Guide to telescience: Difference between revisions

621 bytes added ,  17:14, 18 December 2013
imported>SkaarjScout
imported>SkaarjScout
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A word of warning. Telescience requires '''math'''. Of course, as a scientist, you have a good understanding of mathematical knowledge and projectile trajectory, [[Beyond the impossible|right]]?
A word of warning. Telescience requires '''math'''. Of course, as a scientist, you have a good understanding of mathematical knowledge and projectile trajectory, [[Beyond the impossible|right]]?


Equation:
The telepad console has 4 settings: Bearing (measured in degrees, can be changed from 0 to 360), Elevation (measured in degrees, can be changed from 0 to 90), Power (measured in integer units, can be changed from 10 to 100 provided you have enough [[Bluespace Crystal|Bluespace Crystals]] at hand, from 10 to 20 by default) and Sector (defines the z-level which we are beaming to or from, default is 1, corresponding to the main station z-level). Together, these 4 settings define the coordinates whatever or whoever is on the telepad will find themselves after you push the Send button on the console via the following equation:
 
* (destination X, destination Y) = (telepad X + distance * sin(bearing)),(telepad Y + distance * cos(bearing))
* (destination X, destination Y) = (telepad X + distance * sin(bearing)),(telepad Y + distance * cos(bearing))
where
where
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