Guide to telescience: Difference between revisions

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(IT'S RHUMBA NOT RUMBA IAMFAGBALL ASJDODFAOFHDFBHGTVYBUGV)
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{{Speech
{|class="center" style="width: 100%; background: red; "
|name=Iamgoofball, porter of Telescience
|'''<big>Currently not implemented on the server</big><small>(30/10/2018)</small>'''
|text=Hello, aspiring telesciencers and welcome to the newest and most mysterious form of science available to the station! Please note that if your sole intention with telescience is to '''grief like hell''', you will find a ding dong bannu slapped on your forehead before you can say "Rhumba beat", due to the Investigate logging added in recently.
|}
|image=[[File:Generic_scientist.png|80px|right]]
}}




Welcome to Telescience, the room where you teleport things/people/bombs you aren't supposed to have into places said things/people/bombs aren't supposed to be, or use it for [[Beyond the impossible|legitimate purposes]].
Welcome to Telescience, the room where you teleport things/people/bombs you aren't supposed to have into places said things/people/bombs aren't supposed to be, or use it for legitimate purposes.
 
 
=Tha' Hell is This New Fangled Telescience Stuff That Runs on That Electricial-Tricity?=
[[File:Telescience_room.png|thumb|515px|alt=Telescience_room|The Telescience Room]]
Telescience is a single room at the south end of the Research department hallway.
 
This area focuses on teleportation, both sending and receiving. It is equipped with a telepad, a secure room to teleport people and things in and out of, and several handheld GPS readers.
 
Telescience is imprecise, but potentially extremely useful. Try teleporting GPSs to see where they go, and then from there you can move objects or people back and forth from your lab. Like all science rooms, experimentation is key!


===Whatcha have and watcha need===
[[File:Telescience_room.png|thumb|515px|alt=Telescience_room|link=Telescience|The Telescience Lab.]]
*5 [[File:Global Positioning System.gif]] GPS (kinda useless. Good for R&D)
*5  Telescience Beacon
*1 [[File:Screwdriver tool.png]] Screwdriver, [[File:Multitool.png]] Multitool, [[File:Wrench.png]] Wrench, [[File:Crowbar.png]] Crowbar
*1 [[File:Teleporter Control Console.gif]] Telepad Control Console
*1 [[File:Telescience.gif]] Telepad
*1 Stack of paper for your <s>talismans</s> notes complete with a folder and pen


===Holy Shit, I Will be the Ruler of Space and Time!===
===Holy Shit, I Will be the Ruler of Space and Time!===
A word of warning. Telescience requires '''math'''. Of course, as a scientist, you have a good understanding of mathematical knowledge and projectile trajectory, [[Beyond the impossible|right]]?
Not yet. To set up you have to
# Open the Telepad's server panel with the screwdriver and load up it's buffer with the multitool.
# Load up the buffer into the Telepad Control Console with said Multitool.


That was easy wasn't it? Don't forget to close the Telepad!


===How to Rip a Hole in the Fabric of Space and Time Itself to [[Beyond the impossible|Perform Useful Duties]]===
The nice image you see on the right is what you'll operate to finally rule space and time.
Grab 3 handheld GPS tools. Put one on your belt, put one at your aimed coordinate (preferably in a wide, accessible area), and put one on the telepad.


Aim for the coordinate your second GPS is on (set tags for them so you know which is which) and send the telepad GPS to it.
Each beacon has a random identifier which you can rename through the computer to your liking or using a pen directly.
The idea is to '''Send''' and '''Recieve''' to and from the beacon.
The nice X and Y you see there are the cardinal points, duh, and the center is the beacon.


Go to the area you sent them and see how close the machine came to being successful. Experiment to see if it is precisely as inaccurate each time. Recalibrating the machine allows for between eight and twelve successful teleports. Work out if you can link specific people and coordinates. Jot everything you find down onto a piece of paper, then tell the RD when you've figured everything out. Get more access from the Head of Personnel so you can try sending things from Mining and Cargo. Have fun!
If you send someting it will always get whatever is on top of the telepad into the beacon, considering cardinal points.  
Say, you '''send''' a banana peel X: -3, you teleport it 3 tiles to the left of wherever the beacon is.
If you recieve something is will always land on top of the telepad.
Say, you '''recieve''' a prisoner that's 2 tiles on top of the beacon. You need X:0 Y:2. You get the idea


[[File:Telescience console.png|thumb|600px|alt=Telescience_Consode|ugly.]]


===Challenges for the Robust in All of Us===
===Advanced Slightly Traitorious Telescience===
# Be useful and teleport dead bodies to Genetics for cloning, or injured crew straight to Medbay for treatment!
# Teleport an Engineering Cyborg straight to a hull breach!
# Borrow all the Chef's donuts!
# Teleport the last remaining revhead into the Brig for ''implanting''!
# Find the remaining Bananium ore and construct a H.O.N.K. mech for the Clown!
# Teleport the Nuclear Device around during a Nuclear Operatives -round! Bonus points if it's right after they stick in DAT FUKKEN DISK and before they input the code!
# Teleport a bomb onto a malfunctioning AI's core!
# Teleport the [[Woody's Got Wood|WGW]] reader into LORD SINGULOTH!


*Get a pAI. It can use the console and save you in a pinch. Plus is fun for the other player
*Learn the station layout so you get that sweet locker in a few tries
*The Advanced Telescience Beacon is better
*The room has all the tools to move the machine and computer
*Hire an assistant and turn him into an space explorer
*Achieve an inhumane level of cooperation and give a beacon to a miner, build ORM in the lab and you are everyone's best friend.


[[Category:Guides]]
[[Category:Guides]]
System Operators, Wiki Team
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