Go to the area you sent them and see how close the machine came to being successful.  Experiment to see if it is precisely as inaccurate each time.  Work out if you can link specific people and coordinates.  Jot everything you find down onto a piece of paper, then tell the RD you've figured everything out.  Get more access from the HOP(Read: teleport out the captain's spare) so you can try sending things from mining and cargo.  Have fun.
=Challenges for the R.O.B.U.S.T in all of us=
# Teleport a bomb onto the clown's unfunny face!
# Secure it for your fellow security members for great justice and/or "borrowing" all the chef's donuts!
# Teleport the last remaining head in a rev round into space!
# Find the remaining Bananium ore and construct a HONK mech!
# Teleport the last remaining revhead into the Execution Chamber for ""implanting"".
# Teleport around the Nuke Ops nuclear device! Bonus points if it's right after they stick in DAT FUKKEN DISK and before they input the code.
# Teleport your stealing objective to your lab for a easy greentext!
# Teleport around Ian, and hold him hostage!
# Blow up the telepad as a Malf AI to prevent bombs from being teleported onto your core!
# Teleport a bomb onto a Malf AI's core!
# Teleport a engineering cyborg straight to a hull breach!
# Teleport the shithead who IED'd your lab into LORD SINGULOTH!
# Teleport that shitface who keeps fucking with the coordinates on the console into the Toxins Burn Room!
# Teleport the [[Woody's Got Wood|WGW]] reader to Toxins Bomb Testing, and then teleport a Space Bear in after him!
# [[Beyond the impossible|Be useful and teleport dead bodies to Genetics, or teleport injured crew straight to the medbay for treatment.]]
[[Category:Guides]]
[[Category:Guides]]
System Operators, Wiki Team
278

edits