Guide to security: Difference between revisions

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To sum up, acting in good faith and treating prisoners fairly ultimately leads to more trust between security and the rest of the crew. Every incident is different and will have its own unique set of factors that ultimately determine the outcome. Security should be [[revolution|busting heads]] infrequently.
To sum up, acting in good faith and treating prisoners fairly ultimately leads to more trust between security and the rest of the crew. Every incident is different and will have its own unique set of factors that ultimately determine the outcome. Security should be [[revolution|busting heads]] infrequently.


===Permabrigging/ Permanent Labor Camp / Forced Cyborgization===
===Permabrigging/ Permanent Labor Camp===
Captain, Acting Captain or Head of Security permission is required to permanently incarcerate or [[Cyborg|borg]] someone. Permanent incarceration and cyborgization are ''typically'' reserved for [[Space_Law#Capital_Crimes|capital offences.]] The [[Warden]] will handle these punishments, in most scenarios.
Captain, Acting Captain, Head of Security, or Warden permission is required to permanently incarcerate someone. Permanent incarceration is ''typically'' reserved for [[Space_Law#Capital_Crimes|capital offences.]] The [[Warden]] will handle this punishment, in most scenarios.


Consider the crimes committed. Just because you ''can'' toss them in permabrig, doesn't mean you ''should''. Did they hurt others, or did they commit a [[Space_Law#Petty_Crimes|victimless crime?]] Is this their first offense, or are they a [[Clown|repeat offender]]?
Consider the crimes committed. Just because you ''can'' toss them in permabrig, doesn't mean you ''should''. Did they hurt others, or did they commit a [[Space_Law#Petty_Crimes|victimless crime?]] Is this their first offense, or are they a [[Clown|repeat offender]]?
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Permanent stays at the [[Labor_Camp|gulag]] are almost identical to [[Labor_Camp#Prisoner_Processing|non-permanent stays]]. For a permanent stay, do not set a limit on the prisoner ID.  
Permanent stays at the [[Labor_Camp|gulag]] are almost identical to [[Labor_Camp#Prisoner_Processing|non-permanent stays]]. For a permanent stay, do not set a limit on the prisoner ID.  


In order to [[Cyborg|borg]] someone, you'll need to have the [[Surgery#Organ_Manipulation|brain removed]], and placed in an [[Research_items#MMI|MMI]]. You ''can'' do this yourself, but it's better to have a [[Roboticist|roboticist]] do it.  
===Lethal Force / Executions / Forced Cyborgization===
[[File:Prison-wing.png|450px|thumb|The [[Prison Wing]]]]
Executions or [[Cyborg|borgings]] are also an acceptable response to [[Space_Law#Capital_Crimes|capital offenses]]. However, unlike other capital offense punishments, '''executions and forced cyborgization must always be approved by the (acting) [[Captain]].'''


===Lethal Force / Executions===
* If the captain is not available, the acting captain should authorize the execution or borging.
[[File:Prison-wing.png|450px|thumb|The [[Prison Wing]]]]
 
Executions are also an acceptable response to [[Space_Law#Capital_Crimes|capital offenses]]. However, unlike other capital offense punishments, '''executions must always be approved by the (acting) [[Captain]].'''
* Regardless of who authorizes an execution, it should be fair. If someone is executed or borged in error, expect to answer to the [[Administrators|Gods.]]


* If the captain is not available, the acting captain, HoS, or acting HOS should authorize the execution.  
* When considering whether or not to execute someone, consider their crimes. Did they murder people, or just emag doors? While you could execute both, there are alternative ways to correct the behavior. Removing a player from the round is dishonorable.


* Regardless of who authorizes an execution, it should be fair. If someone is executed in error, expect to answer to the [[Administrators|Gods.]]
*In order to execute someone, they should be taken to the execution room. From there, you can pick from a plethora of methods.


* When considering whether or not to execute someone, consider their crimes. Did they murder people, or just emag doors? While you could execute both, there are [[Cyborg|alternative]] ways to correct the behavior. Removing a player from the round is dishonorable.
*In order to [[Cyborg|borg]] someone, you'll need to have the [[Surgery#Organ_Manipulation|brain removed]], and placed in an [[Research_items#MMI|MMI]]. You ''can'' do this yourself, but it's better to have a [[Roboticist|roboticist]] do it.  


In situations where bureaucracy is not an option, lethal force may be in order.  
In situations where bureaucracy is not an option, lethal force may be in order.  
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